iPhoneInputManager.mm 6.27 KB
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/*
 The zlib/libpng License
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 Copyright (c) 2006 Chris Snyder

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 This software is provided 'as-is', without any express or implied warranty. In no event will
 the authors be held liable for any damages arising from the use of this software.
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 Permission is granted to anyone to use this software for any purpose, including commercial
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 applications, and to alter it and redistribute it freely, subject to the following
 restrictions:
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 1. The origin of this software must not be misrepresented; you must not claim that
 you wrote the original software. If you use this software in a product,
 an acknowledgment in the product documentation would be appreciated but is
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 not required.
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 2. Altered source versions must be plainly marked as such, and must not be
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 misrepresented as being the original software.
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 3. This notice may not be removed or altered from any source distribution.
*/

#include "iphone/iPhoneInputManager.h"
#include "iphone/iPhoneHelpers.h"
#include "iphone/iPhoneAccelerometer.h"
#include "iphone/iPhoneMultiTouch.h"
#include "OISException.h"

using namespace std;
using namespace OIS;

@implementation InputDelegate

@synthesize touchObject;
@synthesize accelerometerObject;

- (id)init {
    if((self = [super init])) {
        touchObject = nil;
        accelerometerObject = nil;
    }
    return self;
}

- (void)dealloc {
    delete touchObject; touchObject = NULL;
    delete accelerometerObject; accelerometerObject = NULL;

    [super dealloc];
}

- (BOOL)canBecomeFirstResponder
{
    return YES;
}

#pragma mark Accelerator Event Handling
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
    accelerometerObject->didAccelerate(acceleration);
}

#pragma mark Touch Event Handling
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    for(UITouch *touch in touches) {
        touchObject->_touchEnded(touch);
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    for(UITouch *touch in touches) {
        touchObject->_touchMoved(touch);
    }
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    for(UITouch *touch in touches) {
        touchObject->_touchCancelled(touch);
    }
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    for(UITouch *touch in touches) {
        touchObject->_touchBegan(touch);
    }
}

@end

//--------------------------------------------------------------------------------//
iPhoneInputManager::iPhoneInputManager() : InputManager("iPhone Input Manager")
{
    mHideMouse = true;
	bAccelerometerUsed = bMultiTouchUsed = false;

	// Setup our internal factories
	mFactories.push_back(this);
}

//--------------------------------------------------------------------------------//
iPhoneInputManager::~iPhoneInputManager()
{
    [mDelegate release]; mDelegate = nil;
    [mWindow release]; mWindow = nil;
}

//--------------------------------------------------------------------------------//
void iPhoneInputManager::_initialize( ParamList &paramList )
{
	_parseConfigSettings( paramList );
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    mDelegate = [[InputDelegate alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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    // Set flags that we want to accept multiple finger touches and be the only one to receive touch events
    [mDelegate setMultipleTouchEnabled:YES];
    [mDelegate setExclusiveTouch:YES];
    [mDelegate becomeFirstResponder];

    [mWindow addSubview:mDelegate];
}

//--------------------------------------------------------------------------------//
void iPhoneInputManager::_parseConfigSettings( ParamList &paramList )
{
    // Some carbon apps are running in a window, however full screen apps
	// do not have a window, so we need to account for that too.
	ParamList::iterator i = paramList.find("WINDOW");
	if(i != paramList.end())
	{
		mWindow = (UIWindow *)strtoul(i->second.c_str(), 0, 10);
		if(mWindow == 0)
			mWindow = nil;
    }
	else
	{
		// else get the main active window.. user might not have access to it through some
		// graphics libraries, if that fails then try at the application level.
        mWindow = [[UIApplication sharedApplication] keyWindow];
	}
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	if(mWindow == nil)
		OIS_EXCEPT( E_General, "iPhoneInputManager::_parseConfigSettings >> Unable to find a window or event target" );
}

//--------------------------------------------------------------------------------//
DeviceList iPhoneInputManager::freeDeviceList()
{
	DeviceList ret;

	if( bAccelerometerUsed == false )
		ret.insert(std::make_pair(OISJoyStick, mInputSystemName));

	if( bMultiTouchUsed == false )
		ret.insert(std::make_pair(OISMultiTouch, mInputSystemName));

	return ret;
}

//--------------------------------------------------------------------------------//
int iPhoneInputManager::totalDevices(Type iType)
{
	switch(iType)
	{
        case OISJoyStick: return 1;
        case OISMultiTouch: return 1;
        default: return 0;
	}
}

//--------------------------------------------------------------------------------//
int iPhoneInputManager::freeDevices(Type iType)
{
	switch(iType)
	{
        case OISJoyStick: return bAccelerometerUsed ? 0 : 1;
        case OISMultiTouch: return bMultiTouchUsed ? 0 : 1;
        default: return 0;
	}
}

//--------------------------------------------------------------------------------//
bool iPhoneInputManager::vendorExist(Type iType, const std::string & vendor)
{
	if( ( iType == OISMultiTouch || iType == OISJoyStick ) && vendor == mInputSystemName )
		return true;

	return false;
}

//--------------------------------------------------------------------------------//
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Object* iPhoneInputManager::createObject(InputManager* creator, Type iType, bool bufferMode,
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									  const std::string & vendor)
{
	Object *obj = 0;

	switch(iType)
	{
        case OISJoyStick:
        {
            if( bAccelerometerUsed == false )
                obj = new iPhoneAccelerometer(this, bufferMode);
            break;
        }
        case OISMultiTouch:
        {
            if( bMultiTouchUsed == false )
                obj = new iPhoneMultiTouch(this, bufferMode);
            break;
        }
        default:
            break;
	}

	if( obj == 0 )
		OIS_EXCEPT(E_InputDeviceNonExistant, "No devices match requested type.");

	return obj;
}

//--------------------------------------------------------------------------------//
void iPhoneInputManager::destroyObject(Object* obj)
{
	delete obj;
}