cudnn_utils.cpp 2.26 KB
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/*************************************************************************
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 * Copyright (c) 2022-2025, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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 *
 * See LICENSE for license information.
 ************************************************************************/

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#include "cudnn_utils.h"

#include "./util/logging.h"
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#include "transformer_engine/cudnn.h"

namespace transformer_engine {

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#ifndef USE_ROCM
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// get cuDNN data type
cudnnDataType_t get_cudnn_dtype(const transformer_engine::DType t) {
  using namespace transformer_engine;
  switch (t) {
    case DType::kInt32:
      return CUDNN_DATA_INT32;
    case DType::kInt64:
      return CUDNN_DATA_INT64;
    case DType::kFloat16:
      return CUDNN_DATA_HALF;
    case DType::kFloat32:
      return CUDNN_DATA_FLOAT;
    case DType::kBFloat16:
      return CUDNN_DATA_BFLOAT16;
    case DType::kFloat8E4M3:
      return CUDNN_DATA_FP8_E4M3;
    case DType::kFloat8E5M2:
      return CUDNN_DATA_FP8_E5M2;
    default:
      NVTE_ERROR("Invalid cuDNN data type. \n");
  }
}

// get cuDNN data type
cudnn_frontend::DataType_t get_cudnn_fe_dtype(const transformer_engine::DType t) {
  using namespace transformer_engine;
  switch (t) {
    case DType::kInt32:
      return cudnn_frontend::DataType_t::INT32;
    case DType::kInt64:
      return cudnn_frontend::DataType_t::INT64;
    case DType::kFloat16:
      return cudnn_frontend::DataType_t::HALF;
    case DType::kFloat32:
      return cudnn_frontend::DataType_t::FLOAT;
    case DType::kBFloat16:
      return cudnn_frontend::DataType_t::BFLOAT16;
    case DType::kFloat8E4M3:
      return cudnn_frontend::DataType_t::FP8_E4M3;
    case DType::kFloat8E5M2:
      return cudnn_frontend::DataType_t::FP8_E5M2;
    default:
      NVTE_ERROR("Invalid cuDNN data type. \n");
  }
}

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void nvte_cudnn_handle_init() { auto _ = cudnnExecutionPlanManager::Instance().GetHandle(); }

namespace detail {

void CreateCuDNNHandle(cudnnHandle_t* handle) { NVTE_CHECK_CUDNN(cudnnCreate(handle)); }

}  // namespace detail
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#endif
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}  // namespace transformer_engine
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namespace cudnn_frontend {

// This is needed to define the symbol `cudnn_dlhandle`
// When using the flag NV_CUDNN_FRONTEND_USE_DYNAMIC_LOADING
// to enable dynamic loading.
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void* cudnn_dlhandle = nullptr;
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}  // namespace cudnn_frontend