/** * Compute the center of each group. */ KERNEL void computeGroupCenters(int numParticleGroups, GLOBAL const real4* RESTRICT posq, GLOBAL const int* RESTRICT groupParticles, GLOBAL const real* RESTRICT groupWeights, GLOBAL const int* RESTRICT groupOffsets, GLOBAL real4* RESTRICT centerPositions) { LOCAL volatile real3 temp[64]; for (int group = GROUP_ID; group < numParticleGroups; group += NUM_GROUPS) { // The threads in this block work together to compute the center one group. int firstIndex = groupOffsets[group]; int lastIndex = groupOffsets[group+1]; real3 center = make_real3(0); for (int index = LOCAL_ID; index < lastIndex-firstIndex; index += LOCAL_SIZE) { int atom = groupParticles[firstIndex+index]; real weight = groupWeights[firstIndex+index]; real4 pos = posq[atom]; center.x += weight*pos.x; center.y += weight*pos.y; center.z += weight*pos.z; } // Sum the values. int thread = LOCAL_ID; temp[thread].x = center.x; temp[thread].y = center.y; temp[thread].z = center.z; SYNC_THREADS; if (thread < 32) { temp[thread].x += temp[thread+32].x; temp[thread].y += temp[thread+32].y; temp[thread].z += temp[thread+32].z; } SYNC_WARPS; if (thread < 16) { temp[thread].x += temp[thread+16].x; temp[thread].y += temp[thread+16].y; temp[thread].z += temp[thread+16].z; } SYNC_WARPS; if (thread < 8) { temp[thread].x += temp[thread+8].x; temp[thread].y += temp[thread+8].y; temp[thread].z += temp[thread+8].z; } SYNC_WARPS; if (thread < 4) { temp[thread].x += temp[thread+4].x; temp[thread].y += temp[thread+4].y; temp[thread].z += temp[thread+4].z; } SYNC_WARPS; if (thread < 2) { temp[thread].x += temp[thread+2].x; temp[thread].y += temp[thread+2].y; temp[thread].z += temp[thread+2].z; } SYNC_WARPS; if (thread == 0) centerPositions[group] = make_real4(temp[0].x+temp[1].x, temp[0].y+temp[1].y, temp[0].z+temp[1].z, 0); } } /** * Compute the difference between two vectors, setting the fourth component to the squared magnitude. */ DEVICE real4 delta(real4 vec1, real4 vec2, bool periodic, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ) { real4 result = make_real4(vec1.x-vec2.x, vec1.y-vec2.y, vec1.z-vec2.z, 0); if (periodic) APPLY_PERIODIC_TO_DELTA(result); result.w = result.x*result.x + result.y*result.y + result.z*result.z; return result; } /** * Compute the angle between two vectors. The w component of each vector should contain the squared magnitude. */ DEVICE real computeAngle(real4 vec1, real4 vec2) { real dotProduct = vec1.x*vec2.x + vec1.y*vec2.y + vec1.z*vec2.z; real cosine = dotProduct*RSQRT(vec1.w*vec2.w); real angle; if (cosine > 0.99f || cosine < -0.99f) { // We're close to the singularity in acos(), so take the cross product and use asin() instead. real3 crossProduct = cross(trimTo3(vec1), trimTo3(vec2)); real scale = vec1.w*vec2.w; angle = ASIN(SQRT(dot(crossProduct, crossProduct)/scale)); if (cosine < 0) angle = M_PI-angle; } else angle = ACOS(cosine); return angle; } /** * Compute the cross product of two vectors, setting the fourth component to the squared magnitude. */ DEVICE real4 computeCross(real4 vec1, real4 vec2) { real3 cp = cross(trimTo3(vec1), trimTo3(vec2)); return make_real4(cp.x, cp.y, cp.z, cp.x*cp.x+cp.y*cp.y+cp.z*cp.z); } /** * Compute the forces on groups based on the bonds. */ KERNEL void computeGroupForces(int numParticleGroups, GLOBAL mm_ulong* RESTRICT groupForce, GLOBAL mixed* RESTRICT energyBuffer, GLOBAL const real4* RESTRICT centerPositions, GLOBAL const int* RESTRICT bondGroups, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ EXTRA_ARGS) { mixed energy = 0; INIT_PARAM_DERIVS for (int index = GLOBAL_ID; index < NUM_BONDS; index += GLOBAL_SIZE) { COMPUTE_FORCE } energyBuffer[GLOBAL_ID] += energy; SAVE_PARAM_DERIVS } /** * Apply the forces from the group centers to the individual atoms. */ KERNEL void applyForcesToAtoms(int numParticleGroups, GLOBAL const int* RESTRICT groupParticles, GLOBAL const real* RESTRICT groupWeights, GLOBAL const int* RESTRICT groupOffsets, GLOBAL const mm_long* RESTRICT groupForce, GLOBAL mm_ulong* RESTRICT atomForce) { for (int group = GROUP_ID; group < numParticleGroups; group += NUM_GROUPS) { mm_long fx = groupForce[group]; mm_long fy = groupForce[group+numParticleGroups]; mm_long fz = groupForce[group+numParticleGroups*2]; int firstIndex = groupOffsets[group]; int lastIndex = groupOffsets[group+1]; for (int index = LOCAL_ID; index < lastIndex-firstIndex; index += LOCAL_SIZE) { int atom = groupParticles[firstIndex+index]; real weight = groupWeights[firstIndex+index]; ATOMIC_ADD(&atomForce[atom], (mm_ulong) ((mm_long) (fx*weight))); ATOMIC_ADD(&atomForce[atom+PADDED_NUM_ATOMS], (mm_ulong) ((mm_long) (fy*weight))); ATOMIC_ADD(&atomForce[atom+2*PADDED_NUM_ATOMS], (mm_ulong) ((mm_long) (fz*weight))); } } }