OISObject.h 2.78 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
restrictions:

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    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated but is
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		not required.

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    2. Altered source versions must be plainly marked as such, and must not be
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		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OIS_Object_H
#define OIS_Object_H

#include "OISPrereqs.h"
#include "OISInterface.h"

namespace OIS
{
	/**	The base class of all input types. */
	class _OISExport Object
	{
	public:
		virtual ~Object() {}

		/**	@remarks Get the type of device	*/
		Type type() const { return mType; }

		/**	@remarks Get the vender string name	*/
		const std::string& vendor() const { return mVendor; }

		/**	@remarks Get buffered mode - true is buffered, false otherwise */
		virtual bool buffered() const { return mBuffered; }

		/** @remarks Returns this input object's creator */
		InputManager* getCreator() const { return mCreator; }

		/** @remarks Sets buffered mode	*/
		virtual void setBuffered(bool buffered) = 0;

		/**	@remarks Used for updating call once per frame before checking state or to update events */
		virtual void capture() = 0;

		/**	@remarks This may/may not) differentiate the different controllers based on (for instance) a port number (useful for console InputManagers) */
		virtual int getID() const {return mDevID;}

		/**
		@remarks
			If available, get an interface to write to some devices.
			Examples include, turning on and off LEDs, ForceFeedback, etc
		@param type
			The type of interface you are looking for
		*/
		virtual Interface* queryInterface(Interface::IType type) = 0;

		/**	@remarks Internal... Do not call this directly. */
		virtual void _initialize() = 0;

	protected:
		Object(const std::string &vendor, Type iType, bool buffered,
			   int devID, InputManager* creator) :
					mVendor(vendor),
					mType(iType),
					mBuffered(buffered),
					mDevID(devID),
					mCreator(creator) {}

		//! Vendor name if applicable/known
		std::string mVendor;

		//! Type of controller object
		Type mType;

		//! Buffered flag
		bool mBuffered;

		//! Not fully implemented yet
		int mDevID;

		//! The creator who created this object
		InputManager* mCreator;
	};
}
#endif