/* -------------------------------------------------------------------------- * * OpenMM * * -------------------------------------------------------------------------- * * This is part of the OpenMM molecular simulation toolkit originating from * * Simbios, the NIH National Center for Physics-Based Simulation of * * Biological Structures at Stanford, funded under the NIH Roadmap for * * Medical Research, grant U54 GM072970. See https://simtk.org. * * * * Portions copyright (c) 2008 Stanford University and the Authors. * * Authors: Peter Eastman, Mark Friedrichs, Chris Bruns * * Contributors: * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the "Software"), * * to deal in the Software without restriction, including without limitation * * the rights to use, copy, modify, merge, publish, distribute, sublicense, * * and/or sell copies of the Software, and to permit persons to whom the * * Software is furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * * THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * * USE OR OTHER DEALINGS IN THE SOFTWARE. * * -------------------------------------------------------------------------- */ /* * Brownian dynamics integration * * @param xstrwidth atom stream width * @param gstrwidth Gaussian stream width * @param goffset Gaussian offset into stream * @param forceScale force scale factor * @param noiseAmplitude noise amplitude * @param fgauss random numbers * @param pos atom positions * @param force force * @param posp delta positions * **/ kernel void kintegrate_bd( float xstrwidth, float gstrwidth, float goffset, float forceScale, float noiseAmplitude, float3 fgauss[][], float3 pos<>, float3 force<>, out float3 posp<> ){ // --------------------------------------------------------------------------------------- float3 fg1; float linind_gauss; //linear index into the random numbers float2 igauss; //2d index // --------------------------------------------------------------------------------------- igauss = indexof( pos ); linind_gauss = igauss.y * xstrwidth + igauss.x; linind_gauss = linind_gauss + goffset; igauss.y = round( (linind_gauss - fmod( linind_gauss, gstrwidth))/gstrwidth); igauss.x = linind_gauss - igauss.y * gstrwidth; fg1 = fgauss[ igauss ]; posp = forceScale*force + noiseAmplitude*fg1; } /* * Brownian dynamics update * * @param velocityScale velocity scale * @param posp atom positions * @param posIn atom positions * @param velocity velocity * @param posp delta positions * rfac = sqrt(2.0*BOLTZ*temp/(fr*dt)); invfr = 1.0/fr; vn = invfr*f[n][d] + rfac*fgauss(&jran); v[n][d] = vn; xprime[n][d] = x[n][d]+vn*dt; **/ kernel void kupdate_bd( float velocityScale, float3 posp<>, float3 posIn<>, out float3 velocity<>, out float3 posOut<> ){ // --------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------- velocity = velocityScale*( posp - posIn ); posOut = posp; } /* * Brownian dynamics update (no Shake) * * @param velocityScale velocity scale * @param posp atom positions * @param posIn atom positions * @param velocity velocity * @param posp delta positions * **/ kernel void kupdate_bd2( float velocityScale, float3 posp<>, float3 posIn<>, out float3 velocity<>, out float3 posOut<> ){ // --------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------- velocity = velocityScale*posp; posOut = posIn + posp; }