/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
* This is part of the OpenMM molecular simulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2009 Stanford University and the Authors. *
* Authors: Scott Le Grand, Peter Eastman *
* Contributors: *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see . *
* -------------------------------------------------------------------------- */
#include
#include
#include
#include "gputypes.h"
using namespace std;
static __constant__ cudaGmxSimulation cSim;
void SetCShakeSim(gpuContext gpu)
{
cudaError_t status;
status = cudaMemcpyToSymbol(cSim, &gpu->sim, sizeof(cudaGmxSimulation));
RTERROR(status, "cudaMemcpyToSymbol: SetSim copy to cSim failed");
}
void GetCShakeSim(gpuContext gpu)
{
cudaError_t status;
status = cudaMemcpyFromSymbol(&gpu->sim, cSim, sizeof(cudaGmxSimulation));
RTERROR(status, "cudaMemcpyFromSymbol: SetSim copy from cSim failed");
}
/**
* Synchronize all threads across all blocks.
*/
__device__ void kSyncAllThreads_kernel(short* syncCounter, short newCount)
{
__syncthreads();
if (threadIdx.x == 0)
syncCounter[blockIdx.x] = newCount;
if (threadIdx.x < gridDim.x)
{
volatile short* counter = &syncCounter[threadIdx.x];
do
{
} while (*counter != newCount);
}
__syncthreads();
}
__global__ void kApplyCShake_kernel(float4* atomPositions, bool addOldPosition)
{
extern __shared__ float temp[];
// Initialize counters used for monitoring convergence and doing global thread synchronization.
__shared__ unsigned int requiredIterations;
if (threadIdx.x == 0)
{
requiredIterations = 0;
cSim.pSyncCounter[gridDim.x+blockIdx.x] = -1;
cSim.pSyncCounter[2*gridDim.x+blockIdx.x] = -1;
cSim.pRequiredIterations[0] = 0;
}
// Calculate the direction of each constraint.
unsigned int pos = threadIdx.x + blockIdx.x * blockDim.x;
while (pos < cSim.lincsConstraints)
{
int2 atoms = cSim.pLincsAtoms[pos];
float4 dir = cSim.pLincsDistance[pos];
float4 oldPos1 = cSim.pOldPosq[atoms.x];
float4 oldPos2 = cSim.pOldPosq[atoms.y];
dir.x = oldPos1.x-oldPos2.x;
dir.y = oldPos1.y-oldPos2.y;
dir.z = oldPos1.z-oldPos2.z;
cSim.pLincsDistance[pos] = dir;
pos += blockDim.x*gridDim.x;
}
__syncthreads();
// Iteratively update the atom positions.
unsigned int maxIterations = 150;
float lowerTol = 1.0f-2.0f*cSim.shakeTolerance+cSim.shakeTolerance*cSim.shakeTolerance;
float upperTol = 1.0f+2.0f*cSim.shakeTolerance+cSim.shakeTolerance*cSim.shakeTolerance;
for (unsigned int iteration = 0; iteration < maxIterations && iteration == requiredIterations; iteration++)
{
// Calculate the constraint force for each constraint.
pos = threadIdx.x + blockIdx.x * blockDim.x;
while (pos < cSim.lincsConstraints)
{
int2 atoms = cSim.pLincsAtoms[pos];
float4 delta1 = atomPositions[atoms.x];
float4 delta2 = atomPositions[atoms.y];
float4 dir = cSim.pLincsDistance[pos];
float3 rp_ij = make_float3(delta1.x-delta2.x, delta1.y-delta2.y, delta1.z-delta2.z);
if (addOldPosition)
{
rp_ij.x += dir.x;
rp_ij.y += dir.y;
rp_ij.z += dir.z;
}
float rp2 = rp_ij.x*rp_ij.x + rp_ij.y*rp_ij.y + rp_ij.z*rp_ij.z;
float dist2 = dir.w*dir.w;
float diff = dist2 - rp2;
float rrpr = rp_ij.x*dir.x + rp_ij.y*dir.y + rp_ij.z*dir.z;
float d_ij2 = dir.x*dir.x + dir.y*dir.y + dir.z*dir.z;
float reducedMass = cSim.pShakeReducedMass[pos];
cSim.pLincsSolution[pos] = (rrpr > d_ij2*1e-6f ? reducedMass*diff/rrpr : 0.0f);
if (requiredIterations == iteration && (rp2 < lowerTol*dist2 || rp2 > upperTol*dist2))
requiredIterations = iteration+1;
pos += blockDim.x * gridDim.x;
}
kSyncAllThreads_kernel(cSim.pSyncCounter, iteration);
if (threadIdx.x == 0 && requiredIterations > iteration)
cSim.pRequiredIterations[0] = requiredIterations;
// Multiply by the inverse constraint matrix for each rigid cluster.
if (cSim.rigidClusters > 0)
{
pos = threadIdx.x + blockIdx.x * blockDim.x;
unsigned int block = pos/cSim.clusterShakeBlockSize;
unsigned int indexInBlock = pos-block*cSim.clusterShakeBlockSize;
while (block < cSim.rigidClusters)
{
unsigned int firstConstraint = cSim.pRigidClusterConstraintIndex[block];
unsigned int blockSize = cSim.pRigidClusterConstraintIndex[block+1]-firstConstraint;
if (indexInBlock < blockSize)
{
// Load the constraint forces and matrix.
temp[threadIdx.x] = cSim.pLincsSolution[firstConstraint+indexInBlock];
unsigned int firstMatrixIndex = cSim.pRigidClusterMatrixIndex[block];
// Multiply by the matrix.
float sum = 0.0f;
for (unsigned int i = 0; i < blockSize; i++)
sum += temp[threadIdx.x-indexInBlock+i]*cSim.pRigidClusterMatrix[firstMatrixIndex+i*blockSize+indexInBlock];
cSim.pLincsSolution[firstConstraint+indexInBlock] = sum;
}
block += (blockDim.x*gridDim.x)/cSim.clusterShakeBlockSize;
}
kSyncAllThreads_kernel(&cSim.pSyncCounter[gridDim.x], iteration);
}
// Update the position of each atom.
pos = threadIdx.x + blockIdx.x * blockDim.x;
float damping = (iteration < 2 ? 0.5f : 1.0f);
while (pos < cSim.atoms)
{
float4 atomPos = atomPositions[pos];
float invMass = cSim.pVelm4[pos].w;
int num = cSim.pLincsNumAtomConstraints[pos];
for (int i = 0; i < num; i++)
{
int index = pos+i*cSim.atoms;
int constraint = cSim.pLincsAtomConstraints[index];
bool forward = (constraint > 0);
constraint = (forward ? constraint-1 : -constraint-1);
float constraintForce = damping*invMass*cSim.pLincsSolution[constraint];
constraintForce = (forward ? constraintForce : -constraintForce);
float4 dir = cSim.pLincsDistance[constraint];
atomPos.x += constraintForce*dir.x;
atomPos.y += constraintForce*dir.y;
atomPos.z += constraintForce*dir.z;
}
atomPositions[pos] = atomPos;
pos += blockDim.x*gridDim.x;
}
kSyncAllThreads_kernel(&cSim.pSyncCounter[2*gridDim.x], iteration);
requiredIterations = cSim.pRequiredIterations[0];
}
// Reset the initial sync counter to be ready for the next call.
if (threadIdx.x == 0)
cSim.pSyncCounter[blockIdx.x] = -1;
}
void kApplyFirstCShake(gpuContext gpu)
{
// printf("kApplyFirstCShake\n");
if (gpu->sim.lincsConstraints > 0)
{
kApplyCShake_kernel<<sim.blocks, gpu->sim.lincs_threads_per_block, 4*gpu->sim.lincs_threads_per_block>>>(gpu->sim.pPosqP, true);
LAUNCHERROR("kApplyCShake");
}
}
void kApplySecondCShake(gpuContext gpu)
{
// printf("kApplySecondCShake\n");
if (gpu->sim.lincsConstraints > 0)
{
kApplyCShake_kernel<<sim.blocks, gpu->sim.lincs_threads_per_block, 4*gpu->sim.lincs_threads_per_block>>>(gpu->sim.pPosq, false);
LAUNCHERROR("kApplyCShake");
}
}