OISEffect.cpp 3.57 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
restrictions:

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    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated but is
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		not required.

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    2. Altered source versions must be plainly marked as such, and must not be
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		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#include "OISEffect.h"
#include "OISException.h"

using namespace OIS;

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//VC7.1 had a problem with these not getting included..
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//Perhaps a case of a crazy extreme optimizer :/ (moved to header)
//const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF;

//------------------------------------------------------------------------------//
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static const char* pszEForceString[] =
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  { "UnknownForce",
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    "ConstantForce",
    "RampForce",
    "PeriodicForce",
    "ConditionalForce",
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    "CustomForce" };

const char* Effect::getForceTypeName(Effect::EForce eValue)
{
  return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>";
}

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static const char* pszETypeString[] =
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  { "Unknown",
    "Constant",
    "Ramp",
    "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown",
    "Friction", "Damper", "Inertia", "Spring",
    "Custom" };

const char* Effect::getEffectTypeName(Effect::EType eValue)
{
  return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>";
}

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static const char* pszEDirectionString[] =
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  { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"};

const char* Effect::getDirectionName(Effect::EDirection eValue)
{
  return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>";
}

//------------------------------------------------------------------------------//
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Effect::Effect(EForce ef, EType et) :
	force(ef),
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	type(et),
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	direction(North),
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	trigger_button(-1),
	trigger_interval(0),
	replay_length(Effect::OIS_INFINITE),
	replay_delay(0),
	_handle(-1),
	axes(1)
{
	effect = 0;

	switch( ef )
	{
	case ConstantForce:    effect = new ConstantEffect(); break;
	case RampForce:	       effect = new RampEffect(); break;
	case PeriodicForce:    effect = new PeriodicEffect(); break;
	case ConditionalForce: effect = new ConditionalEffect(); break;
	default: break;
	}
}

//------------------------------------------------------------------------------//
Effect::~Effect()
{
	delete effect;
}

//------------------------------------------------------------------------------//
ForceEffect* Effect::getForceEffect() const
{
	//If no effect was created in constructor, then we raise an error here
	if( effect == 0 )
		OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" );

	return effect;
}

//------------------------------------------------------------------------------//
void Effect::setNumAxes(short nAxes)
{
	//Can only be set before a handle was assigned (effect created)
	if( _handle != -1 )
        axes = nAxes;
}

//------------------------------------------------------------------------------//
short Effect::getNumAxes() const
{
	return axes;
}