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tsoc
openmm
Commits
d51ad3c3
Commit
d51ad3c3
authored
Feb 24, 2015
by
peastman
Browse files
Optimizations to PNaCl vectors
parent
8f39837a
Changes
1
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1 changed file
with
33 additions
and
25 deletions
+33
-25
openmmapi/include/openmm/internal/vectorize_pnacl.h
openmmapi/include/openmm/internal/vectorize_pnacl.h
+33
-25
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openmmapi/include/openmm/internal/vectorize_pnacl.h
View file @
d51ad3c3
...
...
@@ -9,7 +9,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2013-201
4
Stanford University and the Authors. *
* Portions copyright (c) 2013-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -217,28 +217,8 @@ inline ivec4::operator fvec4() const {
// Functions that operate on fvec4s.
static
inline
fvec4
floor
(
const
fvec4
&
v
)
{
return
fvec4
(
std
::
floor
(
v
[
0
]),
std
::
floor
(
v
[
1
]),
std
::
floor
(
v
[
2
]),
std
::
floor
(
v
[
3
]));
}
static
inline
fvec4
ceil
(
const
fvec4
&
v
)
{
return
fvec4
(
std
::
ceil
(
v
[
0
]),
std
::
ceil
(
v
[
1
]),
std
::
ceil
(
v
[
2
]),
std
::
ceil
(
v
[
3
]));
}
static
inline
fvec4
round
(
const
fvec4
&
v
)
{
return
fvec4
(
std
::
round
(
v
[
0
]),
std
::
round
(
v
[
1
]),
std
::
round
(
v
[
2
]),
std
::
round
(
v
[
3
]));
}
static
inline
fvec4
min
(
const
fvec4
&
v1
,
const
fvec4
&
v2
)
{
return
fvec4
(
std
::
min
(
v1
[
0
],
v2
[
0
]),
std
::
min
(
v1
[
1
],
v2
[
1
]),
std
::
min
(
v1
[
2
],
v2
[
2
]),
std
::
min
(
v1
[
3
],
v2
[
3
]));
}
static
inline
fvec4
max
(
const
fvec4
&
v1
,
const
fvec4
&
v2
)
{
return
fvec4
(
std
::
max
(
v1
[
0
],
v2
[
0
]),
std
::
max
(
v1
[
1
],
v2
[
1
]),
std
::
max
(
v1
[
2
],
v2
[
2
]),
std
::
max
(
v1
[
3
],
v2
[
3
]));
}
static
inline
fvec4
abs
(
const
fvec4
&
v
)
{
return
fvec4
(
std
::
abs
(
v
[
0
]),
std
::
abs
(
v
[
1
]),
std
::
abs
(
v
[
2
]),
std
::
abs
(
v
[
3
])
);
return
v
&
(
__m128
)
ivec4
(
0x7FFFFFFF
);
}
static
inline
fvec4
sqrt
(
const
fvec4
&
v
)
{
...
...
@@ -252,7 +232,8 @@ static inline float dot3(const fvec4& v1, const fvec4& v2) {
static
inline
float
dot4
(
const
fvec4
&
v1
,
const
fvec4
&
v2
)
{
fvec4
r
=
v1
*
v2
;
return
r
[
0
]
+
r
[
1
]
+
r
[
2
]
+
r
[
3
];
fvec4
temp
=
__builtin_shufflevector
(
r
.
val
,
r
.
val
,
0
,
1
,
-
1
,
-
1
)
+
__builtin_shufflevector
(
r
.
val
,
r
.
val
,
2
,
3
,
-
1
,
-
1
);
return
temp
[
0
]
+
temp
[
1
];
}
static
inline
fvec4
cross
(
const
fvec4
&
v1
,
const
fvec4
&
v2
)
{
...
...
@@ -287,7 +268,8 @@ static inline ivec4 abs(const ivec4& v) {
}
static
inline
bool
any
(
const
__m128i
&
v
)
{
return
(
v
[
0
]
||
v
[
1
]
||
v
[
2
]
||
v
[
3
]);
ivec4
temp
=
__builtin_shufflevector
(
v
,
v
,
0
,
1
,
-
1
,
-
1
)
|
__builtin_shufflevector
(
v
,
v
,
2
,
3
,
-
1
,
-
1
);
return
(
temp
[
0
]
||
temp
[
1
]);
}
// Mathematical operators involving a scalar and a vector.
...
...
@@ -311,7 +293,33 @@ static inline fvec4 operator/(float v1, const fvec4& v2) {
// Operations for blending fvec4s based on an ivec4.
static
inline
fvec4
blend
(
const
fvec4
&
v1
,
const
fvec4
&
v2
,
const
__m128i
&
mask
)
{
return
fvec4
(
mask
[
0
]
?
v2
[
0
]
:
v1
[
0
],
mask
[
1
]
?
v2
[
1
]
:
v1
[
1
],
mask
[
2
]
?
v2
[
2
]
:
v1
[
2
],
mask
[
3
]
?
v2
[
3
]
:
v1
[
3
]);
return
(
__m128
)
((
mask
&
(
__m128i
)
v2
)
+
((
ivec4
(
0xFFFFFFFF
)
-
ivec4
(
mask
))
&
(
__m128i
)
v1
));
}
// These are at the end since they involve other functions defined above.
static
inline
fvec4
min
(
const
fvec4
&
v1
,
const
fvec4
&
v2
)
{
return
blend
(
v1
,
v2
,
v1
>
v2
);
}
static
inline
fvec4
max
(
const
fvec4
&
v1
,
const
fvec4
&
v2
)
{
return
blend
(
v1
,
v2
,
v1
<
v2
);
}
static
inline
fvec4
round
(
const
fvec4
&
v
)
{
fvec4
shift
(
0x1
.0
p23f
);
fvec4
absResult
=
(
abs
(
v
)
+
shift
)
-
shift
;
return
(
__m128
)
((
ivec4
(
0x80000000
)
&
(
__m128i
)
v
)
+
(
ivec4
(
0x7FFFFFFF
)
&
(
__m128i
)
absResult
));
}
static
inline
fvec4
floor
(
const
fvec4
&
v
)
{
fvec4
rounded
=
round
(
v
);
return
rounded
+
blend
(
0.0
f
,
-
1.0
f
,
rounded
>
v
);
}
static
inline
fvec4
ceil
(
const
fvec4
&
v
)
{
fvec4
rounded
=
round
(
v
);
return
rounded
+
blend
(
0.0
f
,
1.0
f
,
rounded
<
v
);
}
#endif
/*OPENMM_VECTORIZE_PNACL_H_*/
...
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