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wangsen
paddle_dbnet
Commits
26219d5f
Unverified
Commit
26219d5f
authored
Jul 17, 2020
by
shaohua.zhang
Committed by
GitHub
Jul 17, 2020
Browse files
Merge pull request #1 from PaddlePaddle/develop
update-2020-7-17
parents
0e8a3417
311c5997
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ppocr/postprocess/lanms/.gitignore
ppocr/postprocess/lanms/.gitignore
+1
-0
ppocr/postprocess/lanms/.ycm_extra_conf.py
ppocr/postprocess/lanms/.ycm_extra_conf.py
+140
-0
ppocr/postprocess/lanms/Makefile
ppocr/postprocess/lanms/Makefile
+13
-0
ppocr/postprocess/lanms/__init__.py
ppocr/postprocess/lanms/__init__.py
+20
-0
ppocr/postprocess/lanms/__main__.py
ppocr/postprocess/lanms/__main__.py
+10
-0
ppocr/postprocess/lanms/adaptor.cpp
ppocr/postprocess/lanms/adaptor.cpp
+61
-0
ppocr/postprocess/lanms/include/clipper/clipper.cpp
ppocr/postprocess/lanms/include/clipper/clipper.cpp
+4622
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ppocr/postprocess/lanms/include/clipper/clipper.hpp
ppocr/postprocess/lanms/include/clipper/clipper.hpp
+404
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ppocr/postprocess/lanms/include/pybind11/attr.h
ppocr/postprocess/lanms/include/pybind11/attr.h
+471
-0
ppocr/postprocess/lanms/include/pybind11/buffer_info.h
ppocr/postprocess/lanms/include/pybind11/buffer_info.h
+108
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ppocr/postprocess/lanms/.gitignore
0 → 100644
View file @
26219d5f
adaptor.so
ppocr/postprocess/lanms/.ycm_extra_conf.py
0 → 100644
View file @
26219d5f
#!/usr/bin/env python
#
# Copyright (C) 2014 Google Inc.
#
# This file is part of YouCompleteMe.
#
# YouCompleteMe is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# YouCompleteMe is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with YouCompleteMe. If not, see <http://www.gnu.org/licenses/>.
import
os
import
sys
import
glob
import
ycm_core
# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
sys
.
path
.
append
(
os
.
path
.
dirname
(
__file__
))
BASE_DIR
=
os
.
path
.
dirname
(
os
.
path
.
realpath
(
__file__
))
from
plumbum.cmd
import
python_config
flags
=
[
'-Wall'
,
'-Wextra'
,
'-Wnon-virtual-dtor'
,
'-Winvalid-pch'
,
'-Wno-unused-local-typedefs'
,
'-std=c++11'
,
'-x'
,
'c++'
,
'-Iinclude'
,
]
+
python_config
(
'--cflags'
).
split
()
# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags.
compilation_database_folder
=
''
if
os
.
path
.
exists
(
compilation_database_folder
):
database
=
ycm_core
.
CompilationDatabase
(
compilation_database_folder
)
else
:
database
=
None
SOURCE_EXTENSIONS
=
[
'.cpp'
,
'.cxx'
,
'.cc'
,
'.c'
,
'.m'
,
'.mm'
]
def
DirectoryOfThisScript
():
return
os
.
path
.
dirname
(
os
.
path
.
abspath
(
__file__
)
)
def
MakeRelativePathsInFlagsAbsolute
(
flags
,
working_directory
):
if
not
working_directory
:
return
list
(
flags
)
new_flags
=
[]
make_next_absolute
=
False
path_flags
=
[
'-isystem'
,
'-I'
,
'-iquote'
,
'--sysroot='
]
for
flag
in
flags
:
new_flag
=
flag
if
make_next_absolute
:
make_next_absolute
=
False
if
not
flag
.
startswith
(
'/'
):
new_flag
=
os
.
path
.
join
(
working_directory
,
flag
)
for
path_flag
in
path_flags
:
if
flag
==
path_flag
:
make_next_absolute
=
True
break
if
flag
.
startswith
(
path_flag
):
path
=
flag
[
len
(
path_flag
):
]
new_flag
=
path_flag
+
os
.
path
.
join
(
working_directory
,
path
)
break
if
new_flag
:
new_flags
.
append
(
new_flag
)
return
new_flags
def
IsHeaderFile
(
filename
):
extension
=
os
.
path
.
splitext
(
filename
)[
1
]
return
extension
in
[
'.h'
,
'.hxx'
,
'.hpp'
,
'.hh'
]
def
GetCompilationInfoForFile
(
filename
):
# The compilation_commands.json file generated by CMake does not have entries
# for header files. So we do our best by asking the db for flags for a
# corresponding source file, if any. If one exists, the flags for that file
# should be good enough.
if
IsHeaderFile
(
filename
):
basename
=
os
.
path
.
splitext
(
filename
)[
0
]
for
extension
in
SOURCE_EXTENSIONS
:
replacement_file
=
basename
+
extension
if
os
.
path
.
exists
(
replacement_file
):
compilation_info
=
database
.
GetCompilationInfoForFile
(
replacement_file
)
if
compilation_info
.
compiler_flags_
:
return
compilation_info
return
None
return
database
.
GetCompilationInfoForFile
(
filename
)
# This is the entry point; this function is called by ycmd to produce flags for
# a file.
def
FlagsForFile
(
filename
,
**
kwargs
):
if
database
:
# Bear in mind that compilation_info.compiler_flags_ does NOT return a
# python list, but a "list-like" StringVec object
compilation_info
=
GetCompilationInfoForFile
(
filename
)
if
not
compilation_info
:
return
None
final_flags
=
MakeRelativePathsInFlagsAbsolute
(
compilation_info
.
compiler_flags_
,
compilation_info
.
compiler_working_dir_
)
else
:
relative_to
=
DirectoryOfThisScript
()
final_flags
=
MakeRelativePathsInFlagsAbsolute
(
flags
,
relative_to
)
return
{
'flags'
:
final_flags
,
'do_cache'
:
True
}
ppocr/postprocess/lanms/Makefile
0 → 100644
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26219d5f
CXXFLAGS
=
-I
include
-std
=
c++11
-O3
$(
shell
python3-config
--cflags
)
LDFLAGS
=
$(
shell
python3-config
--ldflags
)
DEPS
=
lanms.h
$(
shell
find include
-xtype
f
)
CXX_SOURCES
=
adaptor.cpp include/clipper/clipper.cpp
LIB_SO
=
adaptor.so
$(LIB_SO)
:
$(CXX_SOURCES) $(DEPS)
$(CXX)
-o
$@
$(CXXFLAGS)
$(LDFLAGS)
$(CXX_SOURCES)
--shared
-fPIC
clean
:
rm
-rf
$(LIB_SO)
ppocr/postprocess/lanms/__init__.py
0 → 100644
View file @
26219d5f
import
subprocess
import
os
import
numpy
as
np
BASE_DIR
=
os
.
path
.
dirname
(
os
.
path
.
realpath
(
__file__
))
if
subprocess
.
call
([
'make'
,
'-C'
,
BASE_DIR
])
!=
0
:
# return value
raise
RuntimeError
(
'Cannot compile lanms: {}'
.
format
(
BASE_DIR
))
def
merge_quadrangle_n9
(
polys
,
thres
=
0.3
,
precision
=
10000
):
from
.adaptor
import
merge_quadrangle_n9
as
nms_impl
if
len
(
polys
)
==
0
:
return
np
.
array
([],
dtype
=
'float32'
)
p
=
polys
.
copy
()
p
[:,:
8
]
*=
precision
ret
=
np
.
array
(
nms_impl
(
p
,
thres
),
dtype
=
'float32'
)
ret
[:,:
8
]
/=
precision
return
ret
ppocr/postprocess/lanms/__main__.py
0 → 100644
View file @
26219d5f
import
numpy
as
np
from
.
import
merge_quadrangle_n9
if
__name__
==
'__main__'
:
# unit square with confidence 1
q
=
np
.
array
([
0
,
0
,
0
,
1
,
1
,
1
,
1
,
0
,
1
],
dtype
=
'float32'
)
print
(
merge_quadrangle_n9
(
np
.
array
([
q
,
q
+
0.1
,
q
+
2
])))
ppocr/postprocess/lanms/adaptor.cpp
0 → 100644
View file @
26219d5f
#include "pybind11/pybind11.h"
#include "pybind11/numpy.h"
#include "pybind11/stl.h"
#include "pybind11/stl_bind.h"
#include "lanms.h"
namespace
py
=
pybind11
;
namespace
lanms_adaptor
{
std
::
vector
<
std
::
vector
<
float
>>
polys2floats
(
const
std
::
vector
<
lanms
::
Polygon
>
&
polys
)
{
std
::
vector
<
std
::
vector
<
float
>>
ret
;
for
(
size_t
i
=
0
;
i
<
polys
.
size
();
i
++
)
{
auto
&
p
=
polys
[
i
];
auto
&
poly
=
p
.
poly
;
ret
.
emplace_back
(
std
::
vector
<
float
>
{
float
(
poly
[
0
].
X
),
float
(
poly
[
0
].
Y
),
float
(
poly
[
1
].
X
),
float
(
poly
[
1
].
Y
),
float
(
poly
[
2
].
X
),
float
(
poly
[
2
].
Y
),
float
(
poly
[
3
].
X
),
float
(
poly
[
3
].
Y
),
float
(
p
.
score
),
});
}
return
ret
;
}
/**
*
* \param quad_n9 an n-by-9 numpy array, where first 8 numbers denote the
* quadrangle, and the last one is the score
* \param iou_threshold two quadrangles with iou score above this threshold
* will be merged
*
* \return an n-by-9 numpy array, the merged quadrangles
*/
std
::
vector
<
std
::
vector
<
float
>>
merge_quadrangle_n9
(
py
::
array_t
<
float
,
py
::
array
::
c_style
|
py
::
array
::
forcecast
>
quad_n9
,
float
iou_threshold
)
{
auto
pbuf
=
quad_n9
.
request
();
if
(
pbuf
.
ndim
!=
2
||
pbuf
.
shape
[
1
]
!=
9
)
throw
std
::
runtime_error
(
"quadrangles must have a shape of (n, 9)"
);
auto
n
=
pbuf
.
shape
[
0
];
auto
ptr
=
static_cast
<
float
*>
(
pbuf
.
ptr
);
return
polys2floats
(
lanms
::
merge_quadrangle_n9
(
ptr
,
n
,
iou_threshold
));
}
}
PYBIND11_PLUGIN
(
adaptor
)
{
py
::
module
m
(
"adaptor"
,
"NMS"
);
m
.
def
(
"merge_quadrangle_n9"
,
&
lanms_adaptor
::
merge_quadrangle_n9
,
"merge quadrangels"
);
return
m
.
ptr
();
}
ppocr/postprocess/lanms/include/clipper/clipper.cpp
0 → 100644
View file @
26219d5f
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.4.0 *
* Date : 2 July 2015 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2015 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
/*******************************************************************************
* *
* This is a translation of the Delphi Clipper library and the naming style *
* used has retained a Delphi flavour. *
* *
*******************************************************************************/
#include "clipper.hpp"
#include <cmath>
#include <vector>
#include <algorithm>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
namespace ClipperLib {
static double const pi = 3.141592653589793238;
static double const two_pi = pi *2;
static double const def_arc_tolerance = 0.25;
enum Direction { dRightToLeft, dLeftToRight };
static int const Unassigned = -1; //edge not currently 'owning' a solution
static int const Skip = -2; //edge that would otherwise close a path
#define HORIZONTAL (-1.0E+40)
#define TOLERANCE (1.0e-20)
#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
struct TEdge {
IntPoint Bot;
IntPoint Curr; //current (updated for every new scanbeam)
IntPoint Top;
double Dx;
PolyType PolyTyp;
EdgeSide Side; //side only refers to current side of solution poly
int WindDelta; //1 or -1 depending on winding direction
int WindCnt;
int WindCnt2; //winding count of the opposite polytype
int OutIdx;
TEdge *Next;
TEdge *Prev;
TEdge *NextInLML;
TEdge *NextInAEL;
TEdge *PrevInAEL;
TEdge *NextInSEL;
TEdge *PrevInSEL;
};
struct IntersectNode {
TEdge *Edge1;
TEdge *Edge2;
IntPoint Pt;
};
struct LocalMinimum {
cInt Y;
TEdge *LeftBound;
TEdge *RightBound;
};
struct OutPt;
//OutRec: contains a path in the clipping solution. Edges in the AEL will
//carry a pointer to an OutRec when they are part of the clipping solution.
struct OutRec {
int Idx;
bool IsHole;
bool IsOpen;
OutRec *FirstLeft; //see comments in clipper.pas
PolyNode *PolyNd;
OutPt *Pts;
OutPt *BottomPt;
};
struct OutPt {
int Idx;
IntPoint Pt;
OutPt *Next;
OutPt *Prev;
};
struct Join {
OutPt *OutPt1;
OutPt *OutPt2;
IntPoint OffPt;
};
struct LocMinSorter
{
inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
{
return locMin2.Y < locMin1.Y;
}
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
inline cInt Round(double val)
{
if ((val < 0)) return static_cast<cInt>(val - 0.5);
else return static_cast<cInt>(val + 0.5);
}
//------------------------------------------------------------------------------
inline cInt Abs(cInt val)
{
return val < 0 ? -val : val;
}
//------------------------------------------------------------------------------
// PolyTree methods ...
//------------------------------------------------------------------------------
void PolyTree::Clear()
{
for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
delete AllNodes[i];
AllNodes.resize(0);
Childs.resize(0);
}
//------------------------------------------------------------------------------
PolyNode* PolyTree::GetFirst() const
{
if (!Childs.empty())
return Childs[0];
else
return 0;
}
//------------------------------------------------------------------------------
int PolyTree::Total() const
{
int result = (int)AllNodes.size();
//with negative offsets, ignore the hidden outer polygon ...
if (result > 0 && Childs[0] != AllNodes[0]) result--;
return result;
}
//------------------------------------------------------------------------------
// PolyNode methods ...
//------------------------------------------------------------------------------
PolyNode::PolyNode(): Childs(), Parent(0), Index(0), m_IsOpen(false)
{
}
//------------------------------------------------------------------------------
int PolyNode::ChildCount() const
{
return (int)Childs.size();
}
//------------------------------------------------------------------------------
void PolyNode::AddChild(PolyNode& child)
{
unsigned cnt = (unsigned)Childs.size();
Childs.push_back(&child);
child.Parent = this;
child.Index = cnt;
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNext() const
{
if (!Childs.empty())
return Childs[0];
else
return GetNextSiblingUp();
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNextSiblingUp() const
{
if (!Parent) //protects against PolyTree.GetNextSiblingUp()
return 0;
else if (Index == Parent->Childs.size() - 1)
return Parent->GetNextSiblingUp();
else
return Parent->Childs[Index + 1];
}
//------------------------------------------------------------------------------
bool PolyNode::IsHole() const
{
bool result = true;
PolyNode* node = Parent;
while (node)
{
result = !result;
node = node->Parent;
}
return result;
}
//------------------------------------------------------------------------------
bool PolyNode::IsOpen() const
{
return m_IsOpen;
}
//------------------------------------------------------------------------------
#ifndef use_int32
//------------------------------------------------------------------------------
// Int128 class (enables safe math on signed 64bit integers)
// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
// Int128 val2((long64)9223372036854775807);
// Int128 val3 = val1 * val2;
// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
//------------------------------------------------------------------------------
class Int128
{
public:
ulong64 lo;
long64 hi;
Int128(long64 _lo = 0)
{
lo = (ulong64)_lo;
if (_lo < 0) hi = -1; else hi = 0;
}
Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
Int128& operator = (const long64 &val)
{
lo = (ulong64)val;
if (val < 0) hi = -1; else hi = 0;
return *this;
}
bool operator == (const Int128 &val) const
{return (hi == val.hi && lo == val.lo);}
bool operator != (const Int128 &val) const
{ return !(*this == val);}
bool operator > (const Int128 &val) const
{
if (hi != val.hi)
return hi > val.hi;
else
return lo > val.lo;
}
bool operator < (const Int128 &val) const
{
if (hi != val.hi)
return hi < val.hi;
else
return lo < val.lo;
}
bool operator >= (const Int128 &val) const
{ return !(*this < val);}
bool operator <= (const Int128 &val) const
{ return !(*this > val);}
Int128& operator += (const Int128 &rhs)
{
hi += rhs.hi;
lo += rhs.lo;
if (lo < rhs.lo) hi++;
return *this;
}
Int128 operator + (const Int128 &rhs) const
{
Int128 result(*this);
result+= rhs;
return result;
}
Int128& operator -= (const Int128 &rhs)
{
*this += -rhs;
return *this;
}
Int128 operator - (const Int128 &rhs) const
{
Int128 result(*this);
result -= rhs;
return result;
}
Int128 operator-() const //unary negation
{
if (lo == 0)
return Int128(-hi, 0);
else
return Int128(~hi, ~lo + 1);
}
operator double() const
{
const double shift64 = 18446744073709551616.0; //2^64
if (hi < 0)
{
if (lo == 0) return (double)hi * shift64;
else return -(double)(~lo + ~hi * shift64);
}
else
return (double)(lo + hi * shift64);
}
};
//------------------------------------------------------------------------------
Int128 Int128Mul (long64 lhs, long64 rhs)
{
bool negate = (lhs < 0) != (rhs < 0);
if (lhs < 0) lhs = -lhs;
ulong64 int1Hi = ulong64(lhs) >> 32;
ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
if (rhs < 0) rhs = -rhs;
ulong64 int2Hi = ulong64(rhs) >> 32;
ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
//nb: see comments in clipper.pas
ulong64 a = int1Hi * int2Hi;
ulong64 b = int1Lo * int2Lo;
ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
Int128 tmp;
tmp.hi = long64(a + (c >> 32));
tmp.lo = long64(c << 32);
tmp.lo += long64(b);
if (tmp.lo < b) tmp.hi++;
if (negate) tmp = -tmp;
return tmp;
};
#endif
//------------------------------------------------------------------------------
// Miscellaneous global functions
//------------------------------------------------------------------------------
bool Orientation(const Path &poly)
{
return Area(poly) >= 0;
}
//------------------------------------------------------------------------------
double Area(const Path &poly)
{
int size = (int)poly.size();
if (size < 3) return 0;
double a = 0;
for (int i = 0, j = size -1; i < size; ++i)
{
a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
j = i;
}
return -a * 0.5;
}
//------------------------------------------------------------------------------
double Area(const OutPt *op)
{
const OutPt *startOp = op;
if (!op) return 0;
double a = 0;
do {
a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
op = op->Next;
} while (op != startOp);
return a * 0.5;
}
//------------------------------------------------------------------------------
double Area(const OutRec &outRec)
{
return Area(outRec.Pts);
}
//------------------------------------------------------------------------------
bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
{
OutPt *pp2 = pp;
do
{
if (pp2->Pt == Pt) return true;
pp2 = pp2->Next;
}
while (pp2 != pp);
return false;
}
//------------------------------------------------------------------------------
//See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
int PointInPolygon(const IntPoint &pt, const Path &path)
{
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
int result = 0;
size_t cnt = path.size();
if (cnt < 3) return 0;
IntPoint ip = path[0];
for(size_t i = 1; i <= cnt; ++i)
{
IntPoint ipNext = (i == cnt ? path[0] : path[i]);
if (ipNext.Y == pt.Y)
{
if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1;
}
if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y))
{
if (ip.X >= pt.X)
{
if (ipNext.X > pt.X) result = 1 - result;
else
{
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
}
} else
{
if (ipNext.X > pt.X)
{
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
}
}
}
ip = ipNext;
}
return result;
}
//------------------------------------------------------------------------------
int PointInPolygon (const IntPoint &pt, OutPt *op)
{
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
int result = 0;
OutPt* startOp = op;
for(;;)
{
if (op->Next->Pt.Y == pt.Y)
{
if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1;
}
if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y))
{
if (op->Pt.X >= pt.X)
{
if (op->Next->Pt.X > pt.X) result = 1 - result;
else
{
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
}
} else
{
if (op->Next->Pt.X > pt.X)
{
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
}
}
}
op = op->Next;
if (startOp == op) break;
}
return result;
}
//------------------------------------------------------------------------------
bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
{
OutPt* op = OutPt1;
do
{
//nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
int res = PointInPolygon(op->Pt, OutPt2);
if (res >= 0) return res > 0;
op = op->Next;
}
while (op != OutPt1);
return true;
}
//----------------------------------------------------------------------
bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
else
#endif
return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
(e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
}
//------------------------------------------------------------------------------
inline bool IsHorizontal(TEdge &e)
{
return e.Dx == HORIZONTAL;
}
//------------------------------------------------------------------------------
inline double GetDx(const IntPoint pt1, const IntPoint pt2)
{
return (pt1.Y == pt2.Y) ?
HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
}
//---------------------------------------------------------------------------
inline void SetDx(TEdge &e)
{
cInt dy = (e.Top.Y - e.Bot.Y);
if (dy == 0) e.Dx = HORIZONTAL;
else e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
}
//---------------------------------------------------------------------------
inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
{
EdgeSide Side = Edge1.Side;
Edge1.Side = Edge2.Side;
Edge2.Side = Side;
}
//------------------------------------------------------------------------------
inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
{
int OutIdx = Edge1.OutIdx;
Edge1.OutIdx = Edge2.OutIdx;
Edge2.OutIdx = OutIdx;
}
//------------------------------------------------------------------------------
inline cInt TopX(TEdge &edge, const cInt currentY)
{
return ( currentY == edge.Top.Y ) ?
edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
}
//------------------------------------------------------------------------------
void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
{
#ifdef use_xyz
ip.Z = 0;
#endif
double b1, b2;
if (Edge1.Dx == Edge2.Dx)
{
ip.Y = Edge1.Curr.Y;
ip.X = TopX(Edge1, ip.Y);
return;
}
else if (Edge1.Dx == 0)
{
ip.X = Edge1.Bot.X;
if (IsHorizontal(Edge2))
ip.Y = Edge2.Bot.Y;
else
{
b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
ip.Y = Round(ip.X / Edge2.Dx + b2);
}
}
else if (Edge2.Dx == 0)
{
ip.X = Edge2.Bot.X;
if (IsHorizontal(Edge1))
ip.Y = Edge1.Bot.Y;
else
{
b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
ip.Y = Round(ip.X / Edge1.Dx + b1);
}
}
else
{
b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
ip.Y = Round(q);
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = Round(Edge1.Dx * q + b1);
else
ip.X = Round(Edge2.Dx * q + b2);
}
if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
{
if (Edge1.Top.Y > Edge2.Top.Y)
ip.Y = Edge1.Top.Y;
else
ip.Y = Edge2.Top.Y;
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = TopX(Edge1, ip.Y);
else
ip.X = TopX(Edge2, ip.Y);
}
//finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
if (ip.Y > Edge1.Curr.Y)
{
ip.Y = Edge1.Curr.Y;
//use the more vertical edge to derive X ...
if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
ip.X = TopX(Edge2, ip.Y); else
ip.X = TopX(Edge1, ip.Y);
}
}
//------------------------------------------------------------------------------
void ReversePolyPtLinks(OutPt *pp)
{
if (!pp) return;
OutPt *pp1, *pp2;
pp1 = pp;
do {
pp2 = pp1->Next;
pp1->Next = pp1->Prev;
pp1->Prev = pp2;
pp1 = pp2;
} while( pp1 != pp );
}
//------------------------------------------------------------------------------
void DisposeOutPts(OutPt*& pp)
{
if (pp == 0) return;
pp->Prev->Next = 0;
while( pp )
{
OutPt *tmpPp = pp;
pp = pp->Next;
delete tmpPp;
}
}
//------------------------------------------------------------------------------
inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
{
std::memset(e, 0, sizeof(TEdge));
e->Next = eNext;
e->Prev = ePrev;
e->Curr = Pt;
e->OutIdx = Unassigned;
}
//------------------------------------------------------------------------------
void InitEdge2(TEdge& e, PolyType Pt)
{
if (e.Curr.Y >= e.Next->Curr.Y)
{
e.Bot = e.Curr;
e.Top = e.Next->Curr;
} else
{
e.Top = e.Curr;
e.Bot = e.Next->Curr;
}
SetDx(e);
e.PolyTyp = Pt;
}
//------------------------------------------------------------------------------
TEdge* RemoveEdge(TEdge* e)
{
//removes e from double_linked_list (but without removing from memory)
e->Prev->Next = e->Next;
e->Next->Prev = e->Prev;
TEdge* result = e->Next;
e->Prev = 0; //flag as removed (see ClipperBase.Clear)
return result;
}
//------------------------------------------------------------------------------
inline void ReverseHorizontal(TEdge &e)
{
//swap horizontal edges' Top and Bottom x's so they follow the natural
//progression of the bounds - ie so their xbots will align with the
//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
std::swap(e.Top.X, e.Bot.X);
#ifdef use_xyz
std::swap(e.Top.Z, e.Bot.Z);
#endif
}
//------------------------------------------------------------------------------
void SwapPoints(IntPoint &pt1, IntPoint &pt2)
{
IntPoint tmp = pt1;
pt1 = pt2;
pt2 = tmp;
}
//------------------------------------------------------------------------------
bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
{
//precondition: segments are Collinear.
if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
{
if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
return pt1.X < pt2.X;
} else
{
if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
return pt1.Y > pt2.Y;
}
}
//------------------------------------------------------------------------------
bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
{
OutPt *p = btmPt1->Prev;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt1->Next;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt2->Prev;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
p = btmPt2->Next;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) &&
std::min(dx1p, dx1n) == std::min(dx2p, dx2n))
return Area(btmPt1) > 0; //if otherwise identical use orientation
else
return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
}
//------------------------------------------------------------------------------
OutPt* GetBottomPt(OutPt *pp)
{
OutPt* dups = 0;
OutPt* p = pp->Next;
while (p != pp)
{
if (p->Pt.Y > pp->Pt.Y)
{
pp = p;
dups = 0;
}
else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
{
if (p->Pt.X < pp->Pt.X)
{
dups = 0;
pp = p;
} else
{
if (p->Next != pp && p->Prev != pp) dups = p;
}
}
p = p->Next;
}
if (dups)
{
//there appears to be at least 2 vertices at BottomPt so ...
while (dups != p)
{
if (!FirstIsBottomPt(p, dups)) pp = dups;
dups = dups->Next;
while (dups->Pt != pp->Pt) dups = dups->Next;
}
}
return pp;
}
//------------------------------------------------------------------------------
bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
const IntPoint pt2, const IntPoint pt3)
{
if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
return false;
else if (pt1.X != pt3.X)
return (pt2.X > pt1.X) == (pt2.X < pt3.X);
else
return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
}
//------------------------------------------------------------------------------
bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
{
if (seg1a > seg1b) std::swap(seg1a, seg1b);
if (seg2a > seg2b) std::swap(seg2a, seg2b);
return (seg1a < seg2b) && (seg2a < seg1b);
}
//------------------------------------------------------------------------------
// ClipperBase class methods ...
//------------------------------------------------------------------------------
ClipperBase::ClipperBase() //constructor
{
m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
m_UseFullRange = false;
}
//------------------------------------------------------------------------------
ClipperBase::~ClipperBase() //destructor
{
Clear();
}
//------------------------------------------------------------------------------
void RangeTest(const IntPoint& Pt, bool& useFullRange)
{
if (useFullRange)
{
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
throw clipperException("Coordinate outside allowed range");
}
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
{
useFullRange = true;
RangeTest(Pt, useFullRange);
}
}
//------------------------------------------------------------------------------
TEdge* FindNextLocMin(TEdge* E)
{
for (;;)
{
while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next;
if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break;
while (IsHorizontal(*E->Prev)) E = E->Prev;
TEdge* E2 = E;
while (IsHorizontal(*E)) E = E->Next;
if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
if (E2->Prev->Bot.X < E->Bot.X) E = E2;
break;
}
return E;
}
//------------------------------------------------------------------------------
TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
{
TEdge *Result = E;
TEdge *Horz = 0;
if (E->OutIdx == Skip)
{
//if edges still remain in the current bound beyond the skip edge then
//create another LocMin and call ProcessBound once more
if (NextIsForward)
{
while (E->Top.Y == E->Next->Bot.Y) E = E->Next;
//don't include top horizontals when parsing a bound a second time,
//they will be contained in the opposite bound ...
while (E != Result && IsHorizontal(*E)) E = E->Prev;
}
else
{
while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev;
while (E != Result && IsHorizontal(*E)) E = E->Next;
}
if (E == Result)
{
if (NextIsForward) Result = E->Next;
else Result = E->Prev;
}
else
{
//there are more edges in the bound beyond result starting with E
if (NextIsForward)
E = Result->Next;
else
E = Result->Prev;
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
E->WindDelta = 0;
Result = ProcessBound(E, NextIsForward);
m_MinimaList.push_back(locMin);
}
return Result;
}
TEdge *EStart;
if (IsHorizontal(*E))
{
//We need to be careful with open paths because this may not be a
//true local minima (ie E may be following a skip edge).
//Also, consecutive horz. edges may start heading left before going right.
if (NextIsForward)
EStart = E->Prev;
else
EStart = E->Next;
if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
{
if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
ReverseHorizontal(*E);
}
else if (EStart->Bot.X != E->Bot.X)
ReverseHorizontal(*E);
}
EStart = E;
if (NextIsForward)
{
while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
Result = Result->Next;
if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip)
{
//nb: at the top of a bound, horizontals are added to the bound
//only when the preceding edge attaches to the horizontal's left vertex
//unless a Skip edge is encountered when that becomes the top divide
Horz = Result;
while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
}
while (E != Result)
{
E->NextInLML = E->Next;
if (IsHorizontal(*E) && E != EStart &&
E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
E = E->Next;
}
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
ReverseHorizontal(*E);
Result = Result->Next; //move to the edge just beyond current bound
} else
{
while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
Result = Result->Prev;
if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip)
{
Horz = Result;
while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
if (Horz->Next->Top.X == Result->Prev->Top.X ||
Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
}
while (E != Result)
{
E->NextInLML = E->Prev;
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
ReverseHorizontal(*E);
E = E->Prev;
}
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
ReverseHorizontal(*E);
Result = Result->Prev; //move to the edge just beyond current bound
}
return Result;
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
{
#ifdef use_lines
if (!Closed && PolyTyp == ptClip)
throw clipperException("AddPath: Open paths must be subject.");
#else
if (!Closed)
throw clipperException("AddPath: Open paths have been disabled.");
#endif
int highI = (int)pg.size() -1;
if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
if ((Closed && highI < 2) || (!Closed && highI < 1)) return false;
//create a new edge array ...
TEdge *edges = new TEdge [highI +1];
bool IsFlat = true;
//1. Basic (first) edge initialization ...
try
{
edges[1].Curr = pg[1];
RangeTest(pg[0], m_UseFullRange);
RangeTest(pg[highI], m_UseFullRange);
InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]);
for (int i = highI - 1; i >= 1; --i)
{
RangeTest(pg[i], m_UseFullRange);
InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
}
}
catch(...)
{
delete [] edges;
throw; //range test fails
}
TEdge *eStart = &edges[0];
//2. Remove duplicate vertices, and (when closed) collinear edges ...
TEdge *E = eStart, *eLoopStop = eStart;
for (;;)
{
//nb: allows matching start and end points when not Closed ...
if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart))
{
if (E == E->Next) break;
if (E == eStart) eStart = E->Next;
E = RemoveEdge(E);
eLoopStop = E;
continue;
}
if (E->Prev == E->Next)
break; //only two vertices
else if (Closed &&
SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
(!m_PreserveCollinear ||
!Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr)))
{
//Collinear edges are allowed for open paths but in closed paths
//the default is to merge adjacent collinear edges into a single edge.
//However, if the PreserveCollinear property is enabled, only overlapping
//collinear edges (ie spikes) will be removed from closed paths.
if (E == eStart) eStart = E->Next;
E = RemoveEdge(E);
E = E->Prev;
eLoopStop = E;
continue;
}
E = E->Next;
if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break;
}
if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
{
delete [] edges;
return false;
}
if (!Closed)
{
m_HasOpenPaths = true;
eStart->Prev->OutIdx = Skip;
}
//3. Do second stage of edge initialization ...
E = eStart;
do
{
InitEdge2(*E, PolyTyp);
E = E->Next;
if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false;
}
while (E != eStart);
//4. Finally, add edge bounds to LocalMinima list ...
//Totally flat paths must be handled differently when adding them
//to LocalMinima list to avoid endless loops etc ...
if (IsFlat)
{
if (Closed)
{
delete [] edges;
return false;
}
E->Prev->OutIdx = Skip;
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
locMin.RightBound->Side = esRight;
locMin.RightBound->WindDelta = 0;
for (;;)
{
if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
if (E->Next->OutIdx == Skip) break;
E->NextInLML = E->Next;
E = E->Next;
}
m_MinimaList.push_back(locMin);
m_edges.push_back(edges);
return true;
}
m_edges.push_back(edges);
bool leftBoundIsForward;
TEdge* EMin = 0;
//workaround to avoid an endless loop in the while loop below when
//open paths have matching start and end points ...
if (E->Prev->Bot == E->Prev->Top) E = E->Next;
for (;;)
{
E = FindNextLocMin(E);
if (E == EMin) break;
else if (!EMin) EMin = E;
//E and E.Prev now share a local minima (left aligned if horizontal).
//Compare their slopes to find which starts which bound ...
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
if (E->Dx < E->Prev->Dx)
{
locMin.LeftBound = E->Prev;
locMin.RightBound = E;
leftBoundIsForward = false; //Q.nextInLML = Q.prev
} else
{
locMin.LeftBound = E;
locMin.RightBound = E->Prev;
leftBoundIsForward = true; //Q.nextInLML = Q.next
}
if (!Closed) locMin.LeftBound->WindDelta = 0;
else if (locMin.LeftBound->Next == locMin.RightBound)
locMin.LeftBound->WindDelta = -1;
else locMin.LeftBound->WindDelta = 1;
locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward);
TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward);
if (locMin.LeftBound->OutIdx == Skip)
locMin.LeftBound = 0;
else if (locMin.RightBound->OutIdx == Skip)
locMin.RightBound = 0;
m_MinimaList.push_back(locMin);
if (!leftBoundIsForward) E = E2;
}
return true;
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
{
bool result = false;
for (Paths::size_type i = 0; i < ppg.size(); ++i)
if (AddPath(ppg[i], PolyTyp, Closed)) result = true;
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::Clear()
{
DisposeLocalMinimaList();
for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
{
TEdge* edges = m_edges[i];
delete [] edges;
}
m_edges.clear();
m_UseFullRange = false;
m_HasOpenPaths = false;
}
//------------------------------------------------------------------------------
void ClipperBase::Reset()
{
m_CurrentLM = m_MinimaList.begin();
if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
m_Scanbeam = ScanbeamList(); //clears/resets priority_queue
//reset all edges ...
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
{
InsertScanbeam(lm->Y);
TEdge* e = lm->LeftBound;
if (e)
{
e->Curr = e->Bot;
e->Side = esLeft;
e->OutIdx = Unassigned;
}
e = lm->RightBound;
if (e)
{
e->Curr = e->Bot;
e->Side = esRight;
e->OutIdx = Unassigned;
}
}
m_ActiveEdges = 0;
m_CurrentLM = m_MinimaList.begin();
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeLocalMinimaList()
{
m_MinimaList.clear();
m_CurrentLM = m_MinimaList.begin();
}
//------------------------------------------------------------------------------
bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin)
{
if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false;
locMin = &(*m_CurrentLM);
++m_CurrentLM;
return true;
}
//------------------------------------------------------------------------------
IntRect ClipperBase::GetBounds()
{
IntRect result;
MinimaList::iterator lm = m_MinimaList.begin();
if (lm == m_MinimaList.end())
{
result.left = result.top = result.right = result.bottom = 0;
return result;
}
result.left = lm->LeftBound->Bot.X;
result.top = lm->LeftBound->Bot.Y;
result.right = lm->LeftBound->Bot.X;
result.bottom = lm->LeftBound->Bot.Y;
while (lm != m_MinimaList.end())
{
//todo - needs fixing for open paths
result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y);
TEdge* e = lm->LeftBound;
for (;;) {
TEdge* bottomE = e;
while (e->NextInLML)
{
if (e->Bot.X < result.left) result.left = e->Bot.X;
if (e->Bot.X > result.right) result.right = e->Bot.X;
e = e->NextInLML;
}
result.left = std::min(result.left, e->Bot.X);
result.right = std::max(result.right, e->Bot.X);
result.left = std::min(result.left, e->Top.X);
result.right = std::max(result.right, e->Top.X);
result.top = std::min(result.top, e->Top.Y);
if (bottomE == lm->LeftBound) e = lm->RightBound;
else break;
}
++lm;
}
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::InsertScanbeam(const cInt Y)
{
m_Scanbeam.push(Y);
}
//------------------------------------------------------------------------------
bool ClipperBase::PopScanbeam(cInt &Y)
{
if (m_Scanbeam.empty()) return false;
Y = m_Scanbeam.top();
m_Scanbeam.pop();
while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
return true;
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeAllOutRecs(){
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
DisposeOutRec(i);
m_PolyOuts.clear();
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeOutRec(PolyOutList::size_type index)
{
OutRec *outRec = m_PolyOuts[index];
if (outRec->Pts) DisposeOutPts(outRec->Pts);
delete outRec;
m_PolyOuts[index] = 0;
}
//------------------------------------------------------------------------------
void ClipperBase::DeleteFromAEL(TEdge *e)
{
TEdge* AelPrev = e->PrevInAEL;
TEdge* AelNext = e->NextInAEL;
if (!AelPrev && !AelNext && (e != m_ActiveEdges)) return; //already deleted
if (AelPrev) AelPrev->NextInAEL = AelNext;
else m_ActiveEdges = AelNext;
if (AelNext) AelNext->PrevInAEL = AelPrev;
e->NextInAEL = 0;
e->PrevInAEL = 0;
}
//------------------------------------------------------------------------------
OutRec* ClipperBase::CreateOutRec()
{
OutRec* result = new OutRec;
result->IsHole = false;
result->IsOpen = false;
result->FirstLeft = 0;
result->Pts = 0;
result->BottomPt = 0;
result->PolyNd = 0;
m_PolyOuts.push_back(result);
result->Idx = (int)m_PolyOuts.size() - 1;
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
{
//check that one or other edge hasn't already been removed from AEL ...
if (Edge1->NextInAEL == Edge1->PrevInAEL ||
Edge2->NextInAEL == Edge2->PrevInAEL) return;
if (Edge1->NextInAEL == Edge2)
{
TEdge* Next = Edge2->NextInAEL;
if (Next) Next->PrevInAEL = Edge1;
TEdge* Prev = Edge1->PrevInAEL;
if (Prev) Prev->NextInAEL = Edge2;
Edge2->PrevInAEL = Prev;
Edge2->NextInAEL = Edge1;
Edge1->PrevInAEL = Edge2;
Edge1->NextInAEL = Next;
}
else if (Edge2->NextInAEL == Edge1)
{
TEdge* Next = Edge1->NextInAEL;
if (Next) Next->PrevInAEL = Edge2;
TEdge* Prev = Edge2->PrevInAEL;
if (Prev) Prev->NextInAEL = Edge1;
Edge1->PrevInAEL = Prev;
Edge1->NextInAEL = Edge2;
Edge2->PrevInAEL = Edge1;
Edge2->NextInAEL = Next;
}
else
{
TEdge* Next = Edge1->NextInAEL;
TEdge* Prev = Edge1->PrevInAEL;
Edge1->NextInAEL = Edge2->NextInAEL;
if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1;
Edge1->PrevInAEL = Edge2->PrevInAEL;
if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1;
Edge2->NextInAEL = Next;
if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2;
Edge2->PrevInAEL = Prev;
if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2;
}
if (!Edge1->PrevInAEL) m_ActiveEdges = Edge1;
else if (!Edge2->PrevInAEL) m_ActiveEdges = Edge2;
}
//------------------------------------------------------------------------------
void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
{
if (!e->NextInLML)
throw clipperException("UpdateEdgeIntoAEL: invalid call");
e->NextInLML->OutIdx = e->OutIdx;
TEdge* AelPrev = e->PrevInAEL;
TEdge* AelNext = e->NextInAEL;
if (AelPrev) AelPrev->NextInAEL = e->NextInLML;
else m_ActiveEdges = e->NextInLML;
if (AelNext) AelNext->PrevInAEL = e->NextInLML;
e->NextInLML->Side = e->Side;
e->NextInLML->WindDelta = e->WindDelta;
e->NextInLML->WindCnt = e->WindCnt;
e->NextInLML->WindCnt2 = e->WindCnt2;
e = e->NextInLML;
e->Curr = e->Bot;
e->PrevInAEL = AelPrev;
e->NextInAEL = AelNext;
if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
}
//------------------------------------------------------------------------------
bool ClipperBase::LocalMinimaPending()
{
return (m_CurrentLM != m_MinimaList.end());
}
//------------------------------------------------------------------------------
// TClipper methods ...
//------------------------------------------------------------------------------
Clipper::Clipper(int initOptions) : ClipperBase() //constructor
{
m_ExecuteLocked = false;
m_UseFullRange = false;
m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
m_HasOpenPaths = false;
#ifdef use_xyz
m_ZFill = 0;
#endif
}
//------------------------------------------------------------------------------
#ifdef use_xyz
void Clipper::ZFillFunction(ZFillCallback zFillFunc)
{
m_ZFill = zFillFunc;
}
//------------------------------------------------------------------------------
#endif
bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
{
return Execute(clipType, solution, fillType, fillType);
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
{
return Execute(clipType, polytree, fillType, fillType);
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, Paths &solution,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths)
throw clipperException("Error: PolyTree struct is needed for open path clipping.");
m_ExecuteLocked = true;
solution.resize(0);
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
m_UsingPolyTree = false;
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult(solution);
DisposeAllOutRecs();
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
m_ExecuteLocked = true;
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
m_UsingPolyTree = true;
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult2(polytree);
DisposeAllOutRecs();
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::FixHoleLinkage(OutRec &outrec)
{
//skip OutRecs that (a) contain outermost polygons or
//(b) already have the correct owner/child linkage ...
if (!outrec.FirstLeft ||
(outrec.IsHole != outrec.FirstLeft->IsHole &&
outrec.FirstLeft->Pts)) return;
OutRec* orfl = outrec.FirstLeft;
while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
orfl = orfl->FirstLeft;
outrec.FirstLeft = orfl;
}
//------------------------------------------------------------------------------
bool Clipper::ExecuteInternal()
{
bool succeeded = true;
try {
Reset();
m_Maxima = MaximaList();
m_SortedEdges = 0;
succeeded = true;
cInt botY, topY;
if (!PopScanbeam(botY)) return false;
InsertLocalMinimaIntoAEL(botY);
while (PopScanbeam(topY) || LocalMinimaPending())
{
ProcessHorizontals();
ClearGhostJoins();
if (!ProcessIntersections(topY))
{
succeeded = false;
break;
}
ProcessEdgesAtTopOfScanbeam(topY);
botY = topY;
InsertLocalMinimaIntoAEL(botY);
}
}
catch(...)
{
succeeded = false;
}
if (succeeded)
{
//fix orientations ...
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec *outRec = m_PolyOuts[i];
if (!outRec->Pts || outRec->IsOpen) continue;
if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
ReversePolyPtLinks(outRec->Pts);
}
if (!m_Joins.empty()) JoinCommonEdges();
//unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec *outRec = m_PolyOuts[i];
if (!outRec->Pts) continue;
if (outRec->IsOpen)
FixupOutPolyline(*outRec);
else
FixupOutPolygon(*outRec);
}
if (m_StrictSimple) DoSimplePolygons();
}
ClearJoins();
ClearGhostJoins();
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::SetWindingCount(TEdge &edge)
{
TEdge *e = edge.PrevInAEL;
//find the edge of the same polytype that immediately preceeds 'edge' in AEL
while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL;
if (!e)
{
if (edge.WindDelta == 0)
{
PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
edge.WindCnt = (pft == pftNegative ? -1 : 1);
}
else
edge.WindCnt = edge.WindDelta;
edge.WindCnt2 = 0;
e = m_ActiveEdges; //ie get ready to calc WindCnt2
}
else if (edge.WindDelta == 0 && m_ClipType != ctUnion)
{
edge.WindCnt = 1;
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
else if (IsEvenOddFillType(edge))
{
//EvenOdd filling ...
if (edge.WindDelta == 0)
{
//are we inside a subj polygon ...
bool Inside = true;
TEdge *e2 = e->PrevInAEL;
while (e2)
{
if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
Inside = !Inside;
e2 = e2->PrevInAEL;
}
edge.WindCnt = (Inside ? 0 : 1);
}
else
{
edge.WindCnt = edge.WindDelta;
}
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
else
{
//nonZero, Positive or Negative filling ...
if (e->WindCnt * e->WindDelta < 0)
{
//prev edge is 'decreasing' WindCount (WC) toward zero
//so we're outside the previous polygon ...
if (Abs(e->WindCnt) > 1)
{
//outside prev poly but still inside another.
//when reversing direction of prev poly use the same WC
if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
//otherwise continue to 'decrease' WC ...
else edge.WindCnt = e->WindCnt + edge.WindDelta;
}
else
//now outside all polys of same polytype so set own WC ...
edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
} else
{
//prev edge is 'increasing' WindCount (WC) away from zero
//so we're inside the previous polygon ...
if (edge.WindDelta == 0)
edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
//if wind direction is reversing prev then use same WC
else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
//otherwise add to WC ...
else edge.WindCnt = e->WindCnt + edge.WindDelta;
}
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
//update WindCnt2 ...
if (IsEvenOddAltFillType(edge))
{
//EvenOdd filling ...
while (e != &edge)
{
if (e->WindDelta != 0)
edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
e = e->NextInAEL;
}
} else
{
//nonZero, Positive or Negative filling ...
while ( e != &edge )
{
edge.WindCnt2 += e->WindDelta;
e = e->NextInAEL;
}
}
}
//------------------------------------------------------------------------------
bool Clipper::IsEvenOddFillType(const TEdge& edge) const
{
if (edge.PolyTyp == ptSubject)
return m_SubjFillType == pftEvenOdd; else
return m_ClipFillType == pftEvenOdd;
}
//------------------------------------------------------------------------------
bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
{
if (edge.PolyTyp == ptSubject)
return m_ClipFillType == pftEvenOdd; else
return m_SubjFillType == pftEvenOdd;
}
//------------------------------------------------------------------------------
bool Clipper::IsContributing(const TEdge& edge) const
{
PolyFillType pft, pft2;
if (edge.PolyTyp == ptSubject)
{
pft = m_SubjFillType;
pft2 = m_ClipFillType;
} else
{
pft = m_ClipFillType;
pft2 = m_SubjFillType;
}
switch(pft)
{
case pftEvenOdd:
//return false if a subj line has been flagged as inside a subj polygon
if (edge.WindDelta == 0 && edge.WindCnt != 1) return false;
break;
case pftNonZero:
if (Abs(edge.WindCnt) != 1) return false;
break;
case pftPositive:
if (edge.WindCnt != 1) return false;
break;
default: //pftNegative
if (edge.WindCnt != -1) return false;
}
switch(m_ClipType)
{
case ctIntersection:
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 != 0);
case pftPositive:
return (edge.WindCnt2 > 0);
default:
return (edge.WindCnt2 < 0);
}
break;
case ctUnion:
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
break;
case ctDifference:
if (edge.PolyTyp == ptSubject)
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
else
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 != 0);
case pftPositive:
return (edge.WindCnt2 > 0);
default:
return (edge.WindCnt2 < 0);
}
break;
case ctXor:
if (edge.WindDelta == 0) //XOr always contributing unless open
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
else
return true;
break;
default:
return true;
}
}
//------------------------------------------------------------------------------
OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
OutPt* result;
TEdge *e, *prevE;
if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx ))
{
result = AddOutPt(e1, Pt);
e2->OutIdx = e1->OutIdx;
e1->Side = esLeft;
e2->Side = esRight;
e = e1;
if (e->PrevInAEL == e2)
prevE = e2->PrevInAEL;
else
prevE = e->PrevInAEL;
} else
{
result = AddOutPt(e2, Pt);
e1->OutIdx = e2->OutIdx;
e1->Side = esRight;
e2->Side = esLeft;
e = e2;
if (e->PrevInAEL == e1)
prevE = e1->PrevInAEL;
else
prevE = e->PrevInAEL;
}
if (prevE && prevE->OutIdx >= 0)
{
cInt xPrev = TopX(*prevE, Pt.Y);
cInt xE = TopX(*e, Pt.Y);
if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange))
{
OutPt* outPt = AddOutPt(prevE, Pt);
AddJoin(result, outPt, e->Top);
}
}
return result;
}
//------------------------------------------------------------------------------
void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
AddOutPt( e1, Pt );
if (e2->WindDelta == 0) AddOutPt(e2, Pt);
if( e1->OutIdx == e2->OutIdx )
{
e1->OutIdx = Unassigned;
e2->OutIdx = Unassigned;
}
else if (e1->OutIdx < e2->OutIdx)
AppendPolygon(e1, e2);
else
AppendPolygon(e2, e1);
}
//------------------------------------------------------------------------------
void Clipper::AddEdgeToSEL(TEdge *edge)
{
//SEL pointers in PEdge are reused to build a list of horizontal edges.
//However, we don't need to worry about order with horizontal edge processing.
if( !m_SortedEdges )
{
m_SortedEdges = edge;
edge->PrevInSEL = 0;
edge->NextInSEL = 0;
}
else
{
edge->NextInSEL = m_SortedEdges;
edge->PrevInSEL = 0;
m_SortedEdges->PrevInSEL = edge;
m_SortedEdges = edge;
}
}
//------------------------------------------------------------------------------
bool Clipper::PopEdgeFromSEL(TEdge *&edge)
{
if (!m_SortedEdges) return false;
edge = m_SortedEdges;
DeleteFromSEL(m_SortedEdges);
return true;
}
//------------------------------------------------------------------------------
void Clipper::CopyAELToSEL()
{
TEdge* e = m_ActiveEdges;
m_SortedEdges = e;
while ( e )
{
e->PrevInSEL = e->PrevInAEL;
e->NextInSEL = e->NextInAEL;
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt)
{
Join* j = new Join;
j->OutPt1 = op1;
j->OutPt2 = op2;
j->OffPt = OffPt;
m_Joins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::ClearJoins()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
delete m_Joins[i];
m_Joins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::ClearGhostJoins()
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
delete m_GhostJoins[i];
m_GhostJoins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt)
{
Join* j = new Join;
j->OutPt1 = op;
j->OutPt2 = 0;
j->OffPt = OffPt;
m_GhostJoins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
{
const LocalMinimum *lm;
while (PopLocalMinima(botY, lm))
{
TEdge* lb = lm->LeftBound;
TEdge* rb = lm->RightBound;
OutPt *Op1 = 0;
if (!lb)
{
//nb: don't insert LB into either AEL or SEL
InsertEdgeIntoAEL(rb, 0);
SetWindingCount(*rb);
if (IsContributing(*rb))
Op1 = AddOutPt(rb, rb->Bot);
}
else if (!rb)
{
InsertEdgeIntoAEL(lb, 0);
SetWindingCount(*lb);
if (IsContributing(*lb))
Op1 = AddOutPt(lb, lb->Bot);
InsertScanbeam(lb->Top.Y);
}
else
{
InsertEdgeIntoAEL(lb, 0);
InsertEdgeIntoAEL(rb, lb);
SetWindingCount( *lb );
rb->WindCnt = lb->WindCnt;
rb->WindCnt2 = lb->WindCnt2;
if (IsContributing(*lb))
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
InsertScanbeam(lb->Top.Y);
}
if (rb)
{
if (IsHorizontal(*rb))
{
AddEdgeToSEL(rb);
if (rb->NextInLML)
InsertScanbeam(rb->NextInLML->Top.Y);
}
else InsertScanbeam( rb->Top.Y );
}
if (!lb || !rb) continue;
//if any output polygons share an edge, they'll need joining later ...
if (Op1 && IsHorizontal(*rb) &&
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
{
Join* jr = m_GhostJoins[i];
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
//the 'ghost' join to a real join ready for later ...
if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
AddJoin(jr->OutPt1, Op1, jr->OffPt);
}
}
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
lb->PrevInAEL->Curr.X == lb->Bot.X &&
lb->PrevInAEL->OutIdx >= 0 &&
SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
AddJoin(Op1, Op2, lb->Top);
}
if(lb->NextInAEL != rb)
{
if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
AddJoin(Op1, Op2, rb->Top);
}
TEdge* e = lb->NextInAEL;
if (e)
{
while( e != rb )
{
//nb: For calculating winding counts etc, IntersectEdges() assumes
//that param1 will be to the Right of param2 ABOVE the intersection ...
IntersectEdges(rb , e , lb->Curr); //order important here
e = e->NextInAEL;
}
}
}
}
}
//------------------------------------------------------------------------------
void Clipper::DeleteFromSEL(TEdge *e)
{
TEdge* SelPrev = e->PrevInSEL;
TEdge* SelNext = e->NextInSEL;
if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
if( SelPrev ) SelPrev->NextInSEL = SelNext;
else m_SortedEdges = SelNext;
if( SelNext ) SelNext->PrevInSEL = SelPrev;
e->NextInSEL = 0;
e->PrevInSEL = 0;
}
//------------------------------------------------------------------------------
#ifdef use_xyz
void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2)
{
if (pt.Z != 0 || !m_ZFill) return;
else if (pt == e1.Bot) pt.Z = e1.Bot.Z;
else if (pt == e1.Top) pt.Z = e1.Top.Z;
else if (pt == e2.Bot) pt.Z = e2.Bot.Z;
else if (pt == e2.Top) pt.Z = e2.Top.Z;
else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
}
//------------------------------------------------------------------------------
#endif
void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt)
{
bool e1Contributing = ( e1->OutIdx >= 0 );
bool e2Contributing = ( e2->OutIdx >= 0 );
#ifdef use_xyz
SetZ(Pt, *e1, *e2);
#endif
#ifdef use_lines
//if either edge is on an OPEN path ...
if (e1->WindDelta == 0 || e2->WindDelta == 0)
{
//ignore subject-subject open path intersections UNLESS they
//are both open paths, AND they are both 'contributing maximas' ...
if (e1->WindDelta == 0 && e2->WindDelta == 0) return;
//if intersecting a subj line with a subj poly ...
else if (e1->PolyTyp == e2->PolyTyp &&
e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion)
{
if (e1->WindDelta == 0)
{
if (e2Contributing)
{
AddOutPt(e1, Pt);
if (e1Contributing) e1->OutIdx = Unassigned;
}
}
else
{
if (e1Contributing)
{
AddOutPt(e2, Pt);
if (e2Contributing) e2->OutIdx = Unassigned;
}
}
}
else if (e1->PolyTyp != e2->PolyTyp)
{
//toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
(m_ClipType != ctUnion || e2->WindCnt2 == 0))
{
AddOutPt(e1, Pt);
if (e1Contributing) e1->OutIdx = Unassigned;
}
else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
(m_ClipType != ctUnion || e1->WindCnt2 == 0))
{
AddOutPt(e2, Pt);
if (e2Contributing) e2->OutIdx = Unassigned;
}
}
return;
}
#endif
//update winding counts...
//assumes that e1 will be to the Right of e2 ABOVE the intersection
if ( e1->PolyTyp == e2->PolyTyp )
{
if ( IsEvenOddFillType( *e1) )
{
int oldE1WindCnt = e1->WindCnt;
e1->WindCnt = e2->WindCnt;
e2->WindCnt = oldE1WindCnt;
} else
{
if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt;
else e1->WindCnt += e2->WindDelta;
if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt;
else e2->WindCnt -= e1->WindDelta;
}
} else
{
if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta;
else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0;
if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta;
else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0;
}
PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
if (e1->PolyTyp == ptSubject)
{
e1FillType = m_SubjFillType;
e1FillType2 = m_ClipFillType;
} else
{
e1FillType = m_ClipFillType;
e1FillType2 = m_SubjFillType;
}
if (e2->PolyTyp == ptSubject)
{
e2FillType = m_SubjFillType;
e2FillType2 = m_ClipFillType;
} else
{
e2FillType = m_ClipFillType;
e2FillType2 = m_SubjFillType;
}
cInt e1Wc, e2Wc;
switch (e1FillType)
{
case pftPositive: e1Wc = e1->WindCnt; break;
case pftNegative: e1Wc = -e1->WindCnt; break;
default: e1Wc = Abs(e1->WindCnt);
}
switch(e2FillType)
{
case pftPositive: e2Wc = e2->WindCnt; break;
case pftNegative: e2Wc = -e2->WindCnt; break;
default: e2Wc = Abs(e2->WindCnt);
}
if ( e1Contributing && e2Contributing )
{
if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
(e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
{
AddLocalMaxPoly(e1, e2, Pt);
}
else
{
AddOutPt(e1, Pt);
AddOutPt(e2, Pt);
SwapSides( *e1 , *e2 );
SwapPolyIndexes( *e1 , *e2 );
}
}
else if ( e1Contributing )
{
if (e2Wc == 0 || e2Wc == 1)
{
AddOutPt(e1, Pt);
SwapSides(*e1, *e2);
SwapPolyIndexes(*e1, *e2);
}
}
else if ( e2Contributing )
{
if (e1Wc == 0 || e1Wc == 1)
{
AddOutPt(e2, Pt);
SwapSides(*e1, *e2);
SwapPolyIndexes(*e1, *e2);
}
}
else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1))
{
//neither edge is currently contributing ...
cInt e1Wc2, e2Wc2;
switch (e1FillType2)
{
case pftPositive: e1Wc2 = e1->WindCnt2; break;
case pftNegative : e1Wc2 = -e1->WindCnt2; break;
default: e1Wc2 = Abs(e1->WindCnt2);
}
switch (e2FillType2)
{
case pftPositive: e2Wc2 = e2->WindCnt2; break;
case pftNegative: e2Wc2 = -e2->WindCnt2; break;
default: e2Wc2 = Abs(e2->WindCnt2);
}
if (e1->PolyTyp != e2->PolyTyp)
{
AddLocalMinPoly(e1, e2, Pt);
}
else if (e1Wc == 1 && e2Wc == 1)
switch( m_ClipType ) {
case ctIntersection:
if (e1Wc2 > 0 && e2Wc2 > 0)
AddLocalMinPoly(e1, e2, Pt);
break;
case ctUnion:
if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
AddLocalMinPoly(e1, e2, Pt);
break;
case ctDifference:
if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
AddLocalMinPoly(e1, e2, Pt);
break;
case ctXor:
AddLocalMinPoly(e1, e2, Pt);
}
else
SwapSides( *e1, *e2 );
}
}
//------------------------------------------------------------------------------
void Clipper::SetHoleState(TEdge *e, OutRec *outrec)
{
TEdge *e2 = e->PrevInAEL;
TEdge *eTmp = 0;
while (e2)
{
if (e2->OutIdx >= 0 && e2->WindDelta != 0)
{
if (!eTmp) eTmp = e2;
else if (eTmp->OutIdx == e2->OutIdx) eTmp = 0;
}
e2 = e2->PrevInAEL;
}
if (!eTmp)
{
outrec->FirstLeft = 0;
outrec->IsHole = false;
}
else
{
outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
outrec->IsHole = !outrec->FirstLeft->IsHole;
}
}
//------------------------------------------------------------------------------
OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
{
//work out which polygon fragment has the correct hole state ...
if (!outRec1->BottomPt)
outRec1->BottomPt = GetBottomPt(outRec1->Pts);
if (!outRec2->BottomPt)
outRec2->BottomPt = GetBottomPt(outRec2->Pts);
OutPt *OutPt1 = outRec1->BottomPt;
OutPt *OutPt2 = outRec2->BottomPt;
if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1;
else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2;
else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1;
else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2;
else if (OutPt1->Next == OutPt1) return outRec2;
else if (OutPt2->Next == OutPt2) return outRec1;
else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1;
else return outRec2;
}
//------------------------------------------------------------------------------
bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2)
{
do
{
outRec1 = outRec1->FirstLeft;
if (outRec1 == outRec2) return true;
} while (outRec1);
return false;
}
//------------------------------------------------------------------------------
OutRec* Clipper::GetOutRec(int Idx)
{
OutRec* outrec = m_PolyOuts[Idx];
while (outrec != m_PolyOuts[outrec->Idx])
outrec = m_PolyOuts[outrec->Idx];
return outrec;
}
//------------------------------------------------------------------------------
void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
{
//get the start and ends of both output polygons ...
OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
OutRec *holeStateRec;
if (OutRec1RightOfOutRec2(outRec1, outRec2))
holeStateRec = outRec2;
else if (OutRec1RightOfOutRec2(outRec2, outRec1))
holeStateRec = outRec1;
else
holeStateRec = GetLowermostRec(outRec1, outRec2);
//get the start and ends of both output polygons and
//join e2 poly onto e1 poly and delete pointers to e2 ...
OutPt* p1_lft = outRec1->Pts;
OutPt* p1_rt = p1_lft->Prev;
OutPt* p2_lft = outRec2->Pts;
OutPt* p2_rt = p2_lft->Prev;
//join e2 poly onto e1 poly and delete pointers to e2 ...
if( e1->Side == esLeft )
{
if( e2->Side == esLeft )
{
//z y x a b c
ReversePolyPtLinks(p2_lft);
p2_lft->Next = p1_lft;
p1_lft->Prev = p2_lft;
p1_rt->Next = p2_rt;
p2_rt->Prev = p1_rt;
outRec1->Pts = p2_rt;
} else
{
//x y z a b c
p2_rt->Next = p1_lft;
p1_lft->Prev = p2_rt;
p2_lft->Prev = p1_rt;
p1_rt->Next = p2_lft;
outRec1->Pts = p2_lft;
}
} else
{
if( e2->Side == esRight )
{
//a b c z y x
ReversePolyPtLinks(p2_lft);
p1_rt->Next = p2_rt;
p2_rt->Prev = p1_rt;
p2_lft->Next = p1_lft;
p1_lft->Prev = p2_lft;
} else
{
//a b c x y z
p1_rt->Next = p2_lft;
p2_lft->Prev = p1_rt;
p1_lft->Prev = p2_rt;
p2_rt->Next = p1_lft;
}
}
outRec1->BottomPt = 0;
if (holeStateRec == outRec2)
{
if (outRec2->FirstLeft != outRec1)
outRec1->FirstLeft = outRec2->FirstLeft;
outRec1->IsHole = outRec2->IsHole;
}
outRec2->Pts = 0;
outRec2->BottomPt = 0;
outRec2->FirstLeft = outRec1;
int OKIdx = e1->OutIdx;
int ObsoleteIdx = e2->OutIdx;
e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
e2->OutIdx = Unassigned;
TEdge* e = m_ActiveEdges;
while( e )
{
if( e->OutIdx == ObsoleteIdx )
{
e->OutIdx = OKIdx;
e->Side = e1->Side;
break;
}
e = e->NextInAEL;
}
outRec2->Idx = outRec1->Idx;
}
//------------------------------------------------------------------------------
OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
{
if( e->OutIdx < 0 )
{
OutRec *outRec = CreateOutRec();
outRec->IsOpen = (e->WindDelta == 0);
OutPt* newOp = new OutPt;
outRec->Pts = newOp;
newOp->Idx = outRec->Idx;
newOp->Pt = pt;
newOp->Next = newOp;
newOp->Prev = newOp;
if (!outRec->IsOpen)
SetHoleState(e, outRec);
e->OutIdx = outRec->Idx;
return newOp;
} else
{
OutRec *outRec = m_PolyOuts[e->OutIdx];
//OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
OutPt* op = outRec->Pts;
bool ToFront = (e->Side == esLeft);
if (ToFront && (pt == op->Pt)) return op;
else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
OutPt* newOp = new OutPt;
newOp->Idx = outRec->Idx;
newOp->Pt = pt;
newOp->Next = op;
newOp->Prev = op->Prev;
newOp->Prev->Next = newOp;
op->Prev = newOp;
if (ToFront) outRec->Pts = newOp;
return newOp;
}
}
//------------------------------------------------------------------------------
OutPt* Clipper::GetLastOutPt(TEdge *e)
{
OutRec *outRec = m_PolyOuts[e->OutIdx];
if (e->Side == esLeft)
return outRec->Pts;
else
return outRec->Pts->Prev;
}
//------------------------------------------------------------------------------
void Clipper::ProcessHorizontals()
{
TEdge* horzEdge;
while (PopEdgeFromSEL(horzEdge))
ProcessHorizontal(horzEdge);
}
//------------------------------------------------------------------------------
inline bool IsMinima(TEdge *e)
{
return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
}
//------------------------------------------------------------------------------
inline bool IsMaxima(TEdge *e, const cInt Y)
{
return e && e->Top.Y == Y && !e->NextInLML;
}
//------------------------------------------------------------------------------
inline bool IsIntermediate(TEdge *e, const cInt Y)
{
return e->Top.Y == Y && e->NextInLML;
}
//------------------------------------------------------------------------------
TEdge *GetMaximaPair(TEdge *e)
{
if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
return e->Next;
else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
return e->Prev;
else return 0;
}
//------------------------------------------------------------------------------
TEdge *GetMaximaPairEx(TEdge *e)
{
//as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
TEdge* result = GetMaximaPair(e);
if (result && (result->OutIdx == Skip ||
(result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) return 0;
return result;
}
//------------------------------------------------------------------------------
void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2)
{
if( !( Edge1->NextInSEL ) && !( Edge1->PrevInSEL ) ) return;
if( !( Edge2->NextInSEL ) && !( Edge2->PrevInSEL ) ) return;
if( Edge1->NextInSEL == Edge2 )
{
TEdge* Next = Edge2->NextInSEL;
if( Next ) Next->PrevInSEL = Edge1;
TEdge* Prev = Edge1->PrevInSEL;
if( Prev ) Prev->NextInSEL = Edge2;
Edge2->PrevInSEL = Prev;
Edge2->NextInSEL = Edge1;
Edge1->PrevInSEL = Edge2;
Edge1->NextInSEL = Next;
}
else if( Edge2->NextInSEL == Edge1 )
{
TEdge* Next = Edge1->NextInSEL;
if( Next ) Next->PrevInSEL = Edge2;
TEdge* Prev = Edge2->PrevInSEL;
if( Prev ) Prev->NextInSEL = Edge1;
Edge1->PrevInSEL = Prev;
Edge1->NextInSEL = Edge2;
Edge2->PrevInSEL = Edge1;
Edge2->NextInSEL = Next;
}
else
{
TEdge* Next = Edge1->NextInSEL;
TEdge* Prev = Edge1->PrevInSEL;
Edge1->NextInSEL = Edge2->NextInSEL;
if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1;
Edge1->PrevInSEL = Edge2->PrevInSEL;
if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1;
Edge2->NextInSEL = Next;
if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2;
Edge2->PrevInSEL = Prev;
if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2;
}
if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1;
else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2;
}
//------------------------------------------------------------------------------
TEdge* GetNextInAEL(TEdge *e, Direction dir)
{
return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
}
//------------------------------------------------------------------------------
void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
{
if (HorzEdge.Bot.X < HorzEdge.Top.X)
{
Left = HorzEdge.Bot.X;
Right = HorzEdge.Top.X;
Dir = dLeftToRight;
} else
{
Left = HorzEdge.Top.X;
Right = HorzEdge.Bot.X;
Dir = dRightToLeft;
}
}
//------------------------------------------------------------------------
/*******************************************************************************
* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
* Bottom of a scanbeam) are processed as if layered. The order in which HEs *
* are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
* (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
* and with other non-horizontal edges [*]. Once these intersections are *
* processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
*******************************************************************************/
void Clipper::ProcessHorizontal(TEdge *horzEdge)
{
Direction dir;
cInt horzLeft, horzRight;
bool IsOpen = (horzEdge->WindDelta == 0);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
TEdge* eLastHorz = horzEdge, *eMaxPair = 0;
while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
eLastHorz = eLastHorz->NextInLML;
if (!eLastHorz->NextInLML)
eMaxPair = GetMaximaPair(eLastHorz);
MaximaList::const_iterator maxIt;
MaximaList::const_reverse_iterator maxRit;
if (m_Maxima.size() > 0)
{
//get the first maxima in range (X) ...
if (dir == dLeftToRight)
{
maxIt = m_Maxima.begin();
while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
maxIt = m_Maxima.end();
}
else
{
maxRit = m_Maxima.rbegin();
while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
maxRit = m_Maxima.rend();
}
}
OutPt* op1 = 0;
for (;;) //loop through consec. horizontal edges
{
bool IsLastHorz = (horzEdge == eLastHorz);
TEdge* e = GetNextInAEL(horzEdge, dir);
while(e)
{
//this code block inserts extra coords into horizontal edges (in output
//polygons) whereever maxima touch these horizontal edges. This helps
//'simplifying' polygons (ie if the Simplify property is set).
if (m_Maxima.size() > 0)
{
if (dir == dLeftToRight)
{
while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
{
if (horzEdge->OutIdx >= 0 && !IsOpen)
AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
maxIt++;
}
}
else
{
while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
{
if (horzEdge->OutIdx >= 0 && !IsOpen)
AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
maxRit++;
}
}
};
if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
(dir == dRightToLeft && e->Curr.X < horzLeft)) break;
//Also break if we've got to the end of an intermediate horizontal edge ...
//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
e->Dx < horzEdge->NextInLML->Dx) break;
if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
{
op1 = AddOutPt(horzEdge, e->Curr);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Bot);
}
//OK, so far we're still in range of the horizontal Edge but make sure
//we're at the last of consec. horizontals when matching with eMaxPair
if(e == eMaxPair && IsLastHorz)
{
if (horzEdge->OutIdx >= 0)
AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
DeleteFromAEL(horzEdge);
DeleteFromAEL(eMaxPair);
return;
}
if(dir == dLeftToRight)
{
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges(horzEdge, e, Pt);
}
else
{
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges( e, horzEdge, Pt);
}
TEdge* eNext = GetNextInAEL(e, dir);
SwapPositionsInAEL( horzEdge, e );
e = eNext;
} //end while(e)
//Break out of loop if HorzEdge.NextInLML is not also horizontal ...
if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break;
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
} //end for (;;)
if (horzEdge->OutIdx >= 0 && !op1)
{
op1 = GetLastOutPt(horzEdge);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Top);
}
if (horzEdge->NextInLML)
{
if(horzEdge->OutIdx >= 0)
{
op1 = AddOutPt( horzEdge, horzEdge->Top);
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->WindDelta == 0) return;
//nb: HorzEdge is no longer horizontal here
TEdge* ePrev = horzEdge->PrevInAEL;
TEdge* eNext = horzEdge->NextInAEL;
if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
(ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
{
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
}
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
{
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
}
}
else
UpdateEdgeIntoAEL(horzEdge);
}
else
{
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
DeleteFromAEL(horzEdge);
}
}
//------------------------------------------------------------------------------
bool Clipper::ProcessIntersections(const cInt topY)
{
if( !m_ActiveEdges ) return true;
try {
BuildIntersectList(topY);
size_t IlSize = m_IntersectList.size();
if (IlSize == 0) return true;
if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
else return false;
}
catch(...)
{
m_SortedEdges = 0;
DisposeIntersectNodes();
throw clipperException("ProcessIntersections error");
}
m_SortedEdges = 0;
return true;
}
//------------------------------------------------------------------------------
void Clipper::DisposeIntersectNodes()
{
for (size_t i = 0; i < m_IntersectList.size(); ++i )
delete m_IntersectList[i];
m_IntersectList.clear();
}
//------------------------------------------------------------------------------
void Clipper::BuildIntersectList(const cInt topY)
{
if ( !m_ActiveEdges ) return;
//prepare for sorting ...
TEdge* e = m_ActiveEdges;
m_SortedEdges = e;
while( e )
{
e->PrevInSEL = e->PrevInAEL;
e->NextInSEL = e->NextInAEL;
e->Curr.X = TopX( *e, topY );
e = e->NextInAEL;
}
//bubblesort ...
bool isModified;
do
{
isModified = false;
e = m_SortedEdges;
while( e->NextInSEL )
{
TEdge *eNext = e->NextInSEL;
IntPoint Pt;
if(e->Curr.X > eNext->Curr.X)
{
IntersectPoint(*e, *eNext, Pt);
if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY);
IntersectNode * newNode = new IntersectNode;
newNode->Edge1 = e;
newNode->Edge2 = eNext;
newNode->Pt = Pt;
m_IntersectList.push_back(newNode);
SwapPositionsInSEL(e, eNext);
isModified = true;
}
else
e = eNext;
}
if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0;
else break;
}
while ( isModified );
m_SortedEdges = 0; //important
}
//------------------------------------------------------------------------------
void Clipper::ProcessIntersectList()
{
for (size_t i = 0; i < m_IntersectList.size(); ++i)
{
IntersectNode* iNode = m_IntersectList[i];
{
IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt);
SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 );
}
delete iNode;
}
m_IntersectList.clear();
}
//------------------------------------------------------------------------------
bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
{
return node2->Pt.Y < node1->Pt.Y;
}
//------------------------------------------------------------------------------
inline bool EdgesAdjacent(const IntersectNode &inode)
{
return (inode.Edge1->NextInSEL == inode.Edge2) ||
(inode.Edge1->PrevInSEL == inode.Edge2);
}
//------------------------------------------------------------------------------
bool Clipper::FixupIntersectionOrder()
{
//pre-condition: intersections are sorted Bottom-most first.
//Now it's crucial that intersections are made only between adjacent edges,
//so to ensure this the order of intersections may need adjusting ...
CopyAELToSEL();
std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
size_t cnt = m_IntersectList.size();
for (size_t i = 0; i < cnt; ++i)
{
if (!EdgesAdjacent(*m_IntersectList[i]))
{
size_t j = i + 1;
while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++;
if (j == cnt) return false;
std::swap(m_IntersectList[i], m_IntersectList[j]);
}
SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
}
return true;
}
//------------------------------------------------------------------------------
void Clipper::DoMaxima(TEdge *e)
{
TEdge* eMaxPair = GetMaximaPairEx(e);
if (!eMaxPair)
{
if (e->OutIdx >= 0)
AddOutPt(e, e->Top);
DeleteFromAEL(e);
return;
}
TEdge* eNext = e->NextInAEL;
while(eNext && eNext != eMaxPair)
{
IntersectEdges(e, eNext, e->Top);
SwapPositionsInAEL(e, eNext);
eNext = e->NextInAEL;
}
if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned)
{
DeleteFromAEL(e);
DeleteFromAEL(eMaxPair);
}
else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
{
if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top);
DeleteFromAEL(e);
DeleteFromAEL(eMaxPair);
}
#ifdef use_lines
else if (e->WindDelta == 0)
{
if (e->OutIdx >= 0)
{
AddOutPt(e, e->Top);
e->OutIdx = Unassigned;
}
DeleteFromAEL(e);
if (eMaxPair->OutIdx >= 0)
{
AddOutPt(eMaxPair, e->Top);
eMaxPair->OutIdx = Unassigned;
}
DeleteFromAEL(eMaxPair);
}
#endif
else throw clipperException("DoMaxima error");
}
//------------------------------------------------------------------------------
void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
{
TEdge* e = m_ActiveEdges;
while( e )
{
//1. process maxima, treating them as if they're 'bent' horizontal edges,
// but exclude maxima with horizontal edges. nb: e can't be a horizontal.
bool IsMaximaEdge = IsMaxima(e, topY);
if(IsMaximaEdge)
{
TEdge* eMaxPair = GetMaximaPairEx(e);
IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
}
if(IsMaximaEdge)
{
if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
TEdge* ePrev = e->PrevInAEL;
DoMaxima(e);
if( !ePrev ) e = m_ActiveEdges;
else e = ePrev->NextInAEL;
}
else
{
//2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML))
{
UpdateEdgeIntoAEL(e);
if (e->OutIdx >= 0)
AddOutPt(e, e->Bot);
AddEdgeToSEL(e);
}
else
{
e->Curr.X = TopX( *e, topY );
e->Curr.Y = topY;
}
//When StrictlySimple and 'e' is being touched by another edge, then
//make sure both edges have a vertex here ...
if (m_StrictSimple)
{
TEdge* ePrev = e->PrevInAEL;
if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
(ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
{
IntPoint pt = e->Curr;
#ifdef use_xyz
SetZ(pt, *ePrev, *e);
#endif
OutPt* op = AddOutPt(ePrev, pt);
OutPt* op2 = AddOutPt(e, pt);
AddJoin(op, op2, pt); //StrictlySimple (type-3) join
}
}
e = e->NextInAEL;
}
}
//3. Process horizontals at the Top of the scanbeam ...
m_Maxima.sort();
ProcessHorizontals();
m_Maxima.clear();
//4. Promote intermediate vertices ...
e = m_ActiveEdges;
while(e)
{
if(IsIntermediate(e, topY))
{
OutPt* op = 0;
if( e->OutIdx >= 0 )
op = AddOutPt(e, e->Top);
UpdateEdgeIntoAEL(e);
//if output polygons share an edge, they'll need joining later ...
TEdge* ePrev = e->PrevInAEL;
TEdge* eNext = e->NextInAEL;
if (ePrev && ePrev->Curr.X == e->Bot.X &&
ePrev->Curr.Y == e->Bot.Y && op &&
ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
{
OutPt* op2 = AddOutPt(ePrev, e->Bot);
AddJoin(op, op2, e->Top);
}
else if (eNext && eNext->Curr.X == e->Bot.X &&
eNext->Curr.Y == e->Bot.Y && op &&
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
(e->WindDelta != 0) && (eNext->WindDelta != 0))
{
OutPt* op2 = AddOutPt(eNext, e->Bot);
AddJoin(op, op2, e->Top);
}
}
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::FixupOutPolyline(OutRec &outrec)
{
OutPt *pp = outrec.Pts;
OutPt *lastPP = pp->Prev;
while (pp != lastPP)
{
pp = pp->Next;
if (pp->Pt == pp->Prev->Pt)
{
if (pp == lastPP) lastPP = pp->Prev;
OutPt *tmpPP = pp->Prev;
tmpPP->Next = pp->Next;
pp->Next->Prev = tmpPP;
delete pp;
pp = tmpPP;
}
}
if (pp == pp->Prev)
{
DisposeOutPts(pp);
outrec.Pts = 0;
return;
}
}
//------------------------------------------------------------------------------
void Clipper::FixupOutPolygon(OutRec &outrec)
{
//FixupOutPolygon() - removes duplicate points and simplifies consecutive
//parallel edges by removing the middle vertex.
OutPt *lastOK = 0;
outrec.BottomPt = 0;
OutPt *pp = outrec.Pts;
bool preserveCol = m_PreserveCollinear || m_StrictSimple;
for (;;)
{
if (pp->Prev == pp || pp->Prev == pp->Next)
{
DisposeOutPts(pp);
outrec.Pts = 0;
return;
}
//test for duplicate points and collinear edges ...
if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
(!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
{
lastOK = 0;
OutPt *tmp = pp;
pp->Prev->Next = pp->Next;
pp->Next->Prev = pp->Prev;
pp = pp->Prev;
delete tmp;
}
else if (pp == lastOK) break;
else
{
if (!lastOK) lastOK = pp;
pp = pp->Next;
}
}
outrec.Pts = pp;
}
//------------------------------------------------------------------------------
int PointCount(OutPt *Pts)
{
if (!Pts) return 0;
int result = 0;
OutPt* p = Pts;
do
{
result++;
p = p->Next;
}
while (p != Pts);
return result;
}
//------------------------------------------------------------------------------
void Clipper::BuildResult(Paths &polys)
{
polys.reserve(m_PolyOuts.size());
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
if (!m_PolyOuts[i]->Pts) continue;
Path pg;
OutPt* p = m_PolyOuts[i]->Pts->Prev;
int cnt = PointCount(p);
if (cnt < 2) continue;
pg.reserve(cnt);
for (int i = 0; i < cnt; ++i)
{
pg.push_back(p->Pt);
p = p->Prev;
}
polys.push_back(pg);
}
}
//------------------------------------------------------------------------------
void Clipper::BuildResult2(PolyTree& polytree)
{
polytree.Clear();
polytree.AllNodes.reserve(m_PolyOuts.size());
//add each output polygon/contour to polytree ...
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
{
OutRec* outRec = m_PolyOuts[i];
int cnt = PointCount(outRec->Pts);
if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue;
FixHoleLinkage(*outRec);
PolyNode* pn = new PolyNode();
//nb: polytree takes ownership of all the PolyNodes
polytree.AllNodes.push_back(pn);
outRec->PolyNd = pn;
pn->Parent = 0;
pn->Index = 0;
pn->Contour.reserve(cnt);
OutPt *op = outRec->Pts->Prev;
for (int j = 0; j < cnt; j++)
{
pn->Contour.push_back(op->Pt);
op = op->Prev;
}
}
//fixup PolyNode links etc ...
polytree.Childs.reserve(m_PolyOuts.size());
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
{
OutRec* outRec = m_PolyOuts[i];
if (!outRec->PolyNd) continue;
if (outRec->IsOpen)
{
outRec->PolyNd->m_IsOpen = true;
polytree.AddChild(*outRec->PolyNd);
}
else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
else
polytree.AddChild(*outRec->PolyNd);
}
}
//------------------------------------------------------------------------------
void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
{
//just swap the contents (because fIntersectNodes is a single-linked-list)
IntersectNode inode = int1; //gets a copy of Int1
int1.Edge1 = int2.Edge1;
int1.Edge2 = int2.Edge2;
int1.Pt = int2.Pt;
int2.Edge1 = inode.Edge1;
int2.Edge2 = inode.Edge2;
int2.Pt = inode.Pt;
}
//------------------------------------------------------------------------------
inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
{
if (e2.Curr.X == e1.Curr.X)
{
if (e2.Top.Y > e1.Top.Y)
return e2.Top.X < TopX(e1, e2.Top.Y);
else return e1.Top.X > TopX(e2, e1.Top.Y);
}
else return e2.Curr.X < e1.Curr.X;
}
//------------------------------------------------------------------------------
bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
cInt& Left, cInt& Right)
{
if (a1 < a2)
{
if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);}
else {Left = std::max(a1,b2); Right = std::min(a2,b1);}
}
else
{
if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);}
else {Left = std::max(a2,b2); Right = std::min(a1,b1);}
}
return Left < Right;
}
//------------------------------------------------------------------------------
inline void UpdateOutPtIdxs(OutRec& outrec)
{
OutPt* op = outrec.Pts;
do
{
op->Idx = outrec.Idx;
op = op->Prev;
}
while(op != outrec.Pts);
}
//------------------------------------------------------------------------------
void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge)
{
if(!m_ActiveEdges)
{
edge->PrevInAEL = 0;
edge->NextInAEL = 0;
m_ActiveEdges = edge;
}
else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge))
{
edge->PrevInAEL = 0;
edge->NextInAEL = m_ActiveEdges;
m_ActiveEdges->PrevInAEL = edge;
m_ActiveEdges = edge;
}
else
{
if(!startEdge) startEdge = m_ActiveEdges;
while(startEdge->NextInAEL &&
!E2InsertsBeforeE1(*startEdge->NextInAEL , *edge))
startEdge = startEdge->NextInAEL;
edge->NextInAEL = startEdge->NextInAEL;
if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge;
edge->PrevInAEL = startEdge;
startEdge->NextInAEL = edge;
}
}
//----------------------------------------------------------------------
OutPt* DupOutPt(OutPt* outPt, bool InsertAfter)
{
OutPt* result = new OutPt;
result->Pt = outPt->Pt;
result->Idx = outPt->Idx;
if (InsertAfter)
{
result->Next = outPt->Next;
result->Prev = outPt;
outPt->Next->Prev = result;
outPt->Next = result;
}
else
{
result->Prev = outPt->Prev;
result->Next = outPt;
outPt->Prev->Next = result;
outPt->Prev = result;
}
return result;
}
//------------------------------------------------------------------------------
bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b,
const IntPoint Pt, bool DiscardLeft)
{
Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
if (Dir1 == Dir2) return false;
//When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
//want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
//So, to facilitate this while inserting Op1b and Op2b ...
//when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
//otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
if (Dir1 == dLeftToRight)
{
while (op1->Next->Pt.X <= Pt.X &&
op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
op1 = op1->Next;
if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
op1b = DupOutPt(op1, !DiscardLeft);
if (op1b->Pt != Pt)
{
op1 = op1b;
op1->Pt = Pt;
op1b = DupOutPt(op1, !DiscardLeft);
}
}
else
{
while (op1->Next->Pt.X >= Pt.X &&
op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
op1 = op1->Next;
if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
op1b = DupOutPt(op1, DiscardLeft);
if (op1b->Pt != Pt)
{
op1 = op1b;
op1->Pt = Pt;
op1b = DupOutPt(op1, DiscardLeft);
}
}
if (Dir2 == dLeftToRight)
{
while (op2->Next->Pt.X <= Pt.X &&
op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
op2 = op2->Next;
if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
op2b = DupOutPt(op2, !DiscardLeft);
if (op2b->Pt != Pt)
{
op2 = op2b;
op2->Pt = Pt;
op2b = DupOutPt(op2, !DiscardLeft);
};
} else
{
while (op2->Next->Pt.X >= Pt.X &&
op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
op2 = op2->Next;
if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
op2b = DupOutPt(op2, DiscardLeft);
if (op2b->Pt != Pt)
{
op2 = op2b;
op2->Pt = Pt;
op2b = DupOutPt(op2, DiscardLeft);
};
};
if ((Dir1 == dLeftToRight) == DiscardLeft)
{
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
}
else
{
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
}
return true;
}
//------------------------------------------------------------------------------
bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
{
OutPt *op1 = j->OutPt1, *op1b;
OutPt *op2 = j->OutPt2, *op2b;
//There are 3 kinds of joins for output polygons ...
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
//along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
//2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
//location at the Bottom of the overlapping segment (& Join.OffPt is above).
//3. StrictSimple joins where edges touch but are not collinear and where
//Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
(j->OffPt == j->OutPt2->Pt))
{
//Strictly Simple join ...
if (outRec1 != outRec2) return false;
op1b = j->OutPt1->Next;
while (op1b != op1 && (op1b->Pt == j->OffPt))
op1b = op1b->Next;
bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
op2b = j->OutPt2->Next;
while (op2b != op2 && (op2b->Pt == j->OffPt))
op2b = op2b->Next;
bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
if (reverse1 == reverse2) return false;
if (reverse1)
{
op1b = DupOutPt(op1, false);
op2b = DupOutPt(op2, true);
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
} else
{
op1b = DupOutPt(op1, true);
op2b = DupOutPt(op2, false);
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
}
}
else if (isHorizontal)
{
//treat horizontal joins differently to non-horizontal joins since with
//them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
//may be anywhere along the horizontal edge.
op1b = op1;
while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
op1 = op1->Prev;
while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
op1b = op1b->Next;
if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
op2b = op2;
while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
op2 = op2->Prev;
while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
op2b = op2b->Next;
if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
cInt Left, Right;
//Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
return false;
//DiscardLeftSide: when overlapping edges are joined, a spike will created
//which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
//on the discard Side as either may still be needed for other joins ...
IntPoint Pt;
bool DiscardLeftSide;
if (op1->Pt.X >= Left && op1->Pt.X <= Right)
{
Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
}
else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)
{
Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
}
else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right)
{
Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
}
else
{
Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
}
j->OutPt1 = op1; j->OutPt2 = op2;
return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
} else
{
//nb: For non-horizontal joins ...
// 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
// 2. Jr.OutPt1.Pt > Jr.OffPt.Y
//make sure the polygons are correctly oriented ...
op1b = op1->Next;
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next;
bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
if (Reverse1)
{
op1b = op1->Prev;
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev;
if ((op1b->Pt.Y > op1->Pt.Y) ||
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false;
};
op2b = op2->Next;
while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next;
bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
if (Reverse2)
{
op2b = op2->Prev;
while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev;
if ((op2b->Pt.Y > op2->Pt.Y) ||
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false;
}
if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false;
if (Reverse1)
{
op1b = DupOutPt(op1, false);
op2b = DupOutPt(op2, true);
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
} else
{
op1b = DupOutPt(op1, true);
op2b = DupOutPt(op2, false);
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
}
}
}
//----------------------------------------------------------------------
static OutRec* ParseFirstLeft(OutRec* FirstLeft)
{
while (FirstLeft && !FirstLeft->Pts)
FirstLeft = FirstLeft->FirstLeft;
return FirstLeft;
}
//------------------------------------------------------------------------------
void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec)
{
//tests if NewOutRec contains the polygon before reassigning FirstLeft
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
if (outRec->Pts && firstLeft == OldOutRec)
{
if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
outRec->FirstLeft = NewOutRec;
}
}
}
//----------------------------------------------------------------------
void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec)
{
//A polygon has split into two such that one is now the inner of the other.
//It's possible that these polygons now wrap around other polygons, so check
//every polygon that's also contained by OuterOutRec's FirstLeft container
//(including 0) to see if they've become inner to the new inner polygon ...
OutRec* orfl = OuterOutRec->FirstLeft;
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
continue;
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
continue;
if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
outRec->FirstLeft = InnerOutRec;
else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
outRec->FirstLeft = OuterOutRec;
else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
outRec->FirstLeft = orfl;
}
}
//----------------------------------------------------------------------
void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec)
{
//reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
if (outRec->Pts && outRec->FirstLeft == OldOutRec)
outRec->FirstLeft = NewOutRec;
}
}
//----------------------------------------------------------------------
void Clipper::JoinCommonEdges()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
{
Join* join = m_Joins[i];
OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
if (!outRec1->Pts || !outRec2->Pts) continue;
if (outRec1->IsOpen || outRec2->IsOpen) continue;
//get the polygon fragment with the correct hole state (FirstLeft)
//before calling JoinPoints() ...
OutRec *holeStateRec;
if (outRec1 == outRec2) holeStateRec = outRec1;
else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2;
else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1;
else holeStateRec = GetLowermostRec(outRec1, outRec2);
if (!JoinPoints(join, outRec1, outRec2)) continue;
if (outRec1 == outRec2)
{
//instead of joining two polygons, we've just created a new one by
//splitting one polygon into two.
outRec1->Pts = join->OutPt1;
outRec1->BottomPt = 0;
outRec2 = CreateOutRec();
outRec2->Pts = join->OutPt2;
//update all OutRec2.Pts Idx's ...
UpdateOutPtIdxs(*outRec2);
if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts))
{
//outRec1 contains outRec2 ...
outRec2->IsHole = !outRec1->IsHole;
outRec2->FirstLeft = outRec1;
if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
ReversePolyPtLinks(outRec2->Pts);
} else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts))
{
//outRec2 contains outRec1 ...
outRec2->IsHole = outRec1->IsHole;
outRec1->IsHole = !outRec2->IsHole;
outRec2->FirstLeft = outRec1->FirstLeft;
outRec1->FirstLeft = outRec2;
if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2);
if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
ReversePolyPtLinks(outRec1->Pts);
}
else
{
//the 2 polygons are completely separate ...
outRec2->IsHole = outRec1->IsHole;
outRec2->FirstLeft = outRec1->FirstLeft;
//fixup FirstLeft pointers that may need reassigning to OutRec2
if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2);
}
} else
{
//joined 2 polygons together ...
outRec2->Pts = 0;
outRec2->BottomPt = 0;
outRec2->Idx = outRec1->Idx;
outRec1->IsHole = holeStateRec->IsHole;
if (holeStateRec == outRec2)
outRec1->FirstLeft = outRec2->FirstLeft;
outRec2->FirstLeft = outRec1;
if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1);
}
}
}
//------------------------------------------------------------------------------
// ClipperOffset support functions ...
//------------------------------------------------------------------------------
DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
{
if(pt2.X == pt1.X && pt2.Y == pt1.Y)
return DoublePoint(0, 0);
double Dx = (double)(pt2.X - pt1.X);
double dy = (double)(pt2.Y - pt1.Y);
double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy );
Dx *= f;
dy *= f;
return DoublePoint(dy, -Dx);
}
//------------------------------------------------------------------------------
// ClipperOffset class
//------------------------------------------------------------------------------
ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance)
{
this->MiterLimit = miterLimit;
this->ArcTolerance = arcTolerance;
m_lowest.X = -1;
}
//------------------------------------------------------------------------------
ClipperOffset::~ClipperOffset()
{
Clear();
}
//------------------------------------------------------------------------------
void ClipperOffset::Clear()
{
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
delete m_polyNodes.Childs[i];
m_polyNodes.Childs.clear();
m_lowest.X = -1;
}
//------------------------------------------------------------------------------
void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType)
{
int highI = (int)path.size() - 1;
if (highI < 0) return;
PolyNode* newNode = new PolyNode();
newNode->m_jointype = joinType;
newNode->m_endtype = endType;
//strip duplicate points from path and also get index to the lowest point ...
if (endType == etClosedLine || endType == etClosedPolygon)
while (highI > 0 && path[0] == path[highI]) highI--;
newNode->Contour.reserve(highI + 1);
newNode->Contour.push_back(path[0]);
int j = 0, k = 0;
for (int i = 1; i <= highI; i++)
if (newNode->Contour[j] != path[i])
{
j++;
newNode->Contour.push_back(path[i]);
if (path[i].Y > newNode->Contour[k].Y ||
(path[i].Y == newNode->Contour[k].Y &&
path[i].X < newNode->Contour[k].X)) k = j;
}
if (endType == etClosedPolygon && j < 2)
{
delete newNode;
return;
}
m_polyNodes.AddChild(*newNode);
//if this path's lowest pt is lower than all the others then update m_lowest
if (endType != etClosedPolygon) return;
if (m_lowest.X < 0)
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
else
{
IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
if (newNode->Contour[k].Y > ip.Y ||
(newNode->Contour[k].Y == ip.Y &&
newNode->Contour[k].X < ip.X))
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
}
}
//------------------------------------------------------------------------------
void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType)
{
for (Paths::size_type i = 0; i < paths.size(); ++i)
AddPath(paths[i], joinType, endType);
}
//------------------------------------------------------------------------------
void ClipperOffset::FixOrientations()
{
//fixup orientations of all closed paths if the orientation of the
//closed path with the lowermost vertex is wrong ...
if (m_lowest.X >= 0 &&
!Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour))
{
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
{
PolyNode& node = *m_polyNodes.Childs[i];
if (node.m_endtype == etClosedPolygon ||
(node.m_endtype == etClosedLine && Orientation(node.Contour)))
ReversePath(node.Contour);
}
} else
{
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
{
PolyNode& node = *m_polyNodes.Childs[i];
if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
ReversePath(node.Contour);
}
}
}
//------------------------------------------------------------------------------
void ClipperOffset::Execute(Paths& solution, double delta)
{
solution.clear();
FixOrientations();
DoOffset(delta);
//now clean up 'corners' ...
Clipper clpr;
clpr.AddPaths(m_destPolys, ptSubject, true);
if (delta > 0)
{
clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
}
else
{
IntRect r = clpr.GetBounds();
Path outer(4);
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
outer[2] = IntPoint(r.right + 10, r.top - 10);
outer[3] = IntPoint(r.left - 10, r.top - 10);
clpr.AddPath(outer, ptSubject, true);
clpr.ReverseSolution(true);
clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
if (solution.size() > 0) solution.erase(solution.begin());
}
}
//------------------------------------------------------------------------------
void ClipperOffset::Execute(PolyTree& solution, double delta)
{
solution.Clear();
FixOrientations();
DoOffset(delta);
//now clean up 'corners' ...
Clipper clpr;
clpr.AddPaths(m_destPolys, ptSubject, true);
if (delta > 0)
{
clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
}
else
{
IntRect r = clpr.GetBounds();
Path outer(4);
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
outer[2] = IntPoint(r.right + 10, r.top - 10);
outer[3] = IntPoint(r.left - 10, r.top - 10);
clpr.AddPath(outer, ptSubject, true);
clpr.ReverseSolution(true);
clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
//remove the outer PolyNode rectangle ...
if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0)
{
PolyNode* outerNode = solution.Childs[0];
solution.Childs.reserve(outerNode->ChildCount());
solution.Childs[0] = outerNode->Childs[0];
solution.Childs[0]->Parent = outerNode->Parent;
for (int i = 1; i < outerNode->ChildCount(); ++i)
solution.AddChild(*outerNode->Childs[i]);
}
else
solution.Clear();
}
}
//------------------------------------------------------------------------------
void ClipperOffset::DoOffset(double delta)
{
m_destPolys.clear();
m_delta = delta;
//if Zero offset, just copy any CLOSED polygons to m_p and return ...
if (NEAR_ZERO(delta))
{
m_destPolys.reserve(m_polyNodes.ChildCount());
for (int i = 0; i < m_polyNodes.ChildCount(); i++)
{
PolyNode& node = *m_polyNodes.Childs[i];
if (node.m_endtype == etClosedPolygon)
m_destPolys.push_back(node.Contour);
}
return;
}
//see offset_triginometry3.svg in the documentation folder ...
if (MiterLimit > 2) m_miterLim = 2/(MiterLimit * MiterLimit);
else m_miterLim = 0.5;
double y;
if (ArcTolerance <= 0.0) y = def_arc_tolerance;
else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance)
y = std::fabs(delta) * def_arc_tolerance;
else y = ArcTolerance;
//see offset_triginometry2.svg in the documentation folder ...
double steps = pi / std::acos(1 - y / std::fabs(delta));
if (steps > std::fabs(delta) * pi)
steps = std::fabs(delta) * pi; //ie excessive precision check
m_sin = std::sin(two_pi / steps);
m_cos = std::cos(two_pi / steps);
m_StepsPerRad = steps / two_pi;
if (delta < 0.0) m_sin = -m_sin;
m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
for (int i = 0; i < m_polyNodes.ChildCount(); i++)
{
PolyNode& node = *m_polyNodes.Childs[i];
m_srcPoly = node.Contour;
int len = (int)m_srcPoly.size();
if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
continue;
m_destPoly.clear();
if (len == 1)
{
if (node.m_jointype == jtRound)
{
double X = 1.0, Y = 0.0;
for (cInt j = 1; j <= steps; j++)
{
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[0].X + X * delta),
Round(m_srcPoly[0].Y + Y * delta)));
double X2 = X;
X = X * m_cos - m_sin * Y;
Y = X2 * m_sin + Y * m_cos;
}
}
else
{
double X = -1.0, Y = -1.0;
for (int j = 0; j < 4; ++j)
{
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[0].X + X * delta),
Round(m_srcPoly[0].Y + Y * delta)));
if (X < 0) X = 1;
else if (Y < 0) Y = 1;
else X = -1;
}
}
m_destPolys.push_back(m_destPoly);
continue;
}
//build m_normals ...
m_normals.clear();
m_normals.reserve(len);
for (int j = 0; j < len - 1; ++j)
m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
else
m_normals.push_back(DoublePoint(m_normals[len - 2]));
if (node.m_endtype == etClosedPolygon)
{
int k = len - 1;
for (int j = 0; j < len; ++j)
OffsetPoint(j, k, node.m_jointype);
m_destPolys.push_back(m_destPoly);
}
else if (node.m_endtype == etClosedLine)
{
int k = len - 1;
for (int j = 0; j < len; ++j)
OffsetPoint(j, k, node.m_jointype);
m_destPolys.push_back(m_destPoly);
m_destPoly.clear();
//re-build m_normals ...
DoublePoint n = m_normals[len -1];
for (int j = len - 1; j > 0; j--)
m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
m_normals[0] = DoublePoint(-n.X, -n.Y);
k = 0;
for (int j = len - 1; j >= 0; j--)
OffsetPoint(j, k, node.m_jointype);
m_destPolys.push_back(m_destPoly);
}
else
{
int k = 0;
for (int j = 1; j < len - 1; ++j)
OffsetPoint(j, k, node.m_jointype);
IntPoint pt1;
if (node.m_endtype == etOpenButt)
{
int j = len - 1;
pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
m_destPoly.push_back(pt1);
pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
m_destPoly.push_back(pt1);
}
else
{
int j = len - 1;
k = len - 2;
m_sinA = 0;
m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
if (node.m_endtype == etOpenSquare)
DoSquare(j, k);
else
DoRound(j, k);
}
//re-build m_normals ...
for (int j = len - 1; j > 0; j--)
m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
k = len - 1;
for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype);
if (node.m_endtype == etOpenButt)
{
pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
(cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
m_destPoly.push_back(pt1);
pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
(cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
m_destPoly.push_back(pt1);
}
else
{
k = 1;
m_sinA = 0;
if (node.m_endtype == etOpenSquare)
DoSquare(0, 1);
else
DoRound(0, 1);
}
m_destPolys.push_back(m_destPoly);
}
}
}
//------------------------------------------------------------------------------
void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype)
{
//cross product ...
m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
if (std::fabs(m_sinA * m_delta) < 1.0)
{
//dot product ...
double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );
if (cosA > 0) // angle => 0 degrees
{
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
return;
}
//else angle => 180 degrees
}
else if (m_sinA > 1.0) m_sinA = 1.0;
else if (m_sinA < -1.0) m_sinA = -1.0;
if (m_sinA * m_delta < 0)
{
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
m_destPoly.push_back(m_srcPoly[j]);
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
}
else
switch (jointype)
{
case jtMiter:
{
double r = 1 + (m_normals[j].X * m_normals[k].X +
m_normals[j].Y * m_normals[k].Y);
if (r >= m_miterLim) DoMiter(j, k, r); else DoSquare(j, k);
break;
}
case jtSquare: DoSquare(j, k); break;
case jtRound: DoRound(j, k); break;
}
k = j;
}
//------------------------------------------------------------------------------
void ClipperOffset::DoSquare(int j, int k)
{
double dx = std::tan(std::atan2(m_sinA,
m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4);
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
}
//------------------------------------------------------------------------------
void ClipperOffset::DoMiter(int j, int k, double r)
{
double q = m_delta / r;
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
}
//------------------------------------------------------------------------------
void ClipperOffset::DoRound(int j, int k)
{
double a = std::atan2(m_sinA,
m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1);
double X = m_normals[k].X, Y = m_normals[k].Y, X2;
for (int i = 0; i < steps; ++i)
{
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + X * m_delta),
Round(m_srcPoly[j].Y + Y * m_delta)));
X2 = X;
X = X * m_cos - m_sin * Y;
Y = X2 * m_sin + Y * m_cos;
}
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
}
//------------------------------------------------------------------------------
// Miscellaneous public functions
//------------------------------------------------------------------------------
void Clipper::DoSimplePolygons()
{
PolyOutList::size_type i = 0;
while (i < m_PolyOuts.size())
{
OutRec* outrec = m_PolyOuts[i++];
OutPt* op = outrec->Pts;
if (!op || outrec->IsOpen) continue;
do //for each Pt in Polygon until duplicate found do ...
{
OutPt* op2 = op->Next;
while (op2 != outrec->Pts)
{
if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)
{
//split the polygon into two ...
OutPt* op3 = op->Prev;
OutPt* op4 = op2->Prev;
op->Prev = op4;
op4->Next = op;
op2->Prev = op3;
op3->Next = op2;
outrec->Pts = op;
OutRec* outrec2 = CreateOutRec();
outrec2->Pts = op2;
UpdateOutPtIdxs(*outrec2);
if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts))
{
//OutRec2 is contained by OutRec1 ...
outrec2->IsHole = !outrec->IsHole;
outrec2->FirstLeft = outrec;
if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec);
}
else
if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts))
{
//OutRec1 is contained by OutRec2 ...
outrec2->IsHole = outrec->IsHole;
outrec->IsHole = !outrec2->IsHole;
outrec2->FirstLeft = outrec->FirstLeft;
outrec->FirstLeft = outrec2;
if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2);
}
else
{
//the 2 polygons are separate ...
outrec2->IsHole = outrec->IsHole;
outrec2->FirstLeft = outrec->FirstLeft;
if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2);
}
op2 = op; //ie get ready for the Next iteration
}
op2 = op2->Next;
}
op = op->Next;
}
while (op != outrec->Pts);
}
}
//------------------------------------------------------------------------------
void ReversePath(Path& p)
{
std::reverse(p.begin(), p.end());
}
//------------------------------------------------------------------------------
void ReversePaths(Paths& p)
{
for (Paths::size_type i = 0; i < p.size(); ++i)
ReversePath(p[i]);
}
//------------------------------------------------------------------------------
void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType)
{
Clipper c;
c.StrictlySimple(true);
c.AddPath(in_poly, ptSubject, true);
c.Execute(ctUnion, out_polys, fillType, fillType);
}
//------------------------------------------------------------------------------
void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType)
{
Clipper c;
c.StrictlySimple(true);
c.AddPaths(in_polys, ptSubject, true);
c.Execute(ctUnion, out_polys, fillType, fillType);
}
//------------------------------------------------------------------------------
void SimplifyPolygons(Paths &polys, PolyFillType fillType)
{
SimplifyPolygons(polys, polys, fillType);
}
//------------------------------------------------------------------------------
inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2)
{
double Dx = ((double)pt1.X - pt2.X);
double dy = ((double)pt1.Y - pt2.Y);
return (Dx*Dx + dy*dy);
}
//------------------------------------------------------------------------------
double DistanceFromLineSqrd(
const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
{
//The equation of a line in general form (Ax + By + C = 0)
//given 2 points (x,y) & (x,y) is ...
//(y - y)x + (x - x)y + (y - y)x - (x - x)y = 0
//A = (y - y); B = (x - x); C = (y - y)x - (x - x)y
//perpendicular distance of point (x,y) = (Ax + By + C)/Sqrt(A + B)
//see http://en.wikipedia.org/wiki/Perpendicular_distance
double A = double(ln1.Y - ln2.Y);
double B = double(ln2.X - ln1.X);
double C = A * ln1.X + B * ln1.Y;
C = A * pt.X + B * pt.Y - C;
return (C * C) / (A * A + B * B);
}
//---------------------------------------------------------------------------
bool SlopesNearCollinear(const IntPoint& pt1,
const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
{
//this function is more accurate when the point that's geometrically
//between the other 2 points is the one that's tested for distance.
//ie makes it more likely to pick up 'spikes' ...
if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y))
{
if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
else
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
}
else
{
if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
else
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
}
}
//------------------------------------------------------------------------------
bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd)
{
double Dx = (double)pt1.X - pt2.X;
double dy = (double)pt1.Y - pt2.Y;
return ((Dx * Dx) + (dy * dy) <= distSqrd);
}
//------------------------------------------------------------------------------
OutPt* ExcludeOp(OutPt* op)
{
OutPt* result = op->Prev;
result->Next = op->Next;
op->Next->Prev = result;
result->Idx = 0;
return result;
}
//------------------------------------------------------------------------------
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance)
{
//distance = proximity in units/pixels below which vertices
//will be stripped. Default ~= sqrt(2).
size_t size = in_poly.size();
if (size == 0)
{
out_poly.clear();
return;
}
OutPt* outPts = new OutPt[size];
for (size_t i = 0; i < size; ++i)
{
outPts[i].Pt = in_poly[i];
outPts[i].Next = &outPts[(i + 1) % size];
outPts[i].Next->Prev = &outPts[i];
outPts[i].Idx = 0;
}
double distSqrd = distance * distance;
OutPt* op = &outPts[0];
while (op->Idx == 0 && op->Next != op->Prev)
{
if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd))
{
op = ExcludeOp(op);
size--;
}
else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd))
{
ExcludeOp(op->Next);
op = ExcludeOp(op);
size -= 2;
}
else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd))
{
op = ExcludeOp(op);
size--;
}
else
{
op->Idx = 1;
op = op->Next;
}
}
if (size < 3) size = 0;
out_poly.resize(size);
for (size_t i = 0; i < size; ++i)
{
out_poly[i] = op->Pt;
op = op->Next;
}
delete [] outPts;
}
//------------------------------------------------------------------------------
void CleanPolygon(Path& poly, double distance)
{
CleanPolygon(poly, poly, distance);
}
//------------------------------------------------------------------------------
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance)
{
out_polys.resize(in_polys.size());
for (Paths::size_type i = 0; i < in_polys.size(); ++i)
CleanPolygon(in_polys[i], out_polys[i], distance);
}
//------------------------------------------------------------------------------
void CleanPolygons(Paths& polys, double distance)
{
CleanPolygons(polys, polys, distance);
}
//------------------------------------------------------------------------------
void Minkowski(const Path& poly, const Path& path,
Paths& solution, bool isSum, bool isClosed)
{
int delta = (isClosed ? 1 : 0);
size_t polyCnt = poly.size();
size_t pathCnt = path.size();
Paths pp;
pp.reserve(pathCnt);
if (isSum)
for (size_t i = 0; i < pathCnt; ++i)
{
Path p;
p.reserve(polyCnt);
for (size_t j = 0; j < poly.size(); ++j)
p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
pp.push_back(p);
}
else
for (size_t i = 0; i < pathCnt; ++i)
{
Path p;
p.reserve(polyCnt);
for (size_t j = 0; j < poly.size(); ++j)
p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
pp.push_back(p);
}
solution.clear();
solution.reserve((pathCnt + delta) * (polyCnt + 1));
for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
for (size_t j = 0; j < polyCnt; ++j)
{
Path quad;
quad.reserve(4);
quad.push_back(pp[i % pathCnt][j % polyCnt]);
quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
if (!Orientation(quad)) ReversePath(quad);
solution.push_back(quad);
}
}
//------------------------------------------------------------------------------
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed)
{
Minkowski(pattern, path, solution, true, pathIsClosed);
Clipper c;
c.AddPaths(solution, ptSubject, true);
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
void TranslatePath(const Path& input, Path& output, const IntPoint delta)
{
//precondition: input != output
output.resize(input.size());
for (size_t i = 0; i < input.size(); ++i)
output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
}
//------------------------------------------------------------------------------
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed)
{
Clipper c;
for (size_t i = 0; i < paths.size(); ++i)
{
Paths tmp;
Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
c.AddPaths(tmp, ptSubject, true);
if (pathIsClosed)
{
Path tmp2;
TranslatePath(paths[i], tmp2, pattern[0]);
c.AddPath(tmp2, ptClip, true);
}
}
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution)
{
Minkowski(poly1, poly2, solution, false, true);
Clipper c;
c.AddPaths(solution, ptSubject, true);
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
enum NodeType {ntAny, ntOpen, ntClosed};
void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths)
{
bool match = true;
if (nodetype == ntClosed) match = !polynode.IsOpen();
else if (nodetype == ntOpen) return;
if (!polynode.Contour.empty() && match)
paths.push_back(polynode.Contour);
for (int i = 0; i < polynode.ChildCount(); ++i)
AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
}
//------------------------------------------------------------------------------
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
AddPolyNodeToPaths(polytree, ntAny, paths);
}
//------------------------------------------------------------------------------
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
AddPolyNodeToPaths(polytree, ntClosed, paths);
}
//------------------------------------------------------------------------------
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
//Open paths are top level only, so ...
for (int i = 0; i < polytree.ChildCount(); ++i)
if (polytree.Childs[i]->IsOpen())
paths.push_back(polytree.Childs[i]->Contour);
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const IntPoint &p)
{
s << "(" << p.X << "," << p.Y << ")";
return s;
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const Path &p)
{
if (p.empty()) return s;
Path::size_type last = p.size() -1;
for (Path::size_type i = 0; i < last; i++)
s << "(" << p[i].X << "," << p[i].Y << "), ";
s << "(" << p[last].X << "," << p[last].Y << ")\n";
return s;
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const Paths &p)
{
for (Paths::size_type i = 0; i < p.size(); i++)
s << p[i];
s << "\n";
return s;
}
//------------------------------------------------------------------------------
} //ClipperLib namespace
ppocr/postprocess/lanms/include/clipper/clipper.hpp
0 → 100644
View file @
26219d5f
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.4.0 *
* Date : 2 July 2015 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2015 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
#ifndef clipper_hpp
#define clipper_hpp
#define CLIPPER_VERSION "6.2.6"
//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
//improve performance but coordinate values are limited to the range +/- 46340
//#define use_int32
//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
//#define use_xyz
//use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines
//use_deprecated: Enables temporary support for the obsolete functions
//#define use_deprecated
#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>
namespace
ClipperLib
{
enum
ClipType
{
ctIntersection
,
ctUnion
,
ctDifference
,
ctXor
};
enum
PolyType
{
ptSubject
,
ptClip
};
//By far the most widely used winding rules for polygon filling are
//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
//see http://glprogramming.com/red/chapter11.html
enum
PolyFillType
{
pftEvenOdd
,
pftNonZero
,
pftPositive
,
pftNegative
};
#ifdef use_int32
typedef
int
cInt
;
static
cInt
const
loRange
=
0x7FFF
;
static
cInt
const
hiRange
=
0x7FFF
;
#else
typedef
signed
long
long
cInt
;
static
cInt
const
loRange
=
0x3FFFFFFF
;
static
cInt
const
hiRange
=
0x3FFFFFFFFFFFFFFFLL
;
typedef
signed
long
long
long64
;
//used by Int128 class
typedef
unsigned
long
long
ulong64
;
#endif
struct
IntPoint
{
cInt
X
;
cInt
Y
;
#ifdef use_xyz
cInt
Z
;
IntPoint
(
cInt
x
=
0
,
cInt
y
=
0
,
cInt
z
=
0
)
:
X
(
x
),
Y
(
y
),
Z
(
z
)
{};
#else
IntPoint
(
cInt
x
=
0
,
cInt
y
=
0
)
:
X
(
x
),
Y
(
y
)
{};
#endif
friend
inline
bool
operator
==
(
const
IntPoint
&
a
,
const
IntPoint
&
b
)
{
return
a
.
X
==
b
.
X
&&
a
.
Y
==
b
.
Y
;
}
friend
inline
bool
operator
!=
(
const
IntPoint
&
a
,
const
IntPoint
&
b
)
{
return
a
.
X
!=
b
.
X
||
a
.
Y
!=
b
.
Y
;
}
};
//------------------------------------------------------------------------------
typedef
std
::
vector
<
IntPoint
>
Path
;
typedef
std
::
vector
<
Path
>
Paths
;
inline
Path
&
operator
<<
(
Path
&
poly
,
const
IntPoint
&
p
)
{
poly
.
push_back
(
p
);
return
poly
;}
inline
Paths
&
operator
<<
(
Paths
&
polys
,
const
Path
&
p
)
{
polys
.
push_back
(
p
);
return
polys
;}
std
::
ostream
&
operator
<<
(
std
::
ostream
&
s
,
const
IntPoint
&
p
);
std
::
ostream
&
operator
<<
(
std
::
ostream
&
s
,
const
Path
&
p
);
std
::
ostream
&
operator
<<
(
std
::
ostream
&
s
,
const
Paths
&
p
);
struct
DoublePoint
{
double
X
;
double
Y
;
DoublePoint
(
double
x
=
0
,
double
y
=
0
)
:
X
(
x
),
Y
(
y
)
{}
DoublePoint
(
IntPoint
ip
)
:
X
((
double
)
ip
.
X
),
Y
((
double
)
ip
.
Y
)
{}
};
//------------------------------------------------------------------------------
#ifdef use_xyz
typedef
void
(
*
ZFillCallback
)(
IntPoint
&
e1bot
,
IntPoint
&
e1top
,
IntPoint
&
e2bot
,
IntPoint
&
e2top
,
IntPoint
&
pt
);
#endif
enum
InitOptions
{
ioReverseSolution
=
1
,
ioStrictlySimple
=
2
,
ioPreserveCollinear
=
4
};
enum
JoinType
{
jtSquare
,
jtRound
,
jtMiter
};
enum
EndType
{
etClosedPolygon
,
etClosedLine
,
etOpenButt
,
etOpenSquare
,
etOpenRound
};
class
PolyNode
;
typedef
std
::
vector
<
PolyNode
*
>
PolyNodes
;
class
PolyNode
{
public:
PolyNode
();
virtual
~
PolyNode
(){};
Path
Contour
;
PolyNodes
Childs
;
PolyNode
*
Parent
;
PolyNode
*
GetNext
()
const
;
bool
IsHole
()
const
;
bool
IsOpen
()
const
;
int
ChildCount
()
const
;
private:
unsigned
Index
;
//node index in Parent.Childs
bool
m_IsOpen
;
JoinType
m_jointype
;
EndType
m_endtype
;
PolyNode
*
GetNextSiblingUp
()
const
;
void
AddChild
(
PolyNode
&
child
);
friend
class
Clipper
;
//to access Index
friend
class
ClipperOffset
;
};
class
PolyTree
:
public
PolyNode
{
public:
~
PolyTree
(){
Clear
();};
PolyNode
*
GetFirst
()
const
;
void
Clear
();
int
Total
()
const
;
private:
PolyNodes
AllNodes
;
friend
class
Clipper
;
//to access AllNodes
};
bool
Orientation
(
const
Path
&
poly
);
double
Area
(
const
Path
&
poly
);
int
PointInPolygon
(
const
IntPoint
&
pt
,
const
Path
&
path
);
void
SimplifyPolygon
(
const
Path
&
in_poly
,
Paths
&
out_polys
,
PolyFillType
fillType
=
pftEvenOdd
);
void
SimplifyPolygons
(
const
Paths
&
in_polys
,
Paths
&
out_polys
,
PolyFillType
fillType
=
pftEvenOdd
);
void
SimplifyPolygons
(
Paths
&
polys
,
PolyFillType
fillType
=
pftEvenOdd
);
void
CleanPolygon
(
const
Path
&
in_poly
,
Path
&
out_poly
,
double
distance
=
1.415
);
void
CleanPolygon
(
Path
&
poly
,
double
distance
=
1.415
);
void
CleanPolygons
(
const
Paths
&
in_polys
,
Paths
&
out_polys
,
double
distance
=
1.415
);
void
CleanPolygons
(
Paths
&
polys
,
double
distance
=
1.415
);
void
MinkowskiSum
(
const
Path
&
pattern
,
const
Path
&
path
,
Paths
&
solution
,
bool
pathIsClosed
);
void
MinkowskiSum
(
const
Path
&
pattern
,
const
Paths
&
paths
,
Paths
&
solution
,
bool
pathIsClosed
);
void
MinkowskiDiff
(
const
Path
&
poly1
,
const
Path
&
poly2
,
Paths
&
solution
);
void
PolyTreeToPaths
(
const
PolyTree
&
polytree
,
Paths
&
paths
);
void
ClosedPathsFromPolyTree
(
const
PolyTree
&
polytree
,
Paths
&
paths
);
void
OpenPathsFromPolyTree
(
PolyTree
&
polytree
,
Paths
&
paths
);
void
ReversePath
(
Path
&
p
);
void
ReversePaths
(
Paths
&
p
);
struct
IntRect
{
cInt
left
;
cInt
top
;
cInt
right
;
cInt
bottom
;
};
//enums that are used internally ...
enum
EdgeSide
{
esLeft
=
1
,
esRight
=
2
};
//forward declarations (for stuff used internally) ...
struct
TEdge
;
struct
IntersectNode
;
struct
LocalMinimum
;
struct
OutPt
;
struct
OutRec
;
struct
Join
;
typedef
std
::
vector
<
OutRec
*
>
PolyOutList
;
typedef
std
::
vector
<
TEdge
*
>
EdgeList
;
typedef
std
::
vector
<
Join
*
>
JoinList
;
typedef
std
::
vector
<
IntersectNode
*
>
IntersectList
;
//------------------------------------------------------------------------------
//ClipperBase is the ancestor to the Clipper class. It should not be
//instantiated directly. This class simply abstracts the conversion of sets of
//polygon coordinates into edge objects that are stored in a LocalMinima list.
class
ClipperBase
{
public:
ClipperBase
();
virtual
~
ClipperBase
();
virtual
bool
AddPath
(
const
Path
&
pg
,
PolyType
PolyTyp
,
bool
Closed
);
bool
AddPaths
(
const
Paths
&
ppg
,
PolyType
PolyTyp
,
bool
Closed
);
virtual
void
Clear
();
IntRect
GetBounds
();
bool
PreserveCollinear
()
{
return
m_PreserveCollinear
;};
void
PreserveCollinear
(
bool
value
)
{
m_PreserveCollinear
=
value
;};
protected:
void
DisposeLocalMinimaList
();
TEdge
*
AddBoundsToLML
(
TEdge
*
e
,
bool
IsClosed
);
virtual
void
Reset
();
TEdge
*
ProcessBound
(
TEdge
*
E
,
bool
IsClockwise
);
void
InsertScanbeam
(
const
cInt
Y
);
bool
PopScanbeam
(
cInt
&
Y
);
bool
LocalMinimaPending
();
bool
PopLocalMinima
(
cInt
Y
,
const
LocalMinimum
*&
locMin
);
OutRec
*
CreateOutRec
();
void
DisposeAllOutRecs
();
void
DisposeOutRec
(
PolyOutList
::
size_type
index
);
void
SwapPositionsInAEL
(
TEdge
*
edge1
,
TEdge
*
edge2
);
void
DeleteFromAEL
(
TEdge
*
e
);
void
UpdateEdgeIntoAEL
(
TEdge
*&
e
);
typedef
std
::
vector
<
LocalMinimum
>
MinimaList
;
MinimaList
::
iterator
m_CurrentLM
;
MinimaList
m_MinimaList
;
bool
m_UseFullRange
;
EdgeList
m_edges
;
bool
m_PreserveCollinear
;
bool
m_HasOpenPaths
;
PolyOutList
m_PolyOuts
;
TEdge
*
m_ActiveEdges
;
typedef
std
::
priority_queue
<
cInt
>
ScanbeamList
;
ScanbeamList
m_Scanbeam
;
};
//------------------------------------------------------------------------------
class
Clipper
:
public
virtual
ClipperBase
{
public:
Clipper
(
int
initOptions
=
0
);
bool
Execute
(
ClipType
clipType
,
Paths
&
solution
,
PolyFillType
fillType
=
pftEvenOdd
);
bool
Execute
(
ClipType
clipType
,
Paths
&
solution
,
PolyFillType
subjFillType
,
PolyFillType
clipFillType
);
bool
Execute
(
ClipType
clipType
,
PolyTree
&
polytree
,
PolyFillType
fillType
=
pftEvenOdd
);
bool
Execute
(
ClipType
clipType
,
PolyTree
&
polytree
,
PolyFillType
subjFillType
,
PolyFillType
clipFillType
);
bool
ReverseSolution
()
{
return
m_ReverseOutput
;
};
void
ReverseSolution
(
bool
value
)
{
m_ReverseOutput
=
value
;};
bool
StrictlySimple
()
{
return
m_StrictSimple
;};
void
StrictlySimple
(
bool
value
)
{
m_StrictSimple
=
value
;};
//set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
void
ZFillFunction
(
ZFillCallback
zFillFunc
);
#endif
protected:
virtual
bool
ExecuteInternal
();
private:
JoinList
m_Joins
;
JoinList
m_GhostJoins
;
IntersectList
m_IntersectList
;
ClipType
m_ClipType
;
typedef
std
::
list
<
cInt
>
MaximaList
;
MaximaList
m_Maxima
;
TEdge
*
m_SortedEdges
;
bool
m_ExecuteLocked
;
PolyFillType
m_ClipFillType
;
PolyFillType
m_SubjFillType
;
bool
m_ReverseOutput
;
bool
m_UsingPolyTree
;
bool
m_StrictSimple
;
#ifdef use_xyz
ZFillCallback
m_ZFill
;
//custom callback
#endif
void
SetWindingCount
(
TEdge
&
edge
);
bool
IsEvenOddFillType
(
const
TEdge
&
edge
)
const
;
bool
IsEvenOddAltFillType
(
const
TEdge
&
edge
)
const
;
void
InsertLocalMinimaIntoAEL
(
const
cInt
botY
);
void
InsertEdgeIntoAEL
(
TEdge
*
edge
,
TEdge
*
startEdge
);
void
AddEdgeToSEL
(
TEdge
*
edge
);
bool
PopEdgeFromSEL
(
TEdge
*&
edge
);
void
CopyAELToSEL
();
void
DeleteFromSEL
(
TEdge
*
e
);
void
SwapPositionsInSEL
(
TEdge
*
edge1
,
TEdge
*
edge2
);
bool
IsContributing
(
const
TEdge
&
edge
)
const
;
bool
IsTopHorz
(
const
cInt
XPos
);
void
DoMaxima
(
TEdge
*
e
);
void
ProcessHorizontals
();
void
ProcessHorizontal
(
TEdge
*
horzEdge
);
void
AddLocalMaxPoly
(
TEdge
*
e1
,
TEdge
*
e2
,
const
IntPoint
&
pt
);
OutPt
*
AddLocalMinPoly
(
TEdge
*
e1
,
TEdge
*
e2
,
const
IntPoint
&
pt
);
OutRec
*
GetOutRec
(
int
idx
);
void
AppendPolygon
(
TEdge
*
e1
,
TEdge
*
e2
);
void
IntersectEdges
(
TEdge
*
e1
,
TEdge
*
e2
,
IntPoint
&
pt
);
OutPt
*
AddOutPt
(
TEdge
*
e
,
const
IntPoint
&
pt
);
OutPt
*
GetLastOutPt
(
TEdge
*
e
);
bool
ProcessIntersections
(
const
cInt
topY
);
void
BuildIntersectList
(
const
cInt
topY
);
void
ProcessIntersectList
();
void
ProcessEdgesAtTopOfScanbeam
(
const
cInt
topY
);
void
BuildResult
(
Paths
&
polys
);
void
BuildResult2
(
PolyTree
&
polytree
);
void
SetHoleState
(
TEdge
*
e
,
OutRec
*
outrec
);
void
DisposeIntersectNodes
();
bool
FixupIntersectionOrder
();
void
FixupOutPolygon
(
OutRec
&
outrec
);
void
FixupOutPolyline
(
OutRec
&
outrec
);
bool
IsHole
(
TEdge
*
e
);
bool
FindOwnerFromSplitRecs
(
OutRec
&
outRec
,
OutRec
*&
currOrfl
);
void
FixHoleLinkage
(
OutRec
&
outrec
);
void
AddJoin
(
OutPt
*
op1
,
OutPt
*
op2
,
const
IntPoint
offPt
);
void
ClearJoins
();
void
ClearGhostJoins
();
void
AddGhostJoin
(
OutPt
*
op
,
const
IntPoint
offPt
);
bool
JoinPoints
(
Join
*
j
,
OutRec
*
outRec1
,
OutRec
*
outRec2
);
void
JoinCommonEdges
();
void
DoSimplePolygons
();
void
FixupFirstLefts1
(
OutRec
*
OldOutRec
,
OutRec
*
NewOutRec
);
void
FixupFirstLefts2
(
OutRec
*
InnerOutRec
,
OutRec
*
OuterOutRec
);
void
FixupFirstLefts3
(
OutRec
*
OldOutRec
,
OutRec
*
NewOutRec
);
#ifdef use_xyz
void
SetZ
(
IntPoint
&
pt
,
TEdge
&
e1
,
TEdge
&
e2
);
#endif
};
//------------------------------------------------------------------------------
class
ClipperOffset
{
public:
ClipperOffset
(
double
miterLimit
=
2.0
,
double
roundPrecision
=
0.25
);
~
ClipperOffset
();
void
AddPath
(
const
Path
&
path
,
JoinType
joinType
,
EndType
endType
);
void
AddPaths
(
const
Paths
&
paths
,
JoinType
joinType
,
EndType
endType
);
void
Execute
(
Paths
&
solution
,
double
delta
);
void
Execute
(
PolyTree
&
solution
,
double
delta
);
void
Clear
();
double
MiterLimit
;
double
ArcTolerance
;
private:
Paths
m_destPolys
;
Path
m_srcPoly
;
Path
m_destPoly
;
std
::
vector
<
DoublePoint
>
m_normals
;
double
m_delta
,
m_sinA
,
m_sin
,
m_cos
;
double
m_miterLim
,
m_StepsPerRad
;
IntPoint
m_lowest
;
PolyNode
m_polyNodes
;
void
FixOrientations
();
void
DoOffset
(
double
delta
);
void
OffsetPoint
(
int
j
,
int
&
k
,
JoinType
jointype
);
void
DoSquare
(
int
j
,
int
k
);
void
DoMiter
(
int
j
,
int
k
,
double
r
);
void
DoRound
(
int
j
,
int
k
);
};
//------------------------------------------------------------------------------
class
clipperException
:
public
std
::
exception
{
public:
clipperException
(
const
char
*
description
)
:
m_descr
(
description
)
{}
virtual
~
clipperException
()
throw
()
{}
virtual
const
char
*
what
()
const
throw
()
{
return
m_descr
.
c_str
();}
private:
std
::
string
m_descr
;
};
//------------------------------------------------------------------------------
}
//ClipperLib namespace
#endif //clipper_hpp
ppocr/postprocess/lanms/include/pybind11/attr.h
0 → 100644
View file @
26219d5f
/*
pybind11/attr.h: Infrastructure for processing custom
type and function attributes
Copyright (c) 2016 Wenzel Jakob <wenzel.jakob@epfl.ch>
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE file.
*/
#pragma once
#include "cast.h"
NAMESPACE_BEGIN
(
pybind11
)
/// \addtogroup annotations
/// @{
/// Annotation for methods
struct
is_method
{
handle
class_
;
is_method
(
const
handle
&
c
)
:
class_
(
c
)
{
}
};
/// Annotation for operators
struct
is_operator
{
};
/// Annotation for parent scope
struct
scope
{
handle
value
;
scope
(
const
handle
&
s
)
:
value
(
s
)
{
}
};
/// Annotation for documentation
struct
doc
{
const
char
*
value
;
doc
(
const
char
*
value
)
:
value
(
value
)
{
}
};
/// Annotation for function names
struct
name
{
const
char
*
value
;
name
(
const
char
*
value
)
:
value
(
value
)
{
}
};
/// Annotation indicating that a function is an overload associated with a given "sibling"
struct
sibling
{
handle
value
;
sibling
(
const
handle
&
value
)
:
value
(
value
.
ptr
())
{
}
};
/// Annotation indicating that a class derives from another given type
template
<
typename
T
>
struct
base
{
PYBIND11_DEPRECATED
(
"base<T>() was deprecated in favor of specifying 'T' as a template argument to class_"
)
base
()
{
}
};
/// Keep patient alive while nurse lives
template
<
size_t
Nurse
,
size_t
Patient
>
struct
keep_alive
{
};
/// Annotation indicating that a class is involved in a multiple inheritance relationship
struct
multiple_inheritance
{
};
/// Annotation which enables dynamic attributes, i.e. adds `__dict__` to a class
struct
dynamic_attr
{
};
/// Annotation which enables the buffer protocol for a type
struct
buffer_protocol
{
};
/// Annotation which requests that a special metaclass is created for a type
struct
metaclass
{
handle
value
;
PYBIND11_DEPRECATED
(
"py::metaclass() is no longer required. It's turned on by default now."
)
metaclass
()
{}
/// Override pybind11's default metaclass
explicit
metaclass
(
handle
value
)
:
value
(
value
)
{
}
};
/// Annotation to mark enums as an arithmetic type
struct
arithmetic
{
};
/** \rst
A call policy which places one or more guard variables (``Ts...``) around the function call.
For example, this definition:
.. code-block:: cpp
m.def("foo", foo, py::call_guard<T>());
is equivalent to the following pseudocode:
.. code-block:: cpp
m.def("foo", [](args...) {
T scope_guard;
return foo(args...); // forwarded arguments
});
\endrst */
template
<
typename
...
Ts
>
struct
call_guard
;
template
<
>
struct
call_guard
<>
{
using
type
=
detail
::
void_type
;
};
template
<
typename
T
>
struct
call_guard
<
T
>
{
static_assert
(
std
::
is_default_constructible
<
T
>::
value
,
"The guard type must be default constructible"
);
using
type
=
T
;
};
template
<
typename
T
,
typename
...
Ts
>
struct
call_guard
<
T
,
Ts
...
>
{
struct
type
{
T
guard
{};
// Compose multiple guard types with left-to-right default-constructor order
typename
call_guard
<
Ts
...
>::
type
next
{};
};
};
/// @} annotations
NAMESPACE_BEGIN
(
detail
)
/* Forward declarations */
enum
op_id
:
int
;
enum
op_type
:
int
;
struct
undefined_t
;
template
<
op_id
id
,
op_type
ot
,
typename
L
=
undefined_t
,
typename
R
=
undefined_t
>
struct
op_
;
template
<
typename
...
Args
>
struct
init
;
template
<
typename
...
Args
>
struct
init_alias
;
inline
void
keep_alive_impl
(
size_t
Nurse
,
size_t
Patient
,
function_call
&
call
,
handle
ret
);
/// Internal data structure which holds metadata about a keyword argument
struct
argument_record
{
const
char
*
name
;
///< Argument name
const
char
*
descr
;
///< Human-readable version of the argument value
handle
value
;
///< Associated Python object
bool
convert
:
1
;
///< True if the argument is allowed to convert when loading
bool
none
:
1
;
///< True if None is allowed when loading
argument_record
(
const
char
*
name
,
const
char
*
descr
,
handle
value
,
bool
convert
,
bool
none
)
:
name
(
name
),
descr
(
descr
),
value
(
value
),
convert
(
convert
),
none
(
none
)
{
}
};
/// Internal data structure which holds metadata about a bound function (signature, overloads, etc.)
struct
function_record
{
function_record
()
:
is_constructor
(
false
),
is_stateless
(
false
),
is_operator
(
false
),
has_args
(
false
),
has_kwargs
(
false
),
is_method
(
false
)
{
}
/// Function name
char
*
name
=
nullptr
;
/* why no C++ strings? They generate heavier code.. */
// User-specified documentation string
char
*
doc
=
nullptr
;
/// Human-readable version of the function signature
char
*
signature
=
nullptr
;
/// List of registered keyword arguments
std
::
vector
<
argument_record
>
args
;
/// Pointer to lambda function which converts arguments and performs the actual call
handle
(
*
impl
)
(
function_call
&
)
=
nullptr
;
/// Storage for the wrapped function pointer and captured data, if any
void
*
data
[
3
]
=
{
};
/// Pointer to custom destructor for 'data' (if needed)
void
(
*
free_data
)
(
function_record
*
ptr
)
=
nullptr
;
/// Return value policy associated with this function
return_value_policy
policy
=
return_value_policy
::
automatic
;
/// True if name == '__init__'
bool
is_constructor
:
1
;
/// True if this is a stateless function pointer
bool
is_stateless
:
1
;
/// True if this is an operator (__add__), etc.
bool
is_operator
:
1
;
/// True if the function has a '*args' argument
bool
has_args
:
1
;
/// True if the function has a '**kwargs' argument
bool
has_kwargs
:
1
;
/// True if this is a method
bool
is_method
:
1
;
/// Number of arguments (including py::args and/or py::kwargs, if present)
std
::
uint16_t
nargs
;
/// Python method object
PyMethodDef
*
def
=
nullptr
;
/// Python handle to the parent scope (a class or a module)
handle
scope
;
/// Python handle to the sibling function representing an overload chain
handle
sibling
;
/// Pointer to next overload
function_record
*
next
=
nullptr
;
};
/// Special data structure which (temporarily) holds metadata about a bound class
struct
type_record
{
PYBIND11_NOINLINE
type_record
()
:
multiple_inheritance
(
false
),
dynamic_attr
(
false
),
buffer_protocol
(
false
)
{
}
/// Handle to the parent scope
handle
scope
;
/// Name of the class
const
char
*
name
=
nullptr
;
// Pointer to RTTI type_info data structure
const
std
::
type_info
*
type
=
nullptr
;
/// How large is the underlying C++ type?
size_t
type_size
=
0
;
/// How large is the type's holder?
size_t
holder_size
=
0
;
/// The global operator new can be overridden with a class-specific variant
void
*
(
*
operator_new
)(
size_t
)
=
::
operator
new
;
/// Function pointer to class_<..>::init_instance
void
(
*
init_instance
)(
instance
*
,
const
void
*
)
=
nullptr
;
/// Function pointer to class_<..>::dealloc
void
(
*
dealloc
)(
const
detail
::
value_and_holder
&
)
=
nullptr
;
/// List of base classes of the newly created type
list
bases
;
/// Optional docstring
const
char
*
doc
=
nullptr
;
/// Custom metaclass (optional)
handle
metaclass
;
/// Multiple inheritance marker
bool
multiple_inheritance
:
1
;
/// Does the class manage a __dict__?
bool
dynamic_attr
:
1
;
/// Does the class implement the buffer protocol?
bool
buffer_protocol
:
1
;
/// Is the default (unique_ptr) holder type used?
bool
default_holder
:
1
;
PYBIND11_NOINLINE
void
add_base
(
const
std
::
type_info
&
base
,
void
*
(
*
caster
)(
void
*
))
{
auto
base_info
=
detail
::
get_type_info
(
base
,
false
);
if
(
!
base_info
)
{
std
::
string
tname
(
base
.
name
());
detail
::
clean_type_id
(
tname
);
pybind11_fail
(
"generic_type: type
\"
"
+
std
::
string
(
name
)
+
"
\"
referenced unknown base type
\"
"
+
tname
+
"
\"
"
);
}
if
(
default_holder
!=
base_info
->
default_holder
)
{
std
::
string
tname
(
base
.
name
());
detail
::
clean_type_id
(
tname
);
pybind11_fail
(
"generic_type: type
\"
"
+
std
::
string
(
name
)
+
"
\"
"
+
(
default_holder
?
"does not have"
:
"has"
)
+
" a non-default holder type while its base
\"
"
+
tname
+
"
\"
"
+
(
base_info
->
default_holder
?
"does not"
:
"does"
));
}
bases
.
append
((
PyObject
*
)
base_info
->
type
);
if
(
base_info
->
type
->
tp_dictoffset
!=
0
)
dynamic_attr
=
true
;
if
(
caster
)
base_info
->
implicit_casts
.
emplace_back
(
type
,
caster
);
}
};
inline
function_call
::
function_call
(
function_record
&
f
,
handle
p
)
:
func
(
f
),
parent
(
p
)
{
args
.
reserve
(
f
.
nargs
);
args_convert
.
reserve
(
f
.
nargs
);
}
/**
* Partial template specializations to process custom attributes provided to
* cpp_function_ and class_. These are either used to initialize the respective
* fields in the type_record and function_record data structures or executed at
* runtime to deal with custom call policies (e.g. keep_alive).
*/
template
<
typename
T
,
typename
SFINAE
=
void
>
struct
process_attribute
;
template
<
typename
T
>
struct
process_attribute_default
{
/// Default implementation: do nothing
static
void
init
(
const
T
&
,
function_record
*
)
{
}
static
void
init
(
const
T
&
,
type_record
*
)
{
}
static
void
precall
(
function_call
&
)
{
}
static
void
postcall
(
function_call
&
,
handle
)
{
}
};
/// Process an attribute specifying the function's name
template
<
>
struct
process_attribute
<
name
>
:
process_attribute_default
<
name
>
{
static
void
init
(
const
name
&
n
,
function_record
*
r
)
{
r
->
name
=
const_cast
<
char
*>
(
n
.
value
);
}
};
/// Process an attribute specifying the function's docstring
template
<
>
struct
process_attribute
<
doc
>
:
process_attribute_default
<
doc
>
{
static
void
init
(
const
doc
&
n
,
function_record
*
r
)
{
r
->
doc
=
const_cast
<
char
*>
(
n
.
value
);
}
};
/// Process an attribute specifying the function's docstring (provided as a C-style string)
template
<
>
struct
process_attribute
<
const
char
*>
:
process_attribute_default
<
const
char
*>
{
static
void
init
(
const
char
*
d
,
function_record
*
r
)
{
r
->
doc
=
const_cast
<
char
*>
(
d
);
}
static
void
init
(
const
char
*
d
,
type_record
*
r
)
{
r
->
doc
=
const_cast
<
char
*>
(
d
);
}
};
template
<
>
struct
process_attribute
<
char
*>
:
process_attribute
<
const
char
*>
{
};
/// Process an attribute indicating the function's return value policy
template
<
>
struct
process_attribute
<
return_value_policy
>
:
process_attribute_default
<
return_value_policy
>
{
static
void
init
(
const
return_value_policy
&
p
,
function_record
*
r
)
{
r
->
policy
=
p
;
}
};
/// Process an attribute which indicates that this is an overloaded function associated with a given sibling
template
<
>
struct
process_attribute
<
sibling
>
:
process_attribute_default
<
sibling
>
{
static
void
init
(
const
sibling
&
s
,
function_record
*
r
)
{
r
->
sibling
=
s
.
value
;
}
};
/// Process an attribute which indicates that this function is a method
template
<
>
struct
process_attribute
<
is_method
>
:
process_attribute_default
<
is_method
>
{
static
void
init
(
const
is_method
&
s
,
function_record
*
r
)
{
r
->
is_method
=
true
;
r
->
scope
=
s
.
class_
;
}
};
/// Process an attribute which indicates the parent scope of a method
template
<
>
struct
process_attribute
<
scope
>
:
process_attribute_default
<
scope
>
{
static
void
init
(
const
scope
&
s
,
function_record
*
r
)
{
r
->
scope
=
s
.
value
;
}
};
/// Process an attribute which indicates that this function is an operator
template
<
>
struct
process_attribute
<
is_operator
>
:
process_attribute_default
<
is_operator
>
{
static
void
init
(
const
is_operator
&
,
function_record
*
r
)
{
r
->
is_operator
=
true
;
}
};
/// Process a keyword argument attribute (*without* a default value)
template
<
>
struct
process_attribute
<
arg
>
:
process_attribute_default
<
arg
>
{
static
void
init
(
const
arg
&
a
,
function_record
*
r
)
{
if
(
r
->
is_method
&&
r
->
args
.
empty
())
r
->
args
.
emplace_back
(
"self"
,
nullptr
,
handle
(),
true
/*convert*/
,
false
/*none not allowed*/
);
r
->
args
.
emplace_back
(
a
.
name
,
nullptr
,
handle
(),
!
a
.
flag_noconvert
,
a
.
flag_none
);
}
};
/// Process a keyword argument attribute (*with* a default value)
template
<
>
struct
process_attribute
<
arg_v
>
:
process_attribute_default
<
arg_v
>
{
static
void
init
(
const
arg_v
&
a
,
function_record
*
r
)
{
if
(
r
->
is_method
&&
r
->
args
.
empty
())
r
->
args
.
emplace_back
(
"self"
,
nullptr
/*descr*/
,
handle
()
/*parent*/
,
true
/*convert*/
,
false
/*none not allowed*/
);
if
(
!
a
.
value
)
{
#if !defined(NDEBUG)
std
::
string
descr
(
"'"
);
if
(
a
.
name
)
descr
+=
std
::
string
(
a
.
name
)
+
": "
;
descr
+=
a
.
type
+
"'"
;
if
(
r
->
is_method
)
{
if
(
r
->
name
)
descr
+=
" in method '"
+
(
std
::
string
)
str
(
r
->
scope
)
+
"."
+
(
std
::
string
)
r
->
name
+
"'"
;
else
descr
+=
" in method of '"
+
(
std
::
string
)
str
(
r
->
scope
)
+
"'"
;
}
else
if
(
r
->
name
)
{
descr
+=
" in function '"
+
(
std
::
string
)
r
->
name
+
"'"
;
}
pybind11_fail
(
"arg(): could not convert default argument "
+
descr
+
" into a Python object (type not registered yet?)"
);
#else
pybind11_fail
(
"arg(): could not convert default argument "
"into a Python object (type not registered yet?). "
"Compile in debug mode for more information."
);
#endif
}
r
->
args
.
emplace_back
(
a
.
name
,
a
.
descr
,
a
.
value
.
inc_ref
(),
!
a
.
flag_noconvert
,
a
.
flag_none
);
}
};
/// Process a parent class attribute. Single inheritance only (class_ itself already guarantees that)
template
<
typename
T
>
struct
process_attribute
<
T
,
enable_if_t
<
is_pyobject
<
T
>::
value
>>
:
process_attribute_default
<
handle
>
{
static
void
init
(
const
handle
&
h
,
type_record
*
r
)
{
r
->
bases
.
append
(
h
);
}
};
/// Process a parent class attribute (deprecated, does not support multiple inheritance)
template
<
typename
T
>
struct
process_attribute
<
base
<
T
>>
:
process_attribute_default
<
base
<
T
>>
{
static
void
init
(
const
base
<
T
>
&
,
type_record
*
r
)
{
r
->
add_base
(
typeid
(
T
),
nullptr
);
}
};
/// Process a multiple inheritance attribute
template
<
>
struct
process_attribute
<
multiple_inheritance
>
:
process_attribute_default
<
multiple_inheritance
>
{
static
void
init
(
const
multiple_inheritance
&
,
type_record
*
r
)
{
r
->
multiple_inheritance
=
true
;
}
};
template
<
>
struct
process_attribute
<
dynamic_attr
>
:
process_attribute_default
<
dynamic_attr
>
{
static
void
init
(
const
dynamic_attr
&
,
type_record
*
r
)
{
r
->
dynamic_attr
=
true
;
}
};
template
<
>
struct
process_attribute
<
buffer_protocol
>
:
process_attribute_default
<
buffer_protocol
>
{
static
void
init
(
const
buffer_protocol
&
,
type_record
*
r
)
{
r
->
buffer_protocol
=
true
;
}
};
template
<
>
struct
process_attribute
<
metaclass
>
:
process_attribute_default
<
metaclass
>
{
static
void
init
(
const
metaclass
&
m
,
type_record
*
r
)
{
r
->
metaclass
=
m
.
value
;
}
};
/// Process an 'arithmetic' attribute for enums (does nothing here)
template
<
>
struct
process_attribute
<
arithmetic
>
:
process_attribute_default
<
arithmetic
>
{};
template
<
typename
...
Ts
>
struct
process_attribute
<
call_guard
<
Ts
...
>>
:
process_attribute_default
<
call_guard
<
Ts
...
>>
{
};
/**
* Process a keep_alive call policy -- invokes keep_alive_impl during the
* pre-call handler if both Nurse, Patient != 0 and use the post-call handler
* otherwise
*/
template
<
size_t
Nurse
,
size_t
Patient
>
struct
process_attribute
<
keep_alive
<
Nurse
,
Patient
>>
:
public
process_attribute_default
<
keep_alive
<
Nurse
,
Patient
>>
{
template
<
size_t
N
=
Nurse
,
size_t
P
=
Patient
,
enable_if_t
<
N
!=
0
&&
P
!=
0
,
int
>
=
0
>
static
void
precall
(
function_call
&
call
)
{
keep_alive_impl
(
Nurse
,
Patient
,
call
,
handle
());
}
template
<
size_t
N
=
Nurse
,
size_t
P
=
Patient
,
enable_if_t
<
N
!=
0
&&
P
!=
0
,
int
>
=
0
>
static
void
postcall
(
function_call
&
,
handle
)
{
}
template
<
size_t
N
=
Nurse
,
size_t
P
=
Patient
,
enable_if_t
<
N
==
0
||
P
==
0
,
int
>
=
0
>
static
void
precall
(
function_call
&
)
{
}
template
<
size_t
N
=
Nurse
,
size_t
P
=
Patient
,
enable_if_t
<
N
==
0
||
P
==
0
,
int
>
=
0
>
static
void
postcall
(
function_call
&
call
,
handle
ret
)
{
keep_alive_impl
(
Nurse
,
Patient
,
call
,
ret
);
}
};
/// Recursively iterate over variadic template arguments
template
<
typename
...
Args
>
struct
process_attributes
{
static
void
init
(
const
Args
&
...
args
,
function_record
*
r
)
{
int
unused
[]
=
{
0
,
(
process_attribute
<
typename
std
::
decay
<
Args
>::
type
>::
init
(
args
,
r
),
0
)
...
};
ignore_unused
(
unused
);
}
static
void
init
(
const
Args
&
...
args
,
type_record
*
r
)
{
int
unused
[]
=
{
0
,
(
process_attribute
<
typename
std
::
decay
<
Args
>::
type
>::
init
(
args
,
r
),
0
)
...
};
ignore_unused
(
unused
);
}
static
void
precall
(
function_call
&
call
)
{
int
unused
[]
=
{
0
,
(
process_attribute
<
typename
std
::
decay
<
Args
>::
type
>::
precall
(
call
),
0
)
...
};
ignore_unused
(
unused
);
}
static
void
postcall
(
function_call
&
call
,
handle
fn_ret
)
{
int
unused
[]
=
{
0
,
(
process_attribute
<
typename
std
::
decay
<
Args
>::
type
>::
postcall
(
call
,
fn_ret
),
0
)
...
};
ignore_unused
(
unused
);
}
};
template
<
typename
T
>
using
is_call_guard
=
is_instantiation
<
call_guard
,
T
>
;
/// Extract the ``type`` from the first `call_guard` in `Extras...` (or `void_type` if none found)
template
<
typename
...
Extra
>
using
extract_guard_t
=
typename
exactly_one_t
<
is_call_guard
,
call_guard
<>
,
Extra
...
>::
type
;
/// Check the number of named arguments at compile time
template
<
typename
...
Extra
,
size_t
named
=
constexpr_sum
(
std
::
is_base_of
<
arg
,
Extra
>
::
value
...),
size_t
self
=
constexpr_sum
(
std
::
is_same
<
is_method
,
Extra
>::
value
...)
>
constexpr
bool
expected_num_args
(
size_t
nargs
,
bool
has_args
,
bool
has_kwargs
)
{
return
named
==
0
||
(
self
+
named
+
has_args
+
has_kwargs
)
==
nargs
;
}
NAMESPACE_END
(
detail
)
NAMESPACE_END
(
pybind11
)
ppocr/postprocess/lanms/include/pybind11/buffer_info.h
0 → 100644
View file @
26219d5f
/*
pybind11/buffer_info.h: Python buffer object interface
Copyright (c) 2016 Wenzel Jakob <wenzel.jakob@epfl.ch>
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE file.
*/
#pragma once
#include "common.h"
NAMESPACE_BEGIN
(
pybind11
)
/// Information record describing a Python buffer object
struct
buffer_info
{
void
*
ptr
=
nullptr
;
// Pointer to the underlying storage
ssize_t
itemsize
=
0
;
// Size of individual items in bytes
ssize_t
size
=
0
;
// Total number of entries
std
::
string
format
;
// For homogeneous buffers, this should be set to format_descriptor<T>::format()
ssize_t
ndim
=
0
;
// Number of dimensions
std
::
vector
<
ssize_t
>
shape
;
// Shape of the tensor (1 entry per dimension)
std
::
vector
<
ssize_t
>
strides
;
// Number of entries between adjacent entries (for each per dimension)
buffer_info
()
{
}
buffer_info
(
void
*
ptr
,
ssize_t
itemsize
,
const
std
::
string
&
format
,
ssize_t
ndim
,
detail
::
any_container
<
ssize_t
>
shape_in
,
detail
::
any_container
<
ssize_t
>
strides_in
)
:
ptr
(
ptr
),
itemsize
(
itemsize
),
size
(
1
),
format
(
format
),
ndim
(
ndim
),
shape
(
std
::
move
(
shape_in
)),
strides
(
std
::
move
(
strides_in
))
{
if
(
ndim
!=
(
ssize_t
)
shape
.
size
()
||
ndim
!=
(
ssize_t
)
strides
.
size
())
pybind11_fail
(
"buffer_info: ndim doesn't match shape and/or strides length"
);
for
(
size_t
i
=
0
;
i
<
(
size_t
)
ndim
;
++
i
)
size
*=
shape
[
i
];
}
template
<
typename
T
>
buffer_info
(
T
*
ptr
,
detail
::
any_container
<
ssize_t
>
shape_in
,
detail
::
any_container
<
ssize_t
>
strides_in
)
:
buffer_info
(
private_ctr_tag
(),
ptr
,
sizeof
(
T
),
format_descriptor
<
T
>::
format
(),
static_cast
<
ssize_t
>
(
shape_in
->
size
()),
std
::
move
(
shape_in
),
std
::
move
(
strides_in
))
{
}
buffer_info
(
void
*
ptr
,
ssize_t
itemsize
,
const
std
::
string
&
format
,
ssize_t
size
)
:
buffer_info
(
ptr
,
itemsize
,
format
,
1
,
{
size
},
{
itemsize
})
{
}
template
<
typename
T
>
buffer_info
(
T
*
ptr
,
ssize_t
size
)
:
buffer_info
(
ptr
,
sizeof
(
T
),
format_descriptor
<
T
>::
format
(),
size
)
{
}
explicit
buffer_info
(
Py_buffer
*
view
,
bool
ownview
=
true
)
:
buffer_info
(
view
->
buf
,
view
->
itemsize
,
view
->
format
,
view
->
ndim
,
{
view
->
shape
,
view
->
shape
+
view
->
ndim
},
{
view
->
strides
,
view
->
strides
+
view
->
ndim
})
{
this
->
view
=
view
;
this
->
ownview
=
ownview
;
}
buffer_info
(
const
buffer_info
&
)
=
delete
;
buffer_info
&
operator
=
(
const
buffer_info
&
)
=
delete
;
buffer_info
(
buffer_info
&&
other
)
{
(
*
this
)
=
std
::
move
(
other
);
}
buffer_info
&
operator
=
(
buffer_info
&&
rhs
)
{
ptr
=
rhs
.
ptr
;
itemsize
=
rhs
.
itemsize
;
size
=
rhs
.
size
;
format
=
std
::
move
(
rhs
.
format
);
ndim
=
rhs
.
ndim
;
shape
=
std
::
move
(
rhs
.
shape
);
strides
=
std
::
move
(
rhs
.
strides
);
std
::
swap
(
view
,
rhs
.
view
);
std
::
swap
(
ownview
,
rhs
.
ownview
);
return
*
this
;
}
~
buffer_info
()
{
if
(
view
&&
ownview
)
{
PyBuffer_Release
(
view
);
delete
view
;
}
}
private:
struct
private_ctr_tag
{
};
buffer_info
(
private_ctr_tag
,
void
*
ptr
,
ssize_t
itemsize
,
const
std
::
string
&
format
,
ssize_t
ndim
,
detail
::
any_container
<
ssize_t
>
&&
shape_in
,
detail
::
any_container
<
ssize_t
>
&&
strides_in
)
:
buffer_info
(
ptr
,
itemsize
,
format
,
ndim
,
std
::
move
(
shape_in
),
std
::
move
(
strides_in
))
{
}
Py_buffer
*
view
=
nullptr
;
bool
ownview
=
false
;
};
NAMESPACE_BEGIN
(
detail
)
template
<
typename
T
,
typename
SFINAE
=
void
>
struct
compare_buffer_info
{
static
bool
compare
(
const
buffer_info
&
b
)
{
return
b
.
format
==
format_descriptor
<
T
>::
format
()
&&
b
.
itemsize
==
(
ssize_t
)
sizeof
(
T
);
}
};
template
<
typename
T
>
struct
compare_buffer_info
<
T
,
detail
::
enable_if_t
<
std
::
is_integral
<
T
>::
value
>>
{
static
bool
compare
(
const
buffer_info
&
b
)
{
return
(
size_t
)
b
.
itemsize
==
sizeof
(
T
)
&&
(
b
.
format
==
format_descriptor
<
T
>::
value
||
((
sizeof
(
T
)
==
sizeof
(
long
))
&&
b
.
format
==
(
std
::
is_unsigned
<
T
>::
value
?
"L"
:
"l"
))
||
((
sizeof
(
T
)
==
sizeof
(
size_t
))
&&
b
.
format
==
(
std
::
is_unsigned
<
T
>::
value
?
"N"
:
"n"
)));
}
};
NAMESPACE_END
(
detail
)
NAMESPACE_END
(
pybind11
)
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