"examples/legacy/pytorch-lightning/requirements.txt" did not exist on "1849aa7d39c78a6ad7e33fb9d4800582a53c43b1"
Commit e00b0a19 authored by zhuwenwen's avatar zhuwenwen
Browse files

merge v0.3.3

parents ead94d93 3f1166ab
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/*
Copied from https://github.com/turboderp/exllamav2
*/
#ifndef _qdq_2_cuh
#define _qdq_2_cuh
#include "qdq_util.cuh"
namespace vllm {
namespace gptq {
// Permutation:
//
// ffddbb99 77553311 eeccaa88 66442200
__forceinline__ __device__ void shuffle_2bit_16
(
uint32_t* q,
int stride
)
{
uint32_t qa = q[0];
uint32_t qb = 0;
#pragma unroll
for (int i = 0; i < 8; i++)
{
uint32_t qa0 = qa & 0x03;
uint32_t qa1 = (qa & 0x0c) >> 2;
qa >>= 4;
qb |= (qa1 << (i * 2 + 16));
qb |= (qa0 << (i * 2));
}
q[0] = qb;
}
__forceinline__ __device__ void dequant_2bit_16
(
const uint32_t q_0,
half2 (&dq)[8],
int stride,
const uint32_t zero
)
{
const uint32_t c0 = 0x64006400;
const half y4_ = __float2half_rn(1.0f / 4.0f);
const half y16_ = __float2half_rn(1.0f / 16.0f);
const half y64_ = __float2half_rn(1.0f / 64.0f);
const half2 y4 = __halves2half2(y4_, y4_);
const half2 y16 = __halves2half2(y16_, y16_);
const half2 y64 = __halves2half2(y64_, y64_);
const half_uint16 z1_(0xe400 | zero); // half(-1024.0f - zero);
const half z4_ = __hsub(__int2half_rn(-256), __int2half_rn(zero));
const half z16_ = __hsub(__int2half_rn(-64), __int2half_rn(zero));
const half z64_ = __hsub(__int2half_rn(-16), __int2half_rn(zero));
const half2 z1 = __half2half2(z1_.as_half);
const half2 z4 = __half2half2(z4_);
const half2 z16 = __half2half2(z16_);
const half2 z64 = __half2half2(z64_);
uint32_t qa = q_0;
half2_uint32 q0((qa & 0x00030003) | c0); // half2(q[ 0], q[ 1]) + 1024
half2_uint32 q1((qa & 0x000c000c) | c0); // half2(q[ 2], q[ 3]) * 4 + 1024
half2_uint32 q2((qa & 0x00300030) | c0); // half2(q[ 4], q[ 5]) * 16 + 1024
half2_uint32 q3((qa & 0x00c000c0) | c0); // half2(q[ 6], q[ 7]) * 64 + 1024
qa >>= 8;
half2_uint32 q4((qa & 0x00030003) | c0); // half2(q[ 8], q[ 8]) + 1024
half2_uint32 q5((qa & 0x000c000c) | c0); // half2(q[10], q[11]) * 4 + 1024
half2_uint32 q6((qa & 0x00300030) | c0); // half2(q[12], q[13]) * 16 + 1024
half2_uint32 q7((qa & 0x00c000c0) | c0); // half2(q[14], q[15]) * 64 + 1024
dq[0] = __hadd2(q0.as_half2, z1);
dq[1] = __hfma2(q1.as_half2, y4, z4);
dq[2] = __hfma2(q2.as_half2, y16, z16);
dq[3] = __hfma2(q3.as_half2, y64, z64);
dq[4] = __hadd2(q4.as_half2, z1);
dq[5] = __hfma2(q5.as_half2, y4, z4);
dq[6] = __hfma2(q6.as_half2, y16, z16);
dq[7] = __hfma2(q7.as_half2, y64, z64);
}
} // namespace gptq
} // namespace vllm
#endif
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......@@ -72,7 +72,7 @@ html_theme_options = {
# Mock out external dependencies here.
autodoc_mock_imports = [
"torch", "transformers", "psutil", "aioprometheus", "sentencepiece",
"torch", "transformers", "psutil", "prometheus_client", "sentencepiece",
"vllm.cuda_utils", "vllm._C"
]
......@@ -94,3 +94,5 @@ class MockedClassDocumenter(autodoc.ClassDocumenter):
autodoc.ClassDocumenter = MockedClassDocumenter
navigation_with_keys = False
......@@ -67,3 +67,13 @@ You can also build and install vLLM from source:
$ # Use `--ipc=host` to make sure the shared memory is large enough.
$ docker run --gpus all -it --rm --ipc=host nvcr.io/nvidia/pytorch:23.10-py3
.. note::
If you are developing the C++ backend of vLLM, consider building vLLM with
.. code-block:: console
$ python setup.py develop
since it will give you incremental builds. The downside is that this method
is `deprecated by setuptools <https://github.com/pypa/setuptools/issues/917>`_.
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.. _deploying_with_kserve:
Deploying with KServe
============================
vLLM can be deployed with `KServe <https://github.com/kserve/kserve>`_ on Kubernetes for highly scalable distributed model serving.
Please see `this guide <https://kserve.github.io/website/latest/modelserving/v1beta1/llm/vllm/>`_ for more details on using vLLM with KServe.
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