/** * Apply the Andersen thermostat to adjust particle velocities. */ __kernel void applyAndersenThermostat(float collisionFrequency, float kT, __global float4* velm, __global float2* stepSize, __global float4* random, unsigned int randomIndex, __global int* atomGroups) { float collisionProbability = 1.0f-exp(-collisionFrequency*stepSize[0].y); float randomRange = erf(collisionProbability/sqrt(2.0f)); for (int index = get_global_id(0); index < NUM_ATOMS; index += get_global_size(0)) { float4 velocity = velm[index]; float4 selectRand = random[randomIndex+atomGroups[index]]; float4 velRand = random[randomIndex+index]; float scale = (selectRand.w > -randomRange && selectRand.w < randomRange ? 0.0f : 1.0f); float add = (1.0f-scale)*sqrt(kT*velocity.w); velocity.xyz = scale*velocity.xyz + add*velRand.xyz; velm[index] = velocity; } }