Commit 3129342e authored by Jason Swails's avatar Jason Swails
Browse files

Add a little more explanation.

parent b705a22e
...@@ -116,7 +116,8 @@ public: ...@@ -116,7 +116,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -101,7 +101,8 @@ public: ...@@ -101,7 +101,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -446,7 +446,8 @@ public: ...@@ -446,7 +446,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -101,7 +101,8 @@ public: ...@@ -101,7 +101,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -169,7 +169,8 @@ public: ...@@ -169,7 +169,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -125,7 +125,8 @@ public: ...@@ -125,7 +125,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -222,7 +222,8 @@ public: ...@@ -222,7 +222,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
...@@ -123,7 +123,8 @@ public: ...@@ -123,7 +123,8 @@ public:
* results on successive runs, even if those runs were initialized identically. * results on successive runs, even if those runs were initialized identically.
* *
* If seed is set to 0 (which is the default value assigned), a new seed is generated from the system * If seed is set to 0 (which is the default value assigned), a new seed is generated from the system
* clock when a Context is created from this Force. * clock when a Context is created from this Force. This is done to ensure that each Context receives
* unique random seeds without you needing to set them explicitly.
*/ */
void setRandomNumberSeed(int seed) { void setRandomNumberSeed(int seed) {
randomNumberSeed = seed; randomNumberSeed = seed;
......
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