const unsigned int TileSize = 32; /** * Compute nonbonded interactions. */ __kernel void computeNonbonded(__global float4* forceBuffers, __global float* energyBuffer, __global float4* posq, __global unsigned int* exclusions, __global unsigned int* exclusionIndices, __local float4* local_posq, __local float4* local_force, __local float4* tempBuffer, __global unsigned int* tiles, #ifdef USE_CUTOFF __global unsigned int* interactionFlags, __global unsigned int* interactionCount #else unsigned int numTiles #endif PARAMETER_ARGUMENTS) { #ifdef USE_CUTOFF unsigned int numTiles = interactionCount[0]; #endif unsigned int totalWarps = get_global_size(0)/TileSize; unsigned int warp = get_global_id(0)/TileSize; unsigned int pos = warp*numTiles/totalWarps; unsigned int end = (warp+1)*numTiles/totalWarps; float energy = 0.0f; unsigned int lasty = 0xFFFFFFFF; while (pos < end) { // Extract the coordinates of this tile unsigned int x = tiles[pos]; unsigned int y = ((x >> 2) & 0x7fff)*TileSize; bool hasExclusions = (x & 0x1); x = (x>>17)*TileSize; unsigned int tgx = get_local_id(0) & (TileSize-1); unsigned int tbx = get_local_id(0) - tgx; unsigned int atom1 = x + tgx; float4 force = 0.0f; float4 posq1 = posq[atom1]; LOAD_ATOM1_PARAMETERS if (x == y) { // This tile is on the diagonal. local_posq[get_local_id(0)] = posq1; LOAD_LOCAL_PARAMETERS_FROM_1 unsigned int xi = x/TileSize; unsigned int tile = xi+xi*PADDED_NUM_ATOMS/TileSize-xi*(xi+1)/2; #ifdef USE_EXCLUSIONS unsigned int excl = exclusions[exclusionIndices[tile]+tgx]; #endif for (unsigned int j = 0; j < TileSize; j++) { #ifdef USE_EXCLUSIONS bool isExcluded = !(excl & 0x1); #endif int atom2 = tbx+j; float4 posq2 = local_posq[atom2]; float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x/PERIODIC_BOX_SIZE_X+0.5f)*PERIODIC_BOX_SIZE_X; delta.y -= floor(delta.y/PERIODIC_BOX_SIZE_Y+0.5f)*PERIODIC_BOX_SIZE_Y; delta.z -= floor(delta.z/PERIODIC_BOX_SIZE_Z+0.5f)*PERIODIC_BOX_SIZE_Z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float r = sqrt(r2); float invR = 1.0f/r; LOAD_ATOM2_PARAMETERS atom2 = y+j; float dEdR = 0.0f; float tempEnergy = 0.0f; COMPUTE_INTERACTION energy += 0.5f*tempEnergy; delta.xyz *= dEdR; force.xyz -= delta.xyz; excl >>= 1; } // Write results #ifdef USE_OUTPUT_BUFFER_PER_BLOCK unsigned int offset = x + tgx + (x/TileSize)*PADDED_NUM_ATOMS; #else unsigned int offset = x + tgx + warp*PADDED_NUM_ATOMS; #endif forceBuffers[offset].xyz += force.xyz; } else { // This is an off-diagonal tile. if (lasty != y) { unsigned int j = y + tgx; local_posq[get_local_id(0)] = posq[j]; LOAD_LOCAL_PARAMETERS_FROM_GLOBAL } local_force[get_local_id(0)] = 0.0f; #ifdef USE_CUTOFF unsigned int flags = interactionFlags[pos]; if (!hasExclusions && flags != 0xFFFFFFFF) { if (flags == 0) { // No interactions in this tile. } else { // Compute only a subset of the interactions in this tile. for (unsigned int j = 0; j < TileSize; j++) { if ((flags&(1<> tgx) | (excl << (TileSize - tgx)); #endif unsigned int tj = tgx; for (unsigned int j = 0; j < TileSize; j++) { #ifdef USE_EXCLUSIONS bool isExcluded = !(excl & 0x1); #endif int atom2 = tbx+tj; float4 posq2 = local_posq[atom2]; float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x/PERIODIC_BOX_SIZE_X+0.5f)*PERIODIC_BOX_SIZE_X; delta.y -= floor(delta.y/PERIODIC_BOX_SIZE_Y+0.5f)*PERIODIC_BOX_SIZE_Y; delta.z -= floor(delta.z/PERIODIC_BOX_SIZE_Z+0.5f)*PERIODIC_BOX_SIZE_Z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float r = sqrt(r2); float invR = 1.0f/r; LOAD_ATOM2_PARAMETERS atom2 = y+tj; float dEdR = 0.0f; float tempEnergy = 0.0f; COMPUTE_INTERACTION energy += tempEnergy; delta.xyz *= dEdR; force.xyz -= delta.xyz; local_force[tbx+tj].xyz += delta.xyz; excl >>= 1; tj = (tj + 1) & (TileSize - 1); } } // Write results #ifdef USE_OUTPUT_BUFFER_PER_BLOCK unsigned int offset1 = x + tgx + (y/TileSize)*PADDED_NUM_ATOMS; unsigned int offset2 = y + tgx + (x/TileSize)*PADDED_NUM_ATOMS; #else unsigned int offset1 = x + tgx + warp*PADDED_NUM_ATOMS; unsigned int offset2 = y + tgx + warp*PADDED_NUM_ATOMS; #endif forceBuffers[offset1].xyz += force.xyz; forceBuffers[offset2].xyz += local_force[get_local_id(0)].xyz; lasty = y; } pos++; } energyBuffer[get_global_id(0)] += energy; }