#ifdef SUPPORTS_64_BIT_ATOMICS #pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable #pragma OPENCL EXTENSION cl_khr_int64_base_atomics : enable #endif #define TILE_SIZE 32 typedef struct { float x, y, z; float radius, scaledRadius; } AtomData1; /** * Compute the Born sum. */ __kernel __attribute__((reqd_work_group_size(FORCE_WORK_GROUP_SIZE, 1, 1))) void computeBornSum( #ifdef SUPPORTS_64_BIT_ATOMICS __global long* restrict global_bornSum, #else __global float* restrict global_bornSum, #endif __global const float4* restrict posq, __global const float2* restrict global_params, #ifdef USE_CUTOFF __global const ushort2* restrict tiles, __global const unsigned int* restrict interactionCount, float4 periodicBoxSize, float4 invPeriodicBoxSize, unsigned int maxTiles) { #else unsigned int numTiles) { #endif #ifdef USE_CUTOFF unsigned int numTiles = interactionCount[0]; unsigned int pos = get_group_id(0)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); #else unsigned int pos = get_group_id(0)*numTiles/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*numTiles/get_num_groups(0); #endif unsigned int lasty = 0xFFFFFFFF; __local AtomData1 localData[TILE_SIZE]; __local float localBornSum[FORCE_WORK_GROUP_SIZE]; __local float localTemp[TILE_SIZE]; while (pos < end) { // Extract the coordinates of this tile unsigned int x, y; #ifdef USE_CUTOFF if (numTiles <= maxTiles) { ushort2 tileIndices = tiles[pos]; x = tileIndices.x; y = tileIndices.y; } else #endif { y = (unsigned int) floor(NUM_BLOCKS+0.5f-sqrt((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*pos)); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); if (x < y || x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error. y += (x < y ? -1 : 1); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); } } unsigned int baseLocalAtom = (get_local_id(0) < TILE_SIZE ? 0 : TILE_SIZE/2); unsigned int tgx = get_local_id(0) & (TILE_SIZE-1); unsigned int localForceOffset = get_local_id(0) & ~(TILE_SIZE-1); unsigned int atom1 = x*TILE_SIZE + tgx; float bornSum = 0.0f; float4 posq1 = posq[atom1]; float2 params1 = global_params[atom1]; if (x == y) { // This tile is on the diagonal. if (get_local_id(0) < TILE_SIZE) { localData[get_local_id(0)].x = posq1.x; localData[get_local_id(0)].y = posq1.y; localData[get_local_id(0)].z = posq1.z; localData[get_local_id(0)].radius = params1.x; localData[get_local_id(0)].scaledRadius = params1.y; } barrier(CLK_LOCAL_MEM_FENCE); for (unsigned int j = 0; j < TILE_SIZE/2; j++) { float4 delta = (float4) (localData[baseLocalAtom+j].x-posq1.x, localData[baseLocalAtom+j].y-posq1.y, localData[baseLocalAtom+j].z-posq1.z, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x; delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y; delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float invR = RSQRT(r2); float r = RECIP(invR); float2 params2 = (float2) (localData[baseLocalAtom+j].radius, localData[baseLocalAtom+j].scaledRadius); float rScaledRadiusJ = r+params2.y; #ifdef USE_CUTOFF unsigned int includeInteraction = (atom1 < NUM_ATOMS && y*TILE_SIZE+baseLocalAtom+j < NUM_ATOMS && r2 < CUTOFF_SQUARED && (j+baseLocalAtom != tgx) && (params1.x < rScaledRadiusJ)); #else unsigned int includeInteraction = (atom1 < NUM_ATOMS && y*TILE_SIZE+baseLocalAtom+j < NUM_ATOMS && (j+baseLocalAtom != tgx) && (params1.x < rScaledRadiusJ)); #endif float l_ij = RECIP(max(params1.x, fabs(r-params2.y))); float u_ij = RECIP(rScaledRadiusJ); float l_ij2 = l_ij*l_ij; float u_ij2 = u_ij*u_ij; float ratio = LOG(u_ij * RECIP(l_ij)); bornSum += select(0.0f, l_ij - u_ij + 0.25f*r*(u_ij2-l_ij2) + (0.50f*invR*ratio) + (0.25f*params2.y*params2.y*invR)*(l_ij2-u_ij2), includeInteraction); bornSum += select(0.0f, 2.0f*(RECIP(params1.x)-l_ij), includeInteraction && params1.x < params2.y-r); } // Sum the forces and write results. if (get_local_id(0) >= TILE_SIZE) localTemp[tgx] = bornSum; barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < TILE_SIZE) { #ifdef SUPPORTS_64_BIT_ATOMICS const unsigned int offset = x*TILE_SIZE + tgx; atom_add(&global_bornSum[offset], (long) ((bornSum + localTemp[tgx])*0xFFFFFFFF)); #else #ifdef USE_OUTPUT_BUFFER_PER_BLOCK const unsigned int offset = x*TILE_SIZE + tgx + x*PADDED_NUM_ATOMS; #else const unsigned int offset = x*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; #endif global_bornSum[offset] += bornSum + localTemp[tgx]; #endif } // barrier not required here as localTemp is not accessed before encountering another barrier. } else { // This is an off-diagonal tile. if (lasty != y && get_local_id(0) < TILE_SIZE) { unsigned int j = y*TILE_SIZE + tgx; float4 tempPosq = posq[j]; localData[get_local_id(0)].x = tempPosq.x; localData[get_local_id(0)].y = tempPosq.y; localData[get_local_id(0)].z = tempPosq.z; float2 tempParams = global_params[j]; localData[get_local_id(0)].radius = tempParams.x; localData[get_local_id(0)].scaledRadius = tempParams.y; } localBornSum[get_local_id(0)] = 0.0f; barrier(CLK_LOCAL_MEM_FENCE); // Compute the full set of interactions in this tile. unsigned int tj = (tgx+baseLocalAtom) & (TILE_SIZE-1); for (unsigned int j = 0; j < TILE_SIZE/2; j++) { float4 delta = (float4) (localData[tj].x-posq1.x, localData[tj].y-posq1.y, localData[tj].z-posq1.z, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x; delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y; delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; #ifdef USE_CUTOFF unsigned int includeInteraction = (atom1 < NUM_ATOMS && y*TILE_SIZE+tj < NUM_ATOMS && r2 < CUTOFF_SQUARED); #else unsigned int includeInteraction = (atom1 < NUM_ATOMS && y*TILE_SIZE+tj < NUM_ATOMS); #endif float invR = RSQRT(r2); float r = RECIP(invR); float2 params2 = (float2) (localData[tj].radius, localData[tj].scaledRadius); float rScaledRadiusJ = r+params2.y; { float l_ij = RECIP(max(params1.x, fabs(r-params2.y))); float u_ij = RECIP(rScaledRadiusJ); float l_ij2 = l_ij*l_ij; float u_ij2 = u_ij*u_ij; float ratio = LOG(u_ij * RECIP(l_ij)); unsigned int includeTerm = (includeInteraction && params1.x < rScaledRadiusJ); bornSum += select(0.0f, l_ij - u_ij + 0.25f*r*(u_ij2-l_ij2) + (0.50f*invR*ratio) + (0.25f*params2.y*params2.y*invR)*(l_ij2-u_ij2), includeTerm); bornSum += select(0.0f, 2.0f*(RECIP(params1.x)-l_ij), includeTerm && params1.x < params2.y-r); } float rScaledRadiusI = r+params1.y; { float l_ij = RECIP(max(params2.x, fabs(r-params1.y))); float u_ij = RECIP(rScaledRadiusI); float l_ij2 = l_ij*l_ij; float u_ij2 = u_ij*u_ij; float ratio = LOG(u_ij * RECIP(l_ij)); float term = l_ij - u_ij + 0.25f*r*(u_ij2-l_ij2) + (0.50f*invR*ratio) + (0.25f*params1.y*params1.y*invR)*(l_ij2-u_ij2); term += select(0.0f, 2.0f*(RECIP(params2.x)-l_ij), params2.x < params1.y-r); localBornSum[tj+localForceOffset] += select(0.0f, term, includeInteraction && params2.x < rScaledRadiusI); } barrier(CLK_LOCAL_MEM_FENCE); tj = (tj+1) & (TILE_SIZE-1); } // Sum the forces and write results. if (get_local_id(0) >= TILE_SIZE) localTemp[tgx] = bornSum; barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < TILE_SIZE) { #ifdef SUPPORTS_64_BIT_ATOMICS const unsigned int offset1 = x*TILE_SIZE + tgx; const unsigned int offset2 = y*TILE_SIZE + tgx; atom_add(&global_bornSum[offset1], (long) ((bornSum + localTemp[tgx])*0xFFFFFFFF)); atom_add(&global_bornSum[offset2], (long) ((localBornSum[get_local_id(0)] + localBornSum[get_local_id(0)+TILE_SIZE])*0xFFFFFFFF)); #else #ifdef USE_OUTPUT_BUFFER_PER_BLOCK const unsigned int offset1 = x*TILE_SIZE + tgx + y*PADDED_NUM_ATOMS; const unsigned int offset2 = y*TILE_SIZE + tgx + x*PADDED_NUM_ATOMS; #else const unsigned int offset1 = x*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; const unsigned int offset2 = y*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; #endif // Do both loads before both stores to minimize store-load waits. float sum1 = global_bornSum[offset1]; float sum2 = global_bornSum[offset2]; sum1 += bornSum + localTemp[tgx]; sum2 += localBornSum[get_local_id(0)] + localBornSum[get_local_id(0)+TILE_SIZE]; global_bornSum[offset1] = sum1; global_bornSum[offset2] = sum2; #endif } barrier(CLK_LOCAL_MEM_FENCE); } lasty = y; pos++; } } typedef struct { float x, y, z, w; float padding; } PaddedUnalignedFloat4; typedef struct { float x, y, z; float q; float bornRadius; float temp_x, temp_y, temp_z, temp_w; } AtomData2; /** * First part of computing the GBSA interaction. */ __kernel __attribute__((reqd_work_group_size(FORCE_WORK_GROUP_SIZE, 1, 1))) void computeGBSAForce1( #ifdef SUPPORTS_64_BIT_ATOMICS __global long* restrict forceBuffers, __global long* restrict global_bornForce, #else __global float4* restrict forceBuffers, __global float* restrict global_bornForce, #endif __global float* restrict energyBuffer, __global const float4* restrict posq, __global const float* restrict global_bornRadii, #ifdef USE_CUTOFF __global const ushort2* restrict tiles, __global const unsigned int* restrict interactionCount, float4 periodicBoxSize, float4 invPeriodicBoxSize, unsigned int maxTiles) { #else unsigned int numTiles) { #endif #ifdef USE_CUTOFF unsigned int numTiles = interactionCount[0]; unsigned int pos = get_group_id(0)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); #else unsigned int pos = get_group_id(0)*numTiles/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*numTiles/get_num_groups(0); #endif float energy = 0.0f; unsigned int lasty = 0xFFFFFFFF; __local AtomData2 localData[TILE_SIZE]; __local PaddedUnalignedFloat4 localForce[FORCE_WORK_GROUP_SIZE]; while (pos < end) { // Extract the coordinates of this tile unsigned int x, y; #ifdef USE_CUTOFF if (numTiles <= maxTiles) { ushort2 tileIndices = tiles[pos]; x = tileIndices.x; y = tileIndices.y; } else #endif { y = (unsigned int) floor(NUM_BLOCKS+0.5f-sqrt((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*pos)); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); if (x < y || x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error. y += (x < y ? -1 : 1); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); } } unsigned int baseLocalAtom = (get_local_id(0) < TILE_SIZE ? 0 : TILE_SIZE/2); unsigned int tgx = get_local_id(0) & (TILE_SIZE-1); unsigned int localForceOffset = get_local_id(0) & ~(TILE_SIZE-1); unsigned int atom1 = x*TILE_SIZE + tgx; float4 force = 0.0f; float4 posq1 = posq[atom1]; float bornRadius1 = global_bornRadii[atom1]; if (x == y) { // This tile is on the diagonal. if (get_local_id(0) < TILE_SIZE) { localData[get_local_id(0)].x = posq1.x; localData[get_local_id(0)].y = posq1.y; localData[get_local_id(0)].z = posq1.z; localData[get_local_id(0)].q = posq1.w; localData[get_local_id(0)].bornRadius = bornRadius1; } barrier(CLK_LOCAL_MEM_FENCE); for (unsigned int j = 0; j < TILE_SIZE/2; j++) { unsigned int includeInteraction = (atom1 < NUM_ATOMS && y*TILE_SIZE+baseLocalAtom+j < NUM_ATOMS); float4 posq2 = (float4) (localData[baseLocalAtom+j].x, localData[baseLocalAtom+j].y, localData[baseLocalAtom+j].z, localData[baseLocalAtom+j].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x; delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y; delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float invR = RSQRT(r2); float r = RECIP(invR); float bornRadius2 = localData[baseLocalAtom+j].bornRadius; float alpha2_ij = bornRadius1*bornRadius2; float D_ij = r2*RECIP(4.0f*alpha2_ij); float expTerm = EXP(-D_ij); float denominator2 = r2 + alpha2_ij*expTerm; float denominator = SQRT(denominator2); float tempEnergy = (PREFACTOR*posq1.w*posq2.w)*RECIP(denominator); float Gpol = tempEnergy*RECIP(denominator2); float dGpol_dalpha2_ij = -0.5f*Gpol*expTerm*(1.0f+D_ij); float dEdR = Gpol*(1.0f - 0.25f*expTerm); #ifdef USE_CUTOFF dEdR = select(dEdR, 0.0f, r2 > CUTOFF_SQUARED); tempEnergy = select(tempEnergy, 0.0f, r2 > CUTOFF_SQUARED); dGpol_dalpha2_ij = select(dGpol_dalpha2_ij, 0.0f, r2 > CUTOFF_SQUARED); #endif force.w += select(0.0f, dGpol_dalpha2_ij*bornRadius2, includeInteraction); energy += select(0.0f, 0.5f*tempEnergy, includeInteraction); delta.xyz *= select(0.0f, dEdR, includeInteraction); force.xyz -= delta.xyz; } // Sum the forces and write results. if (get_local_id(0) >= TILE_SIZE) { localData[tgx].temp_x = force.x; localData[tgx].temp_y = force.y; localData[tgx].temp_z = force.z; localData[tgx].temp_w = force.w; } barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < TILE_SIZE) { #ifdef SUPPORTS_64_BIT_ATOMICS const unsigned int offset = x*TILE_SIZE + tgx; atom_add(&forceBuffers[offset], (long) ((force.x + localData[tgx].temp_x)*0xFFFFFFFF)); atom_add(&forceBuffers[offset+PADDED_NUM_ATOMS], (long) ((force.y + localData[tgx].temp_y)*0xFFFFFFFF)); atom_add(&forceBuffers[offset+2*PADDED_NUM_ATOMS], (long) ((force.z + localData[tgx].temp_z)*0xFFFFFFFF)); atom_add(&global_bornForce[offset], (long) ((force.w + localData[tgx].temp_w)*0xFFFFFFFF)); #else #ifdef USE_OUTPUT_BUFFER_PER_BLOCK const unsigned int offset = x*TILE_SIZE + tgx + x*PADDED_NUM_ATOMS; #else const unsigned int offset = x*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; #endif // Cheaper to load/store float4 than float3. Do all loads before all stores to minimize store-load waits. float4 sum = forceBuffers[offset]; float global_sum = global_bornForce[offset]; sum.x += force.x + localData[tgx].temp_x; sum.y += force.y + localData[tgx].temp_y; sum.z += force.z + localData[tgx].temp_z; global_sum += force.w + localData[tgx].temp_w; forceBuffers[offset] = sum; global_bornForce[offset] = global_sum; #endif } // barrier not required here as localData[*]/temp_* is not accessed before encountering another barrier. } else { // This is an off-diagonal tile. if (lasty != y && get_local_id(0) < TILE_SIZE) { unsigned int j = y*TILE_SIZE + tgx; float4 tempPosq = posq[j]; localData[get_local_id(0)].x = tempPosq.x; localData[get_local_id(0)].y = tempPosq.y; localData[get_local_id(0)].z = tempPosq.z; localData[get_local_id(0)].q = tempPosq.w; localData[get_local_id(0)].bornRadius = global_bornRadii[j]; } localForce[get_local_id(0)].x = 0.0f; localForce[get_local_id(0)].y = 0.0f; localForce[get_local_id(0)].z = 0.0f; localForce[get_local_id(0)].w = 0.0f; barrier(CLK_LOCAL_MEM_FENCE); // Compute the full set of interactions in this tile. unsigned int tj = (tgx+baseLocalAtom) & (TILE_SIZE-1); for (unsigned int j = 0; j < TILE_SIZE/2; j++) { unsigned int includeInteraction = (atom1 < NUM_ATOMS && y*TILE_SIZE+tj < NUM_ATOMS); float4 posq2 = (float4) (localData[tj].x, localData[tj].y, localData[tj].z, localData[tj].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x; delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y; delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float invR = RSQRT(r2); float r = RECIP(invR); float bornRadius2 = localData[tj].bornRadius; float alpha2_ij = bornRadius1*bornRadius2; float D_ij = r2*RECIP(4.0f*alpha2_ij); float expTerm = EXP(-D_ij); float denominator2 = r2 + alpha2_ij*expTerm; float denominator = SQRT(denominator2); float tempEnergy = (PREFACTOR*posq1.w*posq2.w)*RECIP(denominator); float Gpol = tempEnergy*RECIP(denominator2); float dGpol_dalpha2_ij = -0.5f*Gpol*expTerm*(1.0f+D_ij); float dEdR = Gpol*(1.0f - 0.25f*expTerm); #ifdef USE_CUTOFF dEdR = select(dEdR, 0.0f, r2 > CUTOFF_SQUARED); tempEnergy = select(tempEnergy, 0.0f, r2 > CUTOFF_SQUARED); dGpol_dalpha2_ij = select(dGpol_dalpha2_ij, 0.0f, r2 > CUTOFF_SQUARED); #endif force.w += select(0.0f, dGpol_dalpha2_ij*bornRadius2, includeInteraction); energy += select(0.0f, tempEnergy, includeInteraction); delta.xyz *= select(0.0f, dEdR, includeInteraction); force.xyz -= delta.xyz; localForce[tj+localForceOffset].x += delta.x; localForce[tj+localForceOffset].y += delta.y; localForce[tj+localForceOffset].z += delta.z; localForce[tj+localForceOffset].w += select(0.0f, dGpol_dalpha2_ij*bornRadius1, includeInteraction); barrier(CLK_LOCAL_MEM_FENCE); tj = (tj+1) & (TILE_SIZE-1); } // Sum the forces and write results. if (get_local_id(0) >= TILE_SIZE) { localData[tgx].temp_x = force.x; localData[tgx].temp_y = force.y; localData[tgx].temp_z = force.z; localData[tgx].temp_w = force.w; } barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < TILE_SIZE) { #ifdef SUPPORTS_64_BIT_ATOMICS barrier(CLK_LOCAL_MEM_FENCE); const unsigned int offset1 = x*TILE_SIZE + tgx; const unsigned int offset2 = y*TILE_SIZE + tgx; atom_add(&forceBuffers[offset1], (long) ((force.x + localData[tgx].temp_x)*0xFFFFFFFF)); atom_add(&forceBuffers[offset1+PADDED_NUM_ATOMS], (long) ((force.y + localData[tgx].temp_y)*0xFFFFFFFF)); atom_add(&forceBuffers[offset1+2*PADDED_NUM_ATOMS], (long) ((force.z + localData[tgx].temp_z)*0xFFFFFFFF)); atom_add(&global_bornForce[offset1], (long) ((force.w + localData[tgx].temp_w)*0xFFFFFFFF)); atom_add(&forceBuffers[offset2], (long) ((localData[get_local_id(0)].fx + localForce[get_local_id(0)+TILE_SIZE].x)*0xFFFFFFFF)); atom_add(&forceBuffers[offset2+PADDED_NUM_ATOMS], (long) ((localData[get_local_id(0)].fy + localForce[get_local_id(0)+TILE_SIZE].y)*0xFFFFFFFF)); atom_add(&forceBuffers[offset2+2*PADDED_NUM_ATOMS], (long) ((localData[get_local_id(0)].fz + localForce[get_local_id(0)+TILE_SIZE].z)*0xFFFFFFFF)); atom_add(&global_bornForce[offset2], (long) ((localData[get_local_id(0)].fw + localForce[get_local_id(0)+TILE_SIZE].w)*0xFFFFFFFF)); #else #ifdef USE_OUTPUT_BUFFER_PER_BLOCK const unsigned int offset1 = x*TILE_SIZE + tgx + y*PADDED_NUM_ATOMS; const unsigned int offset2 = y*TILE_SIZE + tgx + x*PADDED_NUM_ATOMS; #else const unsigned int offset1 = x*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; const unsigned int offset2 = y*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; #endif // Cheaper to load/store float4 than float3. Do all loads before all stores to minimize store-load waits. float4 sum1 = forceBuffers[offset1]; float4 sum2 = forceBuffers[offset2]; float global_sum1 = global_bornForce[offset1]; float global_sum2 = global_bornForce[offset2]; sum1.x += force.x + localData[tgx].temp_x; sum1.y += force.y + localData[tgx].temp_y; sum1.z += force.z + localData[tgx].temp_z; global_sum1 += force.w + localData[tgx].temp_w; sum2.x += localForce[get_local_id(0)].x + localForce[get_local_id(0)+TILE_SIZE].x; sum2.y += localForce[get_local_id(0)].y + localForce[get_local_id(0)+TILE_SIZE].y; sum2.z += localForce[get_local_id(0)].z + localForce[get_local_id(0)+TILE_SIZE].z; global_sum2 += localForce[get_local_id(0)].w + localForce[get_local_id(0)+TILE_SIZE].w; forceBuffers[offset1] = sum1; forceBuffers[offset2] = sum2; global_bornForce[offset1] = global_sum1; global_bornForce[offset2] = global_sum2; #endif } barrier(CLK_LOCAL_MEM_FENCE); } lasty = y; pos++; } energyBuffer[get_global_id(0)] += energy; }