/** * Apply the Andersen thermostat to adjust particle velocities. */ __kernel void applyAndersenThermostat(float collisionFrequency, float kT, __global mixed4* velm, __global const mixed2* restrict stepSize, __global const float4* restrict random, unsigned int randomIndex, __global const int* restrict atomGroups) { float collisionProbability = (float) (1.0f-exp(-collisionFrequency*stepSize[0].y)); float randomRange = (float) erf(collisionProbability/exp(2.0f)); for (int index = get_global_id(0); index < NUM_ATOMS; index += get_global_size(0)) { mixed4 velocity = velm[index]; float4 selectRand = random[randomIndex+atomGroups[index]]; float4 velRand = random[randomIndex+index]; real scale = (selectRand.w > -randomRange && selectRand.w < randomRange ? 0 : 1); real add = (1-scale)*sqrt(kT*velocity.w); velocity.x = scale*velocity.x + add*velRand.x; velocity.y = scale*velocity.y + add*velRand.y; velocity.z = scale*velocity.z + add*velRand.z; velm[index] = velocity; } }