/** * Generate random numbers */ extern "C" __global__ void generateRandomNumbers(int numValues, float4* __restrict__ random, uint4* __restrict__ seed) { int index = blockIdx.x*blockDim.x+threadIdx.x; uint4 state = seed[index]; unsigned int carry = 0; while (index < numValues) { float4 value; // Generate first value. state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; unsigned int k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); unsigned int m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x1 = (float)max(state.x + state.y + state.w, 0x00000001u) / (float)0xffffffff; state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; x1 = sqrt(-2.0f * log(x1)); k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x2 = (float)(state.x + state.y + state.w) / (float)0xffffffff; value.x = x1 * cos(2.0f * 3.14159265f * x2); // Generate second value. state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x3 = (float)max(state.x + state.y + state.w, 0x00000001u) / (float)0xffffffff; state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; x3 = sqrt(-2.0f * log(x3)); k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x4 = (float)(state.x + state.y + state.w) / (float)0xffffffff; value.y = x3 * cos(2.0f * 3.14159265f * x4); // Generate third value. state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x5 = (float)max(state.x + state.y + state.w, 0x00000001u) / (float)0xffffffff; state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; x5 = sqrt(-2.0f * log(x5)); k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x6 = (float)(state.x + state.y + state.w) / (float)0xffffffff; value.z = x5 * cos(2.0f * 3.14159265f * x6); // Generate fourth value. state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x7 = (float)max(state.x + state.y + state.w, 0x00000001u) / (float)0xffffffff; state.x = state.x * 69069 + 1; state.y ^= state.y << 13; state.y ^= state.y >> 17; state.y ^= state.y << 5; x7 = sqrt(-2.0f * log(x7)); k = (state.z >> 2) + (state.w >> 3) + (carry >> 2); m = state.w + state.w + state.z + carry; state.z = state.w; state.w = m; carry = k >> 30; float x8 = (float)(state.x + state.y + state.w) / (float)0xffffffff; value.w = x7 * cos(2.0f * 3.14159265f * x8); // Record the values. random[index] = value; index += blockDim.x*gridDim.x; } seed[blockIdx.x*blockDim.x+threadIdx.x] = state; } /** * Enforce constraints on SHAKE clusters */ extern "C" __global__ void applyShakeToPositions(int numClusters, real tol, const real4* __restrict__ oldPos, real4* __restrict__ posDelta, const int4* __restrict__ clusterAtoms, const float4* __restrict__ clusterParams) { int index = blockIdx.x*blockDim.x+threadIdx.x; while (index < numClusters) { // Load the data for this cluster. int4 atoms = clusterAtoms[index]; float4 params = clusterParams[index]; real4 pos = oldPos[atoms.x]; real4 xpi = posDelta[atoms.x]; real4 pos1 = oldPos[atoms.y]; real4 xpj1 = posDelta[atoms.y]; real4 pos2 = make_real4(0); real4 xpj2 = make_real4(0); real invMassCentral = params.x; real avgMass = params.y; float d2 = params.z; float invMassPeripheral = params.w; if (atoms.z != -1) { pos2 = oldPos[atoms.z]; xpj2 = posDelta[atoms.z]; } real4 pos3 = make_real4(0); real4 xpj3 = make_real4(0); if (atoms.w != -1) { pos3 = oldPos[atoms.w]; xpj3 = posDelta[atoms.w]; } // Precompute quantities. real3 rij1 = make_real3(pos.x-pos1.x, pos.y-pos1.y, pos.z-pos1.z); real3 rij2 = make_real3(pos.x-pos2.x, pos.y-pos2.y, pos.z-pos2.z); real3 rij3 = make_real3(pos.x-pos3.x, pos.y-pos3.y, pos.z-pos3.z); real rij1sq = rij1.x*rij1.x + rij1.y*rij1.y + rij1.z*rij1.z; real rij2sq = rij2.x*rij2.x + rij2.y*rij2.y + rij2.z*rij2.z; real rij3sq = rij3.x*rij3.x + rij3.y*rij3.y + rij3.z*rij3.z; real ld1 = d2-rij1sq; real ld2 = d2-rij2sq; real ld3 = d2-rij3sq; // Iterate until convergence. bool converged = false; int iteration = 0; while (iteration < 15 && !converged) { converged = true; real3 rpij = make_real3(xpi.x-xpj1.x, xpi.y-xpj1.y, xpi.z-xpj1.z); real rpsqij = rpij.x*rpij.x + rpij.y*rpij.y + rpij.z*rpij.z; real rrpr = rij1.x*rpij.x + rij1.y*rpij.y + rij1.z*rpij.z; real diff = fabs(ld1-2.0f*rrpr-rpsqij) / (d2*tol); if (diff >= 1.0f) { real acor = (ld1-2.0f*rrpr-rpsqij)*avgMass / (rrpr+rij1sq); real3 dr = rij1*acor; xpi.x += dr.x*invMassCentral; xpi.y += dr.y*invMassCentral; xpi.z += dr.z*invMassCentral; xpj1.x -= dr.x*invMassPeripheral; xpj1.y -= dr.y*invMassPeripheral; xpj1.z -= dr.z*invMassPeripheral; converged = false; } if (atoms.z != -1) { rpij = make_real3(xpi.x-xpj2.x, xpi.y-xpj2.y, xpi.z-xpj2.z); rpsqij = rpij.x*rpij.x + rpij.y*rpij.y + rpij.z*rpij.z; rrpr = rij2.x*rpij.x + rij2.y*rpij.y + rij2.z*rpij.z; diff = fabs(ld2-2.0f*rrpr-rpsqij) / (d2*tol); if (diff >= 1.0f) { real acor = (ld2 - 2.0f*rrpr - rpsqij)*avgMass / (rrpr + rij2sq); real3 dr = rij2*acor; xpi.x += dr.x*invMassCentral; xpi.y += dr.y*invMassCentral; xpi.z += dr.z*invMassCentral; xpj2.x -= dr.x*invMassPeripheral; xpj2.y -= dr.y*invMassPeripheral; xpj2.z -= dr.z*invMassPeripheral; converged = false; } } if (atoms.w != -1) { rpij = make_real3(xpi.x-xpj3.x, xpi.y-xpj3.y, xpi.z-xpj3.z); rpsqij = rpij.x*rpij.x + rpij.y*rpij.y + rpij.z*rpij.z; rrpr = rij3.x*rpij.x + rij3.y*rpij.y + rij3.z*rpij.z; diff = fabs(ld3 - 2.0f*rrpr - rpsqij) / (d2*tol); if (diff >= 1.0f) { real acor = (ld3-2.0f*rrpr-rpsqij)*avgMass / (rrpr+rij3sq); real3 dr = rij3*acor; xpi.x += dr.x*invMassCentral; xpi.y += dr.y*invMassCentral; xpi.z += dr.z*invMassCentral; xpj3.x -= dr.x*invMassPeripheral; xpj3.y -= dr.y*invMassPeripheral; xpj3.z -= dr.z*invMassPeripheral; converged = false; } } iteration++; } // Record the new positions. posDelta[atoms.x] = xpi; posDelta[atoms.y] = xpj1; if (atoms.z != -1) posDelta[atoms.z] = xpj2; if (atoms.w != -1) posDelta[atoms.w] = xpj3; index += blockDim.x*gridDim.x; } } /** * Enforce velocity constraints on SHAKE clusters */ extern "C" __global__ void applyShakeToVelocities(int numClusters, real tol, const real4* __restrict__ oldPos, real4* __restrict__ posDelta, const int4* __restrict__ clusterAtoms, const float4* __restrict__ clusterParams) { int index = blockIdx.x*blockDim.x+threadIdx.x; while (index < numClusters) { // Load the data for this cluster. int4 atoms = clusterAtoms[index]; float4 params = clusterParams[index]; real4 pos = oldPos[atoms.x]; real4 xpi = posDelta[atoms.x]; real4 pos1 = oldPos[atoms.y]; real4 xpj1 = posDelta[atoms.y]; real4 pos2 = make_real4(0); real4 xpj2 = make_real4(0); real invMassCentral = params.x; real avgMass = params.y; float d2 = params.z; float invMassPeripheral = params.w; if (atoms.z != -1) { pos2 = oldPos[atoms.z]; xpj2 = posDelta[atoms.z]; } real4 pos3 = make_real4(0); real4 xpj3 = make_real4(0); if (atoms.w != -1) { pos3 = oldPos[atoms.w]; xpj3 = posDelta[atoms.w]; } // Precompute quantities. real3 rij1 = make_real3(pos.x-pos1.x, pos.y-pos1.y, pos.z-pos1.z); real3 rij2 = make_real3(pos.x-pos2.x, pos.y-pos2.y, pos.z-pos2.z); real3 rij3 = make_real3(pos.x-pos3.x, pos.y-pos3.y, pos.z-pos3.z); real rij1sq = rij1.x*rij1.x + rij1.y*rij1.y + rij1.z*rij1.z; real rij2sq = rij2.x*rij2.x + rij2.y*rij2.y + rij2.z*rij2.z; real rij3sq = rij3.x*rij3.x + rij3.y*rij3.y + rij3.z*rij3.z; real ld1 = d2-rij1sq; real ld2 = d2-rij2sq; real ld3 = d2-rij3sq; // Iterate until convergence. bool converged = false; int iteration = 0; while (iteration < 15 && !converged) { converged = true; real3 rpij = make_real3(xpi.x-xpj1.x, xpi.y-xpj1.y, xpi.z-xpj1.z); real rrpr = rpij.x*rij1.x + rpij.y*rij1.y + rpij.z*rij1.z; real delta = -2.0f*avgMass*rrpr/rij1sq; real3 dr = rij1*delta; xpi.x += dr.x*invMassCentral; xpi.y += dr.y*invMassCentral; xpi.z += dr.z*invMassCentral; xpj1.x -= dr.x*invMassPeripheral; xpj1.y -= dr.y*invMassPeripheral; xpj1.z -= dr.z*invMassPeripheral; if (fabs(delta) > tol) converged = false; if (atoms.z != -1) { rpij = make_real3(xpi.x-xpj2.x, xpi.y-xpj2.y, xpi.z-xpj2.z); rrpr = rpij.x*rij2.x + rpij.y*rij2.y + rpij.z*rij2.z; delta = -2.0f*avgMass*rrpr/rij2sq; dr = rij2*delta; xpi.x += dr.x*invMassCentral; xpi.y += dr.y*invMassCentral; xpi.z += dr.z*invMassCentral; xpj2.x -= dr.x*invMassPeripheral; xpj2.y -= dr.y*invMassPeripheral; xpj2.z -= dr.z*invMassPeripheral; if (fabs(delta) > tol) converged = false; } if (atoms.w != -1) { rpij = make_real3(xpi.x-xpj3.x, xpi.y-xpj3.y, xpi.z-xpj3.z); rrpr = rpij.x*rij3.x + rpij.y*rij3.y + rpij.z*rij3.z; delta = -2.0f*avgMass*rrpr/rij3sq; dr = rij3*delta; xpi.x += dr.x*invMassCentral; xpi.y += dr.y*invMassCentral; xpi.z += dr.z*invMassCentral; xpj3.x -= dr.x*invMassPeripheral; xpj3.y -= dr.y*invMassPeripheral; xpj3.z -= dr.z*invMassPeripheral; if (fabs(delta) > tol) converged = false; } iteration++; } // Record the new positions. posDelta[atoms.x] = xpi; posDelta[atoms.y] = xpj1; if (atoms.z != -1) posDelta[atoms.z] = xpj2; if (atoms.w != -1) posDelta[atoms.w] = xpj3; index += blockDim.x*gridDim.x; } } /** * Enforce constraints on SETTLE clusters */ extern "C" __global__ void applySettleToPositions(int numClusters, float tol, const real4* __restrict__ oldPos, real4* __restrict__ posDelta, const real4* __restrict__ velm, const int4* __restrict__ clusterAtoms, const float2* __restrict__ clusterParams) { int index = blockIdx.x*blockDim.x+threadIdx.x; while (index < numClusters) { // Load the data for this cluster. int4 atoms = clusterAtoms[index]; float2 params = clusterParams[index]; real4 apos0 = oldPos[atoms.x]; real4 xp0 = posDelta[atoms.x]; real4 apos1 = oldPos[atoms.y]; real4 xp1 = posDelta[atoms.y]; real4 apos2 = oldPos[atoms.z]; real4 xp2 = posDelta[atoms.z]; real m0 = RECIP(velm[atoms.x].w); real m1 = RECIP(velm[atoms.y].w); real m2 = RECIP(velm[atoms.z].w); // Apply the SETTLE algorithm. real xb0 = apos1.x-apos0.x; real yb0 = apos1.y-apos0.y; real zb0 = apos1.z-apos0.z; real xc0 = apos2.x-apos0.x; real yc0 = apos2.y-apos0.y; real zc0 = apos2.z-apos0.z; real invTotalMass = RECIP(m0+m1+m2); real xcom = (xp0.x*m0 + (xb0+xp1.x)*m1 + (xc0+xp2.x)*m2) * invTotalMass; real ycom = (xp0.y*m0 + (yb0+xp1.y)*m1 + (yc0+xp2.y)*m2) * invTotalMass; real zcom = (xp0.z*m0 + (zb0+xp1.z)*m1 + (zc0+xp2.z)*m2) * invTotalMass; real xa1 = xp0.x - xcom; real ya1 = xp0.y - ycom; real za1 = xp0.z - zcom; real xb1 = xb0 + xp1.x - xcom; real yb1 = yb0 + xp1.y - ycom; real zb1 = zb0 + xp1.z - zcom; real xc1 = xc0 + xp2.x - xcom; real yc1 = yc0 + xp2.y - ycom; real zc1 = zc0 + xp2.z - zcom; real xaksZd = yb0*zc0 - zb0*yc0; real yaksZd = zb0*xc0 - xb0*zc0; real zaksZd = xb0*yc0 - yb0*xc0; real xaksXd = ya1*zaksZd - za1*yaksZd; real yaksXd = za1*xaksZd - xa1*zaksZd; real zaksXd = xa1*yaksZd - ya1*xaksZd; real xaksYd = yaksZd*zaksXd - zaksZd*yaksXd; real yaksYd = zaksZd*xaksXd - xaksZd*zaksXd; real zaksYd = xaksZd*yaksXd - yaksZd*xaksXd; real axlng = SQRT(xaksXd*xaksXd + yaksXd*yaksXd + zaksXd*zaksXd); real aylng = SQRT(xaksYd*xaksYd + yaksYd*yaksYd + zaksYd*zaksYd); real azlng = SQRT(xaksZd*xaksZd + yaksZd*yaksZd + zaksZd*zaksZd); real trns11 = xaksXd / axlng; real trns21 = yaksXd / axlng; real trns31 = zaksXd / axlng; real trns12 = xaksYd / aylng; real trns22 = yaksYd / aylng; real trns32 = zaksYd / aylng; real trns13 = xaksZd / azlng; real trns23 = yaksZd / azlng; real trns33 = zaksZd / azlng; real xb0d = trns11*xb0 + trns21*yb0 + trns31*zb0; real yb0d = trns12*xb0 + trns22*yb0 + trns32*zb0; real xc0d = trns11*xc0 + trns21*yc0 + trns31*zc0; real yc0d = trns12*xc0 + trns22*yc0 + trns32*zc0; real za1d = trns13*xa1 + trns23*ya1 + trns33*za1; real xb1d = trns11*xb1 + trns21*yb1 + trns31*zb1; real yb1d = trns12*xb1 + trns22*yb1 + trns32*zb1; real zb1d = trns13*xb1 + trns23*yb1 + trns33*zb1; real xc1d = trns11*xc1 + trns21*yc1 + trns31*zc1; real yc1d = trns12*xc1 + trns22*yc1 + trns32*zc1; real zc1d = trns13*xc1 + trns23*yc1 + trns33*zc1; // --- Step2 A2' --- float rc = 0.5f*params.y; float rb = SQRT(params.x*params.x-rc*rc); real ra = rb*(m1+m2)*invTotalMass; rb -= ra; real sinphi = za1d/ra; real cosphi = SQRT(1-sinphi*sinphi); real sinpsi = (zb1d-zc1d) / (2*rc*cosphi); real cospsi = SQRT(1-sinpsi*sinpsi); real ya2d = ra*cosphi; real xb2d = - rc*cospsi; real yb2d = - rb*cosphi - rc*sinpsi*sinphi; real yc2d = - rb*cosphi + rc*sinpsi*sinphi; real xb2d2 = xb2d*xb2d; real hh2 = 4.0f*xb2d2 + (yb2d-yc2d)*(yb2d-yc2d) + (zb1d-zc1d)*(zb1d-zc1d); real deltx = 2.0f*xb2d + SQRT(4.0f*xb2d2 - hh2 + params.y*params.y); xb2d -= deltx*0.5f; // --- Step3 al,be,ga --- real alpha = (xb2d*(xb0d-xc0d) + yb0d*yb2d + yc0d*yc2d); real beta = (xb2d*(yc0d-yb0d) + xb0d*yb2d + xc0d*yc2d); real gamma = xb0d*yb1d - xb1d*yb0d + xc0d*yc1d - xc1d*yc0d; real al2be2 = alpha*alpha + beta*beta; real sintheta = (alpha*gamma - beta*SQRT(al2be2 - gamma*gamma)) / al2be2; // --- Step4 A3' --- real costheta = SQRT(1-sintheta*sintheta); real xa3d = - ya2d*sintheta; real ya3d = ya2d*costheta; real za3d = za1d; real xb3d = xb2d*costheta - yb2d*sintheta; real yb3d = xb2d*sintheta + yb2d*costheta; real zb3d = zb1d; real xc3d = - xb2d*costheta - yc2d*sintheta; real yc3d = - xb2d*sintheta + yc2d*costheta; real zc3d = zc1d; // --- Step5 A3 --- real xa3 = trns11*xa3d + trns12*ya3d + trns13*za3d; real ya3 = trns21*xa3d + trns22*ya3d + trns23*za3d; real za3 = trns31*xa3d + trns32*ya3d + trns33*za3d; real xb3 = trns11*xb3d + trns12*yb3d + trns13*zb3d; real yb3 = trns21*xb3d + trns22*yb3d + trns23*zb3d; real zb3 = trns31*xb3d + trns32*yb3d + trns33*zb3d; real xc3 = trns11*xc3d + trns12*yc3d + trns13*zc3d; real yc3 = trns21*xc3d + trns22*yc3d + trns23*zc3d; real zc3 = trns31*xc3d + trns32*yc3d + trns33*zc3d; xp0.x = xcom + xa3; xp0.y = ycom + ya3; xp0.z = zcom + za3; xp1.x = xcom + xb3 - xb0; xp1.y = ycom + yb3 - yb0; xp1.z = zcom + zb3 - zb0; xp2.x = xcom + xc3 - xc0; xp2.y = ycom + yc3 - yc0; xp2.z = zcom + zc3 - zc0; // Record the new positions. posDelta[atoms.x] = xp0; posDelta[atoms.y] = xp1; posDelta[atoms.z] = xp2; index += blockDim.x*gridDim.x; } } /** * Enforce velocity constraints on SETTLE clusters */ extern "C" __global__ void applySettleToVelocities(int numClusters, float tol, const real4* __restrict__ oldPos, real4* __restrict__ posDelta, real4* __restrict__ velm, const int4* __restrict__ clusterAtoms, const float2* __restrict__ clusterParams) { for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < numClusters; index += blockDim.x*gridDim.x) { // Load the data for this cluster. int4 atoms = clusterAtoms[index]; real4 apos0 = oldPos[atoms.x]; real4 apos1 = oldPos[atoms.y]; real4 apos2 = oldPos[atoms.z]; real4 v0 = velm[atoms.x]; real4 v1 = velm[atoms.y]; real4 v2 = velm[atoms.z]; // Compute intermediate quantities: the atom masses, the bond directions, the relative velocities, // and the angle cosines and sines. real mA = RECIP(v0.w); real mB = RECIP(v1.w); real mC = RECIP(v2.w); real3 eAB = make_real3(apos1.x-apos0.x, apos1.y-apos0.y, apos1.z-apos0.z); real3 eBC = make_real3(apos2.x-apos1.x, apos2.y-apos1.y, apos2.z-apos1.z); real3 eCA = make_real3(apos0.x-apos2.x, apos0.y-apos2.y, apos0.z-apos2.z); eAB *= RECIP(SQRT(eAB.x*eAB.x + eAB.y*eAB.y + eAB.z*eAB.z)); eBC *= RECIP(SQRT(eBC.x*eBC.x + eBC.y*eBC.y + eBC.z*eBC.z)); eCA *= RECIP(SQRT(eCA.x*eCA.x + eCA.y*eCA.y + eCA.z*eCA.z)); real vAB = (v1.x-v0.x)*eAB.x + (v1.y-v0.y)*eAB.y + (v1.z-v0.z)*eAB.z; real vBC = (v2.x-v1.x)*eBC.x + (v2.y-v1.y)*eBC.y + (v2.z-v1.z)*eBC.z; real vCA = (v0.x-v2.x)*eCA.x + (v0.y-v2.y)*eCA.y + (v0.z-v2.z)*eCA.z; real cA = -(eAB.x*eCA.x + eAB.y*eCA.y + eAB.z*eCA.z); real cB = -(eAB.x*eBC.x + eAB.y*eBC.y + eAB.z*eBC.z); real cC = -(eBC.x*eCA.x + eBC.y*eCA.y + eBC.z*eCA.z); real s2A = 1-cA*cA; real s2B = 1-cB*cB; real s2C = 1-cC*cC; // Solve the equations. These are different from those in the SETTLE paper (JCC 13(8), pp. 952-962, 1992), because // in going from equations B1 to B2, they make the assumption that mB=mC (but don't bother to mention they're // making that assumption). We allow all three atoms to have different masses. real mABCinv = RECIP(mA*mB*mC); real denom = (((s2A*mB+s2B*mA)*mC+(s2A*mB*mB+2*(cA*cB*cC+1)*mA*mB+s2B*mA*mA))*mC+s2C*mA*mB*(mA+mB))*mABCinv; real tab = ((cB*cC*mA-cA*mB-cA*mC)*vCA + (cA*cC*mB-cB*mC-cB*mA)*vBC + (s2C*mA*mA*mB*mB*mABCinv+(mA+mB+mC))*vAB)/denom; real tbc = ((cA*cB*mC-cC*mB-cC*mA)*vCA + (s2A*mB*mB*mC*mC*mABCinv+(mA+mB+mC))*vBC + (cA*cC*mB-cB*mA-cB*mC)*vAB)/denom; real tca = ((s2B*mA*mA*mC*mC*mABCinv+(mA+mB+mC))*vCA + (cA*cB*mC-cC*mB-cC*mA)*vBC + (cB*cC*mA-cA*mB-cA*mC)*vAB)/denom; v0.x += (tab*eAB.x - tca*eCA.x)*v0.w; v0.y += (tab*eAB.y - tca*eCA.y)*v0.w; v0.z += (tab*eAB.z - tca*eCA.z)*v0.w; v1.x += (tbc*eBC.x - tab*eAB.x)*v1.w; v1.y += (tbc*eBC.y - tab*eAB.y)*v1.w; v1.z += (tbc*eBC.z - tab*eAB.z)*v1.w; v2.x += (tca*eCA.x - tbc*eBC.x)*v2.w; v2.y += (tca*eCA.y - tbc*eBC.y)*v2.w; v2.z += (tca*eCA.z - tbc*eBC.z)*v2.w; velm[atoms.x] = v0; velm[atoms.y] = v1; velm[atoms.z] = v2; } } /** * Compute the direction each CCMA constraint is pointing in. This is called once at the beginning of constraint evaluation. */ extern "C" __global__ void computeCCMAConstraintDirections(const int2* __restrict__ constraintAtoms, real4* __restrict__ constraintDistance, const real4* __restrict__ atomPositions) { for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_CCMA_CONSTRAINTS; index += blockDim.x*gridDim.x) { // Compute the direction for this constraint. int2 atoms = constraintAtoms[index]; real4 dir = constraintDistance[index]; real4 oldPos1 = atomPositions[atoms.x]; real4 oldPos2 = atomPositions[atoms.y]; dir.x = oldPos1.x-oldPos2.x; dir.y = oldPos1.y-oldPos2.y; dir.z = oldPos1.z-oldPos2.z; constraintDistance[index] = dir; } } /** * Compute the force applied by each CCMA position constraint. */ extern "C" __global__ void computeCCMAPositionConstraintForce(const int2* __restrict__ constraintAtoms, const real4* __restrict__ constraintDistance, const real4* __restrict__ atomPositions, const real* __restrict__ reducedMass, real* __restrict__ delta1, int* __restrict__ converged, float tol, int iteration) { __shared__ int groupConverged; if (converged[1-iteration%2]) { if (blockIdx.x == 0 && threadIdx.x == 0) converged[iteration%2] = 1; return; // The constraint iteration has already converged. } if (threadIdx.x == 0) groupConverged = 1; __syncthreads(); real lowerTol = 1.0f-2.0f*tol+tol*tol; real upperTol = 1.0f+2.0f*tol+tol*tol; for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_CCMA_CONSTRAINTS; index += blockDim.x*gridDim.x) { // Compute the force due to this constraint. int2 atoms = constraintAtoms[index]; real4 dir = constraintDistance[index]; real4 rp_ij = atomPositions[atoms.x]-atomPositions[atoms.y]; rp_ij.x += dir.x; rp_ij.y += dir.y; rp_ij.z += dir.z; real rrpr = rp_ij.x*dir.x + rp_ij.y*dir.y + rp_ij.z*dir.z; real d_ij2 = dir.x*dir.x + dir.y*dir.y + dir.z*dir.z; real rp2 = rp_ij.x*rp_ij.x + rp_ij.y*rp_ij.y + rp_ij.z*rp_ij.z; real dist2 = dir.w*dir.w; real diff = dist2 - rp2; delta1[index] = (rrpr > d_ij2*1e-6f ? reducedMass[index]*diff/rrpr : 0.0f); // See whether it has converged. if (groupConverged && (rp2 < lowerTol*dist2 || rp2 > upperTol*dist2)) { groupConverged = 0; converged[iteration%2] = 0; } } } /** * Compute the force applied by each CCMA velocity constraint. */ extern "C" __global__ void computeCCMAVelocityConstraintForce(const int2* __restrict__ constraintAtoms, const real4* __restrict__ constraintDistance, const real4* __restrict__ atomPositions, const real* __restrict__ reducedMass, real* __restrict__ delta1, int* __restrict__ converged, float tol, int iteration) { __shared__ int groupConverged; if (converged[1-iteration%2]) { if (blockIdx.x == 0 && threadIdx.x == 0) converged[iteration%2] = 1; return; // The constraint iteration has already converged. } if (threadIdx.x == 0) groupConverged = 1; __syncthreads(); real lowerTol = 1.0f-2.0f*tol+tol*tol; real upperTol = 1.0f+2.0f*tol+tol*tol; for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_CCMA_CONSTRAINTS; index += blockDim.x*gridDim.x) { // Compute the force due to this constraint. int2 atoms = constraintAtoms[index]; real4 dir = constraintDistance[index]; real4 rp_ij = atomPositions[atoms.x]-atomPositions[atoms.y]; real rrpr = rp_ij.x*dir.x + rp_ij.y*dir.y + rp_ij.z*dir.z; real d_ij2 = dir.x*dir.x + dir.y*dir.y + dir.z*dir.z; delta1[index] = -2.0f*reducedMass[index]*rrpr/d_ij2; // See whether it has converged. if (groupConverged && fabs(delta1[index]) > tol) { groupConverged = 0; converged[iteration%2] = 0; } } } /** * Multiply the vector of CCMA constraint forces by the constraint matrix. */ extern "C" __global__ void multiplyByCCMAConstraintMatrix(const real* __restrict__ delta1, real* __restrict__ delta2, const int* __restrict__ constraintMatrixColumn, const real* __restrict__ constraintMatrixValue, const int* __restrict__ converged, int iteration) { if (converged[iteration%2]) return; // The constraint iteration has already converged. // Multiply by the inverse constraint matrix. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_CCMA_CONSTRAINTS; index += blockDim.x*gridDim.x) { real sum = 0.0f; for (int i = 0; ; i++) { int element = index+i*NUM_CCMA_CONSTRAINTS; int column = constraintMatrixColumn[element]; if (column >= NUM_CCMA_CONSTRAINTS) break; sum += delta1[column]*constraintMatrixValue[element]; } delta2[index] = sum; } } /** * Update the atom positions based on CCMA constraint forces. */ extern "C" __global__ void updateCCMAAtomPositions(const int* __restrict__ numAtomConstraints, const int* __restrict__ atomConstraints, const real4* __restrict__ constraintDistance, real4* __restrict__ atomPositions, const real4* __restrict__ velm, const real* __restrict__ delta1, const real* __restrict__ delta2, int* __restrict__ converged, int iteration) { if (blockIdx.x == 0 && threadIdx.x == 0) converged[1-iteration%2] = 1; if (converged[iteration%2]) return; // The constraint iteration has already converged. real damping = (iteration < 2 ? 0.5f : 1.0f); for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_ATOMS; index += blockDim.x*gridDim.x) { // Compute the new position of this atom. real4 atomPos = atomPositions[index]; real invMass = velm[index].w; int num = numAtomConstraints[index]; for (int i = 0; i < num; i++) { int constraint = atomConstraints[index+i*NUM_ATOMS]; bool forward = (constraint > 0); constraint = (forward ? constraint-1 : -constraint-1); real constraintForce = damping*invMass*delta2[constraint]; constraintForce = (forward ? constraintForce : -constraintForce); real4 dir = constraintDistance[constraint]; atomPos.x += constraintForce*dir.x; atomPos.y += constraintForce*dir.y; atomPos.z += constraintForce*dir.z; } atomPositions[index] = atomPos; } } /** * Compute the positions of virtual sites */ extern "C" __global__ void computeVirtualSites(real4* __restrict__ posq, const int4* __restrict__ avg2Atoms, const real2* __restrict__ avg2Weights, const int4* __restrict__ avg3Atoms, const real4* __restrict__ avg3Weights, const int4* __restrict__ outOfPlaneAtoms, const real4* __restrict__ outOfPlaneWeights) { // Two particle average sites. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_2_AVERAGE; index += blockDim.x*gridDim.x) { int4 atoms = avg2Atoms[index]; real2 weights = avg2Weights[index]; real4 pos = posq[atoms.x]; real4 pos1 = posq[atoms.y]; real4 pos2 = posq[atoms.z]; pos.x = pos1.x*weights.x + pos2.x*weights.y; pos.y = pos1.y*weights.x + pos2.y*weights.y; pos.z = pos1.z*weights.x + pos2.z*weights.y; posq[atoms.x] = pos; } // Three particle average sites. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_3_AVERAGE; index += blockDim.x*gridDim.x) { int4 atoms = avg3Atoms[index]; real4 weights = avg3Weights[index]; real4 pos = posq[atoms.x]; real4 pos1 = posq[atoms.y]; real4 pos2 = posq[atoms.z]; real4 pos3 = posq[atoms.w]; pos.x = pos1.x*weights.x + pos2.x*weights.y + pos3.x*weights.z; pos.y = pos1.y*weights.x + pos2.y*weights.y + pos3.y*weights.z; pos.z = pos1.z*weights.x + pos2.z*weights.y + pos3.z*weights.z; posq[atoms.x] = pos; } // Out of plane sites. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_OUT_OF_PLANE; index += blockDim.x*gridDim.x) { int4 atoms = outOfPlaneAtoms[index]; real4 weights = outOfPlaneWeights[index]; real4 pos = posq[atoms.x]; real4 pos1 = posq[atoms.y]; real4 pos2 = posq[atoms.z]; real4 pos3 = posq[atoms.w]; real4 v12 = pos2-pos1; real4 v13 = pos3-pos1; real3 cr = cross(v12, v13); pos.x = pos1.x + v12.x*weights.x + v13.x*weights.y + cr.x*weights.z; pos.y = pos1.y + v12.y*weights.x + v13.y*weights.y + cr.y*weights.z; pos.z = pos1.z + v12.z*weights.x + v13.z*weights.y + cr.z*weights.z; posq[atoms.x] = pos; } } inline __device__ real3 loadForce(int index, long long* __restrict__ force) { real scale = RECIP((real) 0xFFFFFFFF); return make_real3(scale*force[index], scale*force[index+PADDED_NUM_ATOMS], scale*force[index+PADDED_NUM_ATOMS*2]); } inline __device__ void storeForce(int index, long long* __restrict__ force, real3 value) { force[index] = (long long) (value.x*0xFFFFFFFF); force[index+PADDED_NUM_ATOMS] = (long long) (value.y*0xFFFFFFFF); force[index+2*PADDED_NUM_ATOMS] = (long long) (value.z*0xFFFFFFFF); } /** * Distribute forces from virtual sites to the atoms they are based on. */ extern "C" __global__ void distributeVirtualSiteForces(const real4* __restrict__ posq, long long* __restrict__ force, const int4* __restrict__ avg2Atoms, const real2* __restrict__ avg2Weights, const int4* __restrict__ avg3Atoms, const real4* __restrict__ avg3Weights, const int4* __restrict__ outOfPlaneAtoms, const real4* __restrict__ outOfPlaneWeights) { // Two particle average sites. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_2_AVERAGE; index += blockDim.x*gridDim.x) { int4 atoms = avg2Atoms[index]; real2 weights = avg2Weights[index]; real3 f = loadForce(atoms.x, force); real3 f1 = loadForce(atoms.y, force); real3 f2 = loadForce(atoms.z, force); f1 += f*weights.x; f2 += f*weights.y; storeForce(atoms.y, force, f1); storeForce(atoms.z, force, f2); } // Three particle average sites. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_3_AVERAGE; index += blockDim.x*gridDim.x) { int4 atoms = avg3Atoms[index]; real4 weights = avg3Weights[index]; real3 f = loadForce(atoms.x, force); real3 f1 = loadForce(atoms.y, force); real3 f2 = loadForce(atoms.z, force); real3 f3 = loadForce(atoms.w, force); f1 += f*weights.x; f2 += f*weights.y; f3 += f*weights.z; storeForce(atoms.y, force, f1); storeForce(atoms.z, force, f2); storeForce(atoms.w, force, f3); } // Out of plane sites. for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_OUT_OF_PLANE; index += blockDim.x*gridDim.x) { int4 atoms = outOfPlaneAtoms[index]; real4 weights = outOfPlaneWeights[index]; real4 pos1 = posq[atoms.y]; real4 pos2 = posq[atoms.z]; real4 pos3 = posq[atoms.w]; real4 v12 = pos2-pos1; real4 v13 = pos3-pos1; real3 f = loadForce(atoms.x, force); real3 f1 = loadForce(atoms.y, force); real3 f2 = loadForce(atoms.z, force); real3 f3 = loadForce(atoms.w, force); real3 fp2 = make_real3(weights.x*f.x - weights.z*v13.z*f.y + weights.z*v13.y*f.z, weights.z*v13.z*f.x + weights.x*f.y - weights.z*v13.x*f.z, -weights.z*v13.y*f.x + weights.z*v13.x*f.y + weights.x*f.z); real3 fp3 = make_real3(weights.y*f.x + weights.z*v12.z*f.y - weights.z*v12.y*f.z, -weights.z*v12.z*f.x + weights.y*f.y + weights.z*v12.x*f.z, weights.z*v12.y*f.x - weights.z*v12.x*f.y + weights.y*f.z); f1 += f-fp2-fp3; f2 += fp2; f3 += fp3; storeForce(atoms.y, force, f1); storeForce(atoms.z, force, f2); storeForce(atoms.w, force, f3); } }