/* -------------------------------------------------------------------------- *
 *                                   OpenMM                                   *
 * -------------------------------------------------------------------------- *
 * This is part of the OpenMM molecular simulation toolkit.                   *
 * See https://openmm.org/development.                                        *
 *                                                                            *
 * Portions copyright (c) 2008-2025 Stanford University and the Authors.      *
 * Authors: Peter Eastman                                                     *
 * Contributors:                                                              *
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#include "openmm/internal/DrudeHelpers.h"
#include "sfmt/SFMT.h"
#include "SimTKOpenMMRealType.h"
#include "openmm/CMMotionRemover.h"
#include "openmm/DrudeLangevinIntegrator.h"
#include "openmm/Context.h"
#include "openmm/OpenMMException.h"
#include "openmm/internal/ForceImpl.h"

#include <set>

using namespace std;

namespace OpenMM {

/**
 * Find the DrudeForce contained in the System.
 */
const DrudeForce* getDrudeForce(const ContextImpl& context) {
    const DrudeForce* force = NULL;
    const System& system = context.getSystem();
    for (int i = 0; i < system.getNumForces(); i++)
        if (dynamic_cast<const DrudeForce*>(&system.getForce(i)) != NULL) {
            if (force == NULL)
                force = dynamic_cast<const DrudeForce*>(&system.getForce(i));
            else
                throw OpenMMException("The System contains multiple DrudeForces");
        }
    if (force != NULL)
        return force;

    // The System doesn't directly contain a DrudeForce.  Look for one inside another force.

    for (const ForceImpl* impl : context.getForceImpls())
        for (const Force* f : impl->getContainedForces())
            if (dynamic_cast<const DrudeForce*>(f) != NULL) {
                if (force == NULL)
                    force = dynamic_cast<const DrudeForce*>(f);
                else
                    throw OpenMMException("The System contains multiple DrudeForces");
            }
    if (force != NULL)
        return force;
    throw OpenMMException("The System does not contain a DrudeForce");
}

/**
 * Identify normal particles (not part of a pair) and Drude particle pairs.
 */
void findParticlesAndPairs(const ContextImpl& context, vector<int>& normalParticles, vector<pair<int, int> >& pairParticles) {
    const System& system = context.getSystem();
    const DrudeForce* drudeForce = getDrudeForce(context);

    // Figure out which particles are individual and which are Drude pairs
    set<int> particles;
    for (int i = 0; i < system.getNumParticles(); i++)
        particles.insert(i);
    for (int i = 0; i < drudeForce->getNumParticles(); i++) {
        int p, p1, p2, p3, p4;
        double charge, polarizability, aniso12, aniso34;
        drudeForce->getParticleParameters(i, p, p1, p2, p3, p4, charge, polarizability, aniso12, aniso34);
        particles.erase(p);
        particles.erase(p1);
        pairParticles.emplace_back(p, p1);
    }
    normalParticles.insert(normalParticles.begin(), particles.begin(), particles.end());
}

vector<Vec3> assignDrudeVelocities(const ContextImpl& context, double temperature, double drudeTemperature, int randomSeed) {
    const System& system = context.getSystem();
    vector<int> normalParticles;
    vector<pair<int, int> > pairParticles;
    findParticlesAndPairs(context, normalParticles, pairParticles);

    // Generate the list of Gaussian random numbers.
    OpenMM_SFMT::SFMT sfmt;
    init_gen_rand(randomSeed, sfmt);
    vector<double> randoms;
    while (randoms.size() < system.getNumParticles()*3) {
        double x, y, r2;
        do {
            x = 2.0*genrand_real2(sfmt)-1.0;
            y = 2.0*genrand_real2(sfmt)-1.0;
            r2 = x*x + y*y;
        } while (r2 >= 1.0 || r2 == 0.0);
        double multiplier = sqrt((-2.0*log(r2))/r2);
        randoms.push_back(x*multiplier);
        randoms.push_back(y*multiplier);
    }

    // Assign the velocities.
    vector<Vec3> velocities(system.getNumParticles(), Vec3());
    int nextRandom = 0;
    // First the indivitual atoms
    for (const auto &atom : normalParticles ) {
        double mass = system.getParticleMass(atom);
        if (mass != 0) {
            double velocityScale = sqrt(BOLTZ*temperature/mass);
            velocities[atom] = Vec3(randoms[nextRandom++], randoms[nextRandom++], randoms[nextRandom++])*velocityScale;
        }
    }
    // Now the particle-Drude pairs
    for (const auto &pair : pairParticles ) {
        const auto atom1 = pair.first;
        const auto atom2 = pair.second;
        double mass1 = system.getParticleMass(atom1);
        double mass2 = system.getParticleMass(atom2);
        if (mass1 != 0 && mass2 != 0) {
            double invMass = 1.0 / (mass1 + mass2);
            double redMass = mass1 * mass2 * invMass;
            double fracM1 = mass1 * invMass;
            double fracM2 = mass2 * invMass;
            Vec3 comVelocity = Vec3(randoms[nextRandom++], randoms[nextRandom++], randoms[nextRandom++])*sqrt(BOLTZ*temperature*invMass);
            Vec3 relVelocity = Vec3(randoms[nextRandom++], randoms[nextRandom++], randoms[nextRandom++])*sqrt(BOLTZ*drudeTemperature/redMass);
            velocities[atom1] = comVelocity - fracM2 * relVelocity;
            velocities[atom2] = comVelocity + fracM1 * relVelocity;
        }
        else if (mass2 != 0) {
            double velocityScale = sqrt(BOLTZ*temperature/mass2);
            velocities[atom2] = Vec3(randoms[nextRandom++], randoms[nextRandom++], randoms[nextRandom++])*velocityScale;
        }
    }
    return velocities;
}


/**
 * Computes the instantaneous temperatures of the system and the internal Drude motion and returns a pair (T_system, T_drude)
 */
pair<double, double> computeTemperaturesFromVelocities(const ContextImpl& context, const vector<Vec3>& velocities) {
    const System& system = context.getSystem();
    vector<int> normalParticles;
    vector<pair<int, int> > pairParticles;
    findParticlesAndPairs(context, normalParticles, pairParticles);
    double energy = 0.0, drudeEnergy = 0;
    int dof = 0, drudeDof = 0;
    
    // Kinetic energy and degrees of freedom from normal particles.
    
    for (int i : normalParticles) {
        double mass = system.getParticleMass(i);
        if (mass > 0) {
            energy += mass*(velocities[i].dot(velocities[i]));
            dof += 3;
        }
    }
    
    // Kinetic energy and degrees of freedom from Drude particle pairs.
    
    for (auto pair : pairParticles) {
        int p1 = pair.first;
        int p2 = pair.second;
        double mass1 = system.getParticleMass(p1);
        double mass2 = system.getParticleMass(p2);
	double reducedMass = (mass1*mass2)/(mass1+mass2);
        if (mass1 != 0 || mass2 != 0) {
            Vec3 momentum = mass1*velocities[p1] + mass2*velocities[p2];
            energy += momentum.dot(momentum)/(mass1+mass2);
	    Vec3 drudeVelocity = velocities[p1] - velocities[p2];
            drudeEnergy += reducedMass*drudeVelocity.dot(drudeVelocity);
	    dof += 3;
	    drudeDof += 3;
        }
    }
    
    // Reduce degrees of freedom for constraints.

    for (int i = 0; i < system.getNumConstraints(); i++) {
        int p1, p2;
        double distance;
        system.getConstraintParameters(i, p1, p2, distance);
        if (system.getParticleMass(p1) > 0 || system.getParticleMass(p2) > 0)
            dof--;
    }

    // Reduce degrees of freedom if there is a CMMotionRemover.

    for (int i = 0; i < system.getNumForces(); i++)
        if (dynamic_cast<const CMMotionRemover*>(&system.getForce(i)) != NULL) {
            dof -= 3;
            break;
        }
    energy *= 0.5;
    drudeEnergy *= 0.5;
    if (drudeDof == 0)
        drudeDof = 1; // so that the drude temperature is reported as 0
    return make_pair<double, double>(2*energy/(dof*BOLTZ), 2*drudeEnergy/(drudeDof*BOLTZ));
}

}
