Win32ForceFeedback.h 3.27 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
restrictions:

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    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated but is
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		not required.

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    2. Altered source versions must be plainly marked as such, and must not be
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		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OIS_Win32ForceFeedBack_H
#define OIS_Win32ForceFeedBack_H

#include "OISPrereqs.h"
#include "OISForceFeedback.h"
#include "win32/Win32Prereqs.h"

namespace OIS
{
	class Win32ForceFeedback : public ForceFeedback
	{
		Win32ForceFeedback() {}
	public:
		Win32ForceFeedback(IDirectInputDevice8* pDIJoy, const DIDEVCAPS* pDIJoyCaps);
		~Win32ForceFeedback();

		/** @copydoc ForceFeedback::upload */
		void upload( const Effect* effect );

		/** @copydoc ForceFeedback::modify */
		void modify( const Effect* effect );

		/** @copydoc ForceFeedback::remove */
		void remove( const Effect* effect );

		/** @copydoc ForceFeedback::setMasterGain */
		void setMasterGain( float level );
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		/** @copydoc ForceFeedback::setAutoCenterMode */
		void setAutoCenterMode( bool auto_on );

		/** @copydoc ForceFeedback::getFFAxesNumber */
		short getFFAxesNumber();

		/** @copydoc ForceFeedback::getFFMemoryLoad */
		unsigned short getFFMemoryLoad();

		/**
			@remarks
			Internal use.. Used during enumeration to build a list of a devices
			support effects.
		*/
		void _addEffectSupport( LPCDIEFFECTINFO pdei );

		/**
			@remarks
			Internal use.. Used during axis enumeration to get number of FF axes
			support effects.
		*/
		void _addFFAxis();

	protected:

		//Specific Effect Settings
		void _updateConstantEffect( const Effect* effect );
		void _updateRampEffect( const Effect* effect );
		void _updatePeriodicEffect( const Effect* effect );
		void _updateConditionalEffect( const Effect* effect );
		void _updateCustomEffect( const Effect* effect );

		//Sets the common properties to all effects
		void _setCommonProperties( DIEFFECT* diEffect, DWORD* rgdwAxes,
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									LONG* rglDirection, DIENVELOPE* diEnvelope, DWORD struct_size,
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									LPVOID struct_type, const Effect* effect, const Envelope* envelope );
		//Actually do the upload
		void _upload( GUID, DIEFFECT*, const Effect* );

		// Map of currently uploaded effects (handle => effect)
		typedef std::map<int,LPDIRECTINPUTEFFECT> EffectList;
		EffectList mEffectList;

		//Simple unique handle creation - allows for upto 2+ billion effects
		//during the lifetime of application. Hopefully, that is enough.
		int mHandles;

		// Joystick device descriptor.
		IDirectInputDevice8* mJoyStick;
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		// Joystick capabilities.
		const DIDEVCAPS* mpDIJoyCaps;

		// Number of axis supporting FF.
		short mFFAxes;
	};
}
#endif //OIS_Win32ForceFeedBack_H