#ifdef SUPPORTS_64_BIT_ATOMICS #pragma OPENCL EXTENSION cl_khr_int64_base_atomics : enable #endif typedef struct { real x, y, z; real q; real fx, fy, fz; ATOM_PARAMETER_DATA #ifndef PARAMETER_SIZE_IS_EVEN real padding; #endif } AtomData; /** * Find the maximum of a value across all threads in a warp, and return that to * every thread. */ int reduceMax(int val, __local int* temp) { int indexInWarp = get_local_id(0)%32; temp[get_local_id(0)] = val; SYNC_WARPS; for (int offset = 16; offset > 0; offset /= 2) { if (offset < indexInWarp) temp[get_local_id(0)] = max(temp[get_local_id(0)], temp[get_local_id(0)+offset]); SYNC_WARPS; } return temp[get_local_id(0)-indexInWarp]; } /** * This function is used on devices that don't support 64 bit atomics. Multiple threads within * a single tile might have computed forces on the same atom. This loops over them and makes sure * that only one thread updates the force on any given atom. */ void writeForces(__global real4* forceBuffers,__local AtomData* localData, int atomIndex) { localData[get_local_id(0)].x = atomIndex; SYNC_WARPS; real4 forceSum = (real4) 0; int start = (get_local_id(0)/TILE_SIZE)*TILE_SIZE; int end = start+32; bool isFirst = true; for (int i = start; i < end; i++) if (localData[i].x == atomIndex) { forceSum += (real4) (localData[i].fx, localData[i].fy, localData[i].fz, 0); isFirst &= (i >= get_local_id(0)); } const unsigned int warp = get_global_id(0)/TILE_SIZE; unsigned int offset = atomIndex + warp*PADDED_NUM_ATOMS; if (isFirst) forceBuffers[offset] += forceSum; SYNC_WARPS; } __kernel void computeInteractionGroups( #ifdef SUPPORTS_64_BIT_ATOMICS __global long* restrict forceBuffers, #else __global real4* restrict forceBuffers, #endif __global mixed* restrict energyBuffer, __global const real4* restrict posq, __global const int4* restrict groupData, __global int* restrict numGroupTiles, int useNeighborList, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ PARAMETER_ARGUMENTS) { const unsigned int totalWarps = get_global_size(0)/TILE_SIZE; const unsigned int warp = get_global_id(0)/TILE_SIZE; // global warpIndex const unsigned int tgx = get_local_id(0) & (TILE_SIZE-1); // index within the warp const unsigned int tbx = get_local_id(0) - tgx; // block warpIndex mixed energy = 0; INIT_DERIVATIVES __local AtomData localData[LOCAL_MEMORY_SIZE]; __local int reductionBuffer[LOCAL_MEMORY_SIZE]; const unsigned int startTile = (useNeighborList ? warp*numGroupTiles[0]/totalWarps : FIRST_TILE+warp*(LAST_TILE-FIRST_TILE)/totalWarps); const unsigned int endTile = (useNeighborList ? (warp+1)*numGroupTiles[0]/totalWarps : FIRST_TILE+(warp+1)*(LAST_TILE-FIRST_TILE)/totalWarps); for (int tile = startTile; tile < endTile; tile++) { const int4 atomData = groupData[TILE_SIZE*tile+tgx]; const int atom1 = atomData.x; const int atom2 = atomData.y; const int rangeStart = atomData.z&0xFFFF; const int rangeEnd = (atomData.z>>16)&0xFFFF; const int exclusions = atomData.w; real4 posq1 = posq[atom1]; LOAD_ATOM1_PARAMETERS real4 force = (real4) (0); real4 posq2 = posq[atom2]; localData[get_local_id(0)].x = posq2.x; localData[get_local_id(0)].y = posq2.y; localData[get_local_id(0)].z = posq2.z; localData[get_local_id(0)].q = posq2.w; LOAD_LOCAL_PARAMETERS localData[get_local_id(0)].fx = 0.0f; localData[get_local_id(0)].fy = 0.0f; localData[get_local_id(0)].fz = 0.0f; int tj = tgx; int rangeStop = rangeStart + reduceMax(rangeEnd-rangeStart, reductionBuffer); SYNC_WARPS; for (int j = rangeStart; j < rangeStop; j++) { if (j < rangeEnd) { bool isExcluded = (((exclusions>>tj)&1) == 0); int localIndex = tbx+tj; posq2 = (real4) (localData[localIndex].x, localData[localIndex].y, localData[localIndex].z, localData[localIndex].q); real4 delta = (real4) (posq2.xyz - posq1.xyz, 0); #ifdef USE_PERIODIC APPLY_PERIODIC_TO_DELTA(delta) #endif real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; #ifdef USE_CUTOFF if (!isExcluded && r2 < CUTOFF_SQUARED) { #endif real invR = RSQRT(r2); real r = r2*invR; LOAD_ATOM2_PARAMETERS real dEdR = 0.0f; real tempEnergy = 0.0f; const real interactionScale = 1.0f; COMPUTE_INTERACTION energy += tempEnergy; delta *= dEdR; force.xyz -= delta.xyz; localData[localIndex].fx += delta.x; localData[localIndex].fy += delta.y; localData[localIndex].fz += delta.z; #ifdef USE_CUTOFF } #endif } tj = (tj == rangeEnd-1 ? rangeStart : tj+1); SYNC_WARPS; } #ifdef SUPPORTS_64_BIT_ATOMICS if (exclusions != 0) { atom_add(&forceBuffers[atom1], (long) (force.x*0x100000000)); atom_add(&forceBuffers[atom1+PADDED_NUM_ATOMS], (long) (force.y*0x100000000)); atom_add(&forceBuffers[atom1+2*PADDED_NUM_ATOMS], (long) (force.z*0x100000000)); } atom_add(&forceBuffers[atom2], (long) (localData[get_local_id(0)].fx*0x100000000)); atom_add(&forceBuffers[atom2+PADDED_NUM_ATOMS], (long) (localData[get_local_id(0)].fy*0x100000000)); atom_add(&forceBuffers[atom2+2*PADDED_NUM_ATOMS], (long) (localData[get_local_id(0)].fz*0x100000000)); #else writeForces(forceBuffers, localData, atom2); localData[get_local_id(0)].fx = force.x; localData[get_local_id(0)].fy = force.y; localData[get_local_id(0)].fz = force.z; writeForces(forceBuffers, localData, atom1); #endif } energyBuffer[get_global_id(0)] += energy; SAVE_DERIVATIVES } /** * If the neighbor list needs to be rebuilt, reset the number of tiles to 0. This is * executed by a single thread. */ __kernel void prepareToBuildNeighborList(__global int* restrict rebuildNeighborList, __global int* restrict numGroupTiles) { if (rebuildNeighborList[0] == 1) numGroupTiles[0] = 0; } /** * Filter the list of tiles to include only ones that have interactions within the * padded cutoff. */ __kernel void buildNeighborList(__global int* restrict rebuildNeighborList, __global int* restrict numGroupTiles, __global const real4* restrict posq, __global const int4* restrict groupData, __global int4* restrict filteredGroupData, real4 periodicBoxSize, real4 invPeriodicBoxSize, real4 periodicBoxVecX, real4 periodicBoxVecY, real4 periodicBoxVecZ) { // If the neighbor list doesn't need to be rebuilt on this step, return immediately. if (rebuildNeighborList[0] == 0) return; const unsigned int totalWarps = get_global_size(0)/TILE_SIZE; const unsigned int warp = get_global_id(0)/TILE_SIZE; // global warpIndex const unsigned int local_warp = get_local_id(0)/TILE_SIZE; // local warpIndex const unsigned int tgx = get_local_id(0) & (TILE_SIZE-1); // index within the warp const unsigned int tbx = get_local_id(0) - tgx; // block warpIndex __local real4 localPos[LOCAL_MEMORY_SIZE]; __local volatile bool anyInteraction[WARPS_IN_BLOCK]; __local volatile int tileIndex[WARPS_IN_BLOCK]; __local int reductionBuffer[LOCAL_MEMORY_SIZE]; const unsigned int startTile = warp*NUM_TILES/totalWarps; const unsigned int endTile = (warp+1)*NUM_TILES/totalWarps; for (int tile = startTile; tile < endTile; tile++) { const int4 atomData = groupData[TILE_SIZE*tile+tgx]; const int atom1 = atomData.x; const int atom2 = atomData.y; const int rangeStart = atomData.z&0xFFFF; const int rangeEnd = (atomData.z>>16)&0xFFFF; const int exclusions = atomData.w; real4 posq1 = posq[atom1]; localPos[get_local_id(0)] = posq[atom2]; if (tgx == 0) anyInteraction[local_warp] = false; int tj = tgx; int rangeStop = rangeStart + reduceMax(rangeEnd-rangeStart, reductionBuffer); SYNC_WARPS; for (int j = rangeStart; j < rangeStop && !anyInteraction[local_warp]; j++) { if (j < rangeEnd) { bool isExcluded = (((exclusions>>tj)&1) == 0); int localIndex = tbx+tj; real4 delta = (real4) (localPos[localIndex].xyz - posq1.xyz, 0); #ifdef USE_PERIODIC APPLY_PERIODIC_TO_DELTA(delta) #endif real r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; if (!isExcluded && r2 < PADDED_CUTOFF_SQUARED) anyInteraction[local_warp] = true; } tj = (tj == rangeEnd-1 ? rangeStart : tj+1); SYNC_WARPS; } if (anyInteraction[local_warp]) { SYNC_WARPS; if (tgx == 0) tileIndex[local_warp] = atomic_add(numGroupTiles, 1); SYNC_WARPS; filteredGroupData[TILE_SIZE*tileIndex[local_warp]+tgx] = atomData; } } }