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Install DGL
============

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At this stage, we recommend installing DGL from ``conda`` or ``pip``.
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System requirements
-------------------
Currently DGL is tested on

* Ubuntu 16.04
* macOS X
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* Windows 10
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DGL is expected to work on all Linux distributions later than Ubuntu 16.04, macOS X, and
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Windows 10.
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DGL also requires the Python version to be 3.5 or later.  Python 3.4 or less is not
tested, and Python 2 support is coming.

DGL supports multiple tensor libraries (e.g. PyTorch, MXNet) as backends; refer
`Working with different backends`_ for requirements on backends and how to select a
backend.

Install from conda
----------------------
One can either grab `miniconda <https://conda.io/miniconda.html>`_ or
the full `anaconda <https://www.anaconda.com/download/>`_ if ``conda``
has not been installed.

Once the conda environment is activated, run
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.. code:: bash

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   conda install -c dglteam dgl
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Install from pip
----------------
One can simply run the following command to install via ``pip``:
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.. code:: bash

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   pip install dgl

Working with different backends
-------------------------------

Currently DGL supports PyTorch and MXNet.

Switching backend
`````````````````

The backend is controlled by ``DGLBACKEND`` environment variable, which defaults to
``pytorch``.  Currently it supports the following values:

+---------+---------+--------------------------------------------------+
| Value   | Backend | Memo                                             |
+=========+=========+==================================================+
| pytorch | PyTorch | Requires 0.4.1 or later; see                     |
|         |         | `official website <https://pytorch.org>`_        |
+---------+---------+--------------------------------------------------+
| mxnet   | MXNet   | Requires nightly build; run the following        |
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|         |         | command to install:                              |
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|         |         |                                                  |
|         |         | .. code:: bash                                   |
|         |         |                                                  |
|         |         |    pip install --pre mxnet                       |
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|         |         |                                                  |
|         |         | or cuda version (e.g. for cuda 9.0)              |
|         |         |                                                  |
|         |         | .. code:: bash                                   |
|         |         |                                                  |
|         |         |    pip install --pre mxnet-cu90                  |
|         |         |                                                  |
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+---------+---------+--------------------------------------------------+
| numpy   | NumPy   | Does not support gradient computation            |
+---------+---------+--------------------------------------------------+

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.. _install-from-source:

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Install from source
-------------------
First, download the source files from GitHub:

.. code:: bash
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   git clone --recursive https://github.com/dmlc/dgl.git
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One can also clone the repository first and run the following:
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.. code:: bash

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   git submodule init
   git submodule update

Linux
`````
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Install the system packages for building the shared library, for Debian/Ubuntu
users, run:
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.. code:: bash

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   sudo apt-get update
   sudo apt-get install -y build-essential build-dep python3-dev make cmake
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For Fedora/RHEL/CentOS users, run:
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.. code:: bash

   sudo yum install -y gcc-c++ python3-devel make cmake
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Build the shared library. Use the configuration template ``cmake/config.cmake``.
Copy it to either the project directory or the build directory and change the
configuration as you wish. For example, change ``USE_CUDA`` to ``ON`` will
enable cuda build. You could also pass ``-DKEY=VALUE`` to the cmake command
for the same purpose.

- CPU-only build:
   .. code:: bash

      mkdir build
      cd build
      cmake ..
      make -j4
- Cuda build:
   .. code:: bash

      mkdir build
      cd build
      cmake -DUSE_CUDA=ON ..
      make -j4

Finally, install the Python binding.
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.. code:: bash

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   cd ../python
   python setup.py install

macOS
`````

Installation on macOS is similar to Linux. But macOS users need to install
building tools like clang, GNU Make, cmake first.
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Tools like clang and GNU Make are packaged in **Command Line Tools** for macOS. To
install:
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.. code:: bash

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   xcode-select --install
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To install other needed packages like cmake, we recommend first installing
**Homebrew**, which is a popular package manager for macOS. Detailed
instructions can be found on its `homepage <https://brew.sh/>`_.

After installation of Homebrew, install cmake by:
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.. code:: bash

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   brew install cmake
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Then go to root directory of DGL repository, build shared library and
install Python binding for DGL:

.. code:: bash
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   mkdir build
   cd build
   cmake ..
   make -j4
   cd ../python
   python setup.py install
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We tested installation on macOS X with clang 10.0.0, GNU Make 3.81, and cmake
3.13.1.
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Windows
```````
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Currently Windows source build is tested with CMake and MinGW/GCC.  We highly recommend
using CMake and GCC from `conda installations <https://conda.io/miniconda.html>`_.  To
do so, run
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.. code:: bash

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   conda install cmake m2w64-gcc m2w64-make

Then build the shared library and install the Python binding:

.. code::

   md build
   cd build
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   cmake -DCMAKE_CXX_FLAGS="-DDMLC_LOG_STACK_TRACE=0 -DDGL_EXPORTS" -DCMAKE_MAKE_PROGRAM=mingw32-make .. -G "MSYS Makefiles"
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   mingw32-make
   cd ..\python
   python setup.py install
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We also support building DGL with MSBuild.  With `MS Build Tools <https://go.microsoft.com/fwlink/?linkid=840931>`_
and `CMake on Windows <https://cmake.org/download/>`_ installed, run the following
in VS2017 x64 Native tools command prompt:

.. code::

   MD build
   CD build
   cmake -DCMAKE_CXX_FLAGS="/DDGL_EXPORTS" -DCMAKE_CONFIGURATION_TYPES="Release" .. -G "Visual Studio 15 2017 Win64"
   msbuild dgl.sln
   cd ..\python
   python setup.py install