Win32KeyBoard.h 2.44 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
restrictions:

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    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated but is
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		not required.

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    2. Altered source versions must be plainly marked as such, and must not be
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		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _WIN32_KEYBOARD_H_EADER_
#define _WIN32_KEYBOARD_H_EADER_

#include "OISKeyboard.h"
#include "win32/Win32Prereqs.h"

namespace OIS
{
	class Win32Keyboard : public Keyboard
	{
	public:
		/**
		@remarks
			Constructor
		@param pDI
			Valid DirectInput8 Interface
		@param buffered
			True for buffered input mode
		@param coopSettings
			A combination of DI Flags (see DX Help for info on input device settings)
		*/
		Win32Keyboard(InputManager* creator, IDirectInput8* pDI, bool buffered, DWORD coopSettings);
		virtual ~Win32Keyboard();

		/** @copydoc Keyboard::isKeyDown */
		virtual bool isKeyDown(KeyCode key) const;
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		/** @copydoc Keyboard::getAsString */
		virtual const std::string& getAsString(KeyCode kc);

		/** @copydoc Keyboard::copyKeyStates */
		virtual void copyKeyStates(char keys[256]) const;

		/** @copydoc Object::setBuffered */
		virtual void setBuffered(bool buffered);
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		/** @copydoc Object::capture */
		virtual void capture();

		/** @copydoc Object::queryInterface */
		virtual Interface* queryInterface(Interface::IType type) {return 0;}
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		/** @copydoc Object::_initialize */
		virtual void _initialize();
	protected:
		void _readBuffered();
		void _read();

		IDirectInput8* mDirectInput;
		IDirectInputDevice8* mKeyboard;
		DWORD coopSetting;

		unsigned char KeyBuffer[256];
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		//! Internal method for translating KeyCodes to Text
		int _translateText( KeyCode kc );

		//! Stored dead key from last translation
		WCHAR deadKey;

		//! used for getAsString
		std::string mGetString;
	};
}
#endif //_WIN32_KEYBOARD_H_EADER_