/* -------------------------------------------------------------------------- * * OpenMM * * -------------------------------------------------------------------------- * * This is part of the OpenMM molecular simulation toolkit originating from * * Simbios, the NIH National Center for Physics-Based Simulation of * * Biological Structures at Stanford, funded under the NIH Roadmap for * * Medical Research, grant U54 GM072970. See https://simtk.org. * * * * Portions copyright (c) 2025 Stanford University and the Authors. * * Authors: Peter Eastman * * Contributors: * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the "Software"), * * to deal in the Software without restriction, including without limitation * * the rights to use, copy, modify, merge, publish, distribute, sublicense, * * and/or sell copies of the Software, and to permit persons to whom the * * Software is furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * * THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * * USE OR OTHER DEALINGS IN THE SOFTWARE. * * -------------------------------------------------------------------------- */ #include "openmm/internal/AssertionUtilities.h" #include "openmm/RGForce.h" #include "openmm/Context.h" #include "openmm/NonbondedForce.h" #include "openmm/System.h" #include "openmm/VerletIntegrator.h" #include "sfmt/SFMT.h" #include #include #include using namespace OpenMM; using namespace std; void testRG(bool allParticles) { const int numParticles = 30; System system; vector positions(numParticles); vector particles; OpenMM_SFMT::SFMT sfmt; init_gen_rand(0, sfmt); for (int i = 0; i < numParticles; ++i) { system.addParticle(1.0); if (genrand_real2(sfmt) < 0.5 || allParticles) particles.push_back(i); } if (allParticles) system.addForce(new RGForce()); // Omitting the list of particles should mean all particles. else system.addForce(new RGForce(particles)); VerletIntegrator integrator(0.001); Context context(system, integrator, platform); for (int i = 0; i < 10; i++) { // Set all particles to random positions. for (int j = 0; j < numParticles; j++) positions[j] = Vec3(genrand_real2(sfmt), genrand_real2(sfmt), genrand_real2(sfmt))*5; context.setPositions(positions); // Compute Rg. Vec3 center; for (int j : particles) center += positions[j]; center /= particles.size(); double sum = 0; for (int j : particles) { Vec3 v = positions[j]-center; sum += v.dot(v); } double rg = sqrt(sum/particles.size()); // Compare to the value computed by the force. State state = context.getState(State::Energy | State::Forces); ASSERT_EQUAL_TOL(rg, state.getPotentialEnergy(), 1e-6); // Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount. const vector& forces = state.getForces(); double norm = 0.0; for (int j = 0; j < (int) forces.size(); ++j) norm += forces[j].dot(forces[j]); norm = sqrt(norm); const double stepSize = 0.1; double step = 0.5*stepSize/norm; vector positions2(numParticles), positions3(numParticles); for (int j = 0; j < positions.size(); ++j) { Vec3 p = positions[j]; Vec3 f = forces[j]; positions2[j] = Vec3(p[0]-f[0]*step, p[1]-f[1]*step, p[2]-f[2]*step); positions3[j] = Vec3(p[0]+f[0]*step, p[1]+f[1]*step, p[2]+f[2]*step); } context.setPositions(positions2); State state2 = context.getState(State::Energy); context.setPositions(positions3); State state3 = context.getState(State::Energy); ASSERT_EQUAL_TOL(norm, (state2.getPotentialEnergy()-state3.getPotentialEnergy())/stepSize, 1e-4); } } void testEnergyConservation() { const int numParticles = 50; System system; vector positions(numParticles); vector particles; OpenMM_SFMT::SFMT sfmt; init_gen_rand(0, sfmt); NonbondedForce* nb = new NonbondedForce(); // Add a nonbonded force to activate reordering on the GPU nb->setNonbondedMethod(NonbondedForce::CutoffNonPeriodic); system.addForce(nb); for (int i = 0; i < numParticles; ++i) { system.addParticle(2.0); nb->addParticle(0.0, 0.1, 0.01); positions[i] = Vec3(genrand_real2(sfmt), genrand_real2(sfmt), genrand_real2(sfmt))*5; if (genrand_real2(sfmt) < 0.5) particles.push_back(i); } system.addForce(new RGForce(particles)); VerletIntegrator integrator(0.001); Context context(system, integrator, platform); context.setPositions(positions); context.setVelocitiesToTemperature(300.0, 0); integrator.step(5); State initialState = context.getState(State::Energy); double energy = initialState.getPotentialEnergy()+initialState.getKineticEnergy(); for (int i = 0; i < 100; i++) { integrator.step(5); State state = context.getState(State::Energy); ASSERT_EQUAL_TOL(energy, state.getPotentialEnergy()+state.getKineticEnergy(), 1e-4); } } void runPlatformTests(); int main(int argc, char* argv[]) { try { initializeTests(argc, argv); testRG(true); testRG(false); testEnergyConservation(); runPlatformTests(); } catch(const exception& e) { cout << "exception: " << e.what() << endl; return 1; } cout << "Done" << endl; return 0; }