[JAX] Fixing GemmPrimitive partitioning rules to handle tensor-parallelism...
[JAX] Fixing GemmPrimitive partitioning rules to handle tensor-parallelism correctly for sequence-parallel inputs (#1980) * updated GemmPrimitive partitioning rules to explicitly control all-reduce vs. reduce-scatter for sequence-parallelism Signed-off-by:Alp Dener <adener@nvidia.com> * corrected handling of FSDP sharding for the RHS operand Signed-off-by:
Alp Dener <adener@nvidia.com> * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * use correct logical axes variable to identify sequence-parallel dim in LayerNormDenseGeneral Signed-off-by:
Alp Dener <adener@nvidia.com> * fixed linting issues Signed-off-by:
Alp Dener <adener@nvidia.com> * added assert on sequence-parallel options when GemmPrimitive is disabled Signed-off-by:
Alp Dener <adener@nvidia.com> * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Signed-off-by:
Alp Dener <adener@nvidia.com> Co-authored-by:
pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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