#define TILE_SIZE 32 typedef struct { float x, y, z; float q; float fx, fy, fz; ATOM_PARAMETER_DATA } AtomData; /** * Compute nonbonded interactions. */ __kernel __attribute__((reqd_work_group_size(WORK_GROUP_SIZE, 1, 1))) void computeNonbonded(__global float4* forceBuffers, __global float* energyBuffer, __global float4* posq, __global unsigned int* exclusions, __global unsigned int* exclusionIndices, __local AtomData* localData, __local float4* tempBuffer, __global unsigned int* tiles, #ifdef USE_CUTOFF __global unsigned int* interactionFlags, __global unsigned int* interactionCount #else unsigned int numTiles #endif PARAMETER_ARGUMENTS) { #ifdef USE_CUTOFF unsigned int numTiles = interactionCount[0]; #endif unsigned int pos = get_group_id(0)*numTiles/get_num_groups(0); unsigned int end = (get_group_id(0)+1)*numTiles/get_num_groups(0); float energy = 0.0f; unsigned int lasty = 0xFFFFFFFF; while (pos < end) { // Extract the coordinates of this tile unsigned int x = tiles[pos]; unsigned int y = ((x >> 2) & 0x7fff)*TILE_SIZE; bool hasExclusions = (x & 0x1); x = (x>>17)*TILE_SIZE; unsigned int baseLocalAtom = (get_local_id(0) < TILE_SIZE ? 0 : TILE_SIZE/2); unsigned int tgx = get_local_id(0) & (TILE_SIZE-1); unsigned int forceBufferOffset = (tgx < TILE_SIZE/2 ? 0 : TILE_SIZE); unsigned int atom1 = x + tgx; float4 force = 0.0f; float4 posq1 = posq[atom1]; LOAD_ATOM1_PARAMETERS if (x == y) { // This tile is on the diagonal. localData[get_local_id(0)].x = posq1.x; localData[get_local_id(0)].y = posq1.y; localData[get_local_id(0)].z = posq1.z; localData[get_local_id(0)].q = posq1.w; LOAD_LOCAL_PARAMETERS_FROM_1 barrier(CLK_LOCAL_MEM_FENCE); unsigned int xi = x/TILE_SIZE; unsigned int tile = xi+xi*PADDED_NUM_ATOMS/TILE_SIZE-xi*(xi+1)/2; #ifdef USE_EXCLUSIONS unsigned int excl = exclusions[exclusionIndices[tile]+tgx] >> baseLocalAtom; #endif for (unsigned int j = 0; j < TILE_SIZE/2; j++) { #ifdef USE_EXCLUSIONS bool isExcluded = !(excl & 0x1); #endif int atom2 = baseLocalAtom+j; float4 posq2 = (float4) (localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x*INV_PERIODIC_BOX_SIZE_X+0.5f)*PERIODIC_BOX_SIZE_X; delta.y -= floor(delta.y*INV_PERIODIC_BOX_SIZE_Y+0.5f)*PERIODIC_BOX_SIZE_Y; delta.z -= floor(delta.z*INV_PERIODIC_BOX_SIZE_Z+0.5f)*PERIODIC_BOX_SIZE_Z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float invR = RSQRT(r2); float r = RECIP(invR); LOAD_ATOM2_PARAMETERS atom2 = y+baseLocalAtom+j; #ifdef USE_SYMMETRIC float dEdR = 0.0f; #else float4 dEdR1 = (float4) 0.0f; float4 dEdR2 = (float4) 0.0f; #endif float tempEnergy = 0.0f; COMPUTE_INTERACTION energy += 0.5f*tempEnergy; #ifdef USE_SYMMETRIC force.xyz -= delta.xyz*dEdR; #else force.xyz -= dEdR1.xyz; #endif excl >>= 1; } // Sum the forces and write results. if (get_local_id(0) >= TILE_SIZE) tempBuffer[get_local_id(0)] = force; barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < TILE_SIZE) { #ifdef USE_OUTPUT_BUFFER_PER_BLOCK unsigned int offset = x + tgx + (x/TILE_SIZE)*PADDED_NUM_ATOMS; #else unsigned int offset = x + tgx + get_group_id(0)*PADDED_NUM_ATOMS; #endif forceBuffers[offset].xyz = forceBuffers[offset].xyz+force.xyz+tempBuffer[get_local_id(0)+TILE_SIZE].xyz; } } else { // This is an off-diagonal tile. if (lasty != y && get_local_id(0) < TILE_SIZE) { unsigned int j = y + tgx; float4 tempPosq = posq[j]; localData[get_local_id(0)].x = tempPosq.x; localData[get_local_id(0)].y = tempPosq.y; localData[get_local_id(0)].z = tempPosq.z; localData[get_local_id(0)].q = tempPosq.w; LOAD_LOCAL_PARAMETERS_FROM_GLOBAL } localData[get_local_id(0)].fx = 0.0f; localData[get_local_id(0)].fy = 0.0f; localData[get_local_id(0)].fz = 0.0f; barrier(CLK_LOCAL_MEM_FENCE); // Compute the full set of interactions in this tile. unsigned int xi = x/TILE_SIZE; unsigned int yi = y/TILE_SIZE; unsigned int tile = xi+yi*PADDED_NUM_ATOMS/TILE_SIZE-yi*(yi+1)/2; #ifdef USE_EXCLUSIONS unsigned int excl = (hasExclusions ? exclusions[exclusionIndices[tile]+tgx] : 0xFFFFFFFF); excl = (excl >> tgx) | (excl << (TILE_SIZE - tgx)); excl >>= baseLocalAtom; #endif unsigned int tj = tgx%(TILE_SIZE/2); for (unsigned int j = 0; j < TILE_SIZE/2; j++) { #ifdef USE_EXCLUSIONS bool isExcluded = !(excl & 0x1); #endif int atom2 = baseLocalAtom+tj; float4 posq2 = (float4) (localData[atom2].x, localData[atom2].y, localData[atom2].z, localData[atom2].q); float4 delta = (float4) (posq2.xyz - posq1.xyz, 0.0f); #ifdef USE_PERIODIC delta.x -= floor(delta.x*INV_PERIODIC_BOX_SIZE_X+0.5f)*PERIODIC_BOX_SIZE_X; delta.y -= floor(delta.y*INV_PERIODIC_BOX_SIZE_Y+0.5f)*PERIODIC_BOX_SIZE_Y; delta.z -= floor(delta.z*INV_PERIODIC_BOX_SIZE_Z+0.5f)*PERIODIC_BOX_SIZE_Z; #endif float r2 = delta.x*delta.x + delta.y*delta.y + delta.z*delta.z; float invR = RSQRT(r2); float r = RECIP(invR); LOAD_ATOM2_PARAMETERS atom2 = y+baseLocalAtom+tj; #ifdef USE_SYMMETRIC float dEdR = 0.0f; #else float4 dEdR1 = (float4) 0.0f; float4 dEdR2 = (float4) 0.0f; #endif float tempEnergy = 0.0f; COMPUTE_INTERACTION energy += tempEnergy; #ifdef USE_SYMMETRIC delta.xyz *= dEdR; force.xyz -= delta.xyz; localData[baseLocalAtom+tj+forceBufferOffset].fx += delta.x; localData[baseLocalAtom+tj+forceBufferOffset].fy += delta.y; localData[baseLocalAtom+tj+forceBufferOffset].fz += delta.z; #else force.xyz -= dEdR1.xyz; localData[baseLocalAtom+tj+forceBufferOffset].fx += dEdR2.x; localData[baseLocalAtom+tj+forceBufferOffset].fy += dEdR2.y; localData[baseLocalAtom+tj+forceBufferOffset].fz += dEdR2.z; #endif barrier(CLK_LOCAL_MEM_FENCE); excl >>= 1; tj = (tj+1)%(TILE_SIZE/2); } // Sum the forces and write results. if (get_local_id(0) >= TILE_SIZE) tempBuffer[get_local_id(0)] = force; barrier(CLK_LOCAL_MEM_FENCE); if (get_local_id(0) < TILE_SIZE) { #ifdef USE_OUTPUT_BUFFER_PER_BLOCK unsigned int offset1 = x + tgx + (y/TILE_SIZE)*PADDED_NUM_ATOMS; unsigned int offset2 = y + tgx + (x/TILE_SIZE)*PADDED_NUM_ATOMS; #else unsigned int offset1 = x + tgx + get_group_id(0)*PADDED_NUM_ATOMS; unsigned int offset2 = y + tgx + get_group_id(0)*PADDED_NUM_ATOMS; #endif forceBuffers[offset1].xyz = forceBuffers[offset1].xyz+force.xyz+tempBuffer[get_local_id(0)+TILE_SIZE].xyz; float4 sum = (float4) (localData[get_local_id(0)].fx+localData[get_local_id(0)+TILE_SIZE].fx, localData[get_local_id(0)].fy+localData[get_local_id(0)+TILE_SIZE].fy, localData[get_local_id(0)].fz+localData[get_local_id(0)+TILE_SIZE].fz, 0.0f); forceBuffers[offset2].xyz = forceBuffers[offset2].xyz+sum.xyz; } lasty = y; } pos++; } energyBuffer[get_global_id(0)] += energy; }