#define TILE_SIZE 32 typedef struct { float x, y, z; float q; float fx, fy, fz, fw; float radius, scaledRadius; float bornSum; float bornRadius; float bornForce; } AtomData; /** * Compute the Born sum. */ __kernel void computeBornSum(__global float* global_bornSum, __global float4* posq, __global float2* global_params, __local AtomData* localData, __local float* tempBuffer, #ifdef USE_CUTOFF __global ushort2* tiles, __global unsigned int* interactionCount, float4 periodicBoxSize, float4 invPeriodicBoxSize, unsigned int maxTiles, __global unsigned int* interactionFlags) { #else unsigned int numTiles) { #endif #ifdef USE_CUTOFF unsigned int numTiles = interactionCount[0]; unsigned int pos = get_group_id(0)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); #else unsigned int pos = get_group_id(0)*numTiles/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*numTiles/get_num_groups(0); #endif unsigned int lasty = 0xFFFFFFFF; while (pos < end) { // Extract the coordinates of this tile unsigned int x, y; #ifdef USE_CUTOFF if (numTiles <= maxTiles) { ushort2 tileIndices = tiles[pos]; x = tileIndices.x; y = tileIndices.y; } else #endif { y = (unsigned int) floor(NUM_BLOCKS+0.5f-sqrt((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*pos)); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); if (x < y || x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error. y += (x < y ? -1 : 1); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); } } // Load the data for this tile if we don't already have it cached. if (lasty != y) { for (int localAtomIndex = 0; localAtomIndex < TILE_SIZE; localAtomIndex++) { unsigned int j = y*TILE_SIZE + localAtomIndex; float4 tempPosq = posq[j]; localData[localAtomIndex].x = tempPosq.x; localData[localAtomIndex].y = tempPosq.y; localData[localAtomIndex].z = tempPosq.z; localData[localAtomIndex].q = tempPosq.w; float2 tempParams = global_params[j]; localData[localAtomIndex].radius = tempParams.x; localData[localAtomIndex].scaledRadius = tempParams.y; } } if (x == y) { // This tile is on the diagonal. for (unsigned int tgx = 0; tgx < TILE_SIZE; tgx++) { unsigned int atom1 = x*TILE_SIZE+tgx; float bornSum = 0.0f; float4 posq1 = posq[atom1]; float2 params1 = global_params[atom1]; for (unsigned int j = 0; j < TILE_SIZE; j++) { float4 posq2 = (float4) (localData[j].x, localData[j].y, localData[j].z, localData[j].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.xyz -= floor(delta.xyz*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; #endif float r2 = dot(delta.xyz, delta.xyz); #ifdef USE_CUTOFF if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS && r2 < CUTOFF_SQUARED) { #else if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS) { #endif float invR = RSQRT(r2); float r = RECIP(invR); float2 params2 = (float2) (localData[j].radius, localData[j].scaledRadius); float rScaledRadiusJ = r+params2.y; if ((j != tgx) && (params1.x < rScaledRadiusJ)) { float l_ij = RECIP(max(params1.x, fabs(r-params2.y))); float u_ij = RECIP(rScaledRadiusJ); float l_ij2 = l_ij*l_ij; float u_ij2 = u_ij*u_ij; float ratio = LOG(u_ij * RECIP(l_ij)); bornSum += l_ij - u_ij + 0.25f*r*(u_ij2-l_ij2) + (0.50f*invR*ratio) + (0.25f*params2.y*params2.y*invR)*(l_ij2-u_ij2); if (params1.x < params2.x-r) bornSum += 2.0f*(RECIP(params1.x)-l_ij); } } } // Write results. unsigned int offset = x*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; global_bornSum[offset] += bornSum; } } else { // This is an off-diagonal tile. for (int tgx = 0; tgx < TILE_SIZE; tgx++) localData[tgx].bornSum = 0.0f; // Compute the full set of interactions in this tile. for (unsigned int tgx = 0; tgx < TILE_SIZE; tgx++) { unsigned int atom1 = x*TILE_SIZE+tgx; float bornSum = 0.0f; float4 posq1 = posq[atom1]; float2 params1 = global_params[atom1]; for (unsigned int j = 0; j < TILE_SIZE; j++) { float4 posq2 = (float4) (localData[j].x, localData[j].y, localData[j].z, localData[j].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.xyz -= floor(delta.xyz*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; #endif float r2 = dot(delta.xyz, delta.xyz); #ifdef USE_CUTOFF if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS && r2 < CUTOFF_SQUARED) { #else if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS) { #endif float invR = RSQRT(r2); float r = RECIP(invR); float2 params2 = (float2) (localData[j].radius, localData[j].scaledRadius); float rScaledRadiusJ = r+params2.y; if (params1.x < rScaledRadiusJ) { float l_ij = RECIP(max(params1.x, fabs(r-params2.y))); float u_ij = RECIP(rScaledRadiusJ); float l_ij2 = l_ij*l_ij; float u_ij2 = u_ij*u_ij; float ratio = LOG(u_ij * RECIP(l_ij)); bornSum += l_ij - u_ij + 0.25f*r*(u_ij2-l_ij2) + (0.50f*invR*ratio) + (0.25f*params2.y*params2.y*invR)*(l_ij2-u_ij2); if (params1.x < params2.x-r) bornSum += 2.0f*(RECIP(params1.x)-l_ij); } float rScaledRadiusI = r+params1.y; if (params2.x < rScaledRadiusI) { float l_ij = RECIP(max(params2.x, fabs(r-params1.y))); float u_ij = RECIP(rScaledRadiusI); float l_ij2 = l_ij*l_ij; float u_ij2 = u_ij*u_ij; float ratio = LOG(u_ij * RECIP(l_ij)); float term = l_ij - u_ij + 0.25f*r*(u_ij2-l_ij2) + (0.50f*invR*ratio) + (0.25f*params1.y*params1.y*invR)*(l_ij2-u_ij2); if (params2.x < params1.x-r) term += 2.0f*(RECIP(params2.x)-l_ij); localData[j].bornSum += term; } } } // Write results for atom1. unsigned int offset = atom1 + get_group_id(0)*PADDED_NUM_ATOMS; global_bornSum[offset] += bornSum; } // Write results for (int tgx = 0; tgx < TILE_SIZE; tgx++) { unsigned int offset = y*TILE_SIZE+tgx + get_group_id(0)*PADDED_NUM_ATOMS; global_bornSum[offset] += localData[tgx].bornSum; } } lasty = y; pos++; } } /** * First part of computing the GBSA interaction. */ __kernel void computeGBSAForce1(__global float4* forceBuffers, __global float* energyBuffer, __global float4* posq, __global float* global_bornRadii, __global float* global_bornForce, __local AtomData* localData, __local float4* tempBuffer, #ifdef USE_CUTOFF __global ushort2* tiles, __global unsigned int* interactionCount, float4 periodicBoxSize, float4 invPeriodicBoxSize, unsigned int maxTiles, __global unsigned int* interactionFlags) { #else unsigned int numTiles) { #endif #ifdef USE_CUTOFF unsigned int numTiles = interactionCount[0]; unsigned int pos = get_group_id(0)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*(numTiles > maxTiles ? NUM_BLOCKS*(NUM_BLOCKS+1)/2 : numTiles)/get_num_groups(0); #else unsigned int pos = get_group_id(0)*numTiles/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*numTiles/get_num_groups(0); #endif float energy = 0.0f; unsigned int lasty = 0xFFFFFFFF; while (pos < end) { // Extract the coordinates of this tile unsigned int x, y; #ifdef USE_CUTOFF if (numTiles <= maxTiles) { ushort2 tileIndices = tiles[pos]; x = tileIndices.x; y = tileIndices.y; } else #endif { y = (unsigned int) floor(NUM_BLOCKS+0.5f-sqrt((NUM_BLOCKS+0.5f)*(NUM_BLOCKS+0.5f)-2*pos)); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); if (x < y || x >= NUM_BLOCKS) { // Occasionally happens due to roundoff error. y += (x < y ? -1 : 1); x = (pos-y*NUM_BLOCKS+y*(y+1)/2); } } // Load the data for this tile if we don't already have it cached. if (lasty != y) { for (int localAtomIndex = 0; localAtomIndex < TILE_SIZE; localAtomIndex++) { unsigned int j = y*TILE_SIZE + localAtomIndex; float4 tempPosq = posq[j]; localData[localAtomIndex].x = tempPosq.x; localData[localAtomIndex].y = tempPosq.y; localData[localAtomIndex].z = tempPosq.z; localData[localAtomIndex].q = tempPosq.w; localData[localAtomIndex].bornRadius = global_bornRadii[j]; } } if (x == y) { // This tile is on the diagonal. for (unsigned int tgx = 0; tgx < TILE_SIZE; tgx++) { unsigned int atom1 = x*TILE_SIZE+tgx; float4 force = 0.0f; float4 posq1 = posq[atom1]; float bornRadius1 = global_bornRadii[atom1]; for (unsigned int j = 0; j < TILE_SIZE; j++) { float4 posq2 = (float4) (localData[j].x, localData[j].y, localData[j].z, localData[j].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.xyz -= floor(delta.xyz*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; #endif float r2 = dot(delta.xyz, delta.xyz); #ifdef USE_CUTOFF if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS && r2 < CUTOFF_SQUARED) { #else if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS) { #endif float invR = RSQRT(r2); float r = RECIP(invR); float bornRadius2 = localData[j].bornRadius; float alpha2_ij = bornRadius1*bornRadius2; float D_ij = r2*RECIP(4.0f*alpha2_ij); float expTerm = EXP(-D_ij); float denominator2 = r2 + alpha2_ij*expTerm; float denominator = SQRT(denominator2); float tempEnergy = (PREFACTOR*posq1.w*posq2.w)*RECIP(denominator); float Gpol = tempEnergy*RECIP(denominator2); float dGpol_dalpha2_ij = -0.5f*Gpol*expTerm*(1.0f+D_ij); force.w += dGpol_dalpha2_ij*bornRadius2; float dEdR = Gpol*(1.0f - 0.25f*expTerm); energy += 0.5f*tempEnergy; force.xyz -= delta.xyz*dEdR; } } // Write results. unsigned int offset = x*TILE_SIZE + tgx + get_group_id(0)*PADDED_NUM_ATOMS; forceBuffers[offset].xyz = forceBuffers[offset].xyz+force.xyz; global_bornForce[offset] += force.w; } } else { // This is an off-diagonal tile. for (int tgx = 0; tgx < TILE_SIZE; tgx++) { localData[tgx].fx = 0.0f; localData[tgx].fy = 0.0f; localData[tgx].fz = 0.0f; localData[tgx].fw = 0.0f; } // Compute the full set of interactions in this tile. for (unsigned int tgx = 0; tgx < TILE_SIZE; tgx++) { unsigned int atom1 = x*TILE_SIZE+tgx; float4 force = 0.0f; float4 posq1 = posq[atom1]; float bornRadius1 = global_bornRadii[atom1]; for (unsigned int j = 0; j < TILE_SIZE; j++) { float4 posq2 = (float4) (localData[j].x, localData[j].y, localData[j].z, localData[j].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.xyz -= floor(delta.xyz*invPeriodicBoxSize.xyz+0.5f)*periodicBoxSize.xyz; #endif float r2 = dot(delta.xyz, delta.xyz); #ifdef USE_CUTOFF if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS && r2 < CUTOFF_SQUARED) { #else if (atom1 < NUM_ATOMS && y*TILE_SIZE+j < NUM_ATOMS) { #endif float invR = RSQRT(r2); float r = RECIP(invR); float bornRadius2 = localData[j].bornRadius; float alpha2_ij = bornRadius1*bornRadius2; float D_ij = r2*RECIP(4.0f*alpha2_ij); float expTerm = EXP(-D_ij); float denominator2 = r2 + alpha2_ij*expTerm; float denominator = SQRT(denominator2); float tempEnergy = (PREFACTOR*posq1.w*posq2.w)*RECIP(denominator); float Gpol = tempEnergy*RECIP(denominator2); float dGpol_dalpha2_ij = -0.5f*Gpol*expTerm*(1.0f+D_ij); force.w += dGpol_dalpha2_ij*bornRadius2; float dEdR = Gpol*(1.0f - 0.25f*expTerm); energy += tempEnergy; delta.xyz *= dEdR; force.xyz -= delta.xyz; localData[j].fx += delta.x; localData[j].fy += delta.y; localData[j].fz += delta.z; localData[j].fw += dGpol_dalpha2_ij*bornRadius1; } } // Write results for atom1. unsigned int offset = atom1 + get_group_id(0)*PADDED_NUM_ATOMS; forceBuffers[offset].xyz = forceBuffers[offset].xyz+force.xyz; global_bornForce[offset] += force.w; } // Write results for (int tgx = 0; tgx < TILE_SIZE; tgx++) { unsigned int offset = y*TILE_SIZE+tgx + get_group_id(0)*PADDED_NUM_ATOMS; float4 f = forceBuffers[offset]; f.x += localData[tgx].fx; f.y += localData[tgx].fy; f.z += localData[tgx].fz; forceBuffers[offset] = f; global_bornForce[offset] += localData[tgx].fw; } } lasty = y; pos++; } energyBuffer[get_global_id(0)] += energy; }