/* Portions copyright (c) 2006-2020 Stanford University and Simbios. * Authors: Peter Eastman * Contributors: * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "SimTKOpenMMUtilities.h" #include "CpuBAOABDynamics.h" using namespace OpenMM; using namespace std; CpuBAOABDynamics::CpuBAOABDynamics(int numberOfAtoms, double deltaT, double friction, double temperature, ThreadPool& threads, CpuRandom& random) : ReferenceBAOABDynamics(numberOfAtoms, deltaT, friction, temperature), threads(threads), random(random) { } CpuBAOABDynamics::~CpuBAOABDynamics() { } void CpuBAOABDynamics::updatePart1(int numberOfAtoms, vector& velocities, vector& forces, vector& inverseMasses) { // Record the parameters for the threads. this->numberOfAtoms = numberOfAtoms; this->velocities = &velocities[0]; this->forces = &forces[0]; this->inverseMasses = &inverseMasses[0]; // Signal the threads to start running and wait for them to finish. threads.execute([&] (ThreadPool& threads, int threadIndex) { threadUpdate1(threadIndex); }); threads.waitForThreads(); } void CpuBAOABDynamics::updatePart2(int numberOfAtoms, vector& atomCoordinates, vector& velocities, vector& inverseMasses, vector& xPrime) { // Record the parameters for the threads. this->numberOfAtoms = numberOfAtoms; this->atomCoordinates = &atomCoordinates[0]; this->velocities = &velocities[0]; this->inverseMasses = &inverseMasses[0]; this->xPrime = &xPrime[0]; // Signal the threads to start running and wait for them to finish. threads.execute([&] (ThreadPool& threads, int threadIndex) { threadUpdate2(threadIndex); }); threads.waitForThreads(); } void CpuBAOABDynamics::updatePart3(ContextImpl& context, int numberOfAtoms, vector& atomCoordinates, vector& velocities, vector& inverseMasses, vector& xPrime) { // Record the parameters for the threads. this->numberOfAtoms = numberOfAtoms; this->atomCoordinates = &atomCoordinates[0]; this->velocities = &velocities[0]; this->inverseMasses = &inverseMasses[0]; this->xPrime = &xPrime[0]; // Signal the threads to start running and wait for them to finish. threads.execute([&] (ThreadPool& threads, int threadIndex) { threadUpdate3(threadIndex); }); threads.waitForThreads(); } void CpuBAOABDynamics::threadUpdate1(int threadIndex) { int start = threadIndex*numberOfAtoms/threads.getNumThreads(); int end = (threadIndex+1)*numberOfAtoms/threads.getNumThreads(); for (int i = start; i < end; i++) if (inverseMasses[i] != 0.0) velocities[i] += (getDeltaT()*inverseMasses[i])*forces[i]; } void CpuBAOABDynamics::threadUpdate2(int threadIndex) { const double halfdt = 0.5*getDeltaT(); const double kT = BOLTZ*getTemperature(); const double friction = getFriction(); const double vscale = exp(-getDeltaT()*friction); const double noisescale = sqrt(1-vscale*vscale); int start = threadIndex*numberOfAtoms/threads.getNumThreads(); int end = (threadIndex+1)*numberOfAtoms/threads.getNumThreads(); for (int i = start; i < end; i++) { if (inverseMasses[i] != 0.0) { xPrime[i] = atomCoordinates[i] + velocities[i]*halfdt; Vec3 noise(random.getGaussianRandom(threadIndex), random.getGaussianRandom(threadIndex), random.getGaussianRandom(threadIndex)); velocities[i] = vscale*velocities[i] + noisescale*sqrt(kT*inverseMasses[i])*noise; xPrime[i] = xPrime[i] + velocities[i]*halfdt; oldx[i] = xPrime[i]; } } } void CpuBAOABDynamics::threadUpdate3(int threadIndex) { int start = threadIndex*numberOfAtoms/threads.getNumThreads(); int end = (threadIndex+1)*numberOfAtoms/threads.getNumThreads(); for (int i = start; i < end; ++i) if (inverseMasses[i] != 0.0) { velocities[i] += (xPrime[i]-oldx[i])/getDeltaT(); atomCoordinates[i] = xPrime[i]; } }