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tsoc
openmm
Commits
c742d7ff
Commit
c742d7ff
authored
May 07, 2010
by
Peter Eastman
Browse files
Expanded test cases for CustomGBForce
parent
bcc6216d
Changes
2
Show whitespace changes
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Showing
2 changed files
with
16 additions
and
14 deletions
+16
-14
platforms/opencl/tests/TestOpenCLCustomGBForce.cpp
platforms/opencl/tests/TestOpenCLCustomGBForce.cpp
+8
-7
platforms/reference/tests/TestReferenceCustomGBForce.cpp
platforms/reference/tests/TestReferenceCustomGBForce.cpp
+8
-7
No files found.
platforms/opencl/tests/TestOpenCLCustomGBForce.cpp
View file @
c742d7ff
...
@@ -210,6 +210,7 @@ void testPositionDependence() {
...
@@ -210,6 +210,7 @@ void testPositionDependence() {
force
->
addComputedValue
(
"a"
,
"r"
,
CustomGBForce
::
ParticlePair
);
force
->
addComputedValue
(
"a"
,
"r"
,
CustomGBForce
::
ParticlePair
);
force
->
addComputedValue
(
"b"
,
"a+y"
,
CustomGBForce
::
SingleParticle
);
force
->
addComputedValue
(
"b"
,
"a+y"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b*z"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b*z"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b1+b2"
,
CustomGBForce
::
ParticlePair
);
// = 2*r+y1+y2
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
system
.
addForce
(
force
);
system
.
addForce
(
force
);
...
@@ -225,15 +226,15 @@ void testPositionDependence() {
...
@@ -225,15 +226,15 @@ void testPositionDependence() {
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
Vec3
delta
=
positions
[
0
]
-
positions
[
1
];
Vec3
delta
=
positions
[
0
]
-
positions
[
1
];
double
r
=
sqrt
(
delta
.
dot
(
delta
));
double
r
=
sqrt
(
delta
.
dot
(
delta
));
double
energy
=
0
;
double
energy
=
2
*
r
+
positions
[
0
][
1
]
+
positions
[
1
][
1
]
;
for
(
int
j
=
0
;
j
<
2
;
j
++
)
for
(
int
j
=
0
;
j
<
2
;
j
++
)
energy
+=
positions
[
j
][
2
]
*
(
r
+
positions
[
j
][
1
]);
energy
+=
positions
[
j
][
2
]
*
(
r
+
positions
[
j
][
1
]);
Vec3
force1
(
-
positions
[
0
][
2
]
*
delta
[
0
]
/
r
-
positions
[
1
][
2
]
*
delta
[
0
]
/
r
,
Vec3
force1
(
-
(
1
+
positions
[
0
][
2
]
)
*
delta
[
0
]
/
r
-
(
1
+
positions
[
1
][
2
]
)
*
delta
[
0
]
/
r
,
-
positions
[
0
][
2
]
*
(
delta
[
1
]
/
r
+
1
)
-
positions
[
1
][
2
]
*
delta
[
1
]
/
r
,
-
(
1
+
positions
[
0
][
2
]
)
*
delta
[
1
]
/
r
-
positions
[
0
][
2
]
-
(
1
+
positions
[
1
][
2
]
)
*
delta
[
1
]
/
r
-
1
,
-
positions
[
0
][
2
]
*
delta
[
2
]
/
r
-
(
r
+
positions
[
0
][
1
])
-
positions
[
1
][
2
]
*
delta
[
2
]
/
r
);
-
(
1
+
positions
[
0
][
2
]
)
*
delta
[
2
]
/
r
-
(
r
+
positions
[
0
][
1
])
-
(
1
+
positions
[
1
][
2
]
)
*
delta
[
2
]
/
r
);
Vec3
force2
(
positions
[
0
][
2
]
*
delta
[
0
]
/
r
+
positions
[
1
][
2
]
*
delta
[
0
]
/
r
,
Vec3
force2
(
(
1
+
positions
[
0
][
2
]
)
*
delta
[
0
]
/
r
+
(
1
+
positions
[
1
][
2
]
)
*
delta
[
0
]
/
r
,
positions
[
0
][
2
]
*
delta
[
1
]
/
r
+
positions
[
1
][
2
]
*
(
delta
[
1
]
/
r
-
1
)
,
(
1
+
positions
[
0
][
2
]
)
*
delta
[
1
]
/
r
+
(
1
+
positions
[
1
][
2
]
)
*
delta
[
1
]
/
r
-
positions
[
1
][
2
]
-
1
,
positions
[
0
][
2
]
*
delta
[
2
]
/
r
+
positions
[
1
][
2
]
*
delta
[
2
]
/
r
-
(
r
+
positions
[
1
][
1
]));
(
1
+
positions
[
0
][
2
]
)
*
delta
[
2
]
/
r
+
(
1
+
positions
[
1
][
2
]
)
*
delta
[
2
]
/
r
-
(
r
+
positions
[
1
][
1
]));
ASSERT_EQUAL_VEC
(
force1
,
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
force1
,
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
force2
,
forces
[
1
],
1e-4
);
ASSERT_EQUAL_VEC
(
force2
,
forces
[
1
],
1e-4
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
...
...
platforms/reference/tests/TestReferenceCustomGBForce.cpp
View file @
c742d7ff
...
@@ -212,6 +212,7 @@ void testPositionDependence() {
...
@@ -212,6 +212,7 @@ void testPositionDependence() {
force
->
addComputedValue
(
"a"
,
"r"
,
CustomGBForce
::
ParticlePair
);
force
->
addComputedValue
(
"a"
,
"r"
,
CustomGBForce
::
ParticlePair
);
force
->
addComputedValue
(
"b"
,
"a+y"
,
CustomGBForce
::
SingleParticle
);
force
->
addComputedValue
(
"b"
,
"a+y"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b*z"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b*z"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b1+b2"
,
CustomGBForce
::
ParticlePair
);
// = 2*r+y1+y2
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
system
.
addForce
(
force
);
system
.
addForce
(
force
);
...
@@ -227,15 +228,15 @@ void testPositionDependence() {
...
@@ -227,15 +228,15 @@ void testPositionDependence() {
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
Vec3
delta
=
positions
[
0
]
-
positions
[
1
];
Vec3
delta
=
positions
[
0
]
-
positions
[
1
];
double
r
=
sqrt
(
delta
.
dot
(
delta
));
double
r
=
sqrt
(
delta
.
dot
(
delta
));
double
energy
=
0
;
double
energy
=
2
*
r
+
positions
[
0
][
1
]
+
positions
[
1
][
1
]
;
for
(
int
j
=
0
;
j
<
2
;
j
++
)
for
(
int
j
=
0
;
j
<
2
;
j
++
)
energy
+=
positions
[
j
][
2
]
*
(
r
+
positions
[
j
][
1
]);
energy
+=
positions
[
j
][
2
]
*
(
r
+
positions
[
j
][
1
]);
Vec3
force1
(
-
positions
[
0
][
2
]
*
delta
[
0
]
/
r
-
positions
[
1
][
2
]
*
delta
[
0
]
/
r
,
Vec3
force1
(
-
(
1
+
positions
[
0
][
2
]
)
*
delta
[
0
]
/
r
-
(
1
+
positions
[
1
][
2
]
)
*
delta
[
0
]
/
r
,
-
positions
[
0
][
2
]
*
(
delta
[
1
]
/
r
+
1
)
-
positions
[
1
][
2
]
*
delta
[
1
]
/
r
,
-
(
1
+
positions
[
0
][
2
]
)
*
delta
[
1
]
/
r
-
positions
[
0
][
2
]
-
(
1
+
positions
[
1
][
2
]
)
*
delta
[
1
]
/
r
-
1
,
-
positions
[
0
][
2
]
*
delta
[
2
]
/
r
-
(
r
+
positions
[
0
][
1
])
-
positions
[
1
][
2
]
*
delta
[
2
]
/
r
);
-
(
1
+
positions
[
0
][
2
]
)
*
delta
[
2
]
/
r
-
(
r
+
positions
[
0
][
1
])
-
(
1
+
positions
[
1
][
2
]
)
*
delta
[
2
]
/
r
);
Vec3
force2
(
positions
[
0
][
2
]
*
delta
[
0
]
/
r
+
positions
[
1
][
2
]
*
delta
[
0
]
/
r
,
Vec3
force2
(
(
1
+
positions
[
0
][
2
]
)
*
delta
[
0
]
/
r
+
(
1
+
positions
[
1
][
2
]
)
*
delta
[
0
]
/
r
,
positions
[
0
][
2
]
*
delta
[
1
]
/
r
+
positions
[
1
][
2
]
*
(
delta
[
1
]
/
r
-
1
)
,
(
1
+
positions
[
0
][
2
]
)
*
delta
[
1
]
/
r
+
(
1
+
positions
[
1
][
2
]
)
*
delta
[
1
]
/
r
-
positions
[
1
][
2
]
-
1
,
positions
[
0
][
2
]
*
delta
[
2
]
/
r
+
positions
[
1
][
2
]
*
delta
[
2
]
/
r
-
(
r
+
positions
[
1
][
1
]));
(
1
+
positions
[
0
][
2
]
)
*
delta
[
2
]
/
r
+
(
1
+
positions
[
1
][
2
]
)
*
delta
[
2
]
/
r
-
(
r
+
positions
[
1
][
1
]));
ASSERT_EQUAL_VEC
(
force1
,
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
force1
,
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
force2
,
forces
[
1
],
1e-4
);
ASSERT_EQUAL_VEC
(
force2
,
forces
[
1
],
1e-4
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
...
...
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