/** * Compute the positions of virtual sites */ __kernel void computeVirtualSites(__global float4* restrict posq, __global const int4* restrict avg2Atoms, __global const float2* restrict avg2Weights, __global const int4* restrict avg3Atoms, __global const float4* restrict avg3Weights, __global const int4* restrict outOfPlaneAtoms, __global const float4* restrict outOfPlaneWeights) { // Two particle average sites. for (int index = get_global_id(0); index < NUM_2_AVERAGE; index += get_global_size(0)) { int4 atoms = avg2Atoms[index]; float2 weights = avg2Weights[index]; float4 pos = posq[atoms.x]; float4 pos1 = posq[atoms.y]; float4 pos2 = posq[atoms.z]; pos.xyz = pos1.xyz*weights.x + pos2.xyz*weights.y; posq[atoms.x] = pos; } // Three particle average sites. for (int index = get_global_id(0); index < NUM_3_AVERAGE; index += get_global_size(0)) { int4 atoms = avg3Atoms[index]; float4 weights = avg3Weights[index]; float4 pos = posq[atoms.x]; float4 pos1 = posq[atoms.y]; float4 pos2 = posq[atoms.z]; float4 pos3 = posq[atoms.w]; pos.xyz = pos1.xyz*weights.x + pos2.xyz*weights.y + pos3.xyz*weights.z; posq[atoms.x] = pos; } // Out of plane sites. for (int index = get_global_id(0); index < NUM_OUT_OF_PLANE; index += get_global_size(0)) { int4 atoms = outOfPlaneAtoms[index]; float4 weights = outOfPlaneWeights[index]; float4 pos = posq[atoms.x]; float4 pos1 = posq[atoms.y]; float4 pos2 = posq[atoms.z]; float4 pos3 = posq[atoms.w]; float4 v12 = pos2-pos1; float4 v13 = pos3-pos1; pos.xyz = pos1.xyz + v12.xyz*weights.x + v13.xyz*weights.y + cross(v12, v13).xyz*weights.z; posq[atoms.x] = pos; } } /** * Distribute forces from virtual sites to the atoms they are based on. */ __kernel void distributeForces(__global const float4* restrict posq, __global float4* restrict force, __global const int4* restrict avg2Atoms, __global const float2* restrict avg2Weights, __global const int4* restrict avg3Atoms, __global const float4* restrict avg3Weights, __global const int4* restrict outOfPlaneAtoms, __global const float4* restrict outOfPlaneWeights) { // Two particle average sites. for (int index = get_global_id(0); index < NUM_2_AVERAGE; index += get_global_size(0)) { int4 atoms = avg2Atoms[index]; float2 weights = avg2Weights[index]; float4 f = force[atoms.x]; float4 f1 = force[atoms.y]; float4 f2 = force[atoms.z]; f1.xyz += f.xyz*weights.x; f2.xyz += f.xyz*weights.y; force[atoms.y] = f1; force[atoms.z] = f2; } // Three particle average sites. for (int index = get_global_id(0); index < NUM_3_AVERAGE; index += get_global_size(0)) { int4 atoms = avg3Atoms[index]; float4 weights = avg3Weights[index]; float4 f = force[atoms.x]; float4 f1 = force[atoms.y]; float4 f2 = force[atoms.z]; float4 f3 = force[atoms.w]; f1.xyz += f.xyz*weights.x; f2.xyz += f.xyz*weights.y; f3.xyz += f.xyz*weights.z; force[atoms.y] = f1; force[atoms.z] = f2; force[atoms.w] = f3; } // Out of plane sites. for (int index = get_global_id(0); index < NUM_OUT_OF_PLANE; index += get_global_size(0)) { int4 atoms = outOfPlaneAtoms[index]; float4 weights = outOfPlaneWeights[index]; float4 pos1 = posq[atoms.y]; float4 pos2 = posq[atoms.z]; float4 pos3 = posq[atoms.w]; float4 v12 = pos2-pos1; float4 v13 = pos3-pos1; float4 f = force[atoms.x]; float4 f1 = force[atoms.y]; float4 f2 = force[atoms.z]; float4 f3 = force[atoms.w]; float4 fp2 = (float4) (weights.x*f.x - weights.z*v13.z*f.y + weights.z*v13.y*f[2], weights.z*v13.z*f.x + weights.x*f.y - weights.z*v13.x*f[2], -weights.z*v13.y*f.x + weights.z*v13.x*f.y + weights.x*f.z, 0.0f); float4 fp3 = (float4) (weights.y*f.x + weights.z*v12[2]*f.y - weights.z*v12.y*f.z, -weights.z*v12[2]*f.x + weights.y*f.y + weights.z*v12.x*f.z, weights.z*v12.y*f.x - weights.z*v12.x*f.y + weights.y*f[2], 0.0f); f1.xyz += f.xyz-fp2.xyz-fp3.xyz; f2.xyz += fp2.xyz; f3.xyz += fp3.xyz; force[atoms.y] = f1; force[atoms.z] = f2; force[atoms.w] = f3; } }