/* -------------------------------------------------------------------------- * * OpenMM * * -------------------------------------------------------------------------- * * This is part of the OpenMM molecular simulation toolkit originating from * * Simbios, the NIH National Center for Physics-Based Simulation of * * Biological Structures at Stanford, funded under the NIH Roadmap for * * Medical Research, grant U54 GM072970. See https://simtk.org. * * * * Portions copyright (c) 2008 Stanford University and the Authors. * * Authors: Peter Eastman * * Contributors: * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the "Software"), * * to deal in the Software without restriction, including without limitation * * the rights to use, copy, modify, merge, publish, distribute, sublicense, * * and/or sell copies of the Software, and to permit persons to whom the * * Software is furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * * THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * * USE OR OTHER DEALINGS IN THE SOFTWARE. * * -------------------------------------------------------------------------- */ /** * This tests the reference implementation of VerletIntegrator. */ #include "openmm/internal/AssertionUtilities.h" #include "openmm/Context.h" #include "ReferencePlatform.h" #include "openmm/HarmonicBondForce.h" #include "openmm/NonbondedForce.h" #include "openmm/System.h" #include "openmm/VerletIntegrator.h" #include "../src/SimTKUtilities/SimTKOpenMMRealType.h" #include "sfmt/SFMT.h" #include #include using namespace OpenMM; using namespace std; const double TOL = 1e-5; /** * Compute the energy of a state, taking into account the half step offset between * positions and velocities. */ static double computeEnergy(const State& state, const System& system, double dt) { const vector& v = state.getVelocities(); const vector& f = state.getForces(); double energy = 0.0; for (int i = 0; i < system.getNumParticles(); i++) { double m = system.getParticleMass(i); Vec3 vel = v[i]+f[i]*(0.5*dt/m); energy += 0.5*m*vel.dot(vel); } return energy+state.getPotentialEnergy(); } void testSingleBond() { ReferencePlatform platform; System system; system.addParticle(2.0); system.addParticle(2.0); VerletIntegrator integrator(0.01); HarmonicBondForce* forceField = new HarmonicBondForce(); forceField->addBond(0, 1, 1.5, 1); system.addForce(forceField); Context context(system, integrator, platform); vector positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(1, 0, 0); context.setPositions(positions); // This is simply a harmonic oscillator, so compare it to the analytical solution. const double freq = 1.0;; State state = context.getState(State::Energy); const double initialEnergy = state.getKineticEnergy()+state.getPotentialEnergy(); for (int i = 0; i < 1000; ++i) { state = context.getState(State::Positions | State::Velocities | State::Energy); double time = state.getTime(); double expectedDist = 1.5+0.5*std::cos(freq*time); ASSERT_EQUAL_VEC(Vec3(-0.5*expectedDist, 0, 0), state.getPositions()[0], 0.02); ASSERT_EQUAL_VEC(Vec3(0.5*expectedDist, 0, 0), state.getPositions()[1], 0.02); double expectedSpeed = -0.5*freq*std::sin(freq*time); ASSERT_EQUAL_VEC(Vec3(-0.5*expectedSpeed, 0, 0), state.getVelocities()[0], 0.02); ASSERT_EQUAL_VEC(Vec3(0.5*expectedSpeed, 0, 0), state.getVelocities()[1], 0.02); double energy = state.getKineticEnergy()+state.getPotentialEnergy(); ASSERT_EQUAL_TOL(initialEnergy, energy, 0.01); integrator.step(1); } } void testConstraints() { const int numParticles = 8; const double temp = 500.0; ReferencePlatform platform; System system; VerletIntegrator integrator(0.002); integrator.setConstraintTolerance(1e-5); NonbondedForce* forceField = new NonbondedForce(); for (int i = 0; i < numParticles; ++i) { system.addParticle(i%2 == 0 ? 5.0 : 10.0); forceField->addParticle((i%2 == 0 ? 0.2 : -0.2), 0.5, 5.0); } for (int i = 0; i < numParticles-1; ++i) system.addConstraint(i, i+1, 1.0); system.addForce(forceField); Context context(system, integrator, platform); vector positions(numParticles); vector velocities(numParticles); OpenMM_SFMT::SFMT sfmt; init_gen_rand(0, sfmt); for (int i = 0; i < numParticles; ++i) { positions[i] = Vec3(i/2, (i+1)/2, 0); velocities[i] = Vec3(genrand_real2(sfmt)-0.5, genrand_real2(sfmt)-0.5, genrand_real2(sfmt)-0.5); } context.setPositions(positions); context.setVelocities(velocities); // Simulate it and see whether the constraints remain satisfied. double initialEnergy = 0.0; for (int i = 0; i < 1000; ++i) { State state = context.getState(State::Positions | State::Energy | State::Velocities | State::Forces); for (int j = 0; j < system.getNumConstraints(); ++j) { int particle1, particle2; double distance; system.getConstraintParameters(j, particle1, particle2, distance); Vec3 p1 = state.getPositions()[particle1]; Vec3 p2 = state.getPositions()[particle2]; double dist = std::sqrt((p1[0]-p2[0])*(p1[0]-p2[0])+(p1[1]-p2[1])*(p1[1]-p2[1])+(p1[2]-p2[2])*(p1[2]-p2[2])); ASSERT_EQUAL_TOL(distance, dist, 2e-5); } double energy = computeEnergy(state, system, integrator.getStepSize()); if (i == 1) initialEnergy = energy; else if (i > 1) ASSERT_EQUAL_TOL(initialEnergy, energy, 0.01); integrator.step(1); } } void testConstrainedClusters() { const int numParticles = 7; const double temp = 500.0; ReferencePlatform platform; System system; VerletIntegrator integrator(0.001); integrator.setConstraintTolerance(1e-5); NonbondedForce* forceField = new NonbondedForce(); for (int i = 0; i < numParticles; ++i) { system.addParticle(i > 1 ? 1.0 : 10.0); forceField->addParticle((i%2 == 0 ? 0.2 : -0.2), 0.5, 5.0); } system.addConstraint(0, 1, 1.0); system.addConstraint(0, 2, 1.0); system.addConstraint(0, 3, 1.0); system.addConstraint(0, 4, 1.0); system.addConstraint(1, 5, 1.0); system.addConstraint(1, 6, 1.0); system.addConstraint(2, 3, sqrt(2.0)); system.addConstraint(2, 4, sqrt(2.0)); system.addConstraint(3, 4, sqrt(2.0)); system.addConstraint(5, 6, sqrt(2.0)); system.addForce(forceField); Context context(system, integrator, platform); vector positions(numParticles); positions[0] = Vec3(0, 0, 0); positions[1] = Vec3(1, 0, 0); positions[2] = Vec3(-1, 0, 0); positions[3] = Vec3(0, 1, 0); positions[4] = Vec3(0, 0, 1); positions[5] = Vec3(2, 0, 0); positions[6] = Vec3(1, 1, 0); vector velocities(numParticles); OpenMM_SFMT::SFMT sfmt; init_gen_rand(0, sfmt); for (int i = 0; i < numParticles; ++i) velocities[i] = Vec3(genrand_real2(sfmt)-0.5, genrand_real2(sfmt)-0.5, genrand_real2(sfmt)-0.5); context.setPositions(positions); context.setVelocities(velocities); // Simulate it and see whether the constraints remain satisfied. double initialEnergy = 0.0; for (int i = 0; i < 1000; ++i) { State state = context.getState(State::Positions | State::Energy | State::Velocities | State::Forces); for (int j = 0; j < system.getNumConstraints(); ++j) { int particle1, particle2; double distance; system.getConstraintParameters(j, particle1, particle2, distance); Vec3 p1 = state.getPositions()[particle1]; Vec3 p2 = state.getPositions()[particle2]; double dist = std::sqrt((p1[0]-p2[0])*(p1[0]-p2[0])+(p1[1]-p2[1])*(p1[1]-p2[1])+(p1[2]-p2[2])*(p1[2]-p2[2])); ASSERT_EQUAL_TOL(distance, dist, 2e-5); } double energy = computeEnergy(state, system, integrator.getStepSize()); if (i == 1) initialEnergy = energy; else if (i > 1) ASSERT_EQUAL_TOL(initialEnergy, energy, 0.01); integrator.step(1); } } int main() { try { testSingleBond(); testConstraints(); testConstrainedClusters(); } catch(const exception& e) { cout << "exception: " << e.what() << endl; return 1; } cout << "Done" << endl; return 0; }