Win32InputManager.cpp 8.41 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial 
applications, and to alter it and redistribute it freely, subject to the following
restrictions:

    1. The origin of this software must not be misrepresented; you must not claim that 
		you wrote the original software. If you use this software in a product, 
		an acknowledgment in the product documentation would be appreciated but is 
		not required.

    2. Altered source versions must be plainly marked as such, and must not be 
		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
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#include "win32/Win32InputManager.h"
#include "win32/Win32KeyBoard.h"
#include "win32/Win32Mouse.h"
#include "win32/Win32JoyStick.h"
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#include "OISException.h"

using namespace OIS;

//--------------------------------------------------------------------------------//
Win32InputManager::Win32InputManager() : InputManager("Win32InputManager")
{
	hWnd = 0;
	mDirectInput = 0;

	kbSettings    = 0;
	mouseSettings = 0;
	joySettings   = 0;

	joySticks = 0;
	keyboardUsed = mouseUsed = false;

	//Setup our internal factories
	mFactories.push_back(this);
}

//--------------------------------------------------------------------------------//
Win32InputManager::~Win32InputManager()
{
	if( mDirectInput )
	{
		mDirectInput->Release();
		mDirectInput = 0;
	}
}

//--------------------------------------------------------------------------------//
void Win32InputManager::_initialize( ParamList &paramList )
{
	HINSTANCE hInst = 0;
	HRESULT hr;

	//TODO 64 bit proof this little conversion xxx wip
	//First of all, get the Windows Handle and Instance
	ParamList::iterator i = paramList.find("WINDOW");
	if( i == paramList.end() ) 
		OIS_EXCEPT( E_InvalidParam, "Win32InputManager::Win32InputManager >> No HWND found!" );

	hWnd  = (HWND)strtoul(i->second.c_str(), 0, 10);

	if( IsWindow(hWnd) == 0 )
		OIS_EXCEPT( E_General, "Win32InputManager::Win32InputManager >> The sent HWND is not valid!");

	hInst = GetModuleHandle(0);

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	//Create the device
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	hr = DirectInput8Create( hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&mDirectInput, NULL );
    if (FAILED(hr))	
		OIS_EXCEPT( E_General, "Win32InputManager::Win32InputManager >> Not able to init DirectX8 Input!");

	//Ok, now we have DirectInput, parse whatever extra settings were sent to us
	_parseConfigSettings( paramList );

	// Enumerate devices ...
	_enumerateDevices();
}

//--------------------------------------------------------------------------------//
void Win32InputManager::_parseConfigSettings( ParamList &paramList )
{
	//Here we pick up settings such as a device's cooperation mode
	std::map<std::string, DWORD> temp;
	temp["DISCL_BACKGROUND"]	= DISCL_BACKGROUND;
	temp["DISCL_EXCLUSIVE"]		= DISCL_EXCLUSIVE;
	temp["DISCL_FOREGROUND"]	= DISCL_FOREGROUND;
	temp["DISCL_NONEXCLUSIVE"]	= DISCL_NONEXCLUSIVE;
	temp["DISCL_NOWINKEY"]		= DISCL_NOWINKEY;

	//Check for pairs: ie. ("w32_keyboard","DISCL_NOWINKEY")("w32_keyboard","DISCL_FOREGROUND")
	ParamList::iterator i = paramList.begin(), e = paramList.end();
	for( ; i != e; ++i ) 
	{
		if( i->first == "w32_keyboard" )
				kbSettings |= temp[i->second];
		else if( i->first == "w32_mouse" )
				mouseSettings |= temp[i->second];
		else if( i->first == "w32_joystick" )
				joySettings |= temp[i->second];
	}
	if( kbSettings == 0 ) kbSettings = DISCL_FOREGROUND | DISCL_NONEXCLUSIVE | DISCL_NOWINKEY;
	if( mouseSettings == 0 ) mouseSettings = DISCL_FOREGROUND | DISCL_EXCLUSIVE;
	if( joySettings == 0 ) joySettings = DISCL_FOREGROUND | DISCL_EXCLUSIVE;
}

//--------------------------------------------------------------------------------//
void Win32InputManager::_enumerateDevices()
{
	//Enumerate all attached devices
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	mDirectInput->EnumDevices(NULL, _DIEnumDevCallback, this, DIEDFL_ATTACHEDONLY);

	int xinputControllers = 0;
	//let's check how many possible XInput devices we may have (max 4)... 
	for(int i = 0; i < 3; ++i)
	{
		XINPUT_STATE state;
		if(XInputGetState(i, &state) != ERROR_DEVICE_NOT_CONNECTED)
		{	//Once we found 1, just check our whole list against devices
			Win32JoyStick::CheckXInputDevices(unusedJoyStickList);
			break;
		}
	}
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}

//--------------------------------------------------------------------------------//
BOOL CALLBACK Win32InputManager::_DIEnumDevCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
	Win32InputManager *_this_ = static_cast<Win32InputManager*>(pvRef);

	// Register only game devices (keyboard and mouse are managed differently).
	if( GET_DIDEVICE_TYPE(lpddi->dwDevType) == DI8DEVTYPE_JOYSTICK ||
		GET_DIDEVICE_TYPE(lpddi->dwDevType) == DI8DEVTYPE_GAMEPAD ||
		GET_DIDEVICE_TYPE(lpddi->dwDevType) == DI8DEVTYPE_1STPERSON ||
		GET_DIDEVICE_TYPE(lpddi->dwDevType) == DI8DEVTYPE_DRIVING ||
		GET_DIDEVICE_TYPE(lpddi->dwDevType) == DI8DEVTYPE_FLIGHT)
	{
		JoyStickInfo jsInfo;
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		jsInfo.isXInput = false;
		jsInfo.productGuid = lpddi->guidProduct;
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		jsInfo.deviceID = lpddi->guidInstance;
		jsInfo.vendor = lpddi->tszInstanceName;
		jsInfo.devId = _this_->joySticks;

		_this_->joySticks++;
		
		_this_->unusedJoyStickList.push_back( jsInfo );
	}

	return DIENUM_CONTINUE;
}

//----------------------------------------------------------------------------//
void Win32InputManager::_returnJoyStick(const JoyStickInfo& joystick)
{
	unusedJoyStickList.push_back(joystick);
}

//----------------------------------------------------------------------------//
DeviceList Win32InputManager::freeDeviceList()
{
	DeviceList ret;

	if( keyboardUsed == false )
		ret.insert(std::make_pair(OISKeyboard, mInputSystemName));

	if( mouseUsed == false )
		ret.insert(std::make_pair(OISMouse, mInputSystemName));

	for(JoyStickInfoList::iterator i = unusedJoyStickList.begin(); i != unusedJoyStickList.end(); ++i)
		ret.insert(std::make_pair(OISJoyStick, i->vendor));

	return ret;
}

//----------------------------------------------------------------------------//
int Win32InputManager::totalDevices(Type iType)
{
	switch(iType)
	{
	case OISKeyboard: return 1;
	case OISMouse: return 1;
	case OISJoyStick: return joySticks;
	default: return 0;
	}
}

//----------------------------------------------------------------------------//
int Win32InputManager::freeDevices(Type iType)
{
	switch(iType)
	{
	case OISKeyboard: return keyboardUsed ? 0 : 1;
	case OISMouse: return mouseUsed ? 0 : 1;
	case OISJoyStick: return (int)unusedJoyStickList.size();
	default: return 0;
	}
}

//----------------------------------------------------------------------------//
bool Win32InputManager::vendorExist(Type iType, const std::string & vendor)
{
	if( (iType == OISKeyboard || iType == OISMouse) && vendor == mInputSystemName )
	{
		return true;
	}
	else if( iType == OISJoyStick )
	{
		for(JoyStickInfoList::iterator i = unusedJoyStickList.begin(); i != unusedJoyStickList.end(); ++i)
			if(i->vendor == vendor)
				return true;
	}

	return false;
}

//----------------------------------------------------------------------------//
Object* Win32InputManager::createObject(InputManager* creator, Type iType, bool bufferMode, const std::string & vendor)
{
	Object *obj = 0;

	switch(iType)
	{
	case OISKeyboard: 
	{
		if( keyboardUsed == false )
			obj = new Win32Keyboard(this, mDirectInput, bufferMode, kbSettings);
		break;
	}
	case OISMouse:
	{
		if( mouseUsed == false )
			obj = new Win32Mouse(this, mDirectInput, bufferMode, mouseSettings);
		break;
	}
	case OISJoyStick:
	{
		for(JoyStickInfoList::iterator i = unusedJoyStickList.begin(); i != unusedJoyStickList.end(); ++i)
		{
			if(vendor == "" || i->vendor == vendor)
			{
				obj = new Win32JoyStick(this, mDirectInput, bufferMode, joySettings, *i);
				unusedJoyStickList.erase(i);
				break;
			}
		}
		break;
	}
	default:
		break;
	}

	if( obj == 0 )
		OIS_EXCEPT(E_InputDeviceNonExistant, "No devices match requested type.");

	return obj;
}

//----------------------------------------------------------------------------//
void Win32InputManager::destroyObject(Object* obj)
{
	delete obj;
}