// hip_resize_device_vector.cpp #include #include #include #include #include int main() { const size_t size_in_bytes = 200 * 1024; // 200 KB try { // 创建一个空的 device_vector thrust::device_vector d_vec; // 分配 200 KB 内存(即 200 * 1024 个 uint8_t 元素) d_vec.resize(size_in_bytes); std::cout << "Successfully allocated " << size_in_bytes << " bytes on GPU." << std::endl; std::cout << "Device vector size: " << d_vec.size() << " elements." << std::endl; // // 将 GPU 数据复制到 CPU // thrust::device_vector d_vec(100,1); // thrust::host_vector h_vec = d_vec; // // 打印前 10 个字节和最后 1 个字节 // std::cout << "First 10 bytes: "; // for (size_t i = 0; i < 10 && i < h_vec.size(); ++i) { // std::cout << static_cast(h_vec[i]) << " "; // } // std::cout << "\nLast byte: " << static_cast(h_vec.back()) << std::endl; uint8_t* raw_ptr = thrust::raw_pointer_cast(d_vec.data()); if (raw_ptr != nullptr) { // std::cout << "GPU memory allocated successfully at: " << raw_ptr << std::endl; std::cout << "GPU memory allocated at address: 0x" << std::hex << reinterpret_cast(raw_ptr) << std::dec << std::endl; } else { std::cerr << "Failed to allocate GPU memory!" << std::endl; return -1; } // 可选:验证分配是否成功(例如通过访问第一个和最后一个元素) if (!d_vec.empty()) { d_vec[0] = 42; d_vec.back() = 24; std::cout << "Test write successful." << std::endl; } } catch (const std::exception& e) { std::cerr << "Error: " << e.what() << std::endl; return -1; } return 0; }