1. 28 Feb, 2023 1 commit
  2. 24 Feb, 2023 1 commit
    • Matthew Yu's avatar
      turn off interleaving if only saving on rank0 · 3111ae59
      Matthew Yu authored
      Summary:
      Pull Request resolved: https://github.com/facebookresearch/d2go/pull/482
      
      We should avoid using interleaving during save if we are calling save on one process:
      ```
      if comm.is_main_process():
        save()
      ```
      this is because interleave calls comm.synchronize() so will just wait indefinitely.
      
      This diff updates the FSDP checkpointer to use save(interleave=False) when running on one process.
      
      Reviewed By: wat3rBro, YanjunChen329
      
      Differential Revision: D43526328
      
      fbshipit-source-id: 672993a87af627aca090384b0c218798bd42fcde
      3111ae59
  3. 23 Feb, 2023 2 commits
  4. 17 Feb, 2023 1 commit
  5. 13 Jan, 2023 3 commits
    • Anthony Chen's avatar
      Convert local checkpoint to global one automatically in d2go FSDP checkpointer · 5ad2d57e
      Anthony Chen authored
      Summary:
      Pull Request resolved: https://github.com/facebookresearch/d2go/pull/446
      
      ## Design
      Following D41861308, local checkpoints need to be converted to global ones before  being loaded and used in non-FSDP wrapped models. This diff implements such conversion in d2go checkpointer level to allow automatic conversion with minimal user interference and no new config key.
      
      In previous diff, `FSDPWrapper` has 2 loading modes and 2 saving modes: it uses `load_local_state_dict` to determine whether the ckpt we want to load is local or global, and uses `use_local_state_dict` to decide whether to save new ckpts as local or global. Thus, there are 4 combinations of loading/saving modes:
      1. load local + save local
      2. load local + save global
      3. load global + save local
      4. load global + save global
      
      And the local-to-global checkpoint conversion maps to mode 2: load local + save global. Thus, when the checkpointer is in mode 2, it automatically saves the model to a global ckpt right after it loads the local ckpt. Because this happens in checkpointer level, normal training/eval can resume after ckpt conversion. This gives users a consistent and seamless experience with normal training/eval, while also providing a separate ckpt conversion feature via eval-only.
      
      ## Usage
      Suppose we want to convert local checkpoint `/tmp/model_final`, user can run the same training command with extra args: `MODEL.WEIGHTS=/tmp/model_final` and `FSDP.USE_LOCAL_STATE_DICT=False`
      
      Wiki: https://www.internalfb.com/intern/wiki/Mobile_Vision/Detectron2Go/D2 (https://github.com/facebookresearch/d2go/commit/87374efb134e539090e0b5c476809dc35bf6aedb)Go_Tutorials/Diffusion_Pipeline/Diffusion_Model_Inference/#using-checkpoints-traine
      
      Reviewed By: wat3rBro
      
      Differential Revision: D41926662
      
      fbshipit-source-id: 18a62607a79b0e917d929e9ea85ac1658fb895ca
      5ad2d57e
    • Anthony Chen's avatar
      Support local state dict checkpointing for FSDP · eea6339f
      Anthony Chen authored
      Summary:
      Pull Request resolved: https://github.com/facebookresearch/d2go/pull/457
      
      ## Context:
      
      The Pytorch FSDP (Fully Sharded Data Parallel) backend supports two checkpointing modes. The first one is full_state_dict mode, where each FSDP worker summons parameters from other workers to produce a global state dict that can be loaded by non-FSDP models. This mode is the desired mode for checkpointing because checkpoint structures and key names follows the default convention. It's already supported in D39228316 (https://github.com/facebookresearch/d2go/commit/02625ff83207b836df349eadc4a61eb3d4a5810c)
      
      However, when the model is too large to fit into a single GPU memory, this approach would fail because a worker's GPU can't hold all the summoned parameters during checkpoint saving. The rescue is to use the second checkpointing mode: local_state_dict. This mode saves the sharded parameters in each GPU process locally. It can only be loaded by FSDP-wrapped models with the same distributed training settings (i.e. num processes), but it reduces the need for summoning parameters and greatly saves peak GPU memory during training
      
      This diff enables local state dict checkpointing in d2go.
      
      ## API:
      
      This diff supports both **saving** local state and **loading** state dict that is locally sharded. Whether to save local state is controlled by `FSDP.USE_LOCAL_STATE`. If `FSDP.USE_LOCAL_STATE=True` and we want to save `output/model_0000001.pth` as in the old pattern, the local checkpoints will be saved as:
      ```
      - output
          - model_0000001
              - rank0.pth
              - rank1.pth
              - rank2.pth
              - rank3.pth
      ```
      Whether to load local state, on the other hand, is controlled by the path of the checkpoint to load. If the path is a file, i.e. `output/model_final.pth`, the file will be loaded as a full state dict by all GPU processes like before. If the path is a directory, i.e. `output/model_final`, the checkpointer will attempt to load `output/model_final/rankX.pth` for rank X.
      
      This API design enables the full combinations of loading local/full states and saving local/full states.
      
      ## Conversion to full state dict [Temporary]
      
      Conversion from local state dict to full state dict is needed during an e2e workflow. This will be implemented in another diff
      
      Reviewed By: wat3rBro
      
      Differential Revision: D41861308
      
      fbshipit-source-id: 2e01b601683d06b46f0c5517c6cff30bbcffa8f7
      eea6339f
    • Anthony Chen's avatar
      Rewrite FSDP wrapping as modeling hook · dc6fac12
      Anthony Chen authored
      Summary:
      Pull Request resolved: https://github.com/facebookresearch/d2go/pull/440
      
      Move FSDP wrapping to runner.build_model by rewriting it as a modeling hook
      
      **Motivation**
      When a model is too large to run inference on a single GPU, it requires using FSDP with local checkpointing mode to save peak GPU memory. However, in eval_pytorch workflow (train_net with eval-only), models are evaluated without being wrapped by FSDP. This may cause OOM errors for the reasons above. Thus, it may be a better practice to wrap model with FSDP during `runner.build_model(cfg)`, so evaluation can also be run in the same FSDP setting as in training.
      
      This diff moves FSDP wrapping to `runner.build_model(cfg)` by rewriting it as a modeling hook.
      
      **API changes**
      * Users need to append `"FSDPModelingHook"` to `MODEL.MODELING_HOOKS` to enable FSDP.
      * `FSDP.ALGORITHM` can only be `full` or `grad_optim`
      
      **Note**
      It's not possible to unwrap an FSDP model back to the normal model, so FSDPModelingHook.unapply() can't be implemented
      
      Reviewed By: wat3rBro
      
      Differential Revision: D41416917
      
      fbshipit-source-id: f3fc72d574cc6ccbe0d238e48c575926ba5b4d06
      dc6fac12
  6. 09 Dec, 2022 1 commit
  7. 17 Nov, 2022 1 commit
    • Anthony Chen's avatar
      Integrate PyTorch Fully Sharded Data Parallel (FSDP) · 02625ff8
      Anthony Chen authored
      Summary:
      Pull Request resolved: https://github.com/facebookresearch/d2go/pull/396
      
      Integrate PyTorch FSDP, which supports two sharding modes: 1. gradient + optimizer sharding; 2. full model sharding (params + gradient + optimizer). This feature is enabled in the train_net.py code path.
      
      Sources
      * Integration follows this tutorial: https://pytorch.org/tutorials/intermediate/FSDP_tutorial.html
      
      API changes
      * Add new config keys to support the new feature. Refer to mobile-vision/d2go/d2go/trainer/fsdp.py for the full list of config options
      * Add `FSDPCheckpointer` as an inheritance of `QATCheckpointer` to support special loading/saving logic for FSDP models
      
      Reviewed By: wat3rBro
      
      Differential Revision: D39228316
      
      fbshipit-source-id: 342ecb3bcbce748453c3fba2d6e1b7b7e478473c
      02625ff8