positions[0] = Vec3( 0.23,0.628,0.113); positions[1] = Vec3(0.137,0.626, 0.15); positions[2] = Vec3(0.231,0.589,0.021); positions[3] = Vec3(-0.307,-0.351,0.703); positions[4] = Vec3(-0.364,-0.367,0.784); positions[5] = Vec3(-0.366,-0.341,0.623); positions[6] = Vec3(-0.569,-0.634,-0.439); positions[7] = Vec3(-0.532,-0.707,-0.497); positions[8] = Vec3(-0.517,-0.629,-0.354); positions[9] = Vec3(-0.871, 0.41,-0.62); positions[10] = Vec3(-0.948,0.444,-0.566); positions[11] = Vec3(-0.905,0.359,-0.699); positions[12] = Vec3(0.249,-0.077,-0.621); positions[13] = Vec3(0.306,-0.142,-0.571); positions[14] = Vec3(0.233,-0.11,-0.714); positions[15] = Vec3(0.561,0.222,-0.715); positions[16] = Vec3(0.599,0.138,-0.678); positions[17] = Vec3(0.473,0.241,-0.671); positions[18] = Vec3(-0.515,-0.803,-0.628); positions[19] = Vec3(-0.491,-0.866,-0.702); positions[20] = Vec3(-0.605,-0.763,-0.646); positions[21] = Vec3(-0.021,0.175,-0.899); positions[22] = Vec3(0.018, 0.09,-0.935); positions[23] = Vec3(-0.119,0.177,-0.918); positions[24] = Vec3(-0.422,0.856,-0.464); positions[25] = Vec3(-0.479,0.908,-0.527); positions[26] = Vec3(-0.326,0.868,-0.488); positions[27] = Vec3(-0.369,-0.095,-0.903); positions[28] = Vec3(-0.336,-0.031,-0.972); positions[29] = Vec3(-0.303,-0.101,-0.828); positions[30] = Vec3(0.594,0.745,0.652); positions[31] = Vec3(0.644, 0.83,0.633); positions[32] = Vec3(0.506,0.747,0.604); positions[33] = Vec3(-0.157,-0.375,-0.758); positions[34] = Vec3(-0.25, -0.4,-0.785); positions[35] = Vec3(-0.131,-0.425,-0.676); positions[36] = Vec3(0.618,-0.295,-0.578); positions[37] = Vec3(0.613,-0.213,-0.521); positions[38] = Vec3(0.707,-0.298,-0.623); positions[39] = Vec3(0.039,-0.785, 0.3); positions[40] = Vec3(0.138,-0.796,0.291); positions[41] = Vec3(-0.001,-0.871,0.332);