SDLInputManager.cpp 3.2 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
restrictions:

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    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated but is
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		not required.

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    2. Altered source versions must be plainly marked as such, and must not be
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		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL/SDLInputManager.h"
#include "SDL/SDLKeyboard.h"
#include "SDL/SDLMouse.h"
#include "SDL/SDLJoyStick.h"
#include "OISException.h"
#include "OISObject.h"

using namespace OIS;

const std::string SDLInputManager::iName = "SDL Input Wrapper";

//--------------------------------------------------------------------------------//
SDLInputManager::SDLInputManager() : mGrabbed(false)
{
}

//--------------------------------------------------------------------------------//
SDLInputManager::~SDLInputManager()
{
}

//--------------------------------------------------------------------------------//
void SDLInputManager::_initialize( ParamList &paramList )
{
	Uint32 flags = SDL_WasInit(0);
	if( flags == 0 )
		OIS_EXCEPT( E_General, "SDLInputManager::SDLInputManager >> SDL Not Initialized already!");

	//Ok, now we have DirectInput, parse whatever extra settings were sent to us
	_parseConfigSettings( paramList );
	_enumerateDevices();
}

//--------------------------------------------------------------------------------//
void SDLInputManager::_parseConfigSettings( ParamList &paramList )
{
}

//--------------------------------------------------------------------------------//
void SDLInputManager::_enumerateDevices()
{
}

//--------------------------------------------------------------------------------//
int SDLInputManager::numJoySticks()
{
	return 0;
}

//--------------------------------------------------------------------------------//
int SDLInputManager::numMice()
{
	return 1;
}

//--------------------------------------------------------------------------------//
int SDLInputManager::numKeyboards()
{
	return 1;
}

//----------------------------------------------------------------------------//
Object* SDLInputManager::createInputObject( Type iType, bool bufferMode )
{
	Object* obj = 0;
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	switch( iType )
	{
		case OISKeyboard: obj = new SDLKeyboard( bufferMode ); break;
		case OISMouse: obj = new SDLMouse( bufferMode ); break;
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		case OISJoyStick:
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		default: OIS_EXCEPT( E_InputDeviceNotSupported, "Type not implemented");
	}

	try	{
		obj->_initialize();
	}
	catch(...) {
		delete obj;
		throw; //rethrow
	}

	return obj;
}

//----------------------------------------------------------------------------//
void SDLInputManager::destroyInputObject( Object* obj )
{
	if( obj == 0 ) return;

	delete obj;
}