SDLInputManager.h 2.23 KB
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/*
The zlib/libpng License

Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.

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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
restrictions:

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    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated but is
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		not required.

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    2. Altered source versions must be plainly marked as such, and must not be
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		misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OIS_SDLInputManager_H
#define OIS_SDLInputManager_H

#include "OISInputManager.h"
#include "SDL/SDLPrereqs.h"

namespace OIS
{
	/**
		SDL Input Manager wrapper
	*/
	class SDLInputManager : public InputManager
	{
	public:
		SDLInputManager();
		virtual ~SDLInputManager();

		/** @copydoc InputManager::inputSystemName */
		virtual const std::string& inputSystemName() { return iName; }
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		/** @copydoc InputManager::numJoysticks */
		virtual int numJoySticks();
		/** @copydoc InputManager::numMice */
		virtual int numMice();
		/** @copydoc InputManager::numKeyBoards */
		virtual int numKeyboards();
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		/** @copydoc InputManager::createInputObject */
		Object* createInputObject( Type iType, bool bufferMode );
		/** @copydoc InputManager::destroyInputObject */
		void destroyInputObject( Object* obj );

		/** @copydoc InputManager::_initialize */
		void _initialize( ParamList &paramList );

		//Utility methods to coordinate between mouse and keyboard grabbing
		bool _getGrabMode() {return mGrabbed;};
		void _setGrabMode(bool grabbed) {mGrabbed = grabbed;}

	protected:
		//! internal class method for dealing with param list
		void _parseConfigSettings( ParamList &paramList );
		//! internal class method for finding attached devices
		void _enumerateDevices();

		static const std::string iName;

		bool mGrabbed;
	};
}
#endif