#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable #pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable #define BUFFER_SIZE BUFFER_GROUPS*GROUP_SIZE #define WARP_SIZE 32 #define INVALID 0xFFFF /** * Find a bounding box for the atoms in each block. */ __kernel void findBlockBounds(int numAtoms, real4 periodicBoxSize, real4 invPeriodicBoxSize, __global const real4* restrict posq, __global real4* restrict blockCenter, __global real4* restrict blockBoundingBox, __global int* restrict rebuildNeighborList, __global real2* restrict sortedBlocks) { int index = get_global_id(0); int base = index*TILE_SIZE; while (base < numAtoms) { real4 pos = posq[base]; #ifdef USE_PERIODIC pos.xyz -= floor(pos.xyz*invPeriodicBoxSize.xyz)*periodicBoxSize.xyz; real4 firstPoint = pos; #endif real4 minPos = pos; real4 maxPos = pos; int last = min(base+TILE_SIZE, numAtoms); for (int i = base+1; i < last; i++) { pos = posq[i]; #ifdef USE_PERIODIC pos.xyz -= floor((pos.xyz-firstPoint.xyz)*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; #endif minPos = min(minPos, pos); maxPos = max(maxPos, pos); } real4 blockSize = 0.5f*(maxPos-minPos); blockBoundingBox[index] = blockSize; blockCenter[index] = 0.5f*(maxPos+minPos); sortedBlocks[index] = (real2) (blockSize.x+blockSize.y+blockSize.z, index); index += get_global_size(0); base = index*TILE_SIZE; } if (get_global_id(0) == 0) rebuildNeighborList[0] = 0; } /** * Sort the data about bounding boxes so it can be accessed more efficiently in the next kernel. */ __kernel void sortBoxData(__global const real2* restrict sortedBlock, __global const real4* restrict blockCenter, __global const real4* restrict blockBoundingBox, __global real4* restrict sortedBlockCenter, __global real4* restrict sortedBlockBoundingBox, __global const real4* restrict posq, __global const real4* restrict oldPositions, __global unsigned int* restrict interactionCount, __global int* restrict rebuildNeighborList) { for (int i = get_global_id(0); i < NUM_BLOCKS; i += get_global_size(0)) { int index = (int) sortedBlock[i].y; sortedBlockCenter[i] = blockCenter[index]; sortedBlockBoundingBox[i] = blockBoundingBox[index]; } // Also check whether any atom has moved enough so that we really need to rebuild the neighbor list. bool rebuild = false; for (int i = get_global_id(0); i < NUM_ATOMS; i += get_global_size(0)) { real4 delta = oldPositions[i]-posq[i]; if (delta.x*delta.x + delta.y*delta.y + delta.z*delta.z > 0.25f*PADDING*PADDING) rebuild = true; } if (rebuild) { rebuildNeighborList[0] = 1; interactionCount[0] = 0; } } /** * Perform a parallel prefix sum over an array. The input values are all assumed to be 0 or 1. */ void prefixSum(__local short* sum, __local ushort2* temp) { for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) temp[i].x = sum[i]; barrier(CLK_LOCAL_MEM_FENCE); int whichBuffer = 0; for (int offset = 1; offset < BUFFER_SIZE; offset *= 2) { if (whichBuffer == 0) for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) temp[i].y = (i < offset ? temp[i].x : temp[i].x+temp[i-offset].x); else for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) temp[i].x = (i < offset ? temp[i].y : temp[i].y+temp[i-offset].y); whichBuffer = 1-whichBuffer; barrier(CLK_LOCAL_MEM_FENCE); } if (whichBuffer == 0) for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) sum[i] = temp[i].x; else for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) sum[i] = temp[i].y; barrier(CLK_LOCAL_MEM_FENCE); } /** * This is called by findBlocksWithInteractions(). It compacts the list of blocks, identifies interactions * in them, and writes the result to global memory. */ void storeInteractionData(unsigned short x, __local unsigned short* buffer, __local short* sum, __local ushort2* temp, __local int* atoms, __local int* numAtoms, __local int* baseIndex, __global unsigned int* interactionCount, __global ushort2* interactingTiles, __global unsigned int* interactingAtoms, real4 periodicBoxSize, real4 invPeriodicBoxSize, __global const real4* posq, __local real4* posBuffer, real4 blockCenterX, real4 blockSizeX, unsigned int maxTiles, bool finish) { const bool singlePeriodicCopy = (0.5f*periodicBoxSize.x-blockSizeX.x >= PADDED_CUTOFF && 0.5f*periodicBoxSize.y-blockSizeX.y >= PADDED_CUTOFF && 0.5f*periodicBoxSize.z-blockSizeX.z >= PADDED_CUTOFF); if (get_local_id(0) < TILE_SIZE) { real4 pos = posq[x*TILE_SIZE+get_local_id(0)]; #ifdef USE_PERIODIC if (singlePeriodicCopy) { // The box is small enough that we can just translate all the atoms into a single periodic // box, then skip having to apply periodic boundary conditions later. pos.xyz -= floor((pos.xyz-blockCenterX.xyz)*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; } #endif posBuffer[get_local_id(0)] = pos; } // The buffer is full, so we need to compact it and write out results. Start by doing a parallel prefix sum. barrier(CLK_LOCAL_MEM_FENCE); for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) sum[i] = (buffer[i] == INVALID ? 0 : 1); barrier(CLK_LOCAL_MEM_FENCE); prefixSum(sum, temp); int numValid = sum[BUFFER_SIZE-1]; // Compact the buffer. for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) if (buffer[i] != INVALID) temp[sum[i]-1].x = buffer[i]; barrier(CLK_LOCAL_MEM_FENCE); for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) buffer[i] = temp[i].x; barrier(CLK_LOCAL_MEM_FENCE); // Loop over the tiles and find specific interactions in them. const int indexInWarp = get_local_id(0)%WARP_SIZE; for (int base = 0; base < numValid; base += BUFFER_SIZE/WARP_SIZE) { for (int i = get_local_id(0)/WARP_SIZE; i < BUFFER_SIZE/WARP_SIZE && base+i < numValid; i += GROUP_SIZE/WARP_SIZE) { // Check each atom in block Y for interactions. real4 pos = posq[buffer[base+i]*TILE_SIZE+indexInWarp]; #ifdef USE_PERIODIC if (singlePeriodicCopy) pos.xyz -= floor((pos.xyz-blockCenterX.xyz)*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; #endif bool interacts = false; #ifdef USE_PERIODIC if (!singlePeriodicCopy) { for (int j = 0; j < TILE_SIZE; j++) { real4 delta = pos-posBuffer[j]; delta.xyz -= floor(delta.xyz*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; interacts |= (delta.x*delta.x+delta.y*delta.y+delta.z*delta.z < PADDED_CUTOFF_SQUARED); } } else { #endif for (int j = 0; j < TILE_SIZE; j++) { real4 delta = pos-posBuffer[j]; interacts |= (delta.x*delta.x+delta.y*delta.y+delta.z*delta.z < PADDED_CUTOFF_SQUARED); } #ifdef USE_PERIODIC } #endif sum[i*WARP_SIZE+indexInWarp] = (interacts ? 1 : 0); } for (int i = numValid-base+get_local_id(0)/WARP_SIZE; i < BUFFER_SIZE/WARP_SIZE; i += GROUP_SIZE/WARP_SIZE) sum[i*WARP_SIZE+indexInWarp] = 0; // Compact the list of atoms. barrier(CLK_LOCAL_MEM_FENCE); prefixSum(sum, temp); for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) if (sum[i] != (i == 0 ? 0 : sum[i-1])) atoms[*numAtoms+sum[i]-1] = buffer[base+i/WARP_SIZE]*TILE_SIZE+indexInWarp; // Store them to global memory. int atomsToStore = *numAtoms+sum[BUFFER_SIZE-1]; bool storePartialTile = (finish && base >= numValid-BUFFER_SIZE/WARP_SIZE); int tilesToStore = (storePartialTile ? (atomsToStore+TILE_SIZE-1)/TILE_SIZE : atomsToStore/TILE_SIZE); if (tilesToStore > 0) { if (get_local_id(0) == 0) *baseIndex = atom_add(interactionCount, tilesToStore); barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) == 0) *numAtoms = atomsToStore-tilesToStore*TILE_SIZE; if (*baseIndex+tilesToStore <= maxTiles) { if (get_local_id(0) < tilesToStore) interactingTiles[*baseIndex+get_local_id(0)] = (ushort2) (x, singlePeriodicCopy); for (int i = get_local_id(0); i < tilesToStore*TILE_SIZE; i += get_local_size(0)) interactingAtoms[*baseIndex*TILE_SIZE+i] = (i < atomsToStore ? atoms[i] : NUM_ATOMS); } } else { barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) == 0) *numAtoms += sum[BUFFER_SIZE-1]; } barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < *numAtoms && !storePartialTile) atoms[get_local_id(0)] = atoms[tilesToStore*TILE_SIZE+get_local_id(0)]; } if (numValid == 0 && *numAtoms > 0 && finish) { // We didn't have any more tiles to process, but there were some atoms left over from a // previous call to this function. Save them now. if (get_local_id(0) == 0) *baseIndex = atom_add(interactionCount, 1); barrier(CLK_LOCAL_MEM_FENCE); if (*baseIndex < maxTiles) { if (get_local_id(0) == 0) interactingTiles[*baseIndex] = (ushort2) (x, singlePeriodicCopy); if (get_local_id(0) < TILE_SIZE) interactingAtoms[*baseIndex*TILE_SIZE+get_local_id(0)] = (get_local_id(0) < *numAtoms ? atoms[get_local_id(0)] : NUM_ATOMS); } } // Reset the buffer for processing more tiles. for (int i = get_local_id(0); i < BUFFER_SIZE; i += get_local_size(0)) buffer[i] = INVALID; } /** * Compare the bounding boxes for each pair of blocks. If they are sufficiently far apart, * mark them as non-interacting. */ __kernel void findBlocksWithInteractions(real4 periodicBoxSize, real4 invPeriodicBoxSize, __global const real4* restrict blockCenter, __global const real4* restrict blockBoundingBox, __global unsigned int* restrict interactionCount, __global ushort2* restrict interactingTiles, __global unsigned int* restrict interactingAtoms, __global const real4* restrict posq, unsigned int maxTiles, unsigned int startBlockIndex, unsigned int numBlocks, __global real2* restrict sortedBlocks, __global const real4* restrict sortedBlockCenter, __global const real4* restrict sortedBlockBoundingBox, __global const unsigned int* restrict exclusionIndices, __global const unsigned int* restrict exclusionRowIndices, __global real4* restrict oldPositions, __global const int* restrict rebuildNeighborList) { __local unsigned short buffer[BUFFER_SIZE]; __local short sum[BUFFER_SIZE]; __local ushort2 temp[BUFFER_SIZE]; __local int atoms[BUFFER_SIZE+TILE_SIZE]; __local real4 posBuffer[TILE_SIZE]; __local int exclusionsForX[MAX_EXCLUSIONS]; __local int bufferFull; __local int globalIndex; __local int numAtoms; #ifdef AMD_ATOMIC_WORK_AROUND // Do a byte write to force all memory accesses to interactionCount to use the complete path. // This avoids the atomic access from causing all word accesses to other buffers from using the slow complete path. // The IF actually causes the write to never be executed, its presence is all that is needed. // AMD APP SDK 2.4 has this problem. if (get_global_id(0) == get_local_id(0)+1) ((__global char*)interactionCount)[sizeof(unsigned int)+1] = 0; #endif if (rebuildNeighborList[0] == 0) return; // The neighbor list doesn't need to be rebuilt. int valuesInBuffer = 0; if (get_local_id(0) == 0) bufferFull = false; for (int i = 0; i < BUFFER_GROUPS; ++i) buffer[i*GROUP_SIZE+get_local_id(0)] = INVALID; barrier(CLK_LOCAL_MEM_FENCE); // Loop over blocks sorted by size. for (int i = startBlockIndex+get_group_id(0); i < startBlockIndex+numBlocks; i += get_num_groups(0)) { if (get_local_id(0) == get_local_size(0)-1) numAtoms = 0; real2 sortedKey = sortedBlocks[i]; unsigned short x = (unsigned short) sortedKey.y; real4 blockCenterX = blockCenter[x]; real4 blockSizeX = blockBoundingBox[x]; // Load exclusion data for block x. const int exclusionStart = exclusionRowIndices[x]; const int exclusionEnd = exclusionRowIndices[x+1]; const int numExclusions = exclusionEnd-exclusionStart; for (int j = get_local_id(0); j < numExclusions; j += get_local_size(0)) exclusionsForX[j] = exclusionIndices[exclusionStart+j]; barrier(CLK_LOCAL_MEM_FENCE); // Compare it to other blocks after this one in sorted order. for (int base = i+1; base < NUM_BLOCKS; base += get_local_size(0)) { int j = base+get_local_id(0); real2 sortedKey2 = (j < NUM_BLOCKS ? sortedBlocks[j] : (real2) 0); real4 blockCenterY = (j < NUM_BLOCKS ? sortedBlockCenter[j] : (real4) 0); real4 blockSizeY = (j < NUM_BLOCKS ? sortedBlockBoundingBox[j] : (real4) 0); unsigned short y = (unsigned short) sortedKey2.y; real4 delta = blockCenterX-blockCenterY; #ifdef USE_PERIODIC delta.x -= floor(delta.x*invPeriodicBoxSize.x+0.5f)*periodicBoxSize.x; delta.y -= floor(delta.y*invPeriodicBoxSize.y+0.5f)*periodicBoxSize.y; delta.z -= floor(delta.z*invPeriodicBoxSize.z+0.5f)*periodicBoxSize.z; #endif delta.x = max((real) 0, fabs(delta.x)-blockSizeX.x-blockSizeY.x); delta.y = max((real) 0, fabs(delta.y)-blockSizeX.y-blockSizeY.y); delta.z = max((real) 0, fabs(delta.z)-blockSizeX.z-blockSizeY.z); bool hasExclusions = false; for (int k = 0; k < numExclusions; k++) hasExclusions |= (exclusionsForX[k] == y); if (j < NUM_BLOCKS && delta.x*delta.x+delta.y*delta.y+delta.z*delta.z < PADDED_CUTOFF_SQUARED && !hasExclusions) { // Add this tile to the buffer. int bufferIndex = valuesInBuffer*GROUP_SIZE+get_local_id(0); buffer[bufferIndex] = y; valuesInBuffer++; if (!bufferFull && valuesInBuffer == BUFFER_GROUPS) bufferFull = true; } barrier(CLK_LOCAL_MEM_FENCE); if (bufferFull) { storeInteractionData(x, buffer, sum, temp, atoms, &numAtoms, &globalIndex, interactionCount, interactingTiles, interactingAtoms, periodicBoxSize, invPeriodicBoxSize, posq, posBuffer, blockCenterX, blockSizeX, maxTiles, false); valuesInBuffer = 0; if (get_local_id(0) == 0) bufferFull = false; barrier(CLK_LOCAL_MEM_FENCE); } } storeInteractionData(x, buffer, sum, temp, atoms, &numAtoms, &globalIndex, interactionCount, interactingTiles, interactingAtoms, periodicBoxSize, invPeriodicBoxSize, posq, posBuffer, blockCenterX, blockSizeX, maxTiles, true); } // Record the positions the neighbor list is based on. for (int i = get_global_id(0); i < NUM_ATOMS; i += get_global_size(0)) oldPositions[i] = posq[i]; }