// This is a modified version of the standard nonbonded kernel for computing HippoNonbondedForce. // This is needed because of two ways in which it differs from most nonbonded interactions: // the force between two atoms doesn't always point along the line between them, and we need // to accumulate torques as well as forces. #define WARPS_PER_GROUP (THREAD_BLOCK_SIZE/TILE_SIZE) #ifndef ENABLE_SHUFFLE typedef struct { real x, y, z; real q; real fx, fy, fz; real tx, ty, tz; ATOM_PARAMETER_DATA #ifndef PARAMETER_SIZE_IS_EVEN real padding; #endif } AtomData; #endif #ifdef ENABLE_SHUFFLE //support for 64 bit shuffles static __inline__ __device__ float real_shfl(float var, int srcLane) { return SHFL(var, srcLane); } static __inline__ __device__ double real_shfl(double var, int srcLane) { int hi, lo; asm volatile("mov.b64 { %0, %1 }, %2;" : "=r"(lo), "=r"(hi) : "d"(var)); hi = SHFL(hi, srcLane); lo = SHFL(lo, srcLane); return __hiloint2double( hi, lo ); } static __inline__ __device__ long long real_shfl(long long var, int srcLane) { int hi, lo; asm volatile("mov.b64 { %0, %1 }, %2;" : "=r"(lo), "=r"(hi) : "l"(var)); hi = SHFL(hi, srcLane); lo = SHFL(lo, srcLane); // unforunately there isn't an __nv_hiloint2long(hi,lo) intrinsic cast int2 fuse; fuse.x = lo; fuse.y = hi; return *reinterpret_cast(&fuse); } #endif extern "C" __global__ void computeNonbonded( unsigned long long* __restrict__ forceBuffers, mixed* __restrict__ energyBuffer, const real4* __restrict__ posq, const tileflags* __restrict__ exclusions, const int2* __restrict__ exclusionTiles, unsigned int startTileIndex, unsigned int numTileIndices #ifdef USE_CUTOFF , const int* __restrict__ tiles, const unsigned int* __restrict__ interactionCount, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ, unsigned int maxTiles, const real4* __restrict__ blockCenter, const real4* __restrict__ blockSize, const unsigned int* __restrict__ interactingAtoms, unsigned int maxSinglePairs, const int2* __restrict__ singlePairs #endif PARAMETER_ARGUMENTS) { const unsigned int totalWarps = (blockDim.x*gridDim.x)/TILE_SIZE; const unsigned int warp = (blockIdx.x*blockDim.x+threadIdx.x)/TILE_SIZE; // global warpIndex const unsigned int tgx = threadIdx.x & (TILE_SIZE-1); // index within the warp const unsigned int tbx = threadIdx.x - tgx; // block warpIndex mixed energy = 0; // used shared memory if the device cannot shuffle #ifndef ENABLE_SHUFFLE __shared__ AtomData localData[THREAD_BLOCK_SIZE]; #endif // First loop: process tiles that contain exclusions. const unsigned int firstExclusionTile = FIRST_EXCLUSION_TILE+warp*(LAST_EXCLUSION_TILE-FIRST_EXCLUSION_TILE)/totalWarps; const unsigned int lastExclusionTile = FIRST_EXCLUSION_TILE+(warp+1)*(LAST_EXCLUSION_TILE-FIRST_EXCLUSION_TILE)/totalWarps; for (int pos = firstExclusionTile; pos < lastExclusionTile; pos++) { const int2 tileIndices = exclusionTiles[pos]; const unsigned int x = tileIndices.x; const unsigned int y = tileIndices.y; real3 force = make_real3(0); real3 torque = make_real3(0); unsigned int atom1 = x*TILE_SIZE + tgx; real4 posq1 = posq[atom1]; LOAD_ATOM1_PARAMETERS tileflags excl = exclusions[pos*TILE_SIZE+tgx]; const bool hasExclusions = true; if (x == y) { // This tile is on the diagonal. #ifdef ENABLE_SHUFFLE real4 shflPosq = posq1; #else localData[threadIdx.x].x = posq1.x; localData[threadIdx.x].y = posq1.y; localData[threadIdx.x].z = posq1.z; localData[threadIdx.x].q = posq1.w; LOAD_LOCAL_PARAMETERS_FROM_1 #endif // we do not need to fetch parameters from global since this is a symmetric tile // instead we can broadcast the values using shuffle for (unsigned int j = 0; j < TILE_SIZE; j++) { int atom2 = tbx+j; real4 posq2; #ifdef ENABLE_SHUFFLE BROADCAST_WARP_DATA #else posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q); #endif real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z); #ifdef USE_PERIODIC APPLY_PERIODIC_TO_DELTA(delta) #endif real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; real rInv = RSQRT(r2); real r = r2*rInv; LOAD_ATOM2_PARAMETERS atom2 = y*TILE_SIZE+j; real3 tempForce = make_real3(0); real3 tempTorque1 = make_real3(0); real3 tempTorque2 = make_real3(0); bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS || !(excl & 0x1)); real tempEnergy = 0.0f; const real interactionScale = 0.5f; COMPUTE_INTERACTION energy += 0.5f*tempEnergy; force += tempForce; torque += tempTorque1; excl >>= 1; } } else { // This is an off-diagonal tile. unsigned int j = y*TILE_SIZE + tgx; real4 shflPosq = posq[j]; #ifdef ENABLE_SHUFFLE real3 shflForce = make_real3(0); real3 shflTorque = make_real3(0); #else localData[threadIdx.x].x = shflPosq.x; localData[threadIdx.x].y = shflPosq.y; localData[threadIdx.x].z = shflPosq.z; localData[threadIdx.x].q = shflPosq.w; localData[threadIdx.x].fx = 0.0f; localData[threadIdx.x].fy = 0.0f; localData[threadIdx.x].fz = 0.0f; localData[threadIdx.x].tx = 0.0f; localData[threadIdx.x].ty = 0.0f; localData[threadIdx.x].tz = 0.0f; #endif DECLARE_LOCAL_PARAMETERS LOAD_LOCAL_PARAMETERS_FROM_GLOBAL excl = (excl >> tgx) | (excl << (TILE_SIZE - tgx)); unsigned int tj = tgx; for (j = 0; j < TILE_SIZE; j++) { int atom2 = tbx+tj; #ifdef ENABLE_SHUFFLE real4 posq2 = shflPosq; #else real4 posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q); #endif real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z); #ifdef USE_PERIODIC APPLY_PERIODIC_TO_DELTA(delta) #endif real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; real rInv = RSQRT(r2); real r = r2*rInv; LOAD_ATOM2_PARAMETERS atom2 = y*TILE_SIZE+tj; real3 tempForce = make_real3(0); real3 tempTorque1 = make_real3(0); real3 tempTorque2 = make_real3(0); bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS || !(excl & 0x1)); real tempEnergy = 0.0f; const real interactionScale = 1.0f; COMPUTE_INTERACTION energy += tempEnergy; force += tempForce; torque += tempTorque1; #ifdef ENABLE_SHUFFLE shflForce -= tempForce; shflTorque += tempTorque2; SHUFFLE_WARP_DATA shflTorque.x = real_shfl(shflTorque.x, tgx+1); shflTorque.y = real_shfl(shflTorque.y, tgx+1); shflTorque.z = real_shfl(shflTorque.z, tgx+1); #else localData[tbx+tj].fx -= tempForce.x; localData[tbx+tj].fy -= tempForce.y; localData[tbx+tj].fz -= tempForce.z; localData[tbx+tj].tx += tempTorque2.x; localData[tbx+tj].ty += tempTorque2.y; localData[tbx+tj].tz += tempTorque2.z; #endif excl >>= 1; // cycles the indices // 0 1 2 3 4 5 6 7 -> 1 2 3 4 5 6 7 0 tj = (tj + 1) & (TILE_SIZE - 1); } const unsigned int offset = y*TILE_SIZE + tgx; // write results for off diagonal tiles #ifdef ENABLE_SHUFFLE atomicAdd(&forceBuffers[offset], static_cast((long long) (shflForce.x*0x100000000))); atomicAdd(&forceBuffers[offset+PADDED_NUM_ATOMS], static_cast((long long) (shflForce.y*0x100000000))); atomicAdd(&forceBuffers[offset+2*PADDED_NUM_ATOMS], static_cast((long long) (shflForce.z*0x100000000))); atomicAdd(&torqueBuffers[offset], static_cast((long long) (shflTorque.x*0x100000000))); atomicAdd(&torqueBuffers[offset+PADDED_NUM_ATOMS], static_cast((long long) (shflTorque.y*0x100000000))); atomicAdd(&torqueBuffers[offset+2*PADDED_NUM_ATOMS], static_cast((long long) (shflTorque.z*0x100000000))); #else atomicAdd(&forceBuffers[offset], static_cast((long long) (localData[threadIdx.x].fx*0x100000000))); atomicAdd(&forceBuffers[offset+PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].fy*0x100000000))); atomicAdd(&forceBuffers[offset+2*PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].fz*0x100000000))); atomicAdd(&torqueBuffers[offset], static_cast((long long) (localData[threadIdx.x].tx*0x100000000))); atomicAdd(&torqueBuffers[offset+PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].ty*0x100000000))); atomicAdd(&torqueBuffers[offset+2*PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].tz*0x100000000))); #endif } // Write results for on and off diagonal tiles const unsigned int offset = x*TILE_SIZE + tgx; atomicAdd(&forceBuffers[offset], static_cast((long long) (force.x*0x100000000))); atomicAdd(&forceBuffers[offset+PADDED_NUM_ATOMS], static_cast((long long) (force.y*0x100000000))); atomicAdd(&forceBuffers[offset+2*PADDED_NUM_ATOMS], static_cast((long long) (force.z*0x100000000))); atomicAdd(&torqueBuffers[offset], static_cast((long long) (torque.x*0x100000000))); atomicAdd(&torqueBuffers[offset+PADDED_NUM_ATOMS], static_cast((long long) (torque.y*0x100000000))); atomicAdd(&torqueBuffers[offset+2*PADDED_NUM_ATOMS], static_cast((long long) (torque.z*0x100000000))); } // Second loop: tiles without exclusions, either from the neighbor list (with cutoff) or just enumerating all // of them (no cutoff). #ifdef USE_CUTOFF const unsigned int numTiles = interactionCount[0]; if (numTiles > maxTiles) return; // There wasn't enough memory for the neighbor list. int pos = (int) (numTiles > maxTiles ? startTileIndex+warp*(long long)numTileIndices/totalWarps : warp*(long long)numTiles/totalWarps); int end = (int) (numTiles > maxTiles ? startTileIndex+(warp+1)*(long long)numTileIndices/totalWarps : (warp+1)*(long long)numTiles/totalWarps); #else const unsigned int numTiles = numTileIndices; int pos = (int) (startTileIndex+warp*(long long)numTiles/totalWarps); int end = (int) (startTileIndex+(warp+1)*(long long)numTiles/totalWarps); #endif int skipBase = 0; int currentSkipIndex = tbx; // atomIndices can probably be shuffled as well // but it probably wouldn't make things any faster __shared__ int atomIndices[THREAD_BLOCK_SIZE]; __shared__ volatile int skipTiles[THREAD_BLOCK_SIZE]; skipTiles[threadIdx.x] = -1; while (pos < end) { const bool hasExclusions = false; real3 force = make_real3(0); real3 torque = make_real3(0); bool includeTile = true; // Extract the coordinates of this tile. int x, y; bool singlePeriodicCopy = false; #ifdef USE_CUTOFF x = tiles[pos]; real4 blockSizeX = blockSize[x]; singlePeriodicCopy = (0.5f*periodicBoxSize.x-blockSizeX.x >= MAX_CUTOFF && 0.5f*periodicBoxSize.y-blockSizeX.y >= MAX_CUTOFF && 0.5f*periodicBoxSize.z-blockSizeX.z >= MAX_CUTOFF); #else y = (int) floor(NUM_BLOCKS+0.5f-SQRT((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*pos)); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); if (x < y || x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error. y += (x < y ? -1 : 1); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); } // Skip over tiles that have exclusions, since they were already processed. while (skipTiles[tbx+TILE_SIZE-1] < pos) { if (skipBase+tgx < NUM_TILES_WITH_EXCLUSIONS) { int2 tile = exclusionTiles[skipBase+tgx]; skipTiles[threadIdx.x] = tile.x + tile.y*NUM_BLOCKS - tile.y*(tile.y+1)/2; } else skipTiles[threadIdx.x] = end; skipBase += TILE_SIZE; currentSkipIndex = tbx; } while (skipTiles[currentSkipIndex] < pos) currentSkipIndex++; includeTile = (skipTiles[currentSkipIndex] != pos); #endif if (includeTile) { unsigned int atom1 = x*TILE_SIZE + tgx; // Load atom data for this tile. real4 posq1 = posq[atom1]; LOAD_ATOM1_PARAMETERS //const unsigned int localAtomIndex = threadIdx.x; #ifdef USE_CUTOFF unsigned int j = interactingAtoms[pos*TILE_SIZE+tgx]; #else unsigned int j = y*TILE_SIZE + tgx; #endif atomIndices[threadIdx.x] = j; #ifdef ENABLE_SHUFFLE DECLARE_LOCAL_PARAMETERS real4 shflPosq; real3 shflForce = make_real3(0); real3 shflTorque = make_real3(0); #endif if (j < PADDED_NUM_ATOMS) { // Load position of atom j from from global memory #ifdef ENABLE_SHUFFLE shflPosq = posq[j]; #else localData[threadIdx.x].x = posq[j].x; localData[threadIdx.x].y = posq[j].y; localData[threadIdx.x].z = posq[j].z; localData[threadIdx.x].q = posq[j].w; localData[threadIdx.x].fx = 0.0f; localData[threadIdx.x].fy = 0.0f; localData[threadIdx.x].fz = 0.0f; #endif LOAD_LOCAL_PARAMETERS_FROM_GLOBAL } else { #ifdef ENABLE_SHUFFLE shflPosq = make_real4(0, 0, 0, 0); #else localData[threadIdx.x].x = 0; localData[threadIdx.x].y = 0; localData[threadIdx.x].z = 0; #endif } #ifdef USE_PERIODIC if (singlePeriodicCopy) { // The box is small enough that we can just translate all the atoms into a single periodic // box, then skip having to apply periodic boundary conditions later. real4 blockCenterX = blockCenter[x]; APPLY_PERIODIC_TO_POS_WITH_CENTER(posq1, blockCenterX) #ifdef ENABLE_SHUFFLE APPLY_PERIODIC_TO_POS_WITH_CENTER(shflPosq, blockCenterX) #else APPLY_PERIODIC_TO_POS_WITH_CENTER(localData[threadIdx.x], blockCenterX) #endif unsigned int tj = tgx; for (j = 0; j < TILE_SIZE; j++) { int atom2 = tbx+tj; #ifdef ENABLE_SHUFFLE real4 posq2 = shflPosq; #else real4 posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q); #endif real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z); real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; real rInv = RSQRT(r2); real r = r2*rInv; LOAD_ATOM2_PARAMETERS atom2 = atomIndices[tbx+tj]; real3 tempForce = make_real3(0); real3 tempTorque1 = make_real3(0); real3 tempTorque2 = make_real3(0); bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS); real tempEnergy = 0.0f; const real interactionScale = 1.0f; COMPUTE_INTERACTION energy += tempEnergy; force += tempForce; torque += tempTorque1; #ifdef ENABLE_SHUFFLE shflForce -= tempForce; shflTorque += tempTorque2; SHUFFLE_WARP_DATA shflTorque.x = real_shfl(shflTorque.x, tgx+1); shflTorque.y = real_shfl(shflTorque.y, tgx+1); shflTorque.z = real_shfl(shflTorque.z, tgx+1); #else localData[tbx+tj].fx -= tempForce.x; localData[tbx+tj].fy -= tempForce.y; localData[tbx+tj].fz -= tempForce.z; localData[tbx+tj].tx += tempTorque2.x; localData[tbx+tj].ty += tempTorque2.y; localData[tbx+tj].tz += tempTorque2.z; #endif tj = (tj + 1) & (TILE_SIZE - 1); } } else #endif { // We need to apply periodic boundary conditions separately for each interaction. unsigned int tj = tgx; for (j = 0; j < TILE_SIZE; j++) { int atom2 = tbx+tj; #ifdef ENABLE_SHUFFLE real4 posq2 = shflPosq; #else real4 posq2 = make_real4(localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q); #endif real3 delta = make_real3(posq2.x-posq1.x, posq2.y-posq1.y, posq2.z-posq1.z); #ifdef USE_PERIODIC APPLY_PERIODIC_TO_DELTA(delta) #endif real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; real rInv = RSQRT(r2); real r = r2*rInv; LOAD_ATOM2_PARAMETERS atom2 = atomIndices[tbx+tj]; real3 tempForce = make_real3(0); real3 tempTorque1 = make_real3(0); real3 tempTorque2 = make_real3(0); bool isExcluded = (atom1 >= NUM_ATOMS || atom2 >= NUM_ATOMS); real tempEnergy = 0.0f; const real interactionScale = 1.0f; COMPUTE_INTERACTION energy += tempEnergy; force += tempForce; torque += tempTorque1; #ifdef ENABLE_SHUFFLE shflForce -= tempForce; shflTorque += tempTorque2; SHUFFLE_WARP_DATA shflTorque.x = real_shfl(shflTorque.x, tgx+1); shflTorque.y = real_shfl(shflTorque.y, tgx+1); shflTorque.z = real_shfl(shflTorque.z, tgx+1); #else localData[tbx+tj].fx -= tempForce.x; localData[tbx+tj].fy -= tempForce.y; localData[tbx+tj].fz -= tempForce.z; localData[tbx+tj].tx += tempTorque.x; localData[tbx+tj].ty += tempTorque.y; localData[tbx+tj].tz += tempTorque.z; #endif tj = (tj + 1) & (TILE_SIZE - 1); } } // Write results. atomicAdd(&forceBuffers[atom1], static_cast((long long) (force.x*0x100000000))); atomicAdd(&forceBuffers[atom1+PADDED_NUM_ATOMS], static_cast((long long) (force.y*0x100000000))); atomicAdd(&forceBuffers[atom1+2*PADDED_NUM_ATOMS], static_cast((long long) (force.z*0x100000000))); atomicAdd(&torqueBuffers[atom1], static_cast((long long) (torque.x*0x100000000))); atomicAdd(&torqueBuffers[atom1+PADDED_NUM_ATOMS], static_cast((long long) (torque.y*0x100000000))); atomicAdd(&torqueBuffers[atom1+2*PADDED_NUM_ATOMS], static_cast((long long) (torque.z*0x100000000))); #ifdef USE_CUTOFF unsigned int atom2 = atomIndices[threadIdx.x]; #else unsigned int atom2 = y*TILE_SIZE + tgx; #endif if (atom2 < PADDED_NUM_ATOMS) { #ifdef ENABLE_SHUFFLE atomicAdd(&forceBuffers[atom2], static_cast((long long) (shflForce.x*0x100000000))); atomicAdd(&forceBuffers[atom2+PADDED_NUM_ATOMS], static_cast((long long) (shflForce.y*0x100000000))); atomicAdd(&forceBuffers[atom2+2*PADDED_NUM_ATOMS], static_cast((long long) (shflForce.z*0x100000000))); atomicAdd(&torqueBuffers[atom2], static_cast((long long) (shflTorque.x*0x100000000))); atomicAdd(&torqueBuffers[atom2+PADDED_NUM_ATOMS], static_cast((long long) (shflTorque.y*0x100000000))); atomicAdd(&torqueBuffers[atom2+2*PADDED_NUM_ATOMS], static_cast((long long) (shflTorque.z*0x100000000))); #else atomicAdd(&forceBuffers[atom2], static_cast((long long) (localData[threadIdx.x].fx*0x100000000))); atomicAdd(&forceBuffers[atom2+PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].fy*0x100000000))); atomicAdd(&forceBuffers[atom2+2*PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].fz*0x100000000))); atomicAdd(&torqueBuffers[atom2], static_cast((long long) (localData[threadIdx.x].tx*0x100000000))); atomicAdd(&torqueBuffers[atom2+PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].ty*0x100000000))); atomicAdd(&torqueBuffers[atom2+2*PADDED_NUM_ATOMS], static_cast((long long) (localData[threadIdx.x].tz*0x100000000))); #endif } } pos++; } #ifdef INCLUDE_ENERGY energyBuffer[blockIdx.x*blockDim.x+threadIdx.x] += energy; #endif }