iPhoneMultiTouch.h 1.8 KB
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/*
 The zlib/libpng License
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 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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 This software is provided 'as-is', without any express or implied warranty. In no event will
 the authors be held liable for any damages arising from the use of this software.
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 Permission is granted to anyone to use this software for any purpose, including commercial
 applications, and to alter it and redistribute it freely, subject to the following
 restrictions:
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 1. The origin of this software must not be misrepresented; you must not claim that
 you wrote the original software. If you use this software in a product,
 an acknowledgment in the product documentation would be appreciated but is
 not required.
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 2. Altered source versions must be plainly marked as such, and must not be
 misrepresented as being the original software.
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 3. This notice may not be removed or altered from any source distribution.
 */
#ifndef OIS_iPhoneMultiTouch_H
#define OIS_iPhoneMultiTouch_H

#include "OISMultiTouch.h"
#include "iphone/iPhonePrereqs.h"

#import <UIKit/UIKit.h>

struct CGPoint;

namespace OIS
{
	class iPhoneMultiTouch : public MultiTouch
    {
	public:
		iPhoneMultiTouch( InputManager* creator, bool buffered );
		virtual ~iPhoneMultiTouch();
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		/** @copydoc Object::setBuffered */
		virtual void setBuffered(bool buffered);

		/** @copydoc Object::capture */
		virtual void capture();

		/** @copydoc Object::queryInterface */
		virtual Interface* queryInterface(Interface::IType type) {return 0;}

		/** @copydoc Object::_initialize */
		virtual void _initialize();

        void _touchBegan(UITouch *touch);
        void _touchEnded(UITouch *touch);
        void _touchMoved(UITouch *touch);
        void _touchCancelled(UITouch *touch);
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	protected:
		MultiTouchState mTempState;
	};
}


#endif // OIS_iPhoneTouch_H