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tsoc
openmm
Commits
4ed151e1
Commit
4ed151e1
authored
Sep 22, 2015
by
Peter Eastman
Browse files
Continuing to refactor tests
parent
ccd811da
Changes
44
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20 changed files
with
80 additions
and
6690 deletions
+80
-6690
platforms/cpu/tests/TestCpuCustomGBForce.cpp
platforms/cpu/tests/TestCpuCustomGBForce.cpp
+4
-451
platforms/cpu/tests/TestCpuCustomManyParticleForce.cpp
platforms/cpu/tests/TestCpuCustomManyParticleForce.cpp
+4
-709
platforms/cpu/tests/TestCpuCustomNonbondedForce.cpp
platforms/cpu/tests/TestCpuCustomNonbondedForce.cpp
+4
-959
platforms/cpu/tests/TestCpuPeriodicTorsionForce.cpp
platforms/cpu/tests/TestCpuPeriodicTorsionForce.cpp
+5
-75
platforms/cpu/tests/TestCpuRBTorsionForce.cpp
platforms/cpu/tests/TestCpuRBTorsionForce.cpp
+5
-94
platforms/cuda/tests/TestCudaAndersenThermostat.cpp
platforms/cuda/tests/TestCudaAndersenThermostat.cpp
+4
-187
platforms/cuda/tests/TestCudaBrownianIntegrator.cpp
platforms/cuda/tests/TestCudaBrownianIntegrator.cpp
+4
-248
platforms/cuda/tests/TestCudaCMAPTorsionForce.cpp
platforms/cuda/tests/TestCudaCMAPTorsionForce.cpp
+4
-145
platforms/cuda/tests/TestCudaCMMotionRemover.cpp
platforms/cuda/tests/TestCudaCMMotionRemover.cpp
+4
-90
platforms/cuda/tests/TestCudaCustomHbondForce.cpp
platforms/cuda/tests/TestCudaCustomHbondForce.cpp
+4
-216
platforms/cuda/tests/TestCudaCustomIntegrator.cpp
platforms/cuda/tests/TestCudaCustomIntegrator.cpp
+4
-773
platforms/cuda/tests/TestCudaCustomManyParticleForce.cpp
platforms/cuda/tests/TestCudaCustomManyParticleForce.cpp
+4
-701
platforms/cuda/tests/TestCudaCustomNonbondedForce.cpp
platforms/cuda/tests/TestCudaCustomNonbondedForce.cpp
+4
-995
platforms/cuda/tests/TestCudaCustomTorsionForce.cpp
platforms/cuda/tests/TestCudaCustomTorsionForce.cpp
+5
-155
platforms/cuda/tests/TestCudaRBTorsionForce.cpp
platforms/cuda/tests/TestCudaRBTorsionForce.cpp
+1
-1
platforms/opencl/tests/TestOpenCLAndersenThermostat.cpp
platforms/opencl/tests/TestOpenCLAndersenThermostat.cpp
+4
-188
platforms/opencl/tests/TestOpenCLBrownianIntegrator.cpp
platforms/opencl/tests/TestOpenCLBrownianIntegrator.cpp
+4
-249
platforms/opencl/tests/TestOpenCLCMAPTorsionForce.cpp
platforms/opencl/tests/TestOpenCLCMAPTorsionForce.cpp
+4
-146
platforms/opencl/tests/TestOpenCLCMMotionRemover.cpp
platforms/opencl/tests/TestOpenCLCMMotionRemover.cpp
+4
-91
platforms/opencl/tests/TestOpenCLCustomHbondForce.cpp
platforms/opencl/tests/TestOpenCLCustomHbondForce.cpp
+4
-217
No files found.
platforms/cpu/tests/TestCpuCustomGBForce.cpp
View file @
4ed151e1
/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
...
...
@@ -7,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2014
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -30,454 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests all the different force terms in the reference implementation of CustomGBForce.
*/
#include "openmm/internal/AssertionUtilities.h"
#include "sfmt/SFMT.h"
#include "openmm/Context.h"
#include "CpuPlatform.h"
#include "openmm/CustomGBForce.h"
#include "openmm/GBSAOBCForce.h"
#include "openmm/GBVIForce.h"
#include "openmm/OpenMMException.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include <iostream>
#include <vector>
#include <algorithm>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
void
testOBC
(
GBSAOBCForce
::
NonbondedMethod
obcMethod
,
CustomGBForce
::
NonbondedMethod
customMethod
)
{
const
int
numMolecules
=
70
;
const
int
numParticles
=
numMolecules
*
2
;
const
double
boxSize
=
10.0
;
const
double
cutoff
=
2.0
;
CpuPlatform
platform
;
// Create two systems: one with a GBSAOBCForce, and one using a CustomGBForce to implement the same interaction.
System
standardSystem
;
System
customSystem
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
standardSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
}
standardSystem
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0.0
,
0.0
),
Vec3
(
0.0
,
boxSize
,
0.0
),
Vec3
(
0.0
,
0.0
,
boxSize
));
customSystem
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0.0
,
0.0
),
Vec3
(
0.0
,
boxSize
,
0.0
),
Vec3
(
0.0
,
0.0
,
boxSize
));
GBSAOBCForce
*
obc
=
new
GBSAOBCForce
();
CustomGBForce
*
custom
=
new
CustomGBForce
();
obc
->
setCutoffDistance
(
cutoff
);
custom
->
setCutoffDistance
(
cutoff
);
custom
->
addPerParticleParameter
(
"q"
);
custom
->
addPerParticleParameter
(
"radius"
);
custom
->
addPerParticleParameter
(
"scale"
);
custom
->
addGlobalParameter
(
"solventDielectric"
,
obc
->
getSolventDielectric
());
custom
->
addGlobalParameter
(
"soluteDielectric"
,
obc
->
getSoluteDielectric
());
custom
->
addComputedValue
(
"I"
,
"step(r+sr2-or1)*0.5*(1/L-1/U+0.25*(1/U^2-1/L^2)*(r-sr2*sr2/r)+0.5*log(L/U)/r+C);"
"U=r+sr2;"
"C=2*(1/or1-1/L)*step(sr2-r-or1);"
"L=max(or1, D);"
"D=abs(r-sr2);"
"sr2 = scale2*or2;"
"or1 = radius1-0.009; or2 = radius2-0.009"
,
CustomGBForce
::
ParticlePairNoExclusions
);
custom
->
addComputedValue
(
"B"
,
"1/(1/or-tanh(1*psi-0.8*psi^2+4.85*psi^3)/radius);"
"psi=I*or; or=radius-0.009"
,
CustomGBForce
::
SingleParticle
);
custom
->
addEnergyTerm
(
"28.3919551*(radius+0.14)^2*(radius/B)^6-0.5*138.935485*(1/soluteDielectric-1/solventDielectric)*q^2/B"
,
CustomGBForce
::
SingleParticle
);
string
invCutoffString
=
""
;
if
(
obcMethod
!=
GBSAOBCForce
::
NoCutoff
)
{
stringstream
s
;
s
<<
(
1.0
/
cutoff
);
invCutoffString
=
s
.
str
();
}
custom
->
addEnergyTerm
(
"138.935485*(1/soluteDielectric-1/solventDielectric)*q1*q2*("
+
invCutoffString
+
"-1/f);"
"f=sqrt(r^2+B1*B2*exp(-r^2/(4*B1*B2)))"
,
CustomGBForce
::
ParticlePairNoExclusions
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
params
(
3
);
for
(
int
i
=
0
;
i
<
numMolecules
;
i
++
)
{
if
(
i
<
numMolecules
/
2
)
{
obc
->
addParticle
(
1.0
,
0.2
,
0.5
);
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.5
;
custom
->
addParticle
(
params
);
obc
->
addParticle
(
-
1.0
,
0.1
,
0.5
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
custom
->
addParticle
(
params
);
}
else
{
obc
->
addParticle
(
1.0
,
0.2
,
0.8
);
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.8
;
custom
->
addParticle
(
params
);
obc
->
addParticle
(
-
1.0
,
0.1
,
0.8
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
custom
->
addParticle
(
params
);
}
positions
[
2
*
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
positions
[
2
*
i
+
1
]
=
Vec3
(
positions
[
2
*
i
][
0
]
+
1.0
,
positions
[
2
*
i
][
1
],
positions
[
2
*
i
][
2
]);
velocities
[
2
*
i
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
velocities
[
2
*
i
+
1
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
}
obc
->
setNonbondedMethod
(
obcMethod
);
custom
->
setNonbondedMethod
(
customMethod
);
standardSystem
.
addForce
(
obc
);
customSystem
.
addForce
(
custom
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
context1
(
standardSystem
,
integrator1
,
platform
);
context1
.
setPositions
(
positions
);
context1
.
setVelocities
(
velocities
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
Context
context2
(
customSystem
,
integrator2
,
platform
);
context2
.
setPositions
(
positions
);
context2
.
setVelocities
(
velocities
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
// Try changing the particle parameters and make sure it's still correct.
for
(
int
i
=
0
;
i
<
numMolecules
/
2
;
i
++
)
{
obc
->
setParticleParameters
(
2
*
i
,
1.1
,
0.3
,
0.6
);
params
[
0
]
=
1.1
;
params
[
1
]
=
0.3
;
params
[
2
]
=
0.6
;
custom
->
setParticleParameters
(
2
*
i
,
params
);
obc
->
setParticleParameters
(
2
*
i
+
1
,
-
1.1
,
0.2
,
0.4
);
params
[
0
]
=
-
1.1
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.4
;
custom
->
setParticleParameters
(
2
*
i
+
1
,
params
);
}
obc
->
updateParametersInContext
(
context1
);
custom
->
updateParametersInContext
(
context2
);
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
}
void
testMembrane
()
{
const
int
numMolecules
=
70
;
const
int
numParticles
=
numMolecules
*
2
;
const
double
boxSize
=
10.0
;
CpuPlatform
platform
;
// Create a system with an implicit membrane.
System
system
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
1.0
);
}
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0.0
,
0.0
),
Vec3
(
0.0
,
boxSize
,
0.0
),
Vec3
(
0.0
,
0.0
,
boxSize
));
CustomGBForce
*
custom
=
new
CustomGBForce
();
custom
->
setCutoffDistance
(
2.0
);
custom
->
addPerParticleParameter
(
"q"
);
custom
->
addPerParticleParameter
(
"radius"
);
custom
->
addPerParticleParameter
(
"scale"
);
custom
->
addGlobalParameter
(
"thickness"
,
3
);
custom
->
addGlobalParameter
(
"solventDielectric"
,
78.3
);
custom
->
addGlobalParameter
(
"soluteDielectric"
,
1
);
custom
->
addComputedValue
(
"Imol"
,
"step(r+sr2-or1)*0.5*(1/L-1/U+0.25*(1/U^2-1/L^2)*(r-sr2*sr2/r)+0.5*log(L/U)/r+C);"
"U=r+sr2;"
"C=2*(1/or1-1/L)*step(sr2-r-or1);"
"L=max(or1, D);"
"D=abs(r-sr2);"
"sr2 = scale2*or2;"
"or1 = radius1-0.009; or2 = radius2-0.009"
,
CustomGBForce
::
ParticlePairNoExclusions
);
custom
->
addComputedValue
(
"Imem"
,
"(1/radius+2*log(2)/thickness)/(1+exp(7.2*(abs(z)+radius-0.5*thickness)))"
,
CustomGBForce
::
SingleParticle
);
custom
->
addComputedValue
(
"B"
,
"1/(1/or-tanh(1*psi-0.8*psi^2+4.85*psi^3)/radius);"
"psi=max(Imol,Imem)*or; or=radius-0.009"
,
CustomGBForce
::
SingleParticle
);
custom
->
addEnergyTerm
(
"28.3919551*(radius+0.14)^2*(radius/B)^6-0.5*138.935456*(1/soluteDielectric-1/solventDielectric)*q^2/B"
,
CustomGBForce
::
SingleParticle
);
custom
->
addEnergyTerm
(
"-138.935456*(1/soluteDielectric-1/solventDielectric)*q1*q2/f;"
"f=sqrt(r^2+B1*B2*exp(-r^2/(4*B1*B2)))"
,
CustomGBForce
::
ParticlePairNoExclusions
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
params
(
3
);
for
(
int
i
=
0
;
i
<
numMolecules
;
i
++
)
{
if
(
i
<
numMolecules
/
2
)
{
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.5
;
custom
->
addParticle
(
params
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
custom
->
addParticle
(
params
);
}
else
{
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.8
;
custom
->
addParticle
(
params
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
custom
->
addParticle
(
params
);
}
positions
[
2
*
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
positions
[
2
*
i
+
1
]
=
Vec3
(
positions
[
2
*
i
][
0
]
+
1.0
,
positions
[
2
*
i
][
1
],
positions
[
2
*
i
][
2
]);
velocities
[
2
*
i
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
velocities
[
2
*
i
+
1
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
}
system
.
addForce
(
custom
);
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-2
;
double
step
=
0.5
*
stepSize
/
norm
;
vector
<
Vec3
>
positions2
(
numParticles
),
positions3
(
numParticles
);
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
stepSize
,
1e-3
);
}
void
testTabulatedFunction
()
{
CpuPlatform
platform
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomGBForce
*
force
=
new
CustomGBForce
();
force
->
addComputedValue
(
"a"
,
"0"
,
CustomGBForce
::
ParticlePair
);
force
->
addEnergyTerm
(
"fn(r)+1"
,
CustomGBForce
::
ParticlePair
);
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
21
;
i
++
)
table
.
push_back
(
std
::
sin
(
0.25
*
i
));
force
->
addTabulatedFunction
(
"fn"
,
new
Continuous1DFunction
(
table
,
1.0
,
6.0
));
system
.
addForce
(
force
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
1
;
i
<
30
;
i
++
)
{
double
x
=
(
7.0
/
30.0
)
*
i
;
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
force
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
-
std
::
cos
(
x
-
1.0
));
double
energy
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
std
::
sin
(
x
-
1.0
))
+
1.0
;
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
}
}
void
testMultipleChainRules
()
{
CpuPlatform
platform
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomGBForce
*
force
=
new
CustomGBForce
();
force
->
addComputedValue
(
"a"
,
"2*r"
,
CustomGBForce
::
ParticlePair
);
force
->
addComputedValue
(
"b"
,
"a+1"
,
CustomGBForce
::
SingleParticle
);
force
->
addComputedValue
(
"c"
,
"2*b+a"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"0.1*a+1*b+10*c"
,
CustomGBForce
::
SingleParticle
);
// 0.1*(2*r) + 2*r+1 + 10*(3*a+2) = 0.2*r + 2*r+1 + 40*r+20+20*r = 62.2*r+21
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
system
.
addForce
(
force
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
1
;
i
<
5
;
i
++
)
{
positions
[
1
]
=
Vec3
(
i
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
124.4
,
0
,
0
),
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
124.4
,
0
,
0
),
forces
[
1
],
1e-4
);
ASSERT_EQUAL_TOL
(
2
*
(
62.2
*
i
+
21
),
state
.
getPotentialEnergy
(),
0.02
);
}
}
void
testPositionDependence
()
{
CpuPlatform
platform
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomGBForce
*
force
=
new
CustomGBForce
();
force
->
addComputedValue
(
"a"
,
"r"
,
CustomGBForce
::
ParticlePair
);
force
->
addComputedValue
(
"b"
,
"a+x*y"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b*z"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"b1+b2"
,
CustomGBForce
::
ParticlePair
);
// = 2*r+x1*y1+x2*y2
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
system
.
addForce
(
force
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
vector
<
Vec3
>
forces
(
2
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
positions
[
0
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
positions
[
1
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
Vec3
delta
=
positions
[
0
]
-
positions
[
1
];
double
r
=
sqrt
(
delta
.
dot
(
delta
));
double
energy
=
2
*
r
+
positions
[
0
][
0
]
*
positions
[
0
][
1
]
+
positions
[
1
][
0
]
*
positions
[
1
][
1
];
for
(
int
j
=
0
;
j
<
2
;
j
++
)
energy
+=
positions
[
j
][
2
]
*
(
r
+
positions
[
j
][
0
]
*
positions
[
j
][
1
]);
Vec3
force1
(
-
(
1
+
positions
[
0
][
2
])
*
delta
[
0
]
/
r
-
(
1
+
positions
[
0
][
2
])
*
positions
[
0
][
1
]
-
(
1
+
positions
[
1
][
2
])
*
delta
[
0
]
/
r
,
-
(
1
+
positions
[
0
][
2
])
*
delta
[
1
]
/
r
-
(
1
+
positions
[
0
][
2
])
*
positions
[
0
][
0
]
-
(
1
+
positions
[
1
][
2
])
*
delta
[
1
]
/
r
,
-
(
1
+
positions
[
0
][
2
])
*
delta
[
2
]
/
r
-
(
r
+
positions
[
0
][
0
]
*
positions
[
0
][
1
])
-
(
1
+
positions
[
1
][
2
])
*
delta
[
2
]
/
r
);
Vec3
force2
((
1
+
positions
[
0
][
2
])
*
delta
[
0
]
/
r
+
(
1
+
positions
[
1
][
2
])
*
delta
[
0
]
/
r
-
(
1
+
positions
[
1
][
2
])
*
positions
[
1
][
1
],
(
1
+
positions
[
0
][
2
])
*
delta
[
1
]
/
r
+
(
1
+
positions
[
1
][
2
])
*
delta
[
1
]
/
r
-
(
1
+
positions
[
1
][
2
])
*
positions
[
1
][
0
],
(
1
+
positions
[
0
][
2
])
*
delta
[
2
]
/
r
+
(
1
+
positions
[
1
][
2
])
*
delta
[
2
]
/
r
-
(
r
+
positions
[
1
][
0
]
*
positions
[
1
][
1
]));
ASSERT_EQUAL_VEC
(
force1
,
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
force2
,
forces
[
1
],
1e-4
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-3
;
double
step
=
0.5
*
stepSize
/
norm
;
vector
<
Vec3
>
positions2
(
2
),
positions3
(
2
);
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
stepSize
,
1e-3
);
}
}
void
testExclusions
()
{
CpuPlatform
platform
;
for
(
int
i
=
3
;
i
<
4
;
i
++
)
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomGBForce
*
force
=
new
CustomGBForce
();
force
->
addComputedValue
(
"a"
,
"r"
,
i
<
2
?
CustomGBForce
::
ParticlePair
:
CustomGBForce
::
ParticlePairNoExclusions
);
force
->
addEnergyTerm
(
"a"
,
CustomGBForce
::
SingleParticle
);
force
->
addEnergyTerm
(
"(1+a1+a2)*r"
,
i
%
2
==
0
?
CustomGBForce
::
ParticlePair
:
CustomGBForce
::
ParticlePairNoExclusions
);
force
->
addParticle
(
vector
<
double
>
());
force
->
addParticle
(
vector
<
double
>
());
force
->
addExclusion
(
0
,
1
);
system
.
addForce
(
force
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
f
,
energy
;
switch
(
i
)
{
case
0
:
// e = 0
f
=
0
;
energy
=
0
;
break
;
case
1
:
// e = r
f
=
1
;
energy
=
1
;
break
;
case
2
:
// e = 2r
f
=
2
;
energy
=
2
;
break
;
case
3
:
// e = 3r + 2r^2
f
=
7
;
energy
=
5
;
break
;
default:
ASSERT
(
false
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
f
,
0
,
0
),
forces
[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
f
,
0
,
0
),
forces
[
1
],
1e-4
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
1e-4
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-3
;
double
step
=
stepSize
/
norm
;
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions
);
State
state2
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state
.
getPotentialEnergy
())
/
stepSize
,
1e-3
*
abs
(
state
.
getPotentialEnergy
()));
}
}
#include "CpuTests.h"
#include "TestCustomGBForce.h"
int
main
()
{
try
{
if
(
!
CpuPlatform
::
isProcessorSupported
())
{
cout
<<
"CPU is not supported. Exiting."
<<
endl
;
return
0
;
}
testOBC
(
GBSAOBCForce
::
NoCutoff
,
CustomGBForce
::
NoCutoff
);
testOBC
(
GBSAOBCForce
::
CutoffNonPeriodic
,
CustomGBForce
::
CutoffNonPeriodic
);
testOBC
(
GBSAOBCForce
::
CutoffPeriodic
,
CustomGBForce
::
CutoffPeriodic
);
testMembrane
();
testTabulatedFunction
();
testMultipleChainRules
();
testPositionDependence
();
testExclusions
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cpu/tests/TestCpuCustomManyParticleForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 201
4
Stanford University and the Authors. *
* Portions copyright (c) 201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,713 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CPU implementation of CustomManyParticleForce.
*/
#include "CpuTests.h"
#include "TestCustomManyParticleForce.h"
#ifdef WIN32
#define _USE_MATH_DEFINES // Needed to get M_PI
#endif
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CpuPlatform.h"
#include "openmm/CustomCompoundBondForce.h"
#include "openmm/CustomManyParticleForce.h"
#include "openmm/System.h"
#include "openmm/TabulatedFunction.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
Vec3
computeDelta
(
const
Vec3
&
pos1
,
const
Vec3
&
pos2
,
bool
periodic
,
const
Vec3
*
periodicBoxVectors
)
{
Vec3
diff
=
pos1
-
pos2
;
if
(
periodic
)
{
diff
-=
periodicBoxVectors
[
2
]
*
floor
(
diff
[
2
]
/
periodicBoxVectors
[
2
][
2
]
+
0.5
);
diff
-=
periodicBoxVectors
[
1
]
*
floor
(
diff
[
1
]
/
periodicBoxVectors
[
1
][
1
]
+
0.5
);
diff
-=
periodicBoxVectors
[
0
]
*
floor
(
diff
[
0
]
/
periodicBoxVectors
[
0
][
0
]
+
0.5
);
}
return
diff
;
}
void
validateAxilrodTeller
(
CustomManyParticleForce
*
force
,
const
vector
<
Vec3
>&
positions
,
const
vector
<
const
int
*>&
expectedSets
,
double
boxSize
,
bool
triclinic
)
{
// Create a System and Context.
int
numParticles
=
force
->
getNumParticles
();
CustomManyParticleForce
::
NonbondedMethod
nonbondedMethod
=
force
->
getNonbondedMethod
();
System
system
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
Vec3
boxVectors
[
3
];
if
(
triclinic
)
{
boxVectors
[
0
]
=
Vec3
(
boxSize
,
0
,
0
);
boxVectors
[
1
]
=
Vec3
(
0.2
*
boxSize
,
boxSize
,
0
);
boxVectors
[
2
]
=
Vec3
(
-
0.3
*
boxSize
,
-
0.1
*
boxSize
,
boxSize
);
}
else
{
boxVectors
[
0
]
=
Vec3
(
boxSize
,
0
,
0
);
boxVectors
[
1
]
=
Vec3
(
0
,
boxSize
,
0
);
boxVectors
[
2
]
=
Vec3
(
0
,
0
,
boxSize
);
}
system
.
setDefaultPeriodicBoxVectors
(
boxVectors
[
0
],
boxVectors
[
1
],
boxVectors
[
2
]);
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
CpuPlatform
platform
;
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state1
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
double
c
=
context
.
getParameter
(
"C"
);
// See if the energy matches the expected value.
double
expectedEnergy
=
0
;
bool
periodic
=
(
nonbondedMethod
==
CustomManyParticleForce
::
CutoffPeriodic
);
for
(
int
i
=
0
;
i
<
(
int
)
expectedSets
.
size
();
i
++
)
{
int
p1
=
expectedSets
[
i
][
0
];
int
p2
=
expectedSets
[
i
][
1
];
int
p3
=
expectedSets
[
i
][
2
];
Vec3
d12
=
computeDelta
(
positions
[
p2
],
positions
[
p1
],
periodic
,
boxVectors
);
Vec3
d13
=
computeDelta
(
positions
[
p3
],
positions
[
p1
],
periodic
,
boxVectors
);
Vec3
d23
=
computeDelta
(
positions
[
p3
],
positions
[
p2
],
periodic
,
boxVectors
);
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
double
ctheta1
=
d12
.
dot
(
d13
)
/
(
r12
*
r13
);
double
ctheta2
=
-
d12
.
dot
(
d23
)
/
(
r12
*
r23
);
double
ctheta3
=
d13
.
dot
(
d23
)
/
(
r13
*
r23
);
double
rprod
=
r12
*
r13
*
r23
;
expectedEnergy
+=
c
*
(
1
+
3
*
ctheta1
*
ctheta2
*
ctheta3
)
/
(
rprod
*
rprod
*
rprod
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state1
.
getPotentialEnergy
(),
1e-5
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
const
vector
<
Vec3
>&
forces
=
state1
.
getForces
();
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-3
;
double
step
=
0.5
*
stepSize
/
norm
;
vector
<
Vec3
>
positions2
(
numParticles
),
positions3
(
numParticles
);
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
stepSize
,
1e-4
);
}
void
validateStillingerWeber
(
CustomManyParticleForce
*
force
,
const
vector
<
Vec3
>&
positions
,
const
vector
<
const
int
*>&
expectedSets
,
double
boxSize
)
{
// Create a System and Context.
int
numParticles
=
force
->
getNumParticles
();
CustomManyParticleForce
::
NonbondedMethod
nonbondedMethod
=
force
->
getNonbondedMethod
();
System
system
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
CpuPlatform
platform
;
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state1
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
double
L
=
context
.
getParameter
(
"L"
);
double
eps
=
context
.
getParameter
(
"eps"
);
double
a
=
context
.
getParameter
(
"a"
);
double
gamma
=
context
.
getParameter
(
"gamma"
);
double
sigma
=
context
.
getParameter
(
"sigma"
);
// See if the energy matches the expected value.
double
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
(
int
)
expectedSets
.
size
();
i
++
)
{
int
p1
=
expectedSets
[
i
][
0
];
int
p2
=
expectedSets
[
i
][
1
];
int
p3
=
expectedSets
[
i
][
2
];
Vec3
d12
=
positions
[
p2
]
-
positions
[
p1
];
Vec3
d13
=
positions
[
p3
]
-
positions
[
p1
];
Vec3
d23
=
positions
[
p3
]
-
positions
[
p2
];
if
(
nonbondedMethod
==
CustomManyParticleForce
::
CutoffPeriodic
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
d12
[
j
]
-=
floor
(
d12
[
j
]
/
boxSize
+
0.5
f
)
*
boxSize
;
d13
[
j
]
-=
floor
(
d13
[
j
]
/
boxSize
+
0.5
f
)
*
boxSize
;
d23
[
j
]
-=
floor
(
d23
[
j
]
/
boxSize
+
0.5
f
)
*
boxSize
;
}
}
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
double
ctheta1
=
d12
.
dot
(
d13
)
/
(
r12
*
r13
);
double
ctheta2
=
-
d12
.
dot
(
d23
)
/
(
r12
*
r23
);
double
ctheta3
=
d13
.
dot
(
d23
)
/
(
r13
*
r23
);
expectedEnergy
+=
L
*
eps
*
(
ctheta1
+
1.0
/
3.0
)
*
(
ctheta1
+
1.0
/
3.0
)
*
exp
(
sigma
*
gamma
/
(
r12
-
a
*
sigma
))
*
exp
(
sigma
*
gamma
/
(
r13
-
a
*
sigma
));
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state1
.
getPotentialEnergy
(),
1e-5
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
const
vector
<
Vec3
>&
forces
=
state1
.
getForces
();
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-3
;
double
step
=
0.5
*
stepSize
/
norm
;
vector
<
Vec3
>
positions2
(
numParticles
),
positions3
(
numParticles
);
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
stepSize
,
1e-4
);
}
void
testNoCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
int
sets
[
4
][
3
]
=
{{
0
,
1
,
2
},
{
1
,
2
,
3
},
{
2
,
3
,
0
},
{
3
,
0
,
1
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
4
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
2.0
,
false
);
}
void
testCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffNonPeriodic
);
force
->
setCutoffDistance
(
1.55
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
int
sets
[
7
][
3
]
=
{{
0
,
1
,
2
},
{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
2
,
4
},
{
0
,
3
,
4
},
{
1
,
2
,
4
},
{
1
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
7
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
2.0
,
false
);
}
void
testPeriodic
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
1.05
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
double
boxSize
=
2.1
;
int
sets
[
5
][
3
]
=
{{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
2
,
4
},
{
0
,
3
,
4
},
{
1
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
5
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
boxSize
,
false
);
}
void
testTriclinic
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
1.05
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
double
boxSize
=
2.1
;
int
sets
[
4
][
3
]
=
{{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
3
,
4
},
{
1
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
4
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
boxSize
,
true
);
}
void
testExclusions
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
force
->
addExclusion
(
0
,
2
);
force
->
addExclusion
(
0
,
3
);
int
sets
[
5
][
3
]
=
{{
0
,
1
,
4
},
{
1
,
2
,
3
},
{
1
,
2
,
4
},
{
1
,
3
,
4
},
{
2
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
5
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
2.0
,
false
);
}
void
testAllTerms
()
{
int
numParticles
=
4
;
CpuPlatform
platform
;
// Create a system with a CustomManyParticleForce.
System
system1
;
CustomManyParticleForce
*
force1
=
new
CustomManyParticleForce
(
4
,
"distance(p1,p2)+angle(p1,p4,p3)+dihedral(p1,p3,p2,p4)+x1+y4+z3"
);
system1
.
addForce
(
force1
);
vector
<
double
>
params
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system1
.
addParticle
(
1.0
);
force1
->
addParticle
(
params
,
i
);
}
set
<
int
>
filter
;
filter
.
insert
(
0
);
force1
->
setTypeFilter
(
0
,
filter
);
filter
.
clear
();
filter
.
insert
(
1
);
force1
->
setTypeFilter
(
1
,
filter
);
filter
.
clear
();
filter
.
insert
(
3
);
force1
->
setTypeFilter
(
2
,
filter
);
filter
.
clear
();
filter
.
insert
(
2
);
force1
->
setTypeFilter
(
3
,
filter
);
// Create a system that use a CustomCompoundBondForce to compute exactly the same interactions.
System
system2
;
CustomCompoundBondForce
*
force2
=
new
CustomCompoundBondForce
(
4
,
"distance(p1,p2)+angle(p1,p3,p4)+dihedral(p1,p4,p2,p3)+x1+y3+z4"
);
system2
.
addForce
(
force2
);
vector
<
int
>
particles
;
particles
.
push_back
(
0
);
particles
.
push_back
(
1
);
particles
.
push_back
(
2
);
particles
.
push_back
(
3
);
force2
->
addBond
(
particles
,
params
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system2
.
addParticle
(
1.0
);
// Create contexts for both of them.
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
positions
.
push_back
(
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
)));
VerletIntegrator
integrator1
(
0.001
);
VerletIntegrator
integrator2
(
0.001
);
Context
context1
(
system1
,
integrator1
,
platform
);
Context
context2
(
system2
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
// See if they produce identical forces and energies.
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state2
.
getPotentialEnergy
(),
state1
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state2
.
getForces
()[
i
],
state1
.
getForces
()[
i
],
1e-4
);
}
void
testParameters
()
{
// Create a system.
int
numParticles
=
5
;
System
system
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*scale1*scale2*scale3*(distance(p1,p2)+distance(p2,p3)+distance(p1,p3))"
);
force
->
addGlobalParameter
(
"C"
,
2.0
);
force
->
addPerParticleParameter
(
"scale"
);
vector
<
double
>
params
(
1
);
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
params
[
0
]
=
i
+
1
;
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
)));
system
.
addParticle
(
1.0
);
}
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
CpuPlatform
platform
;
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the energy is correct.
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
i
+
1
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
j
+
1
;
k
<
numParticles
;
k
++
)
{
Vec3
d12
=
positions
[
j
]
-
positions
[
i
];
Vec3
d13
=
positions
[
k
]
-
positions
[
i
];
Vec3
d23
=
positions
[
k
]
-
positions
[
j
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
expectedEnergy
+=
2.0
*
(
i
+
1
)
*
(
j
+
1
)
*
(
k
+
1
)
*
(
r12
+
r13
+
r23
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
// Modify the parameters.
context
.
setParameter
(
"C"
,
3.5
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
params
[
0
]
=
0.5
*
i
-
0.1
;
force
->
setParticleParameters
(
i
,
params
,
0
);
}
force
->
updateParametersInContext
(
context
);
// See if the energy is still correct.
state
=
context
.
getState
(
State
::
Energy
);
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
i
+
1
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
j
+
1
;
k
<
numParticles
;
k
++
)
{
Vec3
d12
=
positions
[
j
]
-
positions
[
i
];
Vec3
d13
=
positions
[
k
]
-
positions
[
i
];
Vec3
d23
=
positions
[
k
]
-
positions
[
j
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
expectedEnergy
+=
3.5
*
(
0.5
*
i
-
0.1
)
*
(
0.5
*
j
-
0.1
)
*
(
0.5
*
k
-
0.1
)
*
(
r12
+
r13
+
r23
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
}
void
testTabulatedFunctions
()
{
int
numParticles
=
5
;
// Create two tabulated functions.
vector
<
double
>
values
;
values
.
push_back
(
0.0
);
values
.
push_back
(
50.0
);
Continuous1DFunction
*
f1
=
new
Continuous1DFunction
(
values
,
0
,
100
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
c
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
c
[
i
]
=
genrand_real2
(
sfmt
);
values
.
resize
(
numParticles
*
numParticles
*
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
0
;
k
<
numParticles
;
k
++
)
values
[
i
+
numParticles
*
j
+
numParticles
*
numParticles
*
k
]
=
c
[
i
]
+
c
[
j
]
+
c
[
k
];
Discrete3DFunction
*
f2
=
new
Discrete3DFunction
(
numParticles
,
numParticles
,
numParticles
,
values
);
// Create a system.
System
system
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"f1(distance(p1,p2)+distance(p2,p3)+distance(p1,p3))*f2(atom1, atom2, atom3)"
);
force
->
addPerParticleParameter
(
"atom"
);
force
->
addTabulatedFunction
(
"f1"
,
f1
);
force
->
addTabulatedFunction
(
"f2"
,
f2
);
vector
<
double
>
params
(
1
);
vector
<
Vec3
>
positions
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
params
[
0
]
=
i
;
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
)));
system
.
addParticle
(
1.0
);
}
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
CpuPlatform
platform
;
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the energy is correct.
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
i
+
1
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
j
+
1
;
k
<
numParticles
;
k
++
)
{
Vec3
d12
=
positions
[
j
]
-
positions
[
i
];
Vec3
d13
=
positions
[
k
]
-
positions
[
i
];
Vec3
d23
=
positions
[
k
]
-
positions
[
j
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
expectedEnergy
+=
0.5
*
(
r12
+
r13
+
r23
)
*
(
c
[
i
]
+
c
[
j
]
+
c
[
k
]);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
}
void
testTypeFilters
()
{
// Create a system.
System
system
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system
.
addParticle
(
1.0
);
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"c1*(distance(p1,p2)+distance(p1,p3))"
);
force
->
addPerParticleParameter
(
"c"
);
double
c
[]
=
{
1.0
,
2.0
,
1.3
,
1.5
,
-
2.1
};
int
type
[]
=
{
0
,
1
,
0
,
1
,
5
};
vector
<
double
>
params
(
1
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
params
[
0
]
=
c
[
i
];
force
->
addParticle
(
params
,
type
[
i
]);
}
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
set
<
int
>
f1
,
f2
;
f1
.
insert
(
0
);
f2
.
insert
(
1
);
f2
.
insert
(
5
);
force
->
setTypeFilter
(
0
,
f1
);
force
->
setTypeFilter
(
1
,
f2
);
force
->
setTypeFilter
(
2
,
f2
);
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
CpuPlatform
platform
;
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the energy is correct.
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
0
;
int
sets
[
6
][
3
]
=
{{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
3
,
4
},
{
2
,
1
,
3
},
{
2
,
1
,
4
},
{
2
,
3
,
4
}};
for
(
int
i
=
0
;
i
<
6
;
i
++
)
{
int
p1
=
sets
[
i
][
0
];
int
p2
=
sets
[
i
][
1
];
int
p3
=
sets
[
i
][
2
];
Vec3
d12
=
positions
[
p2
]
-
positions
[
p1
];
Vec3
d13
=
positions
[
p3
]
-
positions
[
p1
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
expectedEnergy
+=
c
[
p1
]
*
(
r12
+
r13
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
}
void
testLargeSystem
()
{
int
gridSize
=
8
;
int
numParticles
=
gridSize
*
gridSize
*
gridSize
;
double
boxSize
=
3.0
;
double
spacing
=
boxSize
/
gridSize
;
CpuPlatform
platform
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
0.6
);
vector
<
double
>
params
;
vector
<
Vec3
>
positions
;
System
system
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
((
i
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
j
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
k
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
));
system
.
addParticle
(
1.0
);
}
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
force
);
VerletIntegrator
integrator1
(
0.001
);
VerletIntegrator
integrator2
(
0.001
);
Context
context1
(
system
,
integrator1
,
Platform
::
getPlatformByName
(
"Reference"
));
Context
context2
(
system
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
void
testCentralParticleModeNoCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"L*eps*(cos(theta1)+1/3)^2*exp(sigma*gamma/(r12-a*sigma))*exp(sigma*gamma/(r13-a*sigma));"
"r12 = distance(p1,p2); r13 = distance(p1,p3); theta1 = angle(p3,p1,p2)"
);
force
->
setPermutationMode
(
CustomManyParticleForce
::
UniqueCentralParticle
);
force
->
addGlobalParameter
(
"L"
,
23.13
);
force
->
addGlobalParameter
(
"eps"
,
25.894776
);
force
->
addGlobalParameter
(
"a"
,
1.8
);
force
->
addGlobalParameter
(
"sigma"
,
0.23925
);
force
->
addGlobalParameter
(
"gamma"
,
1.2
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0.1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
0.11
,
0.03
));
positions
.
push_back
(
Vec3
(
0.04
,
0
,
-
0.08
));
int
sets
[
12
][
3
]
=
{{
0
,
1
,
2
},
{
0
,
1
,
3
},
{
0
,
2
,
3
},
{
1
,
0
,
2
},
{
1
,
0
,
3
},
{
1
,
2
,
3
},
{
2
,
0
,
1
},
{
2
,
0
,
3
},
{
2
,
1
,
3
},
{
3
,
0
,
1
},
{
3
,
0
,
2
},
{
3
,
1
,
2
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
12
]);
validateStillingerWeber
(
force
,
positions
,
expectedSets
,
2.0
);
}
void
testCentralParticleModeCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"L*eps*(cos(theta1)+1/3)^2*exp(sigma*gamma/(r12-a*sigma))*exp(sigma*gamma/(r13-a*sigma));"
"r12 = distance(p1,p2); r13 = distance(p1,p3); theta1 = angle(p3,p1,p2)"
);
force
->
setPermutationMode
(
CustomManyParticleForce
::
UniqueCentralParticle
);
force
->
addGlobalParameter
(
"L"
,
23.13
);
force
->
addGlobalParameter
(
"eps"
,
25.894776
);
force
->
addGlobalParameter
(
"a"
,
1.8
);
force
->
addGlobalParameter
(
"sigma"
,
0.23925
);
force
->
addGlobalParameter
(
"gamma"
,
1.2
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffNonPeriodic
);
force
->
setCutoffDistance
(
0.155
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0.1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
0.11
,
0.03
));
positions
.
push_back
(
Vec3
(
0.04
,
0
,
-
0.08
));
int
sets
[
8
][
3
]
=
{{
0
,
1
,
2
},
{
0
,
1
,
3
},
{
0
,
2
,
3
},
{
1
,
0
,
2
},
{
1
,
0
,
3
},
{
1
,
2
,
3
},
{
2
,
0
,
1
},
{
3
,
0
,
1
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
8
]);
validateStillingerWeber
(
force
,
positions
,
expectedSets
,
2.0
);
}
void
testCentralParticleModeLargeSystem
()
{
int
gridSize
=
8
;
int
numParticles
=
gridSize
*
gridSize
*
gridSize
;
double
boxSize
=
2.0
;
double
spacing
=
boxSize
/
gridSize
;
CpuPlatform
platform
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"L*eps*(cos(theta1)+1/3)^2*exp(sigma*gamma/(r12-a*sigma))*exp(sigma*gamma/(r13-a*sigma));"
"r12 = distance(p1,p2); r13 = distance(p1,p3); theta1 = angle(p3,p1,p2)"
);
force
->
setPermutationMode
(
CustomManyParticleForce
::
UniqueCentralParticle
);
force
->
addGlobalParameter
(
"L"
,
23.13
);
force
->
addGlobalParameter
(
"eps"
,
25.894776
);
force
->
addGlobalParameter
(
"a"
,
1.8
);
force
->
addGlobalParameter
(
"sigma"
,
0.23925
);
force
->
addGlobalParameter
(
"gamma"
,
1.2
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
1.8
*
0.23925
);
vector
<
double
>
params
;
vector
<
Vec3
>
positions
;
System
system
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
((
i
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
j
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
k
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
));
system
.
addParticle
(
1.0
);
}
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
force
);
VerletIntegrator
integrator1
(
0.001
);
VerletIntegrator
integrator2
(
0.001
);
Context
context1
(
system
,
integrator1
,
Platform
::
getPlatformByName
(
"Reference"
));
Context
context2
(
system
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
int
main
()
{
try
{
if
(
!
CpuPlatform
::
isProcessorSupported
())
{
cout
<<
"CPU is not supported. Exiting."
<<
endl
;
return
0
;
}
testNoCutoff
();
testCutoff
();
testPeriodic
();
testTriclinic
();
testExclusions
();
testAllTerms
();
testParameters
();
testTabulatedFunctions
();
testTypeFilters
();
testLargeSystem
();
testCentralParticleModeNoCutoff
();
testCentralParticleModeCutoff
();
testCentralParticleModeLargeSystem
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cpu/tests/TestCpuCustomNonbondedForce.cpp
View file @
4ed151e1
/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
...
...
@@ -7,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c)
2008-
2015 Stanford University and the Authors. *
* Portions copyright (c) 2015 Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -30,962 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests all the different force terms in the reference implementation of CustomNonbondedForce.
*/
#ifdef WIN32
#define _USE_MATH_DEFINES // Needed to get M_PI
#endif
#include "CpuPlatform.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "openmm/CustomNonbondedForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <cmath>
#include <iostream>
#include <set>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CpuPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSimpleExpression
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"-0.1*r^3"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
force
=
0.1
*
3
*
(
2
*
2
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
-
0.1
*
(
2
*
2
*
2
),
state
.
getPotentialEnergy
(),
TOL
);
}
void
testParameters
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"scale*a*(r*b)^3; a=a1*a2; b=c+b1+b2"
);
forceField
->
addPerParticleParameter
(
"a"
);
forceField
->
addPerParticleParameter
(
"b"
);
forceField
->
addGlobalParameter
(
"scale"
,
3.0
);
forceField
->
addGlobalParameter
(
"c"
,
-
1.0
);
vector
<
double
>
params
(
2
);
params
[
0
]
=
1.5
;
params
[
1
]
=
2.0
;
forceField
->
addParticle
(
params
);
params
[
0
]
=
2.0
;
params
[
1
]
=
3.0
;
forceField
->
addParticle
(
params
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
setParameter
(
"scale"
,
1.0
);
context
.
setParameter
(
"c"
,
0.0
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
vector
<
Vec3
>
forces
=
state
.
getForces
();
double
force
=
-
3.0
*
3
*
5.0
*
(
10
*
10
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
3.0
*
(
10
*
10
*
10
),
state
.
getPotentialEnergy
(),
TOL
);
// Try changing the global parameters and make sure it's still correct.
context
.
setParameter
(
"scale"
,
1.5
);
context
.
setParameter
(
"c"
,
1.0
);
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
forces
=
state
.
getForces
();
force
=
-
1.5
*
3.0
*
3
*
6.0
*
(
12
*
12
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
1.5
*
3.0
*
(
12
*
12
*
12
),
state
.
getPotentialEnergy
(),
TOL
);
// Try changing the per-particle parameters and make sure it's still correct.
params
[
0
]
=
1.6
;
params
[
1
]
=
2.1
;
forceField
->
setParticleParameters
(
0
,
params
);
params
[
0
]
=
1.9
;
params
[
1
]
=
2.8
;
forceField
->
setParticleParameters
(
1
,
params
);
forceField
->
updateParametersInContext
(
context
);
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
forces
=
state
.
getForces
();
force
=
-
1.5
*
1.6
*
1.9
*
3
*
5.9
*
(
11.8
*
11.8
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
1.5
*
1.6
*
1.9
*
(
11.8
*
11.8
*
11.8
),
state
.
getPotentialEnergy
(),
TOL
);
}
void
testExclusions
()
{
System
system
;
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"a*r; a=a1+a2"
);
nonbonded
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
vector
<
Vec3
>
positions
(
4
);
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
system
.
addParticle
(
1.0
);
params
[
0
]
=
i
+
1
;
nonbonded
->
addParticle
(
params
);
positions
[
i
]
=
Vec3
(
i
,
0
,
0
);
}
nonbonded
->
addExclusion
(
0
,
1
);
nonbonded
->
addExclusion
(
1
,
2
);
nonbonded
->
addExclusion
(
2
,
3
);
nonbonded
->
addExclusion
(
0
,
2
);
nonbonded
->
addExclusion
(
1
,
3
);
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
1
+
4
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
(
1
+
4
),
0
,
0
),
forces
[
3
],
TOL
);
ASSERT_EQUAL_TOL
((
1
+
4
)
*
3.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testCutoff
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"r"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
forceField
->
setCutoffDistance
(
2.5
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2
,
0
);
positions
[
2
]
=
Vec3
(
0
,
3
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
1
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
1
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
2.0
+
1.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testPeriodic
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"r"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
forceField
->
setCutoffDistance
(
2.0
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
4
,
0
,
0
),
Vec3
(
0
,
4
,
0
),
Vec3
(
0
,
0
,
4
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2.1
,
0
);
positions
[
2
]
=
Vec3
(
0
,
3
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
2
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
2
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
1.9
+
1
+
0.9
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testTriclinic
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
Vec3
a
(
3.1
,
0
,
0
);
Vec3
b
(
0.4
,
3.5
,
0
);
Vec3
c
(
-
0.1
,
-
0.5
,
4.0
);
system
.
setDefaultPeriodicBoxVectors
(
a
,
b
,
c
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"r"
);
nonbonded
->
addParticle
(
vector
<
double
>
());
nonbonded
->
addParticle
(
vector
<
double
>
());
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
const
double
cutoff
=
1.5
;
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
iteration
=
0
;
iteration
<
50
;
iteration
++
)
{
// Generate random positions for the two particles.
positions
[
0
]
=
a
*
genrand_real2
(
sfmt
)
+
b
*
genrand_real2
(
sfmt
)
+
c
*
genrand_real2
(
sfmt
);
positions
[
1
]
=
a
*
genrand_real2
(
sfmt
)
+
b
*
genrand_real2
(
sfmt
)
+
c
*
genrand_real2
(
sfmt
);
context
.
setPositions
(
positions
);
// Loop over all possible periodic copies and find the nearest one.
Vec3
delta
;
double
distance2
=
100.0
;
for
(
int
i
=
-
1
;
i
<
2
;
i
++
)
for
(
int
j
=
-
1
;
j
<
2
;
j
++
)
for
(
int
k
=
-
1
;
k
<
2
;
k
++
)
{
Vec3
d
=
positions
[
1
]
-
positions
[
0
]
+
a
*
i
+
b
*
j
+
c
*
k
;
if
(
d
.
dot
(
d
)
<
distance2
)
{
delta
=
d
;
distance2
=
d
.
dot
(
d
);
}
}
double
distance
=
sqrt
(
distance2
);
// See if the force and energy are correct.
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
if
(
distance
>=
cutoff
)
{
ASSERT_EQUAL
(
0.0
,
state
.
getPotentialEnergy
());
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getForces
()[
0
],
0
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getForces
()[
1
],
0
);
}
else
{
const
Vec3
force
=
delta
/
sqrt
(
delta
.
dot
(
delta
));
ASSERT_EQUAL_TOL
(
distance
,
state
.
getPotentialEnergy
(),
TOL
);
ASSERT_EQUAL_VEC
(
force
,
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
-
force
,
state
.
getForces
()[
1
],
TOL
);
}
}
}
void
testContinuous1DFunction
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r)+1"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
21
;
i
++
)
table
.
push_back
(
sin
(
0.25
*
i
));
forceField
->
addTabulatedFunction
(
"fn"
,
new
Continuous1DFunction
(
table
,
1.0
,
6.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
1
;
i
<
30
;
i
++
)
{
double
x
=
(
7.0
/
30.0
)
*
i
;
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
force
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
-
cos
(
x
-
1.0
));
double
energy
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
sin
(
x
-
1.0
))
+
1.0
;
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
}
for
(
int
i
=
1
;
i
<
20
;
i
++
)
{
double
x
=
0.25
*
i
+
1.0
;
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
sin
(
x
-
1.0
))
+
1.0
;
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
1e-4
);
}
}
void
testContinuous2DFunction
()
{
const
int
xsize
=
20
;
const
int
ysize
=
21
;
const
double
xmin
=
0.4
;
const
double
xmax
=
1.5
;
const
double
ymin
=
0.0
;
const
double
ymax
=
2.1
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r,a)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
(
xsize
*
ysize
);
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
{
double
x
=
xmin
+
i
*
(
xmax
-
xmin
)
/
xsize
;
double
y
=
ymin
+
j
*
(
ymax
-
ymin
)
/
ysize
;
table
[
i
+
xsize
*
j
]
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
);
}
}
forceField
->
addTabulatedFunction
(
"fn"
,
new
Continuous2DFunction
(
xsize
,
ysize
,
table
,
xmin
,
xmax
,
ymin
,
ymax
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
double
x
=
xmin
-
0.15
;
x
<
xmax
+
0.2
;
x
+=
0.1
)
{
for
(
double
y
=
ymin
-
0.15
;
y
<
ymax
+
0.2
;
y
+=
0.1
)
{
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setParameter
(
"a"
,
y
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
energy
=
1
;
double
force
=
0
;
if
(
x
>=
xmin
&&
x
<=
xmax
&&
y
>=
ymin
&&
y
<=
ymax
)
{
energy
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
+
1.0
;
force
=
-
0.25
*
cos
(
0.25
*
x
)
*
cos
(
0.33
*
y
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
}
}
}
void
testContinuous3DFunction
()
{
const
int
xsize
=
10
;
const
int
ysize
=
11
;
const
int
zsize
=
12
;
const
double
xmin
=
0.4
;
const
double
xmax
=
1.1
;
const
double
ymin
=
0.0
;
const
double
ymax
=
0.9
;
const
double
zmin
=
0.2
;
const
double
zmax
=
1.3
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r,a,b)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addGlobalParameter
(
"b"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
(
xsize
*
ysize
*
zsize
);
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
zsize
;
k
++
)
{
double
x
=
xmin
+
i
*
(
xmax
-
xmin
)
/
xsize
;
double
y
=
ymin
+
j
*
(
ymax
-
ymin
)
/
ysize
;
double
z
=
zmin
+
k
*
(
zmax
-
zmin
)
/
zsize
;
table
[
i
+
xsize
*
j
+
xsize
*
ysize
*
k
]
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
*
(
1
+
z
);
}
}
}
forceField
->
addTabulatedFunction
(
"fn"
,
new
Continuous3DFunction
(
xsize
,
ysize
,
zsize
,
table
,
xmin
,
xmax
,
ymin
,
ymax
,
zmin
,
zmax
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
double
x
=
xmin
-
0.15
;
x
<
xmax
+
0.2
;
x
+=
0.1
)
{
for
(
double
y
=
ymin
-
0.15
;
y
<
ymax
+
0.2
;
y
+=
0.1
)
{
for
(
double
z
=
zmin
-
0.15
;
z
<
zmax
+
0.2
;
z
+=
0.1
)
{
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setParameter
(
"a"
,
y
);
context
.
setParameter
(
"b"
,
z
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
energy
=
1
;
double
force
=
0
;
if
(
x
>=
xmin
&&
x
<=
xmax
&&
y
>=
ymin
&&
y
<=
ymax
&&
z
>=
zmin
&&
z
<=
zmax
)
{
energy
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
*
(
1.0
+
z
)
+
1.0
;
force
=
-
0.25
*
cos
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
*
(
1.0
+
z
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.05
);
}
}
}
}
void
testDiscrete1DFunction
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r)+1"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
21
;
i
++
)
table
.
push_back
(
sin
(
0.25
*
i
));
forceField
->
addTabulatedFunction
(
"fn"
,
new
Discrete1DFunction
(
table
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
0
;
i
<
(
int
)
table
.
size
();
i
++
)
{
positions
[
1
]
=
Vec3
(
i
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
0
],
1e-6
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
1e-6
);
ASSERT_EQUAL_TOL
(
table
[
i
]
+
1.0
,
state
.
getPotentialEnergy
(),
1e-6
);
}
}
void
testDiscrete2DFunction
()
{
const
int
xsize
=
10
;
const
int
ysize
=
5
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r,a)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
table
.
push_back
(
sin
(
0.25
*
i
)
+
cos
(
0.33
*
j
));
forceField
->
addTabulatedFunction
(
"fn"
,
new
Discrete2DFunction
(
xsize
,
ysize
,
table
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
0
;
i
<
(
int
)
table
.
size
();
i
++
)
{
positions
[
1
]
=
Vec3
(
i
%
xsize
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
setParameter
(
"a"
,
i
/
xsize
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
0
],
1e-6
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
1e-6
);
ASSERT_EQUAL_TOL
(
table
[
i
]
+
1.0
,
state
.
getPotentialEnergy
(),
1e-6
);
}
}
void
testDiscrete3DFunction
()
{
const
int
xsize
=
8
;
const
int
ysize
=
5
;
const
int
zsize
=
6
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r,a,b)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addGlobalParameter
(
"b"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
for
(
int
k
=
0
;
k
<
zsize
;
k
++
)
table
.
push_back
(
sin
(
0.25
*
i
)
+
cos
(
0.33
*
j
)
+
0.12345
*
k
);
forceField
->
addTabulatedFunction
(
"fn"
,
new
Discrete3DFunction
(
xsize
,
ysize
,
zsize
,
table
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
0
;
i
<
(
int
)
table
.
size
();
i
++
)
{
positions
[
1
]
=
Vec3
(
i
%
xsize
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
setParameter
(
"a"
,
(
i
/
xsize
)
%
ysize
);
context
.
setParameter
(
"b"
,
i
/
(
xsize
*
ysize
));
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
0
],
1e-6
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
1e-6
);
ASSERT_EQUAL_TOL
(
table
[
i
]
+
1.0
,
state
.
getPotentialEnergy
(),
1e-6
);
}
}
void
testCoulombLennardJones
()
{
const
int
numMolecules
=
300
;
const
int
numParticles
=
numMolecules
*
2
;
const
double
boxSize
=
20.0
;
// Create two systems: one with a NonbondedForce, and one using a CustomNonbondedForce to implement the same interaction.
System
standardSystem
;
System
customSystem
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
standardSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
}
NonbondedForce
*
standardNonbonded
=
new
NonbondedForce
();
CustomNonbondedForce
*
customNonbonded
=
new
CustomNonbondedForce
(
"4*eps*((sigma/r)^12-(sigma/r)^6)+138.935456*q/r; q=q1*q2; sigma=0.5*(sigma1+sigma2); eps=sqrt(eps1*eps2)"
);
customNonbonded
->
addPerParticleParameter
(
"q"
);
customNonbonded
->
addPerParticleParameter
(
"sigma"
);
customNonbonded
->
addPerParticleParameter
(
"eps"
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
params
(
3
);
for
(
int
i
=
0
;
i
<
numMolecules
;
i
++
)
{
if
(
i
<
numMolecules
/
2
)
{
standardNonbonded
->
addParticle
(
1.0
,
0.2
,
0.1
);
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.1
;
customNonbonded
->
addParticle
(
params
);
standardNonbonded
->
addParticle
(
-
1.0
,
0.1
,
0.1
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
customNonbonded
->
addParticle
(
params
);
}
else
{
standardNonbonded
->
addParticle
(
1.0
,
0.2
,
0.2
);
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.2
;
customNonbonded
->
addParticle
(
params
);
standardNonbonded
->
addParticle
(
-
1.0
,
0.1
,
0.2
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
customNonbonded
->
addParticle
(
params
);
}
positions
[
2
*
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
positions
[
2
*
i
+
1
]
=
Vec3
(
positions
[
2
*
i
][
0
]
+
1.0
,
positions
[
2
*
i
][
1
],
positions
[
2
*
i
][
2
]);
velocities
[
2
*
i
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
velocities
[
2
*
i
+
1
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
standardNonbonded
->
addException
(
2
*
i
,
2
*
i
+
1
,
0.0
,
1.0
,
0.0
);
customNonbonded
->
addExclusion
(
2
*
i
,
2
*
i
+
1
);
}
standardNonbonded
->
setNonbondedMethod
(
NonbondedForce
::
NoCutoff
);
customNonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
NoCutoff
);
standardSystem
.
addForce
(
standardNonbonded
);
customSystem
.
addForce
(
customNonbonded
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
context1
(
standardSystem
,
integrator1
,
platform
);
Context
context2
(
customSystem
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
context1
.
setVelocities
(
velocities
);
context2
.
setVelocities
(
velocities
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
}
void
testSwitchingFunction
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"10/r^2"
);
vector
<
double
>
params
;
nonbonded
->
addParticle
(
params
);
nonbonded
->
addParticle
(
params
);
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
nonbonded
->
setCutoffDistance
(
2.0
);
nonbonded
->
setUseSwitchingFunction
(
true
);
nonbonded
->
setSwitchingDistance
(
1.5
);
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
// Compute the interaction at various distances.
for
(
double
r
=
1.0
;
r
<
2.5
;
r
+=
0.1
)
{
positions
[
1
]
=
Vec3
(
r
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
// See if the energy is correct.
double
expectedEnergy
=
10
/
(
r
*
r
);
double
switchValue
;
if
(
r
<=
1.5
)
switchValue
=
1
;
else
if
(
r
>=
2.0
)
switchValue
=
0
;
else
{
double
t
=
(
r
-
1.5
)
/
0.5
;
switchValue
=
1
+
t
*
t
*
t
*
(
-
10
+
t
*
(
15
-
t
*
6
));
}
ASSERT_EQUAL_TOL
(
switchValue
*
expectedEnergy
,
state
.
getPotentialEnergy
(),
TOL
);
// See if the force is the gradient of the energy.
double
delta
=
1e-3
;
positions
[
1
]
=
Vec3
(
r
-
delta
,
0
,
0
);
context
.
setPositions
(
positions
);
double
e1
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
positions
[
1
]
=
Vec3
(
r
+
delta
,
0
,
0
);
context
.
setPositions
(
positions
);
double
e2
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
ASSERT_EQUAL_TOL
((
e2
-
e1
)
/
(
2
*
delta
),
state
.
getForces
()[
0
][
0
],
1e-3
);
}
}
void
testLongRangeCorrection
()
{
// Create a box of particles.
int
gridSize
=
5
;
int
numParticles
=
gridSize
*
gridSize
*
gridSize
;
double
boxSize
=
gridSize
*
0.7
;
double
cutoff
=
boxSize
/
3
;
System
standardSystem
;
System
customSystem
;
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
NonbondedForce
*
standardNonbonded
=
new
NonbondedForce
();
CustomNonbondedForce
*
customNonbonded
=
new
CustomNonbondedForce
(
"4*eps*((sigma/r)^12-(sigma/r)^6); sigma=0.5*(sigma1+sigma2); eps=sqrt(eps1*eps2)"
);
customNonbonded
->
addPerParticleParameter
(
"sigma"
);
customNonbonded
->
addPerParticleParameter
(
"eps"
);
vector
<
Vec3
>
positions
(
numParticles
);
int
index
=
0
;
vector
<
double
>
params1
(
2
);
params1
[
0
]
=
1.1
;
params1
[
1
]
=
0.5
;
vector
<
double
>
params2
(
2
);
params2
[
0
]
=
1
;
params2
[
1
]
=
1
;
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
standardSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
if
(
index
%
2
==
0
)
{
standardNonbonded
->
addParticle
(
0
,
params1
[
0
],
params1
[
1
]);
customNonbonded
->
addParticle
(
params1
);
}
else
{
standardNonbonded
->
addParticle
(
0
,
params2
[
0
],
params2
[
1
]);
customNonbonded
->
addParticle
(
params2
);
}
positions
[
index
]
=
Vec3
(
i
*
boxSize
/
gridSize
,
j
*
boxSize
/
gridSize
,
k
*
boxSize
/
gridSize
);
index
++
;
}
standardNonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
customNonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
standardNonbonded
->
setCutoffDistance
(
cutoff
);
customNonbonded
->
setCutoffDistance
(
cutoff
);
standardSystem
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
customSystem
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
standardNonbonded
->
setUseDispersionCorrection
(
true
);
customNonbonded
->
setUseLongRangeCorrection
(
true
);
standardNonbonded
->
setUseSwitchingFunction
(
true
);
customNonbonded
->
setUseSwitchingFunction
(
true
);
standardNonbonded
->
setSwitchingDistance
(
0.8
*
cutoff
);
customNonbonded
->
setSwitchingDistance
(
0.8
*
cutoff
);
standardSystem
.
addForce
(
standardNonbonded
);
customSystem
.
addForce
(
customNonbonded
);
// Compute the correction for the standard force.
Context
context1
(
standardSystem
,
integrator1
,
platform
);
context1
.
setPositions
(
positions
);
double
standardEnergy1
=
context1
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
standardNonbonded
->
setUseDispersionCorrection
(
false
);
context1
.
reinitialize
();
context1
.
setPositions
(
positions
);
double
standardEnergy2
=
context1
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
// Compute the correction for the custom force.
Context
context2
(
customSystem
,
integrator2
,
platform
);
context2
.
setPositions
(
positions
);
double
customEnergy1
=
context2
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
customNonbonded
->
setUseLongRangeCorrection
(
false
);
context2
.
reinitialize
();
context2
.
setPositions
(
positions
);
double
customEnergy2
=
context2
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
// See if they agree.
ASSERT_EQUAL_TOL
(
standardEnergy1
-
standardEnergy2
,
customEnergy1
-
customEnergy2
,
1e-4
);
}
void
testInteractionGroups
()
{
const
int
numParticles
=
6
;
System
system
;
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"v1+v2"
);
nonbonded
->
addPerParticleParameter
(
"v"
);
vector
<
double
>
params
(
1
,
0.001
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
1.0
);
nonbonded
->
addParticle
(
params
);
params
[
0
]
*=
10
;
}
set
<
int
>
set1
,
set2
,
set3
,
set4
;
set1
.
insert
(
2
);
set2
.
insert
(
0
);
set2
.
insert
(
1
);
set2
.
insert
(
2
);
set2
.
insert
(
3
);
set2
.
insert
(
4
);
set2
.
insert
(
5
);
nonbonded
->
addInteractionGroup
(
set1
,
set2
);
// Particle 2 interacts with every other particle.
set3
.
insert
(
0
);
set3
.
insert
(
1
);
set4
.
insert
(
4
);
set4
.
insert
(
5
);
nonbonded
->
addInteractionGroup
(
set3
,
set4
);
// Particles 0 and 1 interact with 4 and 5.
nonbonded
->
addExclusion
(
1
,
2
);
// Add an exclusion to make sure it gets skipped.
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
331.423
;
// Each digit is the number of interactions a particle particle is involved in.
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testLargeInteractionGroup
()
{
const
int
numMolecules
=
300
;
const
int
numParticles
=
numMolecules
*
2
;
const
double
boxSize
=
20.0
;
// Create a large system.
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"4*eps*((sigma/r)^12-(sigma/r)^6)+138.935456*q/r; q=q1*q2; sigma=0.5*(sigma1+sigma2); eps=sqrt(eps1*eps2)"
);
nonbonded
->
addPerParticleParameter
(
"q"
);
nonbonded
->
addPerParticleParameter
(
"sigma"
);
nonbonded
->
addPerParticleParameter
(
"eps"
);
vector
<
Vec3
>
positions
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
params
(
3
);
for
(
int
i
=
0
;
i
<
numMolecules
;
i
++
)
{
if
(
i
<
numMolecules
/
2
)
{
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.1
;
nonbonded
->
addParticle
(
params
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
nonbonded
->
addParticle
(
params
);
}
else
{
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.2
;
nonbonded
->
addParticle
(
params
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
nonbonded
->
addParticle
(
params
);
}
positions
[
2
*
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
positions
[
2
*
i
+
1
]
=
Vec3
(
positions
[
2
*
i
][
0
]
+
1.0
,
positions
[
2
*
i
][
1
],
positions
[
2
*
i
][
2
]);
nonbonded
->
addExclusion
(
2
*
i
,
2
*
i
+
1
);
}
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
system
.
addForce
(
nonbonded
);
// Compute the forces.
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state1
=
context
.
getState
(
State
::
Forces
);
// Modify the force so only one particle interacts with everything else.
set
<
int
>
set1
,
set2
;
set1
.
insert
(
151
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
set2
.
insert
(
i
);
nonbonded
->
addInteractionGroup
(
set1
,
set2
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
State
state2
=
context
.
getState
(
State
::
Forces
);
// The force on that one particle should be the same.
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
151
],
state2
.
getForces
()[
151
],
1e-4
);
// Modify the interaction group so it includes all interactions. This should now reproduce the original forces
// on all atoms.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
set1
.
insert
(
i
);
nonbonded
->
setInteractionGroupParameters
(
0
,
set1
,
set2
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
State
state3
=
context
.
getState
(
State
::
Forces
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state3
.
getForces
()[
i
],
1e-4
);
}
void
testInteractionGroupLongRangeCorrection
()
{
const
int
numParticles
=
10
;
const
double
boxSize
=
10.0
;
const
double
cutoff
=
0.5
;
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"c1*c2*r^-4"
);
nonbonded
->
addPerParticleParameter
(
"c"
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
double
>
params
(
1
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
1.0
);
params
[
0
]
=
(
i
%
2
==
0
?
1.1
:
2.0
);
nonbonded
->
addParticle
(
params
);
positions
[
i
]
=
Vec3
(
0.5
*
i
,
0
,
0
);
}
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
addForce
(
nonbonded
);
// Setup nonbonded groups. They involve 1 interaction of type AA,
// 2 of type BB, and 5 of type AB.
set
<
int
>
set1
,
set2
,
set3
,
set4
,
set5
;
set1
.
insert
(
0
);
set1
.
insert
(
1
);
set1
.
insert
(
2
);
nonbonded
->
addInteractionGroup
(
set1
,
set1
);
set2
.
insert
(
3
);
set3
.
insert
(
4
);
set3
.
insert
(
6
);
set3
.
insert
(
8
);
nonbonded
->
addInteractionGroup
(
set2
,
set3
);
set4
.
insert
(
5
);
set5
.
insert
(
7
);
set5
.
insert
(
9
);
nonbonded
->
addInteractionGroup
(
set4
,
set5
);
// Compute energy with and without the correction.
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
double
energy1
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
nonbonded
->
setUseLongRangeCorrection
(
true
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
double
energy2
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
// Check the result.
double
sum
=
(
1.1
*
1.1
+
2
*
2.0
*
2.0
+
5
*
1.1
*
2.0
)
*
2.0
;
int
numPairs
=
(
numParticles
*
(
numParticles
+
1
))
/
2
;
double
expected
=
2
*
M_PI
*
numParticles
*
numParticles
*
sum
/
(
numPairs
*
boxSize
*
boxSize
*
boxSize
);
ASSERT_EQUAL_TOL
(
expected
,
energy2
-
energy1
,
1e-4
);
}
void
testMultipleCutoffs
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
// Add multiple nonbonded forces that have different cutoffs.
CustomNonbondedForce
*
nonbonded1
=
new
CustomNonbondedForce
(
"2*r"
);
nonbonded1
->
addParticle
(
vector
<
double
>
());
nonbonded1
->
addParticle
(
vector
<
double
>
());
nonbonded1
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
nonbonded1
->
setCutoffDistance
(
2.5
);
system
.
addForce
(
nonbonded1
);
CustomNonbondedForce
*
nonbonded2
=
new
CustomNonbondedForce
(
"3*r"
);
nonbonded2
->
addParticle
(
vector
<
double
>
());
nonbonded2
->
addParticle
(
vector
<
double
>
());
nonbonded2
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
nonbonded2
->
setCutoffDistance
(
2.9
);
nonbonded2
->
setForceGroup
(
1
);
system
.
addForce
(
nonbonded2
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
0
,
0
);
for
(
double
r
=
2.4
;
r
<
3.2
;
r
+=
0.2
)
{
positions
[
1
][
1
]
=
r
;
context
.
setPositions
(
positions
);
double
e1
=
(
r
<
2.5
?
2.0
*
r
:
0.0
);
double
e2
=
(
r
<
2.9
?
3.0
*
r
:
0.0
);
double
f1
=
(
r
<
2.5
?
2.0
:
0.0
);
double
f2
=
(
r
<
2.9
?
3.0
:
0.0
);
// Check the first force.
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
,
1
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
f1
,
0
),
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
f1
,
0
),
state
.
getForces
()[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
e1
,
state
.
getPotentialEnergy
(),
TOL
);
// Check the second force.
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
,
2
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
f2
,
0
),
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
f2
,
0
),
state
.
getForces
()[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
e2
,
state
.
getPotentialEnergy
(),
TOL
);
// Check the sum of both forces.
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
f1
+
f2
,
0
),
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
f1
-
f2
,
0
),
state
.
getForces
()[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
e1
+
e2
,
state
.
getPotentialEnergy
(),
TOL
);
}
}
#include "CpuTests.h"
#include "TestCustomNonbondedForce.h"
int
main
()
{
try
{
if
(
!
CpuPlatform
::
isProcessorSupported
())
{
cout
<<
"CPU is not supported. Exiting."
<<
endl
;
return
0
;
}
testSimpleExpression
();
testParameters
();
testExclusions
();
testCutoff
();
testPeriodic
();
testTriclinic
();
testContinuous1DFunction
();
testContinuous2DFunction
();
testContinuous3DFunction
();
testDiscrete1DFunction
();
testDiscrete2DFunction
();
testDiscrete3DFunction
();
testCoulombLennardJones
();
testSwitchingFunction
();
testLongRangeCorrection
();
testInteractionGroups
();
testLargeInteractionGroup
();
testInteractionGroupLongRangeCorrection
();
testMultipleCutoffs
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cpu/tests/TestCpuPeriodicTorsionForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-201
4
Stanford University and the Authors. *
* Portions copyright (c) 2008-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,69 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CPU implementation of PeriodicTorsionForce.
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CpuPlatform.h"
#include "openmm/PeriodicTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CpuPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testPeriodicTorsions
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
PeriodicTorsionForce
*
forceField
=
new
PeriodicTorsionForce
();
forceField
->
addTorsion
(
0
,
1
,
2
,
3
,
2
,
PI_M
/
3
,
1.1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
1
,
0
);
positions
[
1
]
=
Vec3
(
0
,
0
,
0
);
positions
[
2
]
=
Vec3
(
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
1
,
0
,
2
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
{
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
torque
=
-
2
*
1.1
*
std
::
sin
(
2
*
PI_M
/
3
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
torque
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0.5
*
torque
,
0
),
forces
[
3
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
forces
[
0
][
0
]
+
forces
[
1
][
0
]
+
forces
[
2
][
0
]
+
forces
[
3
][
0
],
forces
[
0
][
1
]
+
forces
[
1
][
1
]
+
forces
[
2
][
1
]
+
forces
[
3
][
1
],
forces
[
0
][
2
]
+
forces
[
1
][
2
]
+
forces
[
2
][
2
]
+
forces
[
3
][
2
]),
Vec3
(
0
,
0
,
0
),
TOL
);
ASSERT_EQUAL_TOL
(
1.1
*
(
1
+
std
::
cos
(
2
*
PI_M
/
3
)),
state
.
getPotentialEnergy
(),
TOL
);
}
// Try changing the torsion parameters and make sure it's still correct.
forceField
->
setTorsionParameters
(
0
,
0
,
1
,
2
,
3
,
3
,
PI_M
/
3.2
,
1.3
);
forceField
->
updateParametersInContext
(
context
);
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
{
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
dtheta
=
(
3
*
PI_M
/
2
)
-
(
PI_M
/
3.2
);
double
torque
=
-
3
*
1.3
*
std
::
sin
(
dtheta
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
torque
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0.5
*
torque
,
0
),
forces
[
3
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
forces
[
0
][
0
]
+
forces
[
1
][
0
]
+
forces
[
2
][
0
]
+
forces
[
3
][
0
],
forces
[
0
][
1
]
+
forces
[
1
][
1
]
+
forces
[
2
][
1
]
+
forces
[
3
][
1
],
forces
[
0
][
2
]
+
forces
[
1
][
2
]
+
forces
[
2
][
2
]
+
forces
[
3
][
2
]),
Vec3
(
0
,
0
,
0
),
TOL
);
ASSERT_EQUAL_TOL
(
1.3
*
(
1
+
std
::
cos
(
dtheta
)),
state
.
getPotentialEnergy
(),
TOL
);
}
}
#include "CpuTests.h"
#include "TestPeriodicTorsionForce.h"
void
testParallelComputation
()
{
System
system
;
...
...
@@ -119,15 +58,6 @@ void testParallelComputation() {
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-5
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
testPeriodicTorsions
();
testParallelComputation
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
testParallelComputation
();
}
platforms/cpu/tests/TestCpuRBTorsionForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-201
4
Stanford University and the Authors. *
* Portions copyright (c) 2008-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,88 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of RBTorsionForce.
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CpuPlatform.h"
#include "openmm/RBTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CpuPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testRBTorsions
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
RBTorsionForce
*
forceField
=
new
RBTorsionForce
();
forceField
->
addTorsion
(
0
,
1
,
2
,
3
,
0.1
,
0.2
,
0.3
,
0.4
,
0.5
,
0.6
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
4
);
positions
[
0
]
=
Vec3
(
0
,
1
,
0
);
positions
[
1
]
=
Vec3
(
0
,
0
,
0
);
positions
[
2
]
=
Vec3
(
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
1
,
1
,
1
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
{
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
psi
=
0.25
*
PI_M
-
PI_M
;
double
torque
=
0.0
;
for
(
int
i
=
1
;
i
<
6
;
++
i
)
{
double
c
=
0.1
*
(
i
+
1
);
torque
+=
-
c
*
i
*
std
::
pow
(
std
::
cos
(
psi
),
i
-
1
)
*
std
::
sin
(
psi
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
torque
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0.5
*
torque
,
-
0.5
*
torque
),
forces
[
3
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
forces
[
0
][
0
]
+
forces
[
1
][
0
]
+
forces
[
2
][
0
]
+
forces
[
3
][
0
],
forces
[
0
][
1
]
+
forces
[
1
][
1
]
+
forces
[
2
][
1
]
+
forces
[
3
][
1
],
forces
[
0
][
2
]
+
forces
[
1
][
2
]
+
forces
[
2
][
2
]
+
forces
[
3
][
2
]),
Vec3
(
0
,
0
,
0
),
TOL
);
double
energy
=
0.0
;
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
double
c
=
0.1
*
(
i
+
1
);
energy
+=
c
*
std
::
pow
(
std
::
cos
(
psi
),
i
);
}
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
TOL
);
}
// Try changing the torsion parameters and make sure it's still correct.
forceField
->
setTorsionParameters
(
0
,
0
,
1
,
2
,
3
,
0.11
,
0.22
,
0.33
,
0.44
,
0.55
,
0.66
);
forceField
->
updateParametersInContext
(
context
);
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
{
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
psi
=
0.25
*
PI_M
-
PI_M
;
double
torque
=
0.0
;
for
(
int
i
=
1
;
i
<
6
;
++
i
)
{
double
c
=
0.11
*
(
i
+
1
);
torque
+=
-
c
*
i
*
std
::
pow
(
std
::
cos
(
psi
),
i
-
1
)
*
std
::
sin
(
psi
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
torque
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0.5
*
torque
,
-
0.5
*
torque
),
forces
[
3
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
forces
[
0
][
0
]
+
forces
[
1
][
0
]
+
forces
[
2
][
0
]
+
forces
[
3
][
0
],
forces
[
0
][
1
]
+
forces
[
1
][
1
]
+
forces
[
2
][
1
]
+
forces
[
3
][
1
],
forces
[
0
][
2
]
+
forces
[
1
][
2
]
+
forces
[
2
][
2
]
+
forces
[
3
][
2
]),
Vec3
(
0
,
0
,
0
),
TOL
);
double
energy
=
0.0
;
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
double
c
=
0.11
*
(
i
+
1
);
energy
+=
c
*
std
::
pow
(
std
::
cos
(
psi
),
i
);
}
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
TOL
);
}
}
#include "CpuTests.h"
#include "TestRBTorsionForce.h"
void
testParallelComputation
()
{
System
system
;
...
...
@@ -138,15 +58,6 @@ void testParallelComputation() {
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-5
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
testRBTorsions
();
testParallelComputation
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
testParallelComputation
();
}
platforms/cuda/tests/TestCudaAndersenThermostat.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,191 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of AndersenThermostat.
*/
#include "CudaTests.h"
#include "TestAndersenThermostat.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/AndersenThermostat.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
const
int
numSteps
=
5000
;
System
system
;
VerletIntegrator
integrator
(
0.003
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
AndersenThermostat
*
thermstat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermstat
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
10000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
numSteps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
10
);
}
ke
/=
numSteps
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
const
int
numSteps
=
15000
;
System
system
;
VerletIntegrator
integrator
(
0.004
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
system
.
addConstraint
(
0
,
1
,
1
);
system
.
addConstraint
(
1
,
2
,
1
);
system
.
addConstraint
(
2
,
3
,
1
);
system
.
addConstraint
(
3
,
0
,
1
);
system
.
addConstraint
(
4
,
5
,
1
);
system
.
addConstraint
(
5
,
6
,
1
);
system
.
addConstraint
(
6
,
7
,
1
);
system
.
addConstraint
(
7
,
4
,
1
);
AndersenThermostat
*
thermstat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermstat
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
1
,
1
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
1
,
0
,
1
);
positions
[
5
]
=
Vec3
(
1
,
1
,
1
);
positions
[
6
]
=
Vec3
(
0
,
1
,
1
);
positions
[
7
]
=
Vec3
(
0
,
0
,
1
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
5000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
numSteps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
1
);
}
ke
/=
numSteps
;
double
expected
=
0.5
*
(
numParticles
*
3
-
system
.
getNumConstraints
())
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
System
system
;
VerletIntegrator
integrator
(
0.01
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
AndersenThermostat
*
thermostat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermostat
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
thermostat
->
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
thermostat
->
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testTemperature
();
testConstraints
();
testRandomSeed
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cuda/tests/TestCudaBrownianIntegrator.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,252 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
#include "openmm/System.h"
#include "CudaTests.h"
#include "TestBrownianIntegrator.h"
/**
* This tests the CUDA implementation of BrownianIntegrator.
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/BrownianIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
CudaPlatform
platform
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
double
dt
=
0.01
;
BrownianIntegrator
integrator
(
0
,
0.1
,
dt
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply an overdamped harmonic oscillator, so compare it to the analytical solution.
double
rate
=
2
*
1.0
/
(
0.1
*
2.0
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
exp
(
-
rate
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
if
(
i
>
0
)
{
double
expectedSpeed
=
-
0.5
*
rate
*
std
::
exp
(
-
rate
*
(
time
-
0.5
*
dt
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.11
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.11
);
}
integrator
.
step
(
1
);
}
}
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
int
numBonds
=
numParticles
-
1
;
const
double
temp
=
10.0
;
System
system
;
BrownianIntegrator
integrator
(
temp
,
2.0
,
0.01
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
system
.
addParticle
(
2.0
);
for
(
int
i
=
0
;
i
<
numBonds
;
++
i
)
forceField
->
addBond
(
i
,
i
+
1
,
1.0
,
5.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
(
i
,
0
,
0
);
context
.
setPositions
(
positions
);
// Let it equilibrate.
integrator
.
step
(
10000
);
// Now run it for a while and see if the temperature is correct.
double
pe
=
0.0
;
const
int
steps
=
50000
;
for
(
int
i
=
0
;
i
<
steps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
pe
+=
state
.
getPotentialEnergy
();
integrator
.
step
(
1
);
}
pe
/=
steps
;
double
expected
=
0.5
*
numBonds
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
pe
,
0.1
*
expected
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
const
double
temp
=
20.0
;
System
system
;
BrownianIntegrator
integrator
(
temp
,
2.0
,
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
,
0
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
BrownianIntegrator
integrator
(
300.0
,
2.0
,
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
System
system
;
BrownianIntegrator
integrator
(
temp
,
2.0
,
0.001
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
integrator
.
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
integrator
.
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testTemperature
();
testConstraints
();
testConstrainedMasslessParticles
();
testRandomSeed
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cuda/tests/TestCudaCMAPTorsionForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c)
2010-
2015 Stanford University and the Authors. *
* Portions copyright (c) 2015 Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,149 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of CMAPTorsionForce.
*/
#include "CudaTests.h"
#include "TestCMAPTorsionForce.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/CMAPTorsionForce.h"
#include "openmm/PeriodicTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
CudaPlatform
platform
;
void
testCMAPTorsions
()
{
const
int
mapSize
=
36
;
// Create two systems: one with a pair of periodic torsions, and one with a CMAP torsion
// that approximates the same force.
System
system1
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system1
.
addParticle
(
1.0
);
PeriodicTorsionForce
*
periodic
=
new
PeriodicTorsionForce
();
periodic
->
addTorsion
(
0
,
1
,
2
,
3
,
2
,
M_PI
/
4
,
1.5
);
periodic
->
addTorsion
(
1
,
2
,
3
,
4
,
3
,
M_PI
/
3
,
2.0
);
system1
.
addForce
(
periodic
);
System
system2
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system2
.
addParticle
(
1.0
);
CMAPTorsionForce
*
cmap
=
new
CMAPTorsionForce
();
vector
<
double
>
mapEnergy
(
mapSize
*
mapSize
);
for
(
int
i
=
0
;
i
<
mapSize
;
i
++
)
{
double
angle1
=
i
*
2
*
M_PI
/
mapSize
;
double
energy1
=
1.5
*
(
1
+
cos
(
2
*
angle1
-
M_PI
/
4
));
for
(
int
j
=
0
;
j
<
mapSize
;
j
++
)
{
double
angle2
=
j
*
2
*
M_PI
/
mapSize
;
double
energy2
=
2.0
*
(
1
+
cos
(
3
*
angle2
-
M_PI
/
3
));
mapEnergy
[
i
+
j
*
mapSize
]
=
energy1
+
energy2
;
}
}
cmap
->
addMap
(
mapSize
,
mapEnergy
);
cmap
->
addTorsion
(
0
,
0
,
1
,
2
,
3
,
1
,
2
,
3
,
4
);
system2
.
addForce
(
cmap
);
// Set the atoms in various positions, and verify that both systems give equal forces and energy.
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
Vec3
>
positions
(
5
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
c1
(
system1
,
integrator1
,
platform
);
Context
c2
(
system2
,
integrator2
,
platform
);
for
(
int
i
=
0
;
i
<
50
;
i
++
)
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
));
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
system1
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getForces
()[
i
],
s2
.
getForces
()[
i
],
0.05
);
ASSERT_EQUAL_TOL
(
s1
.
getPotentialEnergy
(),
s2
.
getPotentialEnergy
(),
1e-3
);
}
}
void
testChangingParameters
()
{
// Create a system with two maps and one torsion.
const
int
mapSize
=
8
;
System
system
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system
.
addParticle
(
1.0
);
CMAPTorsionForce
*
cmap
=
new
CMAPTorsionForce
();
vector
<
double
>
mapEnergy1
(
mapSize
*
mapSize
);
vector
<
double
>
mapEnergy2
(
mapSize
*
mapSize
);
for
(
int
i
=
0
;
i
<
mapSize
;
i
++
)
{
double
angle1
=
i
*
2
*
M_PI
/
mapSize
;
double
energy1
=
cos
(
angle1
);
for
(
int
j
=
0
;
j
<
mapSize
;
j
++
)
{
double
angle2
=
j
*
2
*
M_PI
/
mapSize
;
double
energy2
=
10
*
sin
(
angle2
);
mapEnergy1
[
i
+
j
*
mapSize
]
=
energy1
+
energy2
;
mapEnergy2
[
i
+
j
*
mapSize
]
=
energy1
-
energy2
;
}
}
cmap
->
addMap
(
mapSize
,
mapEnergy1
);
cmap
->
addMap
(
mapSize
,
mapEnergy2
);
cmap
->
addTorsion
(
0
,
0
,
1
,
2
,
3
,
1
,
2
,
3
,
4
);
system
.
addForce
(
cmap
);
// Set particle positions so angle1=0 and angle2=PI/4.
vector
<
Vec3
>
positions
(
5
);
positions
[
0
]
=
Vec3
(
0
,
0
,
1
);
positions
[
1
]
=
Vec3
(
0
,
0
,
0
);
positions
[
2
]
=
Vec3
(
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
1
,
0
,
1
);
positions
[
4
]
=
Vec3
(
0.5
,
-
0.5
,
1
);
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// Check that the energy is correct.
double
energy
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
1
+
10
*
sin
(
M_PI
/
4
),
energy
,
1e-5
);
// Modify the parameters.
cmap
->
setTorsionParameters
(
0
,
1
,
0
,
1
,
2
,
3
,
1
,
2
,
3
,
4
);
for
(
int
i
=
0
;
i
<
mapSize
*
mapSize
;
i
++
)
mapEnergy2
[
i
]
*=
2.0
;
cmap
->
setMapParameters
(
1
,
mapSize
,
mapEnergy2
);
cmap
->
updateParametersInContext
(
context
);
// See if the results are correct.
energy
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
2
-
20
*
sin
(
M_PI
/
4
),
energy
,
1e-5
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testCMAPTorsions
();
testChangingParameters
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cuda/tests/TestCudaCMMotionRemover.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,94 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of AndersenThermostat.
*/
#include "CudaTests.h"
#include "TestCMMotionRemover.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/CMMotionRemover.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/LangevinIntegrator.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
Vec3
calcCM
(
const
vector
<
Vec3
>&
values
,
System
&
system
)
{
Vec3
cm
;
for
(
int
j
=
0
;
j
<
system
.
getNumParticles
();
++
j
)
{
cm
[
0
]
+=
values
[
j
][
0
]
*
system
.
getParticleMass
(
j
);
cm
[
1
]
+=
values
[
j
][
1
]
*
system
.
getParticleMass
(
j
);
cm
[
2
]
+=
values
[
j
][
2
]
*
system
.
getParticleMass
(
j
);
}
return
cm
;
}
void
testMotionRemoval
(
Integrator
&
integrator
)
{
const
int
numParticles
=
8
;
System
system
;
HarmonicBondForce
*
bonds
=
new
HarmonicBondForce
();
bonds
->
addBond
(
2
,
3
,
2.0
,
0.5
);
system
.
addForce
(
bonds
);
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
+
1
);
nonbonded
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
nonbonded
);
CMMotionRemover
*
remover
=
new
CMMotionRemover
();
system
.
addForce
(
remover
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Now run it for a while and see if the center of mass remains fixed.
Vec3
cmPos
=
calcCM
(
context
.
getState
(
State
::
Positions
).
getPositions
(),
system
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
Vec3
pos
=
calcCM
(
state
.
getPositions
(),
system
);
ASSERT_EQUAL_VEC
(
cmPos
,
pos
,
1e-2
);
Vec3
vel
=
calcCM
(
state
.
getVelocities
(),
system
);
if
(
i
>
0
)
{
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
vel
,
1e-2
);
}
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
LangevinIntegrator
langevin
(
0.0
,
1e-5
,
0.01
);
testMotionRemoval
(
langevin
);
VerletIntegrator
verlet
(
0.01
);
testMotionRemoval
(
verlet
);
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cuda/tests/TestCudaCustomHbondForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,220 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of CustomHbondForce.
*/
#include "CudaTests.h"
#include "TestCustomHbondForce.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/CustomHbondForce.h"
#include "openmm/HarmonicAngleForce.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/PeriodicTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
CudaPlatform
platform
;
void
testHbond
()
{
// Create a system using a CustomHbondForce.
System
customSystem
;
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"0.5*kr*(distance(d1,a1)-r0)^2 + 0.5*ktheta*(angle(a1,d1,d2)-theta0)^2 + 0.5*kpsi*(angle(d1,a1,a2)-psi0)^2 + kchi*(1+cos(n*dihedral(a3,a2,a1,d1)-chi0))"
);
custom
->
addPerDonorParameter
(
"r0"
);
custom
->
addPerDonorParameter
(
"theta0"
);
custom
->
addPerDonorParameter
(
"psi0"
);
custom
->
addPerAcceptorParameter
(
"chi0"
);
custom
->
addPerAcceptorParameter
(
"n"
);
custom
->
addGlobalParameter
(
"kr"
,
0.4
);
custom
->
addGlobalParameter
(
"ktheta"
,
0.5
);
custom
->
addGlobalParameter
(
"kpsi"
,
0.6
);
custom
->
addGlobalParameter
(
"kchi"
,
0.7
);
vector
<
double
>
parameters
(
3
);
parameters
[
0
]
=
1.5
;
parameters
[
1
]
=
1.7
;
parameters
[
2
]
=
1.9
;
custom
->
addDonor
(
1
,
0
,
-
1
,
parameters
);
parameters
.
resize
(
2
);
parameters
[
0
]
=
2.1
;
parameters
[
1
]
=
2
;
custom
->
addAcceptor
(
2
,
3
,
4
,
parameters
);
custom
->
setCutoffDistance
(
10.0
);
customSystem
.
addForce
(
custom
);
// Create an identical system using HarmonicBondForce, HarmonicAngleForce, and PeriodicTorsionForce.
System
standardSystem
;
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
HarmonicBondForce
*
bond
=
new
HarmonicBondForce
();
bond
->
addBond
(
1
,
2
,
1.5
,
0.4
);
standardSystem
.
addForce
(
bond
);
HarmonicAngleForce
*
angle
=
new
HarmonicAngleForce
();
angle
->
addAngle
(
0
,
1
,
2
,
1.7
,
0.5
);
angle
->
addAngle
(
1
,
2
,
3
,
1.9
,
0.6
);
standardSystem
.
addForce
(
angle
);
PeriodicTorsionForce
*
torsion
=
new
PeriodicTorsionForce
();
torsion
->
addTorsion
(
1
,
2
,
3
,
4
,
2
,
2.1
,
0.7
);
standardSystem
.
addForce
(
torsion
);
// Set the atoms in various positions, and verify that both systems give identical forces and energy.
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
Vec3
>
positions
(
5
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
c1
(
customSystem
,
integrator1
,
platform
);
Context
c2
(
standardSystem
,
integrator2
,
platform
);
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
2.0
*
genrand_real2
(
sfmt
),
2.0
*
genrand_real2
(
sfmt
),
2.0
*
genrand_real2
(
sfmt
));
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
customSystem
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s2
.
getForces
()[
i
],
s1
.
getForces
()[
i
],
TOL
);
ASSERT_EQUAL_TOL
(
s2
.
getPotentialEnergy
(),
s1
.
getPotentialEnergy
(),
TOL
);
}
// Try changing the parameters and make sure it's still correct.
parameters
.
resize
(
3
);
parameters
[
0
]
=
1.4
;
parameters
[
1
]
=
1.7
;
parameters
[
2
]
=
1.9
;
custom
->
setDonorParameters
(
0
,
1
,
0
,
-
1
,
parameters
);
parameters
.
resize
(
2
);
parameters
[
0
]
=
2.2
;
parameters
[
1
]
=
2
;
custom
->
setAcceptorParameters
(
0
,
2
,
3
,
4
,
parameters
);
bond
->
setBondParameters
(
0
,
1
,
2
,
1.4
,
0.4
);
torsion
->
setTorsionParameters
(
0
,
1
,
2
,
3
,
4
,
2
,
2.2
,
0.7
);
custom
->
updateParametersInContext
(
c1
);
bond
->
updateParametersInContext
(
c2
);
torsion
->
updateParametersInContext
(
c2
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
customSystem
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s2
.
getForces
()[
i
],
s1
.
getForces
()[
i
],
TOL
);
ASSERT_EQUAL_TOL
(
s2
.
getPotentialEnergy
(),
s1
.
getPotentialEnergy
(),
TOL
);
}
void
testExclusions
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"(distance(d1,a1)-1)^2"
);
custom
->
addDonor
(
0
,
1
,
-
1
,
vector
<
double
>
());
custom
->
addDonor
(
1
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addAcceptor
(
2
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addExclusion
(
1
,
0
);
system
.
addForce
(
custom
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2
,
0
);
positions
[
2
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
2
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
2
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
1.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testCutoff
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"(distance(d1,a1)-1)^2"
);
custom
->
addDonor
(
0
,
1
,
-
1
,
vector
<
double
>
());
custom
->
addDonor
(
1
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addAcceptor
(
2
,
0
,
-
1
,
vector
<
double
>
());
custom
->
setNonbondedMethod
(
CustomHbondForce
::
CutoffNonPeriodic
);
custom
->
setCutoffDistance
(
2.5
);
system
.
addForce
(
custom
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
3
,
0
);
positions
[
2
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
2
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
2
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
1.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testCustomFunctions
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"foo(distance(d1,a1))"
);
custom
->
addDonor
(
1
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addDonor
(
2
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addAcceptor
(
0
,
1
,
-
1
,
vector
<
double
>
());
vector
<
double
>
function
(
2
);
function
[
0
]
=
0
;
function
[
1
]
=
1
;
custom
->
addTabulatedFunction
(
"foo"
,
new
Continuous1DFunction
(
function
,
0
,
10
));
system
.
addForce
(
custom
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2
,
0
);
positions
[
2
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
,
0.1
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
0.1
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.1
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
0.1
*
2
+
0.1
*
2
,
state
.
getPotentialEnergy
(),
TOL
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testHbond
();
testExclusions
();
testCutoff
();
testCustomFunctions
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cuda/tests/TestCudaCustomIntegrator.cpp
View file @
4ed151e1
...
...
@@ -29,666 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of CustomIntegrator.
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/AndersenThermostat.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/CustomIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
const
double
TOL
=
1e-5
;
/**
* Test a simple leapfrog integrator on a single bond.
*/
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
const
double
dt
=
0.01
;
CustomIntegrator
integrator
(
dt
);
integrator
.
addComputePerDof
(
"v"
,
"v+dt*f/m"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
integrator
.
setKineticEnergyExpression
(
"m*v1*v1/2; v1=v+0.5*dt*f/m"
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
vector
<
Vec3
>
velocities
(
2
);
velocities
[
0
]
=
Vec3
(
-
0.5
*
dt
*
0.5
*
0.5
,
0
,
0
);
velocities
[
1
]
=
Vec3
(
0.5
*
dt
*
0.5
*
0.5
,
0
,
0
);
context
.
setVelocities
(
velocities
);
// This is simply a harmonic oscillator, so compare it to the analytical solution.
const
double
freq
=
1.0
;;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
cos
(
freq
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
1e-4
);
double
expectedSpeed
=
-
0.5
*
freq
*
std
::
sin
(
freq
*
(
time
-
dt
/
2
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
1e-4
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
1e-4
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
0.5
*
0.5
*
0.5
,
energy
,
1e-4
);
integrator
.
step
(
1
);
}
}
/**
* Test an integrator that enforces constraints.
*/
void
testConstraints
()
{
const
int
numParticles
=
8
;
System
system
;
CustomIntegrator
integrator
(
0.002
);
integrator
.
addPerDofVariable
(
"oldx"
,
0
);
integrator
.
addComputePerDof
(
"v"
,
"v+dt*f/m"
);
integrator
.
addComputePerDof
(
"oldx"
,
"x"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
integrator
.
addConstrainPositions
();
integrator
.
addComputePerDof
(
"v"
,
"(x-oldx)/dt"
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
for
(
int
i
=
0
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Energy
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
integrator
.
step
(
1
);
}
}
/**
* Test an integrator that applies constraints directly to velocities.
*/
void
testVelocityConstraints
()
{
const
int
numParticles
=
10
;
System
system
;
CustomIntegrator
integrator
(
0.002
);
integrator
.
addPerDofVariable
(
"x1"
,
0
);
integrator
.
addComputePerDof
(
"v"
,
"v+0.5*dt*f/m"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
integrator
.
addComputePerDof
(
"x1"
,
"x"
);
integrator
.
addConstrainPositions
();
integrator
.
addComputePerDof
(
"v"
,
"v+0.5*dt*f/m+(x-x1)/dt"
);
integrator
.
addConstrainVelocities
();
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
// Constrain the first three particles with SHAKE.
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
// Constrain the next three with SETTLE.
system
.
addConstraint
(
3
,
4
,
1.0
);
system
.
addConstraint
(
5
,
4
,
1.0
);
system
.
addConstraint
(
3
,
5
,
sqrt
(
2.0
));
// Constraint the rest with CCMA.
for
(
int
i
=
6
;
i
<
numParticles
-
1
;
++
i
)
system
.
addConstraint
(
i
,
i
+
1
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
integrator
.
step
(
2
);
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
|
State
::
Energy
);
for
(
int
j
=
0
;
j
<
system
.
getNumConstraints
();
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
2e-5
);
if
(
i
>
0
)
{
Vec3
v1
=
state
.
getVelocities
()[
particle1
];
Vec3
v2
=
state
.
getVelocities
()[
particle2
];
double
vel
=
(
v1
-
v2
).
dot
(
p1
-
p2
);
ASSERT_EQUAL_TOL
(
0.0
,
vel
,
2e-5
);
}
}
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
0
)
initialEnergy
=
energy
;
else
if
(
i
>
0
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.01
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
CustomIntegrator
integrator
(
0.002
);
integrator
.
addPerDofVariable
(
"oldx"
,
0
);
integrator
.
addComputePerDof
(
"v"
,
"v+dt*f/m"
);
integrator
.
addComputePerDof
(
"oldx"
,
"x"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
integrator
.
addConstrainPositions
();
integrator
.
addComputePerDof
(
"v"
,
"(x-oldx)/dt"
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
|
State
::
Positions
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
/**
* Test an integrator with an AndersenThermostat to see if updateContextState()
* is being handled correctly.
*/
void
testWithThermostat
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
20.0
;
const
int
numSteps
=
5000
;
System
system
;
CustomIntegrator
integrator
(
0.003
);
integrator
.
addUpdateContextState
();
integrator
.
addComputePerDof
(
"v"
,
"v+dt*f/m"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
AndersenThermostat
*
thermostat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermostat
);
integrator
.
setRandomNumberSeed
(
thermostat
->
getRandomNumberSeed
());
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
10000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
numSteps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
10
);
}
ke
/=
numSteps
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
/**
* Test a Monte Carlo integrator that uses global variables and depends on energy.
*/
void
testMonteCarlo
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
CustomIntegrator
integrator
(
0.1
);
const
double
kT
=
BOLTZ
*
300.0
;
integrator
.
addGlobalVariable
(
"kT"
,
kT
);
integrator
.
addGlobalVariable
(
"oldE"
,
0
);
integrator
.
addGlobalVariable
(
"accept"
,
0
);
integrator
.
addPerDofVariable
(
"oldx"
,
0
);
integrator
.
addComputeGlobal
(
"oldE"
,
"energy"
);
integrator
.
addComputePerDof
(
"oldx"
,
"x"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*gaussian"
);
integrator
.
addComputeGlobal
(
"accept"
,
"step(exp((oldE-energy)/kT)-uniform)"
);
integrator
.
addComputePerDof
(
"x"
,
"select(accept, x, oldx)"
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
2.0
,
10.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// Compute the histogram of distances and see if it satisfies a Boltzmann distribution.
const
int
numBins
=
100
;
const
double
maxDist
=
4.0
;
const
int
numIterations
=
5000
;
vector
<
int
>
counts
(
numBins
,
0
);
for
(
int
i
=
0
;
i
<
numIterations
;
++
i
)
{
integrator
.
step
(
10
);
State
state
=
context
.
getState
(
State
::
Positions
);
Vec3
delta
=
state
.
getPositions
()[
0
]
-
state
.
getPositions
()[
1
];
double
dist
=
sqrt
(
delta
.
dot
(
delta
));
if
(
dist
<
maxDist
)
counts
[(
int
)
(
numBins
*
dist
/
maxDist
)]
++
;
}
vector
<
double
>
expected
(
numBins
,
0
);
double
sum
=
0
;
for
(
int
i
=
0
;
i
<
numBins
;
i
++
)
{
double
dist
=
(
i
+
0.5
)
*
maxDist
/
numBins
;
expected
[
i
]
=
dist
*
dist
*
exp
(
-
5.0
*
(
dist
-
2
)
*
(
dist
-
2
)
/
kT
);
sum
+=
expected
[
i
];
}
for
(
int
i
=
0
;
i
<
numBins
;
i
++
)
ASSERT_USUALLY_EQUAL_TOL
((
double
)
counts
[
i
]
/
numIterations
,
expected
[
i
]
/
sum
,
0.01
);
}
/**
* Test the ComputeSum operation.
*/
void
testSum
()
{
const
int
numParticles
=
200
;
const
double
boxSize
=
10
;
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
NonbondedForce
*
nb
=
new
NonbondedForce
();
system
.
addForce
(
nb
);
vector
<
Vec3
>
positions
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
i
%
10
==
0
?
0.0
:
1.5
);
nb
->
addParticle
(
i
%
2
==
0
?
0.1
:
-
0.1
,
0.1
,
1
);
bool
close
=
true
;
while
(
close
)
{
positions
[
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
close
=
false
;
for
(
int
j
=
0
;
j
<
i
;
++
j
)
{
Vec3
delta
=
positions
[
i
]
-
positions
[
j
];
if
(
delta
.
dot
(
delta
)
<
1
)
close
=
true
;
}
}
}
CustomIntegrator
integrator
(
0.005
);
integrator
.
addGlobalVariable
(
"ke"
,
0
);
integrator
.
addComputePerDof
(
"v"
,
"v+dt*f/m"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
integrator
.
addComputeSum
(
"ke"
,
"m*v*v/2"
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the sum is being computed correctly.
for
(
int
i
=
0
;
i
<
100
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state
.
getKineticEnergy
(),
integrator
.
getGlobalVariable
(
0
),
1e-5
);
integrator
.
step
(
1
);
}
}
/**
* Test an integrator that both uses and modifies a context parameter.
*/
void
testParameter
()
{
System
system
;
system
.
addParticle
(
1.0
);
AndersenThermostat
*
thermostat
=
new
AndersenThermostat
(
0.1
,
0.1
);
system
.
addForce
(
thermostat
);
CustomIntegrator
integrator
(
0.1
);
integrator
.
addGlobalVariable
(
"temp"
,
0
);
integrator
.
addComputeGlobal
(
"temp"
,
"AndersenTemperature"
);
integrator
.
addComputeGlobal
(
"AndersenTemperature"
,
"temp*2"
);
integrator
.
setRandomNumberSeed
(
thermostat
->
getRandomNumberSeed
());
Context
context
(
system
,
integrator
,
platform
);
// See if the parameter is being used correctly.
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
context
.
getParameter
(
"AndersenTemperature"
),
0.1
*
(
1
<<
(
i
+
1
)),
1e-5
);
}
}
/**
* Test random number distributions.
*/
void
testRandomDistributions
()
{
const
int
numParticles
=
100
;
const
int
numBins
=
20
;
const
int
numSteps
=
100
;
System
system
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
CustomIntegrator
integrator
(
0.1
);
integrator
.
addPerDofVariable
(
"a"
,
0
);
integrator
.
addPerDofVariable
(
"b"
,
0
);
integrator
.
addComputePerDof
(
"a"
,
"uniform"
);
integrator
.
addComputePerDof
(
"b"
,
"gaussian"
);
Context
context
(
system
,
integrator
,
platform
);
// See if the random numbers are distributed correctly.
vector
<
int
>
bins
(
numBins
);
double
mean
=
0.0
;
double
var
=
0.0
;
double
skew
=
0.0
;
double
kurtosis
=
0.0
;
vector
<
Vec3
>
values
;
for
(
int
i
=
0
;
i
<
numSteps
;
i
++
)
{
integrator
.
step
(
1
);
integrator
.
getPerDofVariable
(
0
,
values
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
double
v
=
values
[
i
][
j
];
ASSERT
(
v
>=
0
&&
v
<
1
);
bins
[(
int
)
(
v
*
numBins
)]
++
;
}
integrator
.
getPerDofVariable
(
1
,
values
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
double
v
=
values
[
i
][
j
];
mean
+=
v
;
var
+=
v
*
v
;
skew
+=
v
*
v
*
v
;
kurtosis
+=
v
*
v
*
v
*
v
;
}
}
// Check the distribution of uniform randoms.
int
numValues
=
numParticles
*
numSteps
*
3
;
double
expected
=
numValues
/
(
double
)
numBins
;
double
tol
=
4
*
sqrt
(
expected
);
for
(
int
i
=
0
;
i
<
numBins
;
i
++
)
ASSERT
(
bins
[
i
]
>=
expected
-
tol
&&
bins
[
i
]
<=
expected
+
tol
);
// Check the distribution of gaussian randoms.
mean
/=
numValues
;
var
/=
numValues
;
skew
/=
numValues
;
kurtosis
/=
numValues
;
double
c2
=
var
-
mean
*
mean
;
double
c3
=
skew
-
3
*
var
*
mean
+
2
*
mean
*
mean
*
mean
;
double
c4
=
kurtosis
-
4
*
skew
*
mean
-
3
*
var
*
var
+
12
*
var
*
mean
*
mean
-
6
*
mean
*
mean
*
mean
*
mean
;
ASSERT_EQUAL_TOL
(
0.0
,
mean
,
3.0
/
sqrt
((
double
)
numValues
));
ASSERT_EQUAL_TOL
(
1.0
,
c2
,
3.0
/
pow
(
numValues
,
1.0
/
3.0
));
ASSERT_EQUAL_TOL
(
0.0
,
c3
,
3.0
/
pow
(
numValues
,
1.0
/
4.0
));
ASSERT_EQUAL_TOL
(
0.0
,
c4
,
3.0
/
pow
(
numValues
,
1.0
/
4.0
));
}
/**
* Test getting and setting per-DOF variables.
*/
void
testPerDofVariables
()
{
const
int
numParticles
=
200
;
const
double
boxSize
=
10
;
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
NonbondedForce
*
nb
=
new
NonbondedForce
();
system
.
addForce
(
nb
);
nb
->
setNonbondedMethod
(
NonbondedForce
::
CutoffNonPeriodic
);
vector
<
Vec3
>
positions
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
1.5
);
nb
->
addParticle
(
i
%
2
==
0
?
1
:
-
1
,
0.1
,
1
);
bool
close
=
true
;
while
(
close
)
{
positions
[
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
close
=
false
;
for
(
int
j
=
0
;
j
<
i
;
++
j
)
{
Vec3
delta
=
positions
[
i
]
-
positions
[
j
];
if
(
delta
.
dot
(
delta
)
<
0.1
)
close
=
true
;
}
}
}
CustomIntegrator
integrator
(
0.01
);
integrator
.
addPerDofVariable
(
"temp"
,
0
);
integrator
.
addPerDofVariable
(
"pos"
,
0
);
integrator
.
addComputePerDof
(
"v"
,
"v+dt*f/m"
);
integrator
.
addComputePerDof
(
"x"
,
"x+dt*v"
);
integrator
.
addComputePerDof
(
"pos"
,
"x"
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
vector
<
Vec3
>
initialValues
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
initialValues
[
i
]
=
Vec3
(
i
+
0.1
,
i
+
0.2
,
i
+
0.3
);
integrator
.
setPerDofVariable
(
0
,
initialValues
);
// Run a simulation, then query per-DOF values and see if they are correct.
vector
<
Vec3
>
values
;
context
.
getState
(
State
::
Forces
);
// Cause atom reordering to happen before the first step
for
(
int
i
=
0
;
i
<
200
;
++
i
)
{
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Positions
);
integrator
.
getPerDofVariable
(
0
,
values
);
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
ASSERT_EQUAL_VEC
(
initialValues
[
j
],
values
[
j
],
1e-5
);
integrator
.
getPerDofVariable
(
1
,
values
);
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
ASSERT_EQUAL_VEC
(
state
.
getPositions
()[
j
],
values
[
j
],
1e-5
);
}
}
/**
* Test evaluating force groups separately.
*/
void
testForceGroups
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
CustomIntegrator
integrator
(
0.01
);
integrator
.
addPerDofVariable
(
"outf"
,
0
);
integrator
.
addPerDofVariable
(
"outf1"
,
0
);
integrator
.
addPerDofVariable
(
"outf2"
,
0
);
integrator
.
addGlobalVariable
(
"oute"
,
0
);
integrator
.
addGlobalVariable
(
"oute1"
,
0
);
integrator
.
addGlobalVariable
(
"oute2"
,
0
);
integrator
.
addComputePerDof
(
"outf"
,
"f"
);
integrator
.
addComputePerDof
(
"outf1"
,
"f1"
);
integrator
.
addComputePerDof
(
"outf2"
,
"f2"
);
integrator
.
addComputeGlobal
(
"oute"
,
"energy"
);
integrator
.
addComputeGlobal
(
"oute1"
,
"energy1"
);
integrator
.
addComputeGlobal
(
"oute2"
,
"energy2"
);
HarmonicBondForce
*
bonds
=
new
HarmonicBondForce
();
bonds
->
addBond
(
0
,
1
,
1.5
,
1.1
);
bonds
->
setForceGroup
(
1
);
system
.
addForce
(
bonds
);
NonbondedForce
*
nb
=
new
NonbondedForce
();
nb
->
addParticle
(
0.2
,
1
,
0
);
nb
->
addParticle
(
0.2
,
1
,
0
);
nb
->
setForceGroup
(
2
);
system
.
addForce
(
nb
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// See if the various forces are computed correctly.
integrator
.
step
(
1
);
vector
<
Vec3
>
f
,
f1
,
f2
;
double
e1
=
0.5
*
1.1
*
0.5
*
0.5
;
double
e2
=
138.935456
*
0.2
*
0.2
/
2.0
;
integrator
.
getPerDofVariable
(
0
,
f
);
integrator
.
getPerDofVariable
(
1
,
f1
);
integrator
.
getPerDofVariable
(
2
,
f2
);
ASSERT_EQUAL_VEC
(
Vec3
(
1.1
*
0.5
,
0
,
0
),
f1
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
1.1
*
0.5
,
0
,
0
),
f1
[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
138.935456
*
0.2
*
0.2
/
4.0
,
0
,
0
),
f2
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
Vec3
(
138.935456
*
0.2
*
0.2
/
4.0
,
0
,
0
),
f2
[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
f1
[
0
]
+
f2
[
0
],
f
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
f1
[
1
]
+
f2
[
1
],
f
[
1
],
1e-5
);
ASSERT_EQUAL_TOL
(
e1
,
integrator
.
getGlobalVariable
(
1
),
1e-5
);
ASSERT_EQUAL_TOL
(
e2
,
integrator
.
getGlobalVariable
(
2
),
1e-5
);
ASSERT_EQUAL_TOL
(
e1
+
e2
,
integrator
.
getGlobalVariable
(
0
),
1e-5
);
// Make sure they also match the values returned by the Context.
State
s
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
);
State
s1
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
,
2
);
State
s2
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
,
4
);
vector
<
Vec3
>
c
,
c1
,
c2
;
c
=
context
.
getState
(
State
::
Forces
,
false
).
getForces
();
c1
=
context
.
getState
(
State
::
Forces
,
false
,
2
).
getForces
();
c2
=
context
.
getState
(
State
::
Forces
,
false
,
4
).
getForces
();
ASSERT_EQUAL_VEC
(
f
[
0
],
c
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
f
[
1
],
c
[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
f1
[
0
],
c1
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
f1
[
1
],
c1
[
1
],
1e-5
);
ASSERT_EQUAL_VEC
(
f2
[
0
],
c2
[
0
],
1e-5
);
ASSERT_EQUAL_VEC
(
f2
[
1
],
c2
[
1
],
1e-5
);
ASSERT_EQUAL_TOL
(
s
.
getPotentialEnergy
(),
integrator
.
getGlobalVariable
(
0
),
1e-5
);
ASSERT_EQUAL_TOL
(
s1
.
getPotentialEnergy
(),
integrator
.
getGlobalVariable
(
1
),
1e-5
);
ASSERT_EQUAL_TOL
(
s2
.
getPotentialEnergy
(),
integrator
.
getGlobalVariable
(
2
),
1e-5
);
}
/**
* Test a multiple time step r-RESPA integrator.
*/
void
testRespa
()
{
const
int
numParticles
=
8
;
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
4
,
0
,
0
),
Vec3
(
0
,
4
,
0
),
Vec3
(
0
,
0
,
4
));
CustomIntegrator
integrator
(
0.002
);
integrator
.
addComputePerDof
(
"v"
,
"v+0.5*dt*f1/m"
);
for
(
int
i
=
0
;
i
<
2
;
i
++
)
{
integrator
.
addComputePerDof
(
"v"
,
"v+0.5*(dt/2)*f0/m"
);
integrator
.
addComputePerDof
(
"x"
,
"x+(dt/2)*v"
);
integrator
.
addComputePerDof
(
"v"
,
"v+0.5*(dt/2)*f0/m"
);
}
integrator
.
addComputePerDof
(
"v"
,
"v+0.5*dt*f1/m"
);
HarmonicBondForce
*
bonds
=
new
HarmonicBondForce
();
for
(
int
i
=
0
;
i
<
numParticles
-
2
;
i
++
)
bonds
->
addBond
(
i
,
i
+
1
,
1.0
,
0.5
);
system
.
addForce
(
bonds
);
NonbondedForce
*
nb
=
new
NonbondedForce
();
nb
->
setCutoffDistance
(
2.0
);
nb
->
setNonbondedMethod
(
NonbondedForce
::
Ewald
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
%
2
==
0
?
5.0
:
10.0
);
nb
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
nb
->
setForceGroup
(
1
);
nb
->
setReciprocalSpaceForceGroup
(
0
);
system
.
addForce
(
nb
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
/
2
,
(
i
+
1
)
/
2
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and monitor energy conservations.
double
initialEnergy
=
0.0
;
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
state
.
getKineticEnergy
()
+
state
.
getPotentialEnergy
();
if
(
i
==
1
)
initialEnergy
=
energy
;
else
if
(
i
>
1
)
ASSERT_EQUAL_TOL
(
initialEnergy
,
energy
,
0.05
);
integrator
.
step
(
2
);
}
}
#include "CudaTests.h"
#include "TestCustomIntegrator.h"
/**
* Make sure random numbers are computed correctly when steps get merged.
...
...
@@ -756,117 +98,6 @@ void testMergedRandoms() {
}
}
void
testIfBlock
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
const
double
dt
=
0.01
;
CustomIntegrator
integrator
(
dt
);
integrator
.
addGlobalVariable
(
"a"
,
0
);
integrator
.
addGlobalVariable
(
"b"
,
0
);
integrator
.
addComputeGlobal
(
"b"
,
"1"
);
integrator
.
beginIfBlock
(
"a < 3.5"
);
integrator
.
addComputeGlobal
(
"b"
,
"a+1"
);
integrator
.
endBlock
();
Context
context
(
system
,
integrator
,
platform
);
// Set "a" to 1.7 and verify that "b" gets set to a+1.
integrator
.
setGlobalVariable
(
0
,
1.7
);
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
2.7
,
integrator
.
getGlobalVariable
(
1
),
1e-6
);
// Now set it to a value that should cause the block to be skipped.
integrator
.
setGlobalVariable
(
0
,
4.1
);
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
1.0
,
integrator
.
getGlobalVariable
(
1
),
1e-6
);
}
void
testWhileBlock
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
const
double
dt
=
0.01
;
CustomIntegrator
integrator
(
dt
);
integrator
.
addGlobalVariable
(
"a"
,
0
);
integrator
.
addGlobalVariable
(
"b"
,
0
);
integrator
.
addComputeGlobal
(
"b"
,
"1"
);
integrator
.
beginWhileBlock
(
"b <= a"
);
integrator
.
addComputeGlobal
(
"b"
,
"b+1"
);
integrator
.
endBlock
();
Context
context
(
system
,
integrator
,
platform
);
// Try a case where the loop should be skipped.
integrator
.
setGlobalVariable
(
0
,
-
3.3
);
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
1.0
,
integrator
.
getGlobalVariable
(
1
),
1e-6
);
// In this case it should be executed exactly once.
integrator
.
setGlobalVariable
(
0
,
1.2
);
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
2.0
,
integrator
.
getGlobalVariable
(
1
),
1e-6
);
// In this case, it should be executed several times.
integrator
.
setGlobalVariable
(
0
,
5.3
);
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
6.0
,
integrator
.
getGlobalVariable
(
1
),
1e-6
);
}
/**
* Test modifying a global variable, then using it in a per-DOF computation.
*/
void
testChangingGlobal
()
{
System
system
;
system
.
addParticle
(
1.0
);
CustomIntegrator
integrator
(
0.1
);
integrator
.
addGlobalVariable
(
"g"
,
0
);
integrator
.
addPerDofVariable
(
"a"
,
0
);
integrator
.
addPerDofVariable
(
"b"
,
0
);
integrator
.
addComputeGlobal
(
"g"
,
"g+1"
);
integrator
.
addComputePerDof
(
"a"
,
"0.5"
);
integrator
.
addComputePerDof
(
"b"
,
"a+g"
);
Context
context
(
system
,
integrator
,
platform
);
// See if everything is being calculated correctly..
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
integrator
.
step
(
1
);
ASSERT_EQUAL_TOL
(
i
+
1.0
,
integrator
.
getGlobalVariable
(
0
),
1e-5
);
vector
<
Vec3
>
values
;
integrator
.
getPerDofVariable
(
1
,
values
);
ASSERT_EQUAL_VEC
(
Vec3
(
i
+
1.5
,
i
+
1.5
,
i
+
1.5
),
values
[
0
],
1e-5
);
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testConstraints
();
testVelocityConstraints
();
testConstrainedMasslessParticles
();
testWithThermostat
();
testMonteCarlo
();
testSum
();
testParameter
();
testRandomDistributions
();
testPerDofVariables
();
testForceGroups
();
testRespa
();
testMergedRandoms
();
testIfBlock
();
testWhileBlock
();
testChangingGlobal
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
testMergedRandoms
();
}
platforms/cuda/tests/TestCudaCustomManyParticleForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 201
4
Stanford University and the Authors. *
* Portions copyright (c) 201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,705 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of CustomManyParticleForce.
*/
#include "CudaTests.h"
#include "TestCustomManyParticleForce.h"
#ifdef WIN32
#define _USE_MATH_DEFINES // Needed to get M_PI
#endif
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/CustomCompoundBondForce.h"
#include "openmm/CustomManyParticleForce.h"
#include "openmm/System.h"
#include "openmm/TabulatedFunction.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
const
double
TOL
=
1e-5
;
CudaPlatform
platform
;
Vec3
computeDelta
(
const
Vec3
&
pos1
,
const
Vec3
&
pos2
,
bool
periodic
,
const
Vec3
*
periodicBoxVectors
)
{
Vec3
diff
=
pos1
-
pos2
;
if
(
periodic
)
{
diff
-=
periodicBoxVectors
[
2
]
*
floor
(
diff
[
2
]
/
periodicBoxVectors
[
2
][
2
]
+
0.5
);
diff
-=
periodicBoxVectors
[
1
]
*
floor
(
diff
[
1
]
/
periodicBoxVectors
[
1
][
1
]
+
0.5
);
diff
-=
periodicBoxVectors
[
0
]
*
floor
(
diff
[
0
]
/
periodicBoxVectors
[
0
][
0
]
+
0.5
);
}
return
diff
;
}
void
validateAxilrodTeller
(
CustomManyParticleForce
*
force
,
const
vector
<
Vec3
>&
positions
,
const
vector
<
const
int
*>&
expectedSets
,
double
boxSize
,
bool
triclinic
)
{
// Create a System and Context.
int
numParticles
=
force
->
getNumParticles
();
CustomManyParticleForce
::
NonbondedMethod
nonbondedMethod
=
force
->
getNonbondedMethod
();
System
system
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
Vec3
boxVectors
[
3
];
if
(
triclinic
)
{
boxVectors
[
0
]
=
Vec3
(
boxSize
,
0
,
0
);
boxVectors
[
1
]
=
Vec3
(
0.2
*
boxSize
,
boxSize
,
0
);
boxVectors
[
2
]
=
Vec3
(
-
0.3
*
boxSize
,
-
0.1
*
boxSize
,
boxSize
);
}
else
{
boxVectors
[
0
]
=
Vec3
(
boxSize
,
0
,
0
);
boxVectors
[
1
]
=
Vec3
(
0
,
boxSize
,
0
);
boxVectors
[
2
]
=
Vec3
(
0
,
0
,
boxSize
);
}
system
.
setDefaultPeriodicBoxVectors
(
boxVectors
[
0
],
boxVectors
[
1
],
boxVectors
[
2
]);
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state1
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
double
c
=
context
.
getParameter
(
"C"
);
// See if the energy matches the expected value.
double
expectedEnergy
=
0
;
bool
periodic
=
(
nonbondedMethod
==
CustomManyParticleForce
::
CutoffPeriodic
);
for
(
int
i
=
0
;
i
<
(
int
)
expectedSets
.
size
();
i
++
)
{
int
p1
=
expectedSets
[
i
][
0
];
int
p2
=
expectedSets
[
i
][
1
];
int
p3
=
expectedSets
[
i
][
2
];
Vec3
d12
=
computeDelta
(
positions
[
p2
],
positions
[
p1
],
periodic
,
boxVectors
);
Vec3
d13
=
computeDelta
(
positions
[
p3
],
positions
[
p1
],
periodic
,
boxVectors
);
Vec3
d23
=
computeDelta
(
positions
[
p3
],
positions
[
p2
],
periodic
,
boxVectors
);
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
double
ctheta1
=
d12
.
dot
(
d13
)
/
(
r12
*
r13
);
double
ctheta2
=
-
d12
.
dot
(
d23
)
/
(
r12
*
r23
);
double
ctheta3
=
d13
.
dot
(
d23
)
/
(
r13
*
r23
);
double
rprod
=
r12
*
r13
*
r23
;
expectedEnergy
+=
c
*
(
1
+
3
*
ctheta1
*
ctheta2
*
ctheta3
)
/
(
rprod
*
rprod
*
rprod
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state1
.
getPotentialEnergy
(),
1e-5
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
const
vector
<
Vec3
>&
forces
=
state1
.
getForces
();
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-3
;
double
step
=
0.5
*
stepSize
/
norm
;
vector
<
Vec3
>
positions2
(
numParticles
),
positions3
(
numParticles
);
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
stepSize
,
1e-4
);
}
void
validateStillingerWeber
(
CustomManyParticleForce
*
force
,
const
vector
<
Vec3
>&
positions
,
const
vector
<
const
int
*>&
expectedSets
,
double
boxSize
)
{
// Create a System and Context.
int
numParticles
=
force
->
getNumParticles
();
CustomManyParticleForce
::
NonbondedMethod
nonbondedMethod
=
force
->
getNonbondedMethod
();
System
system
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state1
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
double
L
=
context
.
getParameter
(
"L"
);
double
eps
=
context
.
getParameter
(
"eps"
);
double
a
=
context
.
getParameter
(
"a"
);
double
gamma
=
context
.
getParameter
(
"gamma"
);
double
sigma
=
context
.
getParameter
(
"sigma"
);
// See if the energy matches the expected value.
double
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
(
int
)
expectedSets
.
size
();
i
++
)
{
int
p1
=
expectedSets
[
i
][
0
];
int
p2
=
expectedSets
[
i
][
1
];
int
p3
=
expectedSets
[
i
][
2
];
Vec3
d12
=
positions
[
p2
]
-
positions
[
p1
];
Vec3
d13
=
positions
[
p3
]
-
positions
[
p1
];
Vec3
d23
=
positions
[
p3
]
-
positions
[
p2
];
if
(
nonbondedMethod
==
CustomManyParticleForce
::
CutoffPeriodic
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
d12
[
j
]
-=
floor
(
d12
[
j
]
/
boxSize
+
0.5
f
)
*
boxSize
;
d13
[
j
]
-=
floor
(
d13
[
j
]
/
boxSize
+
0.5
f
)
*
boxSize
;
d23
[
j
]
-=
floor
(
d23
[
j
]
/
boxSize
+
0.5
f
)
*
boxSize
;
}
}
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
double
ctheta1
=
d12
.
dot
(
d13
)
/
(
r12
*
r13
);
double
ctheta2
=
-
d12
.
dot
(
d23
)
/
(
r12
*
r23
);
double
ctheta3
=
d13
.
dot
(
d23
)
/
(
r13
*
r23
);
expectedEnergy
+=
L
*
eps
*
(
ctheta1
+
1.0
/
3.0
)
*
(
ctheta1
+
1.0
/
3.0
)
*
exp
(
sigma
*
gamma
/
(
r12
-
a
*
sigma
))
*
exp
(
sigma
*
gamma
/
(
r13
-
a
*
sigma
));
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state1
.
getPotentialEnergy
(),
1e-5
);
// Take a small step in the direction of the energy gradient and see whether the potential energy changes by the expected amount.
const
vector
<
Vec3
>&
forces
=
state1
.
getForces
();
double
norm
=
0.0
;
for
(
int
i
=
0
;
i
<
(
int
)
forces
.
size
();
++
i
)
norm
+=
forces
[
i
].
dot
(
forces
[
i
]);
norm
=
std
::
sqrt
(
norm
);
const
double
stepSize
=
1e-3
;
double
step
=
0.5
*
stepSize
/
norm
;
vector
<
Vec3
>
positions2
(
numParticles
),
positions3
(
numParticles
);
for
(
int
i
=
0
;
i
<
(
int
)
positions
.
size
();
++
i
)
{
Vec3
p
=
positions
[
i
];
Vec3
f
=
forces
[
i
];
positions2
[
i
]
=
Vec3
(
p
[
0
]
-
f
[
0
]
*
step
,
p
[
1
]
-
f
[
1
]
*
step
,
p
[
2
]
-
f
[
2
]
*
step
);
positions3
[
i
]
=
Vec3
(
p
[
0
]
+
f
[
0
]
*
step
,
p
[
1
]
+
f
[
1
]
*
step
,
p
[
2
]
+
f
[
2
]
*
step
);
}
context
.
setPositions
(
positions2
);
State
state2
=
context
.
getState
(
State
::
Energy
);
context
.
setPositions
(
positions3
);
State
state3
=
context
.
getState
(
State
::
Energy
);
ASSERT_EQUAL_TOL
(
norm
,
(
state2
.
getPotentialEnergy
()
-
state3
.
getPotentialEnergy
())
/
stepSize
,
1e-4
);
}
void
testNoCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
int
sets
[
4
][
3
]
=
{{
0
,
1
,
2
},
{
1
,
2
,
3
},
{
2
,
3
,
0
},
{
3
,
0
,
1
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
4
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
2.0
,
false
);
}
void
testCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffNonPeriodic
);
force
->
setCutoffDistance
(
1.55
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
int
sets
[
7
][
3
]
=
{{
0
,
1
,
2
},
{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
2
,
4
},
{
0
,
3
,
4
},
{
1
,
2
,
4
},
{
1
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
7
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
2.0
,
false
);
}
void
testPeriodic
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
1.05
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
double
boxSize
=
2.1
;
int
sets
[
5
][
3
]
=
{{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
2
,
4
},
{
0
,
3
,
4
},
{
1
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
5
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
boxSize
,
false
);
}
void
testTriclinic
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
1.05
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
double
boxSize
=
2.1
;
int
sets
[
4
][
3
]
=
{{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
3
,
4
},
{
1
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
4
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
boxSize
,
true
);
}
void
testExclusions
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
force
->
addExclusion
(
0
,
2
);
force
->
addExclusion
(
0
,
3
);
int
sets
[
5
][
3
]
=
{{
0
,
1
,
4
},
{
1
,
2
,
3
},
{
1
,
2
,
4
},
{
1
,
3
,
4
},
{
2
,
3
,
4
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
5
]);
validateAxilrodTeller
(
force
,
positions
,
expectedSets
,
2.0
,
false
);
}
void
testAllTerms
()
{
int
numParticles
=
4
;
// Create a system with a CustomManyParticleForce.
System
system1
;
CustomManyParticleForce
*
force1
=
new
CustomManyParticleForce
(
4
,
"distance(p1,p2)+angle(p1,p4,p3)+dihedral(p1,p3,p2,p4)+x1+y4+z3"
);
system1
.
addForce
(
force1
);
vector
<
double
>
params
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system1
.
addParticle
(
1.0
);
force1
->
addParticle
(
params
,
i
);
}
set
<
int
>
filter
;
filter
.
insert
(
0
);
force1
->
setTypeFilter
(
0
,
filter
);
filter
.
clear
();
filter
.
insert
(
1
);
force1
->
setTypeFilter
(
1
,
filter
);
filter
.
clear
();
filter
.
insert
(
3
);
force1
->
setTypeFilter
(
2
,
filter
);
filter
.
clear
();
filter
.
insert
(
2
);
force1
->
setTypeFilter
(
3
,
filter
);
// Create a system that use a CustomCompoundBondForce to compute exactly the same interactions.
System
system2
;
CustomCompoundBondForce
*
force2
=
new
CustomCompoundBondForce
(
4
,
"distance(p1,p2)+angle(p1,p3,p4)+dihedral(p1,p4,p2,p3)+x1+y3+z4"
);
system2
.
addForce
(
force2
);
vector
<
int
>
particles
;
particles
.
push_back
(
0
);
particles
.
push_back
(
1
);
particles
.
push_back
(
2
);
particles
.
push_back
(
3
);
force2
->
addBond
(
particles
,
params
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system2
.
addParticle
(
1.0
);
// Create contexts for both of them.
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
positions
.
push_back
(
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
)));
VerletIntegrator
integrator1
(
0.001
);
VerletIntegrator
integrator2
(
0.001
);
Context
context1
(
system1
,
integrator1
,
platform
);
Context
context2
(
system2
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
// See if they produce identical forces and energies.
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state2
.
getPotentialEnergy
(),
state1
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state2
.
getForces
()[
i
],
state1
.
getForces
()[
i
],
1e-4
);
}
void
testParameters
()
{
// Create a system.
int
numParticles
=
5
;
System
system
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*scale1*scale2*scale3*(distance(p1,p2)+distance(p2,p3)+distance(p1,p3))"
);
force
->
addGlobalParameter
(
"C"
,
2.0
);
force
->
addPerParticleParameter
(
"scale"
);
vector
<
double
>
params
(
1
);
vector
<
Vec3
>
positions
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
params
[
0
]
=
i
+
1
;
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
)));
system
.
addParticle
(
1.0
);
}
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the energy is correct.
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
i
+
1
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
j
+
1
;
k
<
numParticles
;
k
++
)
{
Vec3
d12
=
positions
[
j
]
-
positions
[
i
];
Vec3
d13
=
positions
[
k
]
-
positions
[
i
];
Vec3
d23
=
positions
[
k
]
-
positions
[
j
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
expectedEnergy
+=
2.0
*
(
i
+
1
)
*
(
j
+
1
)
*
(
k
+
1
)
*
(
r12
+
r13
+
r23
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
// Modify the parameters.
context
.
setParameter
(
"C"
,
3.5
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
params
[
0
]
=
0.5
*
i
-
0.1
;
force
->
setParticleParameters
(
i
,
params
,
0
);
}
force
->
updateParametersInContext
(
context
);
// See if the energy is still correct.
state
=
context
.
getState
(
State
::
Energy
);
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
i
+
1
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
j
+
1
;
k
<
numParticles
;
k
++
)
{
Vec3
d12
=
positions
[
j
]
-
positions
[
i
];
Vec3
d13
=
positions
[
k
]
-
positions
[
i
];
Vec3
d23
=
positions
[
k
]
-
positions
[
j
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
expectedEnergy
+=
3.5
*
(
0.5
*
i
-
0.1
)
*
(
0.5
*
j
-
0.1
)
*
(
0.5
*
k
-
0.1
)
*
(
r12
+
r13
+
r23
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
}
void
testTabulatedFunctions
()
{
int
numParticles
=
5
;
// Create two tabulated functions.
vector
<
double
>
values
;
values
.
push_back
(
0.0
);
values
.
push_back
(
50.0
);
Continuous1DFunction
*
f1
=
new
Continuous1DFunction
(
values
,
0
,
100
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
c
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
c
[
i
]
=
genrand_real2
(
sfmt
);
values
.
resize
(
numParticles
*
numParticles
*
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
0
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
0
;
k
<
numParticles
;
k
++
)
values
[
i
+
numParticles
*
j
+
numParticles
*
numParticles
*
k
]
=
c
[
i
]
+
c
[
j
]
+
c
[
k
];
Discrete3DFunction
*
f2
=
new
Discrete3DFunction
(
numParticles
,
numParticles
,
numParticles
,
values
);
// Create a system.
System
system
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"f1(distance(p1,p2)+distance(p2,p3)+distance(p1,p3))*f2(atom1, atom2, atom3)"
);
force
->
addPerParticleParameter
(
"atom"
);
force
->
addTabulatedFunction
(
"f1"
,
f1
);
force
->
addTabulatedFunction
(
"f2"
,
f2
);
vector
<
double
>
params
(
1
);
vector
<
Vec3
>
positions
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
params
[
0
]
=
i
;
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
)));
system
.
addParticle
(
1.0
);
}
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the energy is correct.
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
0
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
for
(
int
j
=
i
+
1
;
j
<
numParticles
;
j
++
)
for
(
int
k
=
j
+
1
;
k
<
numParticles
;
k
++
)
{
Vec3
d12
=
positions
[
j
]
-
positions
[
i
];
Vec3
d13
=
positions
[
k
]
-
positions
[
i
];
Vec3
d23
=
positions
[
k
]
-
positions
[
j
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
double
r23
=
sqrt
(
d23
.
dot
(
d23
));
expectedEnergy
+=
0.5
*
(
r12
+
r13
+
r23
)
*
(
c
[
i
]
+
c
[
j
]
+
c
[
k
]);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
}
void
testTypeFilters
()
{
// Create a system.
System
system
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system
.
addParticle
(
1.0
);
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"c1*(distance(p1,p2)+distance(p1,p3))"
);
force
->
addPerParticleParameter
(
"c"
);
double
c
[]
=
{
1.0
,
2.0
,
1.3
,
1.5
,
-
2.1
};
int
type
[]
=
{
0
,
1
,
0
,
1
,
5
};
vector
<
double
>
params
(
1
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
params
[
0
]
=
c
[
i
];
force
->
addParticle
(
params
,
type
[
i
]);
}
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
1.1
,
0.3
));
positions
.
push_back
(
Vec3
(
0.4
,
0
,
-
0.8
));
positions
.
push_back
(
Vec3
(
0.2
,
0.5
,
-
0.1
));
set
<
int
>
f1
,
f2
;
f1
.
insert
(
0
);
f2
.
insert
(
1
);
f2
.
insert
(
5
);
force
->
setTypeFilter
(
0
,
f1
);
force
->
setTypeFilter
(
1
,
f2
);
force
->
setTypeFilter
(
2
,
f2
);
system
.
addForce
(
force
);
VerletIntegrator
integrator
(
0.001
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// See if the energy is correct.
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
0
;
int
sets
[
6
][
3
]
=
{{
0
,
1
,
3
},
{
0
,
1
,
4
},
{
0
,
3
,
4
},
{
2
,
1
,
3
},
{
2
,
1
,
4
},
{
2
,
3
,
4
}};
for
(
int
i
=
0
;
i
<
6
;
i
++
)
{
int
p1
=
sets
[
i
][
0
];
int
p2
=
sets
[
i
][
1
];
int
p3
=
sets
[
i
][
2
];
Vec3
d12
=
positions
[
p2
]
-
positions
[
p1
];
Vec3
d13
=
positions
[
p3
]
-
positions
[
p1
];
double
r12
=
sqrt
(
d12
.
dot
(
d12
));
double
r13
=
sqrt
(
d13
.
dot
(
d13
));
expectedEnergy
+=
c
[
p1
]
*
(
r12
+
r13
);
}
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
1e-5
);
}
void
testLargeSystem
()
{
int
gridSize
=
8
;
int
numParticles
=
gridSize
*
gridSize
*
gridSize
;
double
boxSize
=
3.0
;
double
spacing
=
boxSize
/
gridSize
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"C*(1+3*cos(theta1)*cos(theta2)*cos(theta3))/(r12*r13*r23)^3;"
"theta1=angle(p1,p2,p3); theta2=angle(p2,p3,p1); theta3=angle(p3,p1,p2);"
"r12=distance(p1,p2); r13=distance(p1,p3); r23=distance(p2,p3)"
);
force
->
addGlobalParameter
(
"C"
,
1.5
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
0.6
);
vector
<
double
>
params
;
vector
<
Vec3
>
positions
;
System
system
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
((
i
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
j
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
k
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
));
system
.
addParticle
(
1.0
);
}
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
force
);
VerletIntegrator
integrator1
(
0.001
);
VerletIntegrator
integrator2
(
0.001
);
Context
context1
(
system
,
integrator1
,
Platform
::
getPlatformByName
(
"Reference"
));
Context
context2
(
system
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
void
testCentralParticleModeNoCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"L*eps*(cos(theta1)+1/3)^2*exp(sigma*gamma/(r12-a*sigma))*exp(sigma*gamma/(r13-a*sigma));"
"r12 = distance(p1,p2); r13 = distance(p1,p3); theta1 = angle(p3,p1,p2)"
);
force
->
setPermutationMode
(
CustomManyParticleForce
::
UniqueCentralParticle
);
force
->
addGlobalParameter
(
"L"
,
23.13
);
force
->
addGlobalParameter
(
"eps"
,
25.894776
);
force
->
addGlobalParameter
(
"a"
,
1.8
);
force
->
addGlobalParameter
(
"sigma"
,
0.23925
);
force
->
addGlobalParameter
(
"gamma"
,
1.2
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0.1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
0.11
,
0.03
));
positions
.
push_back
(
Vec3
(
0.04
,
0
,
-
0.08
));
int
sets
[
12
][
3
]
=
{{
0
,
1
,
2
},
{
0
,
1
,
3
},
{
0
,
2
,
3
},
{
1
,
0
,
2
},
{
1
,
0
,
3
},
{
1
,
2
,
3
},
{
2
,
0
,
1
},
{
2
,
0
,
3
},
{
2
,
1
,
3
},
{
3
,
0
,
1
},
{
3
,
0
,
2
},
{
3
,
1
,
2
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
12
]);
validateStillingerWeber
(
force
,
positions
,
expectedSets
,
2.0
);
}
void
testCentralParticleModeCutoff
()
{
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"L*eps*(cos(theta1)+1/3)^2*exp(sigma*gamma/(r12-a*sigma))*exp(sigma*gamma/(r13-a*sigma));"
"r12 = distance(p1,p2); r13 = distance(p1,p3); theta1 = angle(p3,p1,p2)"
);
force
->
setPermutationMode
(
CustomManyParticleForce
::
UniqueCentralParticle
);
force
->
addGlobalParameter
(
"L"
,
23.13
);
force
->
addGlobalParameter
(
"eps"
,
25.894776
);
force
->
addGlobalParameter
(
"a"
,
1.8
);
force
->
addGlobalParameter
(
"sigma"
,
0.23925
);
force
->
addGlobalParameter
(
"gamma"
,
1.2
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffNonPeriodic
);
force
->
setCutoffDistance
(
0.155
);
vector
<
double
>
params
;
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
force
->
addParticle
(
params
);
vector
<
Vec3
>
positions
;
positions
.
push_back
(
Vec3
(
0
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0.1
,
0
,
0
));
positions
.
push_back
(
Vec3
(
0
,
0.11
,
0.03
));
positions
.
push_back
(
Vec3
(
0.04
,
0
,
-
0.08
));
int
sets
[
8
][
3
]
=
{{
0
,
1
,
2
},
{
0
,
1
,
3
},
{
0
,
2
,
3
},
{
1
,
0
,
2
},
{
1
,
0
,
3
},
{
1
,
2
,
3
},
{
2
,
0
,
1
},
{
3
,
0
,
1
}};
vector
<
const
int
*>
expectedSets
(
&
sets
[
0
],
&
sets
[
8
]);
validateStillingerWeber
(
force
,
positions
,
expectedSets
,
2.0
);
}
void
testCentralParticleModeLargeSystem
()
{
int
gridSize
=
8
;
int
numParticles
=
gridSize
*
gridSize
*
gridSize
;
double
boxSize
=
2.0
;
double
spacing
=
boxSize
/
gridSize
;
CustomManyParticleForce
*
force
=
new
CustomManyParticleForce
(
3
,
"L*eps*(cos(theta1)+1/3)^2*exp(sigma*gamma/(r12-a*sigma))*exp(sigma*gamma/(r13-a*sigma));"
"r12 = distance(p1,p2); r13 = distance(p1,p3); theta1 = angle(p3,p1,p2)"
);
force
->
setPermutationMode
(
CustomManyParticleForce
::
UniqueCentralParticle
);
force
->
addGlobalParameter
(
"L"
,
23.13
);
force
->
addGlobalParameter
(
"eps"
,
25.894776
);
force
->
addGlobalParameter
(
"a"
,
1.8
);
force
->
addGlobalParameter
(
"sigma"
,
0.23925
);
force
->
addGlobalParameter
(
"gamma"
,
1.2
);
force
->
setNonbondedMethod
(
CustomManyParticleForce
::
CutoffPeriodic
);
force
->
setCutoffDistance
(
1.8
*
0.23925
);
vector
<
double
>
params
;
vector
<
Vec3
>
positions
;
System
system
;
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
force
->
addParticle
(
params
);
positions
.
push_back
(
Vec3
((
i
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
j
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
,
(
k
+
0.4
*
genrand_real2
(
sfmt
))
*
spacing
));
system
.
addParticle
(
1.0
);
}
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
system
.
addForce
(
force
);
VerletIntegrator
integrator1
(
0.001
);
VerletIntegrator
integrator2
(
0.001
);
Context
context1
(
system
,
integrator1
,
Platform
::
getPlatformByName
(
"Reference"
));
Context
context2
(
system
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testNoCutoff
();
testCutoff
();
testPeriodic
();
testTriclinic
();
testExclusions
();
testAllTerms
();
testParameters
();
testTabulatedFunctions
();
testTypeFilters
();
testLargeSystem
();
testCentralParticleModeNoCutoff
();
testCentralParticleModeCutoff
();
testCentralParticleModeLargeSystem
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/cuda/tests/TestCudaCustomNonbondedForce.cpp
View file @
4ed151e1
/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
...
...
@@ -30,608 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests all the different force terms in the CUDA implementation of CustomNonbondedForce.
*/
#ifdef WIN32
#define _USE_MATH_DEFINES // Needed to get M_PI
#endif
#include "openmm/internal/AssertionUtilities.h"
#include "sfmt/SFMT.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/CustomNonbondedForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include <cmath>
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSimpleExpression
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"-0.1*r^3"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
force
=
0.1
*
3
*
(
2
*
2
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
-
0.1
*
(
2
*
2
*
2
),
state
.
getPotentialEnergy
(),
TOL
);
}
void
testParameters
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"scale*a*(r*b)^3; a=a1*a2; b=c+b1+b2"
);
forceField
->
addPerParticleParameter
(
"a"
);
forceField
->
addPerParticleParameter
(
"b"
);
forceField
->
addGlobalParameter
(
"scale"
,
3.0
);
forceField
->
addGlobalParameter
(
"c"
,
-
1.0
);
vector
<
double
>
params
(
2
);
params
[
0
]
=
1.5
;
params
[
1
]
=
2.0
;
forceField
->
addParticle
(
params
);
params
[
0
]
=
2.0
;
params
[
1
]
=
3.0
;
forceField
->
addParticle
(
params
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
setParameter
(
"scale"
,
1.0
);
context
.
setParameter
(
"c"
,
0.0
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
vector
<
Vec3
>
forces
=
state
.
getForces
();
double
force
=
-
3.0
*
3
*
5.0
*
(
10
*
10
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
3.0
*
(
10
*
10
*
10
),
state
.
getPotentialEnergy
(),
TOL
);
// Try changing the global parameters and make sure it's still correct.
context
.
setParameter
(
"scale"
,
1.5
);
context
.
setParameter
(
"c"
,
1.0
);
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
forces
=
state
.
getForces
();
force
=
-
1.5
*
3.0
*
3
*
6.0
*
(
12
*
12
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
1.5
*
3.0
*
(
12
*
12
*
12
),
state
.
getPotentialEnergy
(),
TOL
);
// Try changing the per-particle parameters and make sure it's still correct.
params
[
0
]
=
1.6
;
params
[
1
]
=
2.1
;
forceField
->
setParticleParameters
(
0
,
params
);
params
[
0
]
=
1.9
;
params
[
1
]
=
2.8
;
forceField
->
setParticleParameters
(
1
,
params
);
forceField
->
updateParametersInContext
(
context
);
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
forces
=
state
.
getForces
();
force
=
-
1.5
*
1.6
*
1.9
*
3
*
5.9
*
(
11.8
*
11.8
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
1.5
*
1.6
*
1.9
*
(
11.8
*
11.8
*
11.8
),
state
.
getPotentialEnergy
(),
TOL
);
}
void
testManyParameters
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"(a1*a2+b1*b2+c1*c2+d1*d2+e1*e2)*r"
);
forceField
->
addPerParticleParameter
(
"a"
);
forceField
->
addPerParticleParameter
(
"b"
);
forceField
->
addPerParticleParameter
(
"c"
);
forceField
->
addPerParticleParameter
(
"d"
);
forceField
->
addPerParticleParameter
(
"e"
);
vector
<
double
>
params
(
5
);
params
[
0
]
=
1.0
;
params
[
1
]
=
2.0
;
params
[
2
]
=
3.0
;
params
[
3
]
=
4.0
;
params
[
4
]
=
5.0
;
forceField
->
addParticle
(
params
);
params
[
0
]
=
1.1
;
params
[
1
]
=
1.2
;
params
[
2
]
=
1.3
;
params
[
3
]
=
1.4
;
params
[
4
]
=
1.5
;
forceField
->
addParticle
(
params
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
vector
<
Vec3
>
forces
=
state
.
getForces
();
double
force
=
1
*
1.1
+
2
*
1.2
+
3
*
1.3
+
4
*
1.4
+
5
*
1.5
;
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
2
*
force
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testExclusions
()
{
System
system
;
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"a*r; a=a1+a2"
);
nonbonded
->
addPerParticleParameter
(
"a"
);
vector
<
double
>
params
(
1
);
vector
<
Vec3
>
positions
(
4
);
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
system
.
addParticle
(
1.0
);
params
[
0
]
=
i
+
1
;
nonbonded
->
addParticle
(
params
);
positions
[
i
]
=
Vec3
(
i
,
0
,
0
);
}
nonbonded
->
addExclusion
(
0
,
1
);
nonbonded
->
addExclusion
(
1
,
2
);
nonbonded
->
addExclusion
(
2
,
3
);
nonbonded
->
addExclusion
(
0
,
2
);
nonbonded
->
addExclusion
(
1
,
3
);
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
1
+
4
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
(
1
+
4
),
0
,
0
),
forces
[
3
],
TOL
);
ASSERT_EQUAL_TOL
((
1
+
4
)
*
3.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testCutoff
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"r"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
forceField
->
setCutoffDistance
(
2.5
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2
,
0
);
positions
[
2
]
=
Vec3
(
0
,
3
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
1
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
1
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
2.0
+
1.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testPeriodic
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"r"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
forceField
->
setCutoffDistance
(
2.0
);
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
4
,
0
,
0
),
Vec3
(
0
,
4
,
0
),
Vec3
(
0
,
0
,
4
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2.1
,
0
);
positions
[
2
]
=
Vec3
(
0
,
3
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
2
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
2
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
1.9
+
1
+
0.9
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testTriclinic
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
Vec3
a
(
3.1
,
0
,
0
);
Vec3
b
(
0.4
,
3.5
,
0
);
Vec3
c
(
-
0.1
,
-
0.5
,
4.0
);
system
.
setDefaultPeriodicBoxVectors
(
a
,
b
,
c
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"r"
);
nonbonded
->
addParticle
(
vector
<
double
>
());
nonbonded
->
addParticle
(
vector
<
double
>
());
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
const
double
cutoff
=
1.5
;
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
iteration
=
0
;
iteration
<
50
;
iteration
++
)
{
// Generate random positions for the two particles.
positions
[
0
]
=
a
*
genrand_real2
(
sfmt
)
+
b
*
genrand_real2
(
sfmt
)
+
c
*
genrand_real2
(
sfmt
);
positions
[
1
]
=
a
*
genrand_real2
(
sfmt
)
+
b
*
genrand_real2
(
sfmt
)
+
c
*
genrand_real2
(
sfmt
);
context
.
setPositions
(
positions
);
// Loop over all possible periodic copies and find the nearest one.
Vec3
delta
;
double
distance2
=
100.0
;
for
(
int
i
=
-
1
;
i
<
2
;
i
++
)
for
(
int
j
=
-
1
;
j
<
2
;
j
++
)
for
(
int
k
=
-
1
;
k
<
2
;
k
++
)
{
Vec3
d
=
positions
[
1
]
-
positions
[
0
]
+
a
*
i
+
b
*
j
+
c
*
k
;
if
(
d
.
dot
(
d
)
<
distance2
)
{
delta
=
d
;
distance2
=
d
.
dot
(
d
);
}
}
double
distance
=
sqrt
(
distance2
);
// See if the force and energy are correct.
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
if
(
distance
>=
cutoff
)
{
ASSERT_EQUAL
(
0.0
,
state
.
getPotentialEnergy
());
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getForces
()[
0
],
0
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
state
.
getForces
()[
1
],
0
);
}
else
{
const
Vec3
force
=
delta
/
sqrt
(
delta
.
dot
(
delta
));
ASSERT_EQUAL_TOL
(
distance
,
state
.
getPotentialEnergy
(),
TOL
);
ASSERT_EQUAL_VEC
(
force
,
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
-
force
,
state
.
getForces
()[
1
],
TOL
);
}
}
}
void
testContinuous1DFunction
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r)+1"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
21
;
i
++
)
table
.
push_back
(
sin
(
0.25
*
i
));
forceField
->
addTabulatedFunction
(
"fn"
,
new
Continuous1DFunction
(
table
,
1.0
,
6.0
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
1
;
i
<
30
;
i
++
)
{
double
x
=
(
7.0
/
30.0
)
*
i
;
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
force
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
-
cos
(
x
-
1.0
));
double
energy
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
sin
(
x
-
1.0
))
+
1.0
;
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
}
for
(
int
i
=
1
;
i
<
20
;
i
++
)
{
double
x
=
0.25
*
i
+
1.0
;
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
energy
=
(
x
<
1.0
||
x
>
6.0
?
0.0
:
sin
(
x
-
1.0
))
+
1.0
;
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
1e-4
);
}
}
void
testContinuous2DFunction
()
{
const
int
xsize
=
20
;
const
int
ysize
=
21
;
const
double
xmin
=
0.4
;
const
double
xmax
=
1.5
;
const
double
ymin
=
0.0
;
const
double
ymax
=
2.1
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r,a)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
(
xsize
*
ysize
);
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
{
double
x
=
xmin
+
i
*
(
xmax
-
xmin
)
/
xsize
;
double
y
=
ymin
+
j
*
(
ymax
-
ymin
)
/
ysize
;
table
[
i
+
xsize
*
j
]
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
);
}
}
forceField
->
addTabulatedFunction
(
"fn"
,
new
Continuous2DFunction
(
xsize
,
ysize
,
table
,
xmin
,
xmax
,
ymin
,
ymax
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
double
x
=
xmin
-
0.15
;
x
<
xmax
+
0.2
;
x
+=
0.1
)
{
for
(
double
y
=
ymin
-
0.15
;
y
<
ymax
+
0.2
;
y
+=
0.1
)
{
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setParameter
(
"a"
,
y
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
energy
=
1
;
double
force
=
0
;
if
(
x
>=
xmin
&&
x
<=
xmax
&&
y
>=
ymin
&&
y
<=
ymax
)
{
energy
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
+
1.0
;
force
=
-
0.25
*
cos
(
0.25
*
x
)
*
cos
(
0.33
*
y
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.02
);
}
}
}
void
testContinuous3DFunction
()
{
const
int
xsize
=
10
;
const
int
ysize
=
11
;
const
int
zsize
=
12
;
const
double
xmin
=
0.4
;
const
double
xmax
=
1.1
;
const
double
ymin
=
0.0
;
const
double
ymax
=
0.9
;
const
double
zmin
=
0.2
;
const
double
zmax
=
1.3
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r,a,b)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addGlobalParameter
(
"b"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
(
xsize
*
ysize
*
zsize
);
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
{
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
{
for
(
int
k
=
0
;
k
<
zsize
;
k
++
)
{
double
x
=
xmin
+
i
*
(
xmax
-
xmin
)
/
xsize
;
double
y
=
ymin
+
j
*
(
ymax
-
ymin
)
/
ysize
;
double
z
=
zmin
+
k
*
(
zmax
-
zmin
)
/
zsize
;
table
[
i
+
xsize
*
j
+
xsize
*
ysize
*
k
]
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
*
(
1
+
z
);
}
}
}
forceField
->
addTabulatedFunction
(
"fn"
,
new
Continuous3DFunction
(
xsize
,
ysize
,
zsize
,
table
,
xmin
,
xmax
,
ymin
,
ymax
,
zmin
,
zmax
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
double
x
=
xmin
-
0.15
;
x
<
xmax
+
0.2
;
x
+=
0.1
)
{
for
(
double
y
=
ymin
-
0.15
;
y
<
ymax
+
0.2
;
y
+=
0.1
)
{
for
(
double
z
=
zmin
-
0.15
;
z
<
zmax
+
0.2
;
z
+=
0.1
)
{
positions
[
1
]
=
Vec3
(
x
,
0
,
0
);
context
.
setParameter
(
"a"
,
y
);
context
.
setParameter
(
"b"
,
z
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
double
energy
=
1
;
double
force
=
0
;
if
(
x
>=
xmin
&&
x
<=
xmax
&&
y
>=
ymin
&&
y
<=
ymax
&&
z
>=
zmin
&&
z
<=
zmax
)
{
energy
=
sin
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
*
(
1.0
+
z
)
+
1.0
;
force
=
-
0.25
*
cos
(
0.25
*
x
)
*
cos
(
0.33
*
y
)
*
(
1.0
+
z
);
}
ASSERT_EQUAL_VEC
(
Vec3
(
-
force
,
0
,
0
),
forces
[
0
],
0.1
);
ASSERT_EQUAL_VEC
(
Vec3
(
force
,
0
,
0
),
forces
[
1
],
0.1
);
ASSERT_EQUAL_TOL
(
energy
,
state
.
getPotentialEnergy
(),
0.05
);
}
}
}
}
void
testDiscrete1DFunction
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r-1)+1"
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
21
;
i
++
)
table
.
push_back
(
sin
(
0.25
*
i
));
forceField
->
addTabulatedFunction
(
"fn"
,
new
Discrete1DFunction
(
table
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
0
;
i
<
(
int
)
table
.
size
();
i
++
)
{
positions
[
1
]
=
Vec3
(
i
+
1
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
0
],
1e-6
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
1e-6
);
ASSERT_EQUAL_TOL
(
table
[
i
]
+
1.0
,
state
.
getPotentialEnergy
(),
1e-6
);
}
}
void
testDiscrete2DFunction
()
{
const
int
xsize
=
10
;
const
int
ysize
=
5
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r-1,a)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
table
.
push_back
(
sin
(
0.25
*
i
)
+
cos
(
0.33
*
j
));
forceField
->
addTabulatedFunction
(
"fn"
,
new
Discrete2DFunction
(
xsize
,
ysize
,
table
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
0
;
i
<
(
int
)
table
.
size
();
i
++
)
{
positions
[
1
]
=
Vec3
((
i
%
xsize
)
+
1
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
setParameter
(
"a"
,
i
/
xsize
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
0
],
1e-6
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
1e-6
);
ASSERT_EQUAL_TOL
(
table
[
i
]
+
1.0
,
state
.
getPotentialEnergy
(),
1e-6
);
}
}
void
testDiscrete3DFunction
()
{
const
int
xsize
=
8
;
const
int
ysize
=
5
;
const
int
zsize
=
6
;
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
forceField
=
new
CustomNonbondedForce
(
"fn(r-1,a,b)+1"
);
forceField
->
addGlobalParameter
(
"a"
,
0.0
);
forceField
->
addGlobalParameter
(
"b"
,
0.0
);
forceField
->
addParticle
(
vector
<
double
>
());
forceField
->
addParticle
(
vector
<
double
>
());
vector
<
double
>
table
;
for
(
int
i
=
0
;
i
<
xsize
;
i
++
)
for
(
int
j
=
0
;
j
<
ysize
;
j
++
)
for
(
int
k
=
0
;
k
<
zsize
;
k
++
)
table
.
push_back
(
sin
(
0.25
*
i
)
+
cos
(
0.33
*
j
)
+
0.12345
*
k
);
forceField
->
addTabulatedFunction
(
"fn"
,
new
Discrete3DFunction
(
xsize
,
ysize
,
zsize
,
table
));
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
for
(
int
i
=
0
;
i
<
(
int
)
table
.
size
();
i
++
)
{
positions
[
1
]
=
Vec3
((
i
%
xsize
)
+
1
,
0
,
0
);
context
.
setPositions
(
positions
);
context
.
setParameter
(
"a"
,
(
i
/
xsize
)
%
ysize
);
context
.
setParameter
(
"b"
,
i
/
(
xsize
*
ysize
));
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
0
],
1e-6
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
1e-6
);
ASSERT_EQUAL_TOL
(
table
[
i
]
+
1.0
,
state
.
getPotentialEnergy
(),
1e-6
);
}
}
void
testCoulombLennardJones
()
{
const
int
numMolecules
=
300
;
const
int
numParticles
=
numMolecules
*
2
;
const
double
boxSize
=
20.0
;
// Create two systems: one with a NonbondedForce, and one using a CustomNonbondedForce to implement the same interaction.
System
standardSystem
;
System
customSystem
;
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
standardSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
}
NonbondedForce
*
standardNonbonded
=
new
NonbondedForce
();
CustomNonbondedForce
*
customNonbonded
=
new
CustomNonbondedForce
(
"4*eps*((sigma/r)^12-(sigma/r)^6)+138.935456*q/r; q=q1*q2; sigma=0.5*(sigma1+sigma2); eps=sqrt(eps1*eps2)"
);
customNonbonded
->
addPerParticleParameter
(
"q"
);
customNonbonded
->
addPerParticleParameter
(
"sigma"
);
customNonbonded
->
addPerParticleParameter
(
"eps"
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
params
(
3
);
for
(
int
i
=
0
;
i
<
numMolecules
;
i
++
)
{
if
(
i
<
numMolecules
/
2
)
{
standardNonbonded
->
addParticle
(
1.0
,
0.2
,
0.1
);
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.1
;
customNonbonded
->
addParticle
(
params
);
standardNonbonded
->
addParticle
(
-
1.0
,
0.1
,
0.1
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
customNonbonded
->
addParticle
(
params
);
}
else
{
standardNonbonded
->
addParticle
(
1.0
,
0.2
,
0.2
);
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.2
;
customNonbonded
->
addParticle
(
params
);
standardNonbonded
->
addParticle
(
-
1.0
,
0.1
,
0.2
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
customNonbonded
->
addParticle
(
params
);
}
positions
[
2
*
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
positions
[
2
*
i
+
1
]
=
Vec3
(
positions
[
2
*
i
][
0
]
+
1.0
,
positions
[
2
*
i
][
1
],
positions
[
2
*
i
][
2
]);
velocities
[
2
*
i
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
velocities
[
2
*
i
+
1
]
=
Vec3
(
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
),
genrand_real2
(
sfmt
));
standardNonbonded
->
addException
(
2
*
i
,
2
*
i
+
1
,
0.0
,
1.0
,
0.0
);
customNonbonded
->
addExclusion
(
2
*
i
,
2
*
i
+
1
);
}
standardNonbonded
->
setNonbondedMethod
(
NonbondedForce
::
NoCutoff
);
customNonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
NoCutoff
);
standardSystem
.
addForce
(
standardNonbonded
);
customSystem
.
addForce
(
customNonbonded
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
context1
(
standardSystem
,
integrator1
,
platform
);
Context
context2
(
customSystem
,
integrator2
,
platform
);
context1
.
setPositions
(
positions
);
context2
.
setPositions
(
positions
);
context1
.
setVelocities
(
velocities
);
context2
.
setVelocities
(
velocities
);
State
state1
=
context1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
state2
=
context2
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_TOL
(
state1
.
getPotentialEnergy
(),
state2
.
getPotentialEnergy
(),
1e-4
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-4
);
}
}
#include "CudaTests.h"
#include "TestCustomNonbondedForce.h"
void
testParallelComputation
()
{
System
system
;
...
...
@@ -670,396 +69,6 @@ void testParallelComputation() {
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-5
);
}
void
testSwitchingFunction
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"10/r^2"
);
vector
<
double
>
params
;
nonbonded
->
addParticle
(
params
);
nonbonded
->
addParticle
(
params
);
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
nonbonded
->
setCutoffDistance
(
2.0
);
nonbonded
->
setUseSwitchingFunction
(
true
);
nonbonded
->
setSwitchingDistance
(
1.5
);
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
// Compute the interaction at various distances.
for
(
double
r
=
1.0
;
r
<
2.5
;
r
+=
0.1
)
{
positions
[
1
]
=
Vec3
(
r
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
// See if the energy is correct.
double
expectedEnergy
=
10
/
(
r
*
r
);
double
switchValue
;
if
(
r
<=
1.5
)
switchValue
=
1
;
else
if
(
r
>=
2.0
)
switchValue
=
0
;
else
{
double
t
=
(
r
-
1.5
)
/
0.5
;
switchValue
=
1
+
t
*
t
*
t
*
(
-
10
+
t
*
(
15
-
t
*
6
));
}
ASSERT_EQUAL_TOL
(
switchValue
*
expectedEnergy
,
state
.
getPotentialEnergy
(),
TOL
);
// See if the force is the gradient of the energy.
double
delta
=
1e-3
;
positions
[
1
]
=
Vec3
(
r
-
delta
,
0
,
0
);
context
.
setPositions
(
positions
);
double
e1
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
positions
[
1
]
=
Vec3
(
r
+
delta
,
0
,
0
);
context
.
setPositions
(
positions
);
double
e2
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
ASSERT_EQUAL_TOL
((
e2
-
e1
)
/
(
2
*
delta
),
state
.
getForces
()[
0
][
0
],
1e-3
);
}
}
void
testLongRangeCorrection
()
{
// Create a box of particles.
int
gridSize
=
5
;
int
numParticles
=
gridSize
*
gridSize
*
gridSize
;
double
boxSize
=
gridSize
*
0.7
;
double
cutoff
=
boxSize
/
3
;
System
standardSystem
;
System
customSystem
;
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
NonbondedForce
*
standardNonbonded
=
new
NonbondedForce
();
CustomNonbondedForce
*
customNonbonded
=
new
CustomNonbondedForce
(
"4*eps*((sigma/r)^12-(sigma/r)^6); sigma=0.5*(sigma1+sigma2); eps=sqrt(eps1*eps2)"
);
customNonbonded
->
addPerParticleParameter
(
"sigma"
);
customNonbonded
->
addPerParticleParameter
(
"eps"
);
vector
<
Vec3
>
positions
(
numParticles
);
int
index
=
0
;
vector
<
double
>
params1
(
2
);
params1
[
0
]
=
1.1
;
params1
[
1
]
=
0.5
;
vector
<
double
>
params2
(
2
);
params2
[
0
]
=
1
;
params2
[
1
]
=
1
;
for
(
int
i
=
0
;
i
<
gridSize
;
i
++
)
for
(
int
j
=
0
;
j
<
gridSize
;
j
++
)
for
(
int
k
=
0
;
k
<
gridSize
;
k
++
)
{
standardSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
if
(
index
%
2
==
0
)
{
standardNonbonded
->
addParticle
(
0
,
params1
[
0
],
params1
[
1
]);
customNonbonded
->
addParticle
(
params1
);
}
else
{
standardNonbonded
->
addParticle
(
0
,
params2
[
0
],
params2
[
1
]);
customNonbonded
->
addParticle
(
params2
);
}
positions
[
index
]
=
Vec3
(
i
*
boxSize
/
gridSize
,
j
*
boxSize
/
gridSize
,
k
*
boxSize
/
gridSize
);
index
++
;
}
standardNonbonded
->
setNonbondedMethod
(
NonbondedForce
::
CutoffPeriodic
);
customNonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
standardNonbonded
->
setCutoffDistance
(
cutoff
);
customNonbonded
->
setCutoffDistance
(
cutoff
);
standardSystem
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
customSystem
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
standardNonbonded
->
setUseDispersionCorrection
(
true
);
customNonbonded
->
setUseLongRangeCorrection
(
true
);
standardNonbonded
->
setUseSwitchingFunction
(
true
);
customNonbonded
->
setUseSwitchingFunction
(
true
);
standardNonbonded
->
setSwitchingDistance
(
0.8
*
cutoff
);
customNonbonded
->
setSwitchingDistance
(
0.8
*
cutoff
);
standardSystem
.
addForce
(
standardNonbonded
);
customSystem
.
addForce
(
customNonbonded
);
// Compute the correction for the standard force.
Context
context1
(
standardSystem
,
integrator1
,
platform
);
context1
.
setPositions
(
positions
);
double
standardEnergy1
=
context1
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
standardNonbonded
->
setUseDispersionCorrection
(
false
);
context1
.
reinitialize
();
context1
.
setPositions
(
positions
);
double
standardEnergy2
=
context1
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
// Compute the correction for the custom force.
Context
context2
(
customSystem
,
integrator2
,
platform
);
context2
.
setPositions
(
positions
);
double
customEnergy1
=
context2
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
customNonbonded
->
setUseLongRangeCorrection
(
false
);
context2
.
reinitialize
();
context2
.
setPositions
(
positions
);
double
customEnergy2
=
context2
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
// See if they agree.
ASSERT_EQUAL_TOL
(
standardEnergy1
-
standardEnergy2
,
customEnergy1
-
customEnergy2
,
1e-4
);
}
void
testInteractionGroups
()
{
const
int
numParticles
=
6
;
System
system
;
VerletIntegrator
integrator
(
0.01
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"v1+v2"
);
nonbonded
->
addPerParticleParameter
(
"v"
);
vector
<
double
>
params
(
1
,
0.001
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
1.0
);
nonbonded
->
addParticle
(
params
);
params
[
0
]
*=
10
;
}
set
<
int
>
set1
,
set2
,
set3
,
set4
;
set1
.
insert
(
2
);
set2
.
insert
(
0
);
set2
.
insert
(
1
);
set2
.
insert
(
2
);
set2
.
insert
(
3
);
set2
.
insert
(
4
);
set2
.
insert
(
5
);
nonbonded
->
addInteractionGroup
(
set1
,
set2
);
// Particle 2 interacts with every other particle.
set3
.
insert
(
0
);
set3
.
insert
(
1
);
set4
.
insert
(
4
);
set4
.
insert
(
5
);
nonbonded
->
addInteractionGroup
(
set3
,
set4
);
// Particles 0 and 1 interact with 4 and 5.
nonbonded
->
addExclusion
(
1
,
2
);
// Add an exclusion to make sure it gets skipped.
system
.
addForce
(
nonbonded
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Energy
);
double
expectedEnergy
=
331.423
;
// Each digit is the number of interactions a particle particle is involved in.
ASSERT_EQUAL_TOL
(
expectedEnergy
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testLargeInteractionGroup
()
{
const
int
numMolecules
=
300
;
const
int
numParticles
=
numMolecules
*
2
;
const
double
boxSize
=
20.0
;
// Create a large system.
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
system
.
addParticle
(
1.0
);
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"4*eps*((sigma/r)^12-(sigma/r)^6)+138.935456*q/r; q=q1*q2; sigma=0.5*(sigma1+sigma2); eps=sqrt(eps1*eps2)"
);
nonbonded
->
addPerParticleParameter
(
"q"
);
nonbonded
->
addPerParticleParameter
(
"sigma"
);
nonbonded
->
addPerParticleParameter
(
"eps"
);
vector
<
Vec3
>
positions
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
double
>
params
(
3
);
for
(
int
i
=
0
;
i
<
numMolecules
;
i
++
)
{
if
(
i
<
numMolecules
/
2
)
{
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.1
;
nonbonded
->
addParticle
(
params
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
nonbonded
->
addParticle
(
params
);
}
else
{
params
[
0
]
=
1.0
;
params
[
1
]
=
0.2
;
params
[
2
]
=
0.2
;
nonbonded
->
addParticle
(
params
);
params
[
0
]
=
-
1.0
;
params
[
1
]
=
0.1
;
nonbonded
->
addParticle
(
params
);
}
positions
[
2
*
i
]
=
Vec3
(
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
),
boxSize
*
genrand_real2
(
sfmt
));
positions
[
2
*
i
+
1
]
=
Vec3
(
positions
[
2
*
i
][
0
]
+
1.0
,
positions
[
2
*
i
][
1
],
positions
[
2
*
i
][
2
]);
nonbonded
->
addExclusion
(
2
*
i
,
2
*
i
+
1
);
}
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
system
.
addForce
(
nonbonded
);
// Compute the forces.
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
State
state1
=
context
.
getState
(
State
::
Forces
);
// Modify the force so only one particle interacts with everything else.
set
<
int
>
set1
,
set2
;
set1
.
insert
(
151
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
set2
.
insert
(
i
);
nonbonded
->
addInteractionGroup
(
set1
,
set2
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
State
state2
=
context
.
getState
(
State
::
Forces
);
// The force on that one particle should be the same.
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
151
],
state2
.
getForces
()[
151
],
1e-4
);
// Modify the interaction group so it includes all interactions. This should now reproduce the original forces
// on all atoms.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
set1
.
insert
(
i
);
nonbonded
->
setInteractionGroupParameters
(
0
,
set1
,
set2
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
State
state3
=
context
.
getState
(
State
::
Forces
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state3
.
getForces
()[
i
],
1e-4
);
}
void
testInteractionGroupLongRangeCorrection
()
{
const
int
numParticles
=
10
;
const
double
boxSize
=
10.0
;
const
double
cutoff
=
0.5
;
System
system
;
system
.
setDefaultPeriodicBoxVectors
(
Vec3
(
boxSize
,
0
,
0
),
Vec3
(
0
,
boxSize
,
0
),
Vec3
(
0
,
0
,
boxSize
));
CustomNonbondedForce
*
nonbonded
=
new
CustomNonbondedForce
(
"c1*c2*r^-4"
);
nonbonded
->
addPerParticleParameter
(
"c"
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
double
>
params
(
1
);
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
system
.
addParticle
(
1.0
);
params
[
0
]
=
(
i
%
2
==
0
?
1.1
:
2.0
);
nonbonded
->
addParticle
(
params
);
positions
[
i
]
=
Vec3
(
0.5
*
i
,
0
,
0
);
}
nonbonded
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffPeriodic
);
nonbonded
->
setCutoffDistance
(
cutoff
);
system
.
addForce
(
nonbonded
);
// Setup nonbonded groups. They involve 1 interaction of type AA,
// 2 of type BB, and 5 of type AB.
set
<
int
>
set1
,
set2
,
set3
,
set4
,
set5
;
set1
.
insert
(
0
);
set1
.
insert
(
1
);
set1
.
insert
(
2
);
nonbonded
->
addInteractionGroup
(
set1
,
set1
);
set2
.
insert
(
3
);
set3
.
insert
(
4
);
set3
.
insert
(
6
);
set3
.
insert
(
8
);
nonbonded
->
addInteractionGroup
(
set2
,
set3
);
set4
.
insert
(
5
);
set5
.
insert
(
7
);
set5
.
insert
(
9
);
nonbonded
->
addInteractionGroup
(
set4
,
set5
);
// Compute energy with and without the correction.
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
double
energy1
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
nonbonded
->
setUseLongRangeCorrection
(
true
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
double
energy2
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
// Check the result.
double
sum
=
(
1.1
*
1.1
+
2
*
2.0
*
2.0
+
5
*
1.1
*
2.0
)
*
2.0
;
int
numPairs
=
(
numParticles
*
(
numParticles
+
1
))
/
2
;
double
expected
=
2
*
M_PI
*
numParticles
*
numParticles
*
sum
/
(
numPairs
*
boxSize
*
boxSize
*
boxSize
);
ASSERT_EQUAL_TOL
(
expected
,
energy2
-
energy1
,
1e-4
);
}
void
testMultipleCutoffs
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
// Add multiple nonbonded forces that have different cutoffs.
CustomNonbondedForce
*
nonbonded1
=
new
CustomNonbondedForce
(
"2*r"
);
nonbonded1
->
addParticle
(
vector
<
double
>
());
nonbonded1
->
addParticle
(
vector
<
double
>
());
nonbonded1
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
nonbonded1
->
setCutoffDistance
(
2.5
);
system
.
addForce
(
nonbonded1
);
CustomNonbondedForce
*
nonbonded2
=
new
CustomNonbondedForce
(
"3*r"
);
nonbonded2
->
addParticle
(
vector
<
double
>
());
nonbonded2
->
addParticle
(
vector
<
double
>
());
nonbonded2
->
setNonbondedMethod
(
CustomNonbondedForce
::
CutoffNonPeriodic
);
nonbonded2
->
setCutoffDistance
(
2.9
);
nonbonded2
->
setForceGroup
(
1
);
system
.
addForce
(
nonbonded2
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
0
,
0
);
for
(
double
r
=
2.4
;
r
<
3.2
;
r
+=
0.2
)
{
positions
[
1
][
1
]
=
r
;
context
.
setPositions
(
positions
);
double
e1
=
(
r
<
2.5
?
2.0
*
r
:
0.0
);
double
e2
=
(
r
<
2.9
?
3.0
*
r
:
0.0
);
double
f1
=
(
r
<
2.5
?
2.0
:
0.0
);
double
f2
=
(
r
<
2.9
?
3.0
:
0.0
);
// Check the first force.
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
,
1
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
f1
,
0
),
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
f1
,
0
),
state
.
getForces
()[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
e1
,
state
.
getPotentialEnergy
(),
TOL
);
// Check the second force.
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
,
false
,
2
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
f2
,
0
),
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
f2
,
0
),
state
.
getForces
()[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
e2
,
state
.
getPotentialEnergy
(),
TOL
);
// Check the sum of both forces.
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
f1
+
f2
,
0
),
state
.
getForces
()[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
f1
-
f2
,
0
),
state
.
getForces
()[
1
],
TOL
);
ASSERT_EQUAL_TOL
(
e1
+
e2
,
state
.
getPotentialEnergy
(),
TOL
);
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testSimpleExpression
();
testParameters
();
testManyParameters
();
testExclusions
();
testCutoff
();
testPeriodic
();
testTriclinic
();
testContinuous1DFunction
();
testContinuous2DFunction
();
testContinuous3DFunction
();
testDiscrete1DFunction
();
testDiscrete2DFunction
();
testDiscrete3DFunction
();
testCoulombLennardJones
();
testParallelComputation
();
testSwitchingFunction
();
testLongRangeCorrection
();
testInteractionGroups
();
testLargeInteractionGroup
();
testInteractionGroupLongRangeCorrection
();
testMultipleCutoffs
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
testParallelComputation
();
}
platforms/cuda/tests/TestCudaCustomTorsionForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-201
2
Stanford University and the Authors. *
* Portions copyright (c) 2008-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,146 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the CUDA implementation of CustomTorsionForce.
*/
#ifdef WIN32
#define _USE_MATH_DEFINES // Needed to get M_PI
#endif
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "CudaPlatform.h"
#include "openmm/CustomTorsionForce.h"
#include "openmm/PeriodicTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
CudaPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testTorsions
()
{
// Create a system using a CustomTorsionForce.
System
customSystem
;
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
CustomTorsionForce
*
custom
=
new
CustomTorsionForce
(
"k*(1+cos(n*theta-theta0))"
);
custom
->
addPerTorsionParameter
(
"theta0"
);
custom
->
addPerTorsionParameter
(
"n"
);
custom
->
addGlobalParameter
(
"k"
,
0.5
);
vector
<
double
>
parameters
(
2
);
parameters
[
0
]
=
1.5
;
parameters
[
1
]
=
1
;
custom
->
addTorsion
(
0
,
1
,
2
,
3
,
parameters
);
parameters
[
0
]
=
2.0
;
parameters
[
1
]
=
2
;
custom
->
addTorsion
(
1
,
2
,
3
,
4
,
parameters
);
customSystem
.
addForce
(
custom
);
// Create an identical system using a PeriodicTorsionForce.
System
harmonicSystem
;
harmonicSystem
.
addParticle
(
1.0
);
harmonicSystem
.
addParticle
(
1.0
);
harmonicSystem
.
addParticle
(
1.0
);
harmonicSystem
.
addParticle
(
1.0
);
harmonicSystem
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
PeriodicTorsionForce
*
periodic
=
new
PeriodicTorsionForce
();
periodic
->
addTorsion
(
0
,
1
,
2
,
3
,
1
,
1.5
,
0.5
);
periodic
->
addTorsion
(
1
,
2
,
3
,
4
,
2
,
2.0
,
0.5
);
harmonicSystem
.
addForce
(
periodic
);
// Set the atoms in various positions, and verify that both systems give identical forces and energy.
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
Vec3
>
positions
(
5
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
c1
(
customSystem
,
integrator1
,
platform
);
Context
c2
(
harmonicSystem
,
integrator2
,
platform
);
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
));
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
customSystem
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getForces
()[
i
],
s2
.
getForces
()[
i
],
TOL
);
ASSERT_EQUAL_TOL
(
s1
.
getPotentialEnergy
(),
s2
.
getPotentialEnergy
(),
TOL
);
}
// Try changing the torsion parameters and make sure it's still correct.
parameters
[
0
]
=
1.6
;
parameters
[
1
]
=
2
;
custom
->
setTorsionParameters
(
0
,
0
,
1
,
2
,
3
,
parameters
);
parameters
[
0
]
=
2.1
;
parameters
[
1
]
=
3
;
custom
->
setTorsionParameters
(
1
,
1
,
2
,
3
,
4
,
parameters
);
custom
->
updateParametersInContext
(
c1
);
periodic
->
setTorsionParameters
(
0
,
0
,
1
,
2
,
3
,
2
,
1.6
,
0.5
);
periodic
->
setTorsionParameters
(
1
,
1
,
2
,
3
,
4
,
3
,
2.1
,
0.5
);
periodic
->
updateParametersInContext
(
c2
);
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
));
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
customSystem
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getForces
()[
i
],
s2
.
getForces
()[
i
],
TOL
);
ASSERT_EQUAL_TOL
(
s1
.
getPotentialEnergy
(),
s2
.
getPotentialEnergy
(),
TOL
);
}
}
void
testRange
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
CustomTorsionForce
*
custom
=
new
CustomTorsionForce
(
"theta"
);
custom
->
addTorsion
(
0
,
1
,
2
,
3
,
vector
<
double
>
());
system
.
addForce
(
custom
);
// Set the atoms in various positions, and verify that the angle is always in the expected range.
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
Vec3
>
positions
(
4
);
VerletIntegrator
integrator
(
0.01
);
double
minAngle
=
1000
;
double
maxAngle
=
-
1000
;
Context
context
(
system
,
integrator
,
platform
);
for
(
int
i
=
0
;
i
<
100
;
i
++
)
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
));
context
.
setPositions
(
positions
);
double
angle
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
if
(
angle
<
minAngle
)
minAngle
=
angle
;
if
(
angle
>
maxAngle
)
maxAngle
=
angle
;
}
ASSERT
(
minAngle
>=
-
M_PI
);
ASSERT
(
maxAngle
<=
M_PI
);
}
#include "CudaTests.h"
#include "TestCustomTorsionForce.h"
void
testParallelComputation
()
{
System
system
;
...
...
@@ -199,18 +61,6 @@ void testParallelComputation() {
ASSERT_EQUAL_VEC
(
state1
.
getForces
()[
i
],
state2
.
getForces
()[
i
],
1e-5
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"CudaPrecision"
,
string
(
argv
[
1
]));
testTorsions
();
testRange
();
testParallelComputation
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
testParallelComputation
();
}
platforms/cuda/tests/TestCudaRBTorsionForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 2008-201
2
Stanford University and the Authors. *
* Portions copyright (c) 2008-201
5
Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
platforms/opencl/tests/TestOpenCLAndersenThermostat.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,192 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the OpenCL implementation of AndersenThermostat.
*/
#include "OpenCLTests.h"
#include "TestAndersenThermostat.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/AndersenThermostat.h"
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
const
int
numSteps
=
5000
;
System
system
;
VerletIntegrator
integrator
(
0.003
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
AndersenThermostat
*
thermstat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermstat
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
10000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
numSteps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
10
);
}
ke
/=
numSteps
;
double
expected
=
0.5
*
numParticles
*
3
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
const
int
numSteps
=
15000
;
System
system
;
VerletIntegrator
integrator
(
0.004
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
system
.
addConstraint
(
0
,
1
,
1
);
system
.
addConstraint
(
1
,
2
,
1
);
system
.
addConstraint
(
2
,
3
,
1
);
system
.
addConstraint
(
3
,
0
,
1
);
system
.
addConstraint
(
4
,
5
,
1
);
system
.
addConstraint
(
5
,
6
,
1
);
system
.
addConstraint
(
6
,
7
,
1
);
system
.
addConstraint
(
7
,
4
,
1
);
AndersenThermostat
*
thermstat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermstat
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
positions
[
2
]
=
Vec3
(
1
,
1
,
0
);
positions
[
3
]
=
Vec3
(
0
,
1
,
0
);
positions
[
4
]
=
Vec3
(
1
,
0
,
1
);
positions
[
5
]
=
Vec3
(
1
,
1
,
1
);
positions
[
6
]
=
Vec3
(
0
,
1
,
1
);
positions
[
7
]
=
Vec3
(
0
,
0
,
1
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
temp
);
// Let it equilibrate.
integrator
.
step
(
5000
);
// Now run it for a while and see if the temperature is correct.
double
ke
=
0.0
;
for
(
int
i
=
0
;
i
<
numSteps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
ke
+=
state
.
getKineticEnergy
();
integrator
.
step
(
1
);
}
ke
/=
numSteps
;
double
expected
=
0.5
*
(
numParticles
*
3
-
system
.
getNumConstraints
())
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
ke
,
0.1
);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
System
system
;
VerletIntegrator
integrator
(
0.01
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
AndersenThermostat
*
thermostat
=
new
AndersenThermostat
(
temp
,
collisionFreq
);
system
.
addForce
(
thermostat
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
thermostat
->
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
thermostat
->
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
void
runPlatformTests
()
{
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testTemperature
();
testConstraints
();
testRandomSeed
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
platforms/opencl/tests/TestOpenCLBrownianIntegrator.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,253 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
#include "openmm/System.h"
#include "OpenCLTests.h"
#include "TestBrownianIntegrator.h"
/**
* This tests the OpenCL implementation of BrownianIntegrator.
*/
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/BrownianIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testSingleBond
()
{
System
system
;
system
.
addParticle
(
2.0
);
system
.
addParticle
(
2.0
);
double
dt
=
0.01
;
BrownianIntegrator
integrator
(
0
,
0.1
,
dt
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
forceField
->
addBond
(
0
,
1
,
1.5
,
1
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
context
.
setPositions
(
positions
);
// This is simply an overdamped harmonic oscillator, so compare it to the analytical solution.
double
rate
=
2
*
1.0
/
(
0.1
*
2.0
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
double
time
=
state
.
getTime
();
double
expectedDist
=
1.5
+
0.5
*
std
::
exp
(
-
rate
*
time
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
0
],
0.02
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedDist
,
0
,
0
),
state
.
getPositions
()[
1
],
0.02
);
if
(
i
>
0
)
{
double
expectedSpeed
=
-
0.5
*
rate
*
std
::
exp
(
-
rate
*
(
time
-
0.5
*
dt
));
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
0
],
0.11
);
ASSERT_EQUAL_VEC
(
Vec3
(
0.5
*
expectedSpeed
,
0
,
0
),
state
.
getVelocities
()[
1
],
0.11
);
}
integrator
.
step
(
1
);
}
}
void
testTemperature
()
{
const
int
numParticles
=
8
;
const
int
numBonds
=
numParticles
-
1
;
const
double
temp
=
10.0
;
System
system
;
BrownianIntegrator
integrator
(
temp
,
2.0
,
0.01
);
HarmonicBondForce
*
forceField
=
new
HarmonicBondForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
system
.
addParticle
(
2.0
);
for
(
int
i
=
0
;
i
<
numBonds
;
++
i
)
forceField
->
addBond
(
i
,
i
+
1
,
1.0
,
5.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
positions
[
i
]
=
Vec3
(
i
,
0
,
0
);
context
.
setPositions
(
positions
);
// Let it equilibrate.
integrator
.
step
(
10000
);
// Now run it for a while and see if the temperature is correct.
double
pe
=
0.0
;
const
int
steps
=
50000
;
for
(
int
i
=
0
;
i
<
steps
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Energy
);
pe
+=
state
.
getPotentialEnergy
();
integrator
.
step
(
1
);
}
pe
/=
steps
;
double
expected
=
0.5
*
numBonds
*
BOLTZ
*
temp
;
ASSERT_USUALLY_EQUAL_TOL
(
expected
,
pe
,
0.1
*
expected
);
}
void
testConstraints
()
{
const
int
numParticles
=
8
;
const
int
numConstraints
=
5
;
const
double
temp
=
20.0
;
System
system
;
BrownianIntegrator
integrator
(
temp
,
2.0
,
0.001
);
integrator
.
setConstraintTolerance
(
1e-5
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
10.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
0.2
:
-
0.2
),
0.5
,
5.0
);
}
system
.
addConstraint
(
0
,
1
,
1.0
);
system
.
addConstraint
(
1
,
2
,
1.0
);
system
.
addConstraint
(
2
,
3
,
1.0
);
system
.
addConstraint
(
4
,
5
,
1.0
);
system
.
addConstraint
(
6
,
7
,
1.0
);
system
.
addForce
(
forceField
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
(
i
,
0
,
0
);
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Simulate it and see whether the constraints remain satisfied.
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
State
state
=
context
.
getState
(
State
::
Positions
);
for
(
int
j
=
0
;
j
<
numConstraints
;
++
j
)
{
int
particle1
,
particle2
;
double
distance
;
system
.
getConstraintParameters
(
j
,
particle1
,
particle2
,
distance
);
Vec3
p1
=
state
.
getPositions
()[
particle1
];
Vec3
p2
=
state
.
getPositions
()[
particle2
];
double
dist
=
std
::
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
])
+
(
p1
[
2
]
-
p2
[
2
])
*
(
p1
[
2
]
-
p2
[
2
]));
ASSERT_EQUAL_TOL
(
distance
,
dist
,
1e-4
);
}
integrator
.
step
(
1
);
}
}
void
testConstrainedMasslessParticles
()
{
System
system
;
system
.
addParticle
(
0.0
);
system
.
addParticle
(
1.0
);
system
.
addConstraint
(
0
,
1
,
1.5
);
vector
<
Vec3
>
positions
(
2
);
positions
[
0
]
=
Vec3
(
-
1
,
0
,
0
);
positions
[
1
]
=
Vec3
(
1
,
0
,
0
);
BrownianIntegrator
integrator
(
300.0
,
2.0
,
0.01
);
bool
failed
=
false
;
try
{
// This should throw an exception.
Context
context
(
system
,
integrator
,
platform
);
}
catch
(
exception
&
ex
)
{
failed
=
true
;
}
ASSERT
(
failed
);
// Now make both particles massless, which should work.
system
.
setParticleMass
(
1
,
0.0
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocitiesToTemperature
(
300.0
);
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Velocities
);
ASSERT_EQUAL
(
0.0
,
state
.
getVelocities
()[
0
][
0
]);
}
void
testRandomSeed
()
{
const
int
numParticles
=
8
;
const
double
temp
=
100.0
;
const
double
collisionFreq
=
10.0
;
System
system
;
BrownianIntegrator
integrator
(
temp
,
2.0
,
0.001
);
NonbondedForce
*
forceField
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
2.0
);
forceField
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
forceField
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
0
,
0
,
0
);
}
// Try twice with the same random seed.
integrator
.
setRandomNumberSeed
(
5
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state1
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state2
=
context
.
getState
(
State
::
Positions
);
// Try twice with a different random seed.
integrator
.
setRandomNumberSeed
(
10
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state3
=
context
.
getState
(
State
::
Positions
);
context
.
reinitialize
();
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
integrator
.
step
(
10
);
State
state4
=
context
.
getState
(
State
::
Positions
);
// Compare the results.
for
(
int
i
=
0
;
i
<
numParticles
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
==
state2
.
getPositions
()[
i
][
j
]);
ASSERT
(
state3
.
getPositions
()[
i
][
j
]
==
state4
.
getPositions
()[
i
][
j
]);
ASSERT
(
state1
.
getPositions
()[
i
][
j
]
!=
state3
.
getPositions
()[
i
][
j
]);
}
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testSingleBond
();
testTemperature
();
testConstraints
();
testConstrainedMasslessParticles
();
testRandomSeed
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
void
runPlatformTests
()
{
}
platforms/opencl/tests/TestOpenCLCMAPTorsionForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c)
2010-
2015 Stanford University and the Authors. *
* Portions copyright (c) 2015 Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,150 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the OpenCL implementation of CMAPTorsionForce.
*/
#include "OpenCLTests.h"
#include "TestCMAPTorsionForce.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/CMAPTorsionForce.h"
#include "openmm/PeriodicTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testCMAPTorsions
()
{
const
int
mapSize
=
36
;
// Create two systems: one with a pair of periodic torsions, and one with a CMAP torsion
// that approximates the same force.
System
system1
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system1
.
addParticle
(
1.0
);
PeriodicTorsionForce
*
periodic
=
new
PeriodicTorsionForce
();
periodic
->
addTorsion
(
0
,
1
,
2
,
3
,
2
,
M_PI
/
4
,
1.5
);
periodic
->
addTorsion
(
1
,
2
,
3
,
4
,
3
,
M_PI
/
3
,
2.0
);
system1
.
addForce
(
periodic
);
System
system2
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system2
.
addParticle
(
1.0
);
CMAPTorsionForce
*
cmap
=
new
CMAPTorsionForce
();
vector
<
double
>
mapEnergy
(
mapSize
*
mapSize
);
for
(
int
i
=
0
;
i
<
mapSize
;
i
++
)
{
double
angle1
=
i
*
2
*
M_PI
/
mapSize
;
double
energy1
=
1.5
*
(
1
+
cos
(
2
*
angle1
-
M_PI
/
4
));
for
(
int
j
=
0
;
j
<
mapSize
;
j
++
)
{
double
angle2
=
j
*
2
*
M_PI
/
mapSize
;
double
energy2
=
2.0
*
(
1
+
cos
(
3
*
angle2
-
M_PI
/
3
));
mapEnergy
[
i
+
j
*
mapSize
]
=
energy1
+
energy2
;
}
}
cmap
->
addMap
(
mapSize
,
mapEnergy
);
cmap
->
addTorsion
(
0
,
0
,
1
,
2
,
3
,
1
,
2
,
3
,
4
);
system2
.
addForce
(
cmap
);
// Set the atoms in various positions, and verify that both systems give equal forces and energy.
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
Vec3
>
positions
(
5
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
c1
(
system1
,
integrator1
,
platform
);
Context
c2
(
system2
,
integrator2
,
platform
);
for
(
int
i
=
0
;
i
<
50
;
i
++
)
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
),
5.0
*
genrand_real2
(
sfmt
));
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
system1
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s1
.
getForces
()[
i
],
s2
.
getForces
()[
i
],
0.05
);
ASSERT_EQUAL_TOL
(
s1
.
getPotentialEnergy
(),
s2
.
getPotentialEnergy
(),
1e-3
);
}
}
void
testChangingParameters
()
{
// Create a system with two maps and one torsion.
const
int
mapSize
=
8
;
System
system
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
system
.
addParticle
(
1.0
);
CMAPTorsionForce
*
cmap
=
new
CMAPTorsionForce
();
vector
<
double
>
mapEnergy1
(
mapSize
*
mapSize
);
vector
<
double
>
mapEnergy2
(
mapSize
*
mapSize
);
for
(
int
i
=
0
;
i
<
mapSize
;
i
++
)
{
double
angle1
=
i
*
2
*
M_PI
/
mapSize
;
double
energy1
=
cos
(
angle1
);
for
(
int
j
=
0
;
j
<
mapSize
;
j
++
)
{
double
angle2
=
j
*
2
*
M_PI
/
mapSize
;
double
energy2
=
10
*
sin
(
angle2
);
mapEnergy1
[
i
+
j
*
mapSize
]
=
energy1
+
energy2
;
mapEnergy2
[
i
+
j
*
mapSize
]
=
energy1
-
energy2
;
}
}
cmap
->
addMap
(
mapSize
,
mapEnergy1
);
cmap
->
addMap
(
mapSize
,
mapEnergy2
);
cmap
->
addTorsion
(
0
,
0
,
1
,
2
,
3
,
1
,
2
,
3
,
4
);
system
.
addForce
(
cmap
);
// Set particle positions so angle1=0 and angle2=PI/4.
vector
<
Vec3
>
positions
(
5
);
positions
[
0
]
=
Vec3
(
0
,
0
,
1
);
positions
[
1
]
=
Vec3
(
0
,
0
,
0
);
positions
[
2
]
=
Vec3
(
1
,
0
,
0
);
positions
[
3
]
=
Vec3
(
1
,
0
,
1
);
positions
[
4
]
=
Vec3
(
0.5
,
-
0.5
,
1
);
VerletIntegrator
integrator
(
0.01
);
Context
context
(
system
,
integrator
,
platform
);
context
.
setPositions
(
positions
);
// Check that the energy is correct.
double
energy
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
1
+
10
*
sin
(
M_PI
/
4
),
energy
,
1e-5
);
// Modify the parameters.
cmap
->
setTorsionParameters
(
0
,
1
,
0
,
1
,
2
,
3
,
1
,
2
,
3
,
4
);
for
(
int
i
=
0
;
i
<
mapSize
*
mapSize
;
i
++
)
mapEnergy2
[
i
]
*=
2.0
;
cmap
->
setMapParameters
(
1
,
mapSize
,
mapEnergy2
);
cmap
->
updateParametersInContext
(
context
);
// See if the results are correct.
energy
=
context
.
getState
(
State
::
Energy
).
getPotentialEnergy
();
ASSERT_EQUAL_TOL
(
2
-
20
*
sin
(
M_PI
/
4
),
energy
,
1e-5
);
void
runPlatformTests
()
{
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testCMAPTorsions
();
testChangingParameters
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
platforms/opencl/tests/TestOpenCLCMMotionRemover.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2009
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,95 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the OpenCL implementation of AndersenThermostat.
*/
#include "OpenCLTests.h"
#include "TestCMMotionRemover.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/CMMotionRemover.h"
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/NonbondedForce.h"
#include "openmm/System.h"
#include "openmm/LangevinIntegrator.h"
#include "openmm/VerletIntegrator.h"
#include "SimTKOpenMMRealType.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
Vec3
calcCM
(
const
vector
<
Vec3
>&
values
,
System
&
system
)
{
Vec3
cm
;
for
(
int
j
=
0
;
j
<
system
.
getNumParticles
();
++
j
)
{
cm
[
0
]
+=
values
[
j
][
0
]
*
system
.
getParticleMass
(
j
);
cm
[
1
]
+=
values
[
j
][
1
]
*
system
.
getParticleMass
(
j
);
cm
[
2
]
+=
values
[
j
][
2
]
*
system
.
getParticleMass
(
j
);
}
return
cm
;
void
runPlatformTests
()
{
}
void
testMotionRemoval
(
Integrator
&
integrator
)
{
const
int
numParticles
=
8
;
System
system
;
HarmonicBondForce
*
bonds
=
new
HarmonicBondForce
();
bonds
->
addBond
(
2
,
3
,
2.0
,
0.5
);
system
.
addForce
(
bonds
);
NonbondedForce
*
nonbonded
=
new
NonbondedForce
();
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
system
.
addParticle
(
i
+
1
);
nonbonded
->
addParticle
((
i
%
2
==
0
?
1.0
:
-
1.0
),
1.0
,
5.0
);
}
system
.
addForce
(
nonbonded
);
CMMotionRemover
*
remover
=
new
CMMotionRemover
();
system
.
addForce
(
remover
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
numParticles
);
vector
<
Vec3
>
velocities
(
numParticles
);
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
for
(
int
i
=
0
;
i
<
numParticles
;
++
i
)
{
positions
[
i
]
=
Vec3
((
i
%
2
==
0
?
2
:
-
2
),
(
i
%
4
<
2
?
2
:
-
2
),
(
i
<
4
?
2
:
-
2
));
velocities
[
i
]
=
Vec3
(
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
,
genrand_real2
(
sfmt
)
-
0.5
);
}
context
.
setPositions
(
positions
);
context
.
setVelocities
(
velocities
);
// Now run it for a while and see if the center of mass remains fixed.
Vec3
cmPos
=
calcCM
(
context
.
getState
(
State
::
Positions
).
getPositions
(),
system
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
integrator
.
step
(
1
);
State
state
=
context
.
getState
(
State
::
Positions
|
State
::
Velocities
);
Vec3
pos
=
calcCM
(
state
.
getPositions
(),
system
);
ASSERT_EQUAL_VEC
(
cmPos
,
pos
,
1e-2
);
Vec3
vel
=
calcCM
(
state
.
getVelocities
(),
system
);
if
(
i
>
0
)
{
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
vel
,
1e-2
);
}
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
LangevinIntegrator
langevin
(
0.0
,
1e-5
,
0.01
);
testMotionRemoval
(
langevin
);
VerletIntegrator
verlet
(
0.01
);
testMotionRemoval
(
verlet
);
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
platforms/opencl/tests/TestOpenCLCustomHbondForce.cpp
View file @
4ed151e1
...
...
@@ -6,7 +6,7 @@
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org. *
* *
* Portions copyright (c) 20
08-2012
Stanford University and the Authors. *
* Portions copyright (c) 20
15
Stanford University and the Authors.
*
* Authors: Peter Eastman *
* Contributors: *
* *
...
...
@@ -29,221 +29,8 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
/**
* This tests the OpenCL implementation of CustomHbondForce.
*/
#include "OpenCLTests.h"
#include "TestCustomHbondForce.h"
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "OpenCLPlatform.h"
#include "openmm/CustomHbondForce.h"
#include "openmm/HarmonicAngleForce.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/PeriodicTorsionForce.h"
#include "openmm/System.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <iostream>
#include <vector>
using
namespace
OpenMM
;
using
namespace
std
;
static
OpenCLPlatform
platform
;
const
double
TOL
=
1e-5
;
void
testHbond
()
{
// Create a system using a CustomHbondForce.
System
customSystem
;
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
customSystem
.
addParticle
(
1.0
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"0.5*kr*(distance(d1,a1)-r0)^2 + 0.5*ktheta*(angle(a1,d1,d2)-theta0)^2 + 0.5*kpsi*(angle(d1,a1,a2)-psi0)^2 + kchi*(1+cos(n*dihedral(a3,a2,a1,d1)-chi0))"
);
custom
->
addPerDonorParameter
(
"r0"
);
custom
->
addPerDonorParameter
(
"theta0"
);
custom
->
addPerDonorParameter
(
"psi0"
);
custom
->
addPerAcceptorParameter
(
"chi0"
);
custom
->
addPerAcceptorParameter
(
"n"
);
custom
->
addGlobalParameter
(
"kr"
,
0.4
);
custom
->
addGlobalParameter
(
"ktheta"
,
0.5
);
custom
->
addGlobalParameter
(
"kpsi"
,
0.6
);
custom
->
addGlobalParameter
(
"kchi"
,
0.7
);
vector
<
double
>
parameters
(
3
);
parameters
[
0
]
=
1.5
;
parameters
[
1
]
=
1.7
;
parameters
[
2
]
=
1.9
;
custom
->
addDonor
(
1
,
0
,
-
1
,
parameters
);
parameters
.
resize
(
2
);
parameters
[
0
]
=
2.1
;
parameters
[
1
]
=
2
;
custom
->
addAcceptor
(
2
,
3
,
4
,
parameters
);
custom
->
setCutoffDistance
(
10.0
);
customSystem
.
addForce
(
custom
);
// Create an identical system using HarmonicBondForce, HarmonicAngleForce, and PeriodicTorsionForce.
System
standardSystem
;
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
standardSystem
.
addParticle
(
1.0
);
HarmonicBondForce
*
bond
=
new
HarmonicBondForce
();
bond
->
addBond
(
1
,
2
,
1.5
,
0.4
);
standardSystem
.
addForce
(
bond
);
HarmonicAngleForce
*
angle
=
new
HarmonicAngleForce
();
angle
->
addAngle
(
0
,
1
,
2
,
1.7
,
0.5
);
angle
->
addAngle
(
1
,
2
,
3
,
1.9
,
0.6
);
standardSystem
.
addForce
(
angle
);
PeriodicTorsionForce
*
torsion
=
new
PeriodicTorsionForce
();
torsion
->
addTorsion
(
1
,
2
,
3
,
4
,
2
,
2.1
,
0.7
);
standardSystem
.
addForce
(
torsion
);
// Set the atoms in various positions, and verify that both systems give identical forces and energy.
OpenMM_SFMT
::
SFMT
sfmt
;
init_gen_rand
(
0
,
sfmt
);
vector
<
Vec3
>
positions
(
5
);
VerletIntegrator
integrator1
(
0.01
);
VerletIntegrator
integrator2
(
0.01
);
Context
c1
(
customSystem
,
integrator1
,
platform
);
Context
c2
(
standardSystem
,
integrator2
,
platform
);
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
for
(
int
j
=
0
;
j
<
(
int
)
positions
.
size
();
j
++
)
positions
[
j
]
=
Vec3
(
2.0
*
genrand_real2
(
sfmt
),
2.0
*
genrand_real2
(
sfmt
),
2.0
*
genrand_real2
(
sfmt
));
c1
.
setPositions
(
positions
);
c2
.
setPositions
(
positions
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
customSystem
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s2
.
getForces
()[
i
],
s1
.
getForces
()[
i
],
TOL
);
ASSERT_EQUAL_TOL
(
s2
.
getPotentialEnergy
(),
s1
.
getPotentialEnergy
(),
TOL
);
}
// Try changing the parameters and make sure it's still correct.
parameters
.
resize
(
3
);
parameters
[
0
]
=
1.4
;
parameters
[
1
]
=
1.7
;
parameters
[
2
]
=
1.9
;
custom
->
setDonorParameters
(
0
,
1
,
0
,
-
1
,
parameters
);
parameters
.
resize
(
2
);
parameters
[
0
]
=
2.2
;
parameters
[
1
]
=
2
;
custom
->
setAcceptorParameters
(
0
,
2
,
3
,
4
,
parameters
);
bond
->
setBondParameters
(
0
,
1
,
2
,
1.4
,
0.4
);
torsion
->
setTorsionParameters
(
0
,
1
,
2
,
3
,
4
,
2
,
2.2
,
0.7
);
custom
->
updateParametersInContext
(
c1
);
bond
->
updateParametersInContext
(
c2
);
torsion
->
updateParametersInContext
(
c2
);
State
s1
=
c1
.
getState
(
State
::
Forces
|
State
::
Energy
);
State
s2
=
c2
.
getState
(
State
::
Forces
|
State
::
Energy
);
for
(
int
i
=
0
;
i
<
customSystem
.
getNumParticles
();
i
++
)
ASSERT_EQUAL_VEC
(
s2
.
getForces
()[
i
],
s1
.
getForces
()[
i
],
TOL
);
ASSERT_EQUAL_TOL
(
s2
.
getPotentialEnergy
(),
s1
.
getPotentialEnergy
(),
TOL
);
void
runPlatformTests
()
{
}
void
testExclusions
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"(distance(d1,a1)-1)^2"
);
custom
->
addDonor
(
0
,
1
,
-
1
,
vector
<
double
>
());
custom
->
addDonor
(
1
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addAcceptor
(
2
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addExclusion
(
1
,
0
);
system
.
addForce
(
custom
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2
,
0
);
positions
[
2
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
2
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
2
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
1.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testCutoff
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"(distance(d1,a1)-1)^2"
);
custom
->
addDonor
(
0
,
1
,
-
1
,
vector
<
double
>
());
custom
->
addDonor
(
1
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addAcceptor
(
2
,
0
,
-
1
,
vector
<
double
>
());
custom
->
setNonbondedMethod
(
CustomHbondForce
::
CutoffNonPeriodic
);
custom
->
setCutoffDistance
(
2.5
);
system
.
addForce
(
custom
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
3
,
0
);
positions
[
2
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
2
,
0
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
0
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
2
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
1.0
,
state
.
getPotentialEnergy
(),
TOL
);
}
void
testCustomFunctions
()
{
System
system
;
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
system
.
addParticle
(
1.0
);
VerletIntegrator
integrator
(
0.01
);
CustomHbondForce
*
custom
=
new
CustomHbondForce
(
"foo(distance(d1,a1))"
);
custom
->
addDonor
(
1
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addDonor
(
2
,
0
,
-
1
,
vector
<
double
>
());
custom
->
addAcceptor
(
0
,
1
,
-
1
,
vector
<
double
>
());
vector
<
double
>
function
(
2
);
function
[
0
]
=
0
;
function
[
1
]
=
1
;
custom
->
addTabulatedFunction
(
"foo"
,
new
Continuous1DFunction
(
function
,
0
,
10
));
system
.
addForce
(
custom
);
Context
context
(
system
,
integrator
,
platform
);
vector
<
Vec3
>
positions
(
3
);
positions
[
0
]
=
Vec3
(
0
,
0
,
0
);
positions
[
1
]
=
Vec3
(
0
,
2
,
0
);
positions
[
2
]
=
Vec3
(
2
,
0
,
0
);
context
.
setPositions
(
positions
);
State
state
=
context
.
getState
(
State
::
Forces
|
State
::
Energy
);
const
vector
<
Vec3
>&
forces
=
state
.
getForces
();
ASSERT_EQUAL_VEC
(
Vec3
(
0.1
,
0.1
,
0
),
forces
[
0
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
0
,
-
0.1
,
0
),
forces
[
1
],
TOL
);
ASSERT_EQUAL_VEC
(
Vec3
(
-
0.1
,
0
,
0
),
forces
[
2
],
TOL
);
ASSERT_EQUAL_TOL
(
0.1
*
2
+
0.1
*
2
,
state
.
getPotentialEnergy
(),
TOL
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
try
{
if
(
argc
>
1
)
platform
.
setPropertyDefaultValue
(
"OpenCLPrecision"
,
string
(
argv
[
1
]));
testHbond
();
testExclusions
();
testCutoff
();
testCustomFunctions
();
}
catch
(
const
exception
&
e
)
{
cout
<<
"exception: "
<<
e
.
what
()
<<
endl
;
return
1
;
}
cout
<<
"Done"
<<
endl
;
return
0
;
}
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