- 12 Jun, 2024 1 commit
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Ming-Xu Huang authored
* Reformat FP8 Meta 1. Reformat FP8 meta to be one-set-per-tensor. 2. Remove fp8_max and scale_inv. 3. Remove unused functions in fp8.py Signed-off-by:
Ming Huang <mingh@nvidia.com> * Fix unit-tests Signed-off-by:
Ming Huang <mingh@nvidia.com> * Remove ShardingType and MajorShardingType Signed-off-by:
Ming Huang <mingh@nvidia.com> * Fix lint errors Signed-off-by:
Ming Huang <mingh@nvidia.com> * Fixed unittests. Signed-off-by:
Ming Huang <mingh@nvidia.com> * Rename few variables. Signed-off-by:
Ming Huang <mingh@nvidia.com> * Add jit to update_amax_list Signed-off-by:
Ming Huang <mingh@nvidia.com> * Fixed naming error in LayernormMLP Signed-off-by:
Ming Huang <mingh@nvidia.com> * Fixed bugs in test_distributed_layernorm_mlp.py Signed-off-by:
Ming Huang <mingh@nvidia.com> --------- Signed-off-by:
Ming Huang <mingh@nvidia.com>
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- 28 Mar, 2023 1 commit
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Jeng Bai-Cheng authored
* refactor JAX examples Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * fix doc-string Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * add dp example Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * refactor Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * fix params_axes_pspec Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * Add model parallel example and refactor Update readme Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * align code and readme Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * update verification Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * add mask Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * num_gpu is configurable Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * update readme Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * update readme Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * solvepylint issue Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * ignore markdown and txt file from license check Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * Update README.md Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> * add flax into requirements.txt Signed-off-by:
Ryan Jeng <rjeng@nvidia.com> --------- Signed-off-by:
Ryan Jeng <rjeng@nvidia.com>
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