/** * Apply the Andersen thermostat to adjust particle velocities. */ extern "C" __global__ void applyAndersenThermostat(float collisionFrequency, float kT, real4* velm, const real2* __restrict__ stepSize, const float4* __restrict__ random, unsigned int randomIndex, const int* __restrict__ atomGroups) { float collisionProbability = 1.0f-expf(-collisionFrequency*stepSize[0].y); float randomRange = erff(collisionProbability/sqrtf(2.0f)); for (int index = blockIdx.x*blockDim.x+threadIdx.x; index < NUM_ATOMS; index += blockDim.x*gridDim.x) { real4 velocity = velm[index]; float4 selectRand = random[randomIndex+atomGroups[index]]; float4 velRand = random[randomIndex+index]; real scale = (selectRand.w > -randomRange && selectRand.w < randomRange ? 0 : 1); real add = (1-scale)*SQRT(kT*velocity.w); velocity.x = scale*velocity.x + add*velRand.x; velocity.y = scale*velocity.y + add*velRand.y; velocity.z = scale*velocity.z + add*velRand.z; velm[index] = velocity; } }