/* Copyright (c) 2021-2024 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once // Helper macro for checking HSA calls #define HSA_CHECK(cmd) \ do { \ hsa_status_t error = (cmd); \ if (error != HSA_STATUS_SUCCESS) { \ const char* errString = NULL; \ hsa_status_string(error, &errString); \ std::cerr << "Encountered HSA error (" << errString << ") at line " \ << __LINE__ << " in file " << __FILE__ << "\n"; \ exit(-1); \ } \ } while (0) // Structure to hold HSA agent information #if !defined(__NVCC__) struct AgentData { bool isInitialized; std::vector cpuAgents; std::vector gpuAgents; std::vector closestNumaNode; }; // Simple callback function to return any memory pool for an agent hsa_status_t MemPoolInfoCallback(hsa_amd_memory_pool_t pool, void *data) { hsa_amd_memory_pool_t* poolData = reinterpret_cast(data); // Check memory pool flags uint32_t poolFlags; HSA_CHECK(hsa_amd_memory_pool_get_info(pool, HSA_AMD_MEMORY_POOL_INFO_GLOBAL_FLAGS, &poolFlags)); // Only consider coarse-grained pools if (!(poolFlags & HSA_AMD_MEMORY_POOL_GLOBAL_FLAG_COARSE_GRAINED)) return HSA_STATUS_SUCCESS; *poolData = pool; return HSA_STATUS_SUCCESS; } // Callback function to gather HSA agent information hsa_status_t AgentInfoCallback(hsa_agent_t agent, void* data) { AgentData* agentData = reinterpret_cast(data); // Get the device type hsa_device_type_t deviceType; HSA_CHECK(hsa_agent_get_info(agent, HSA_AGENT_INFO_DEVICE, &deviceType)); if (deviceType == HSA_DEVICE_TYPE_CPU) agentData->cpuAgents.push_back(agent); if (deviceType == HSA_DEVICE_TYPE_GPU) { agentData->gpuAgents.push_back(agent); agentData->closestNumaNode.push_back(0); } return HSA_STATUS_SUCCESS; } AgentData& GetAgentData() { static AgentData agentData = {}; if (!agentData.isInitialized) { agentData.isInitialized = true; // Add all detected agents to the list HSA_CHECK(hsa_iterate_agents(AgentInfoCallback, &agentData)); // Loop over each GPU for (uint32_t i = 0; i < agentData.gpuAgents.size(); i++) { // Collect memory pool hsa_amd_memory_pool_t pool; HSA_CHECK(hsa_amd_agent_iterate_memory_pools(agentData.gpuAgents[i], MemPoolInfoCallback, &pool)); // Loop over each CPU agent and check distance int bestDistance = -1; for (uint32_t j = 0; j < agentData.cpuAgents.size(); j++) { // Determine number of hops from GPU memory pool to CPU agent uint32_t hops = 0; HSA_CHECK(hsa_amd_agent_memory_pool_get_info(agentData.cpuAgents[j], pool, HSA_AMD_AGENT_MEMORY_POOL_INFO_NUM_LINK_HOPS, &hops)); // Gather link info hsa_amd_memory_pool_link_info_t* link_info = (hsa_amd_memory_pool_link_info_t *)malloc(hops * sizeof(hsa_amd_memory_pool_link_info_t)); HSA_CHECK(hsa_amd_agent_memory_pool_get_info(agentData.cpuAgents[j], pool, HSA_AMD_AGENT_MEMORY_POOL_INFO_LINK_INFO, link_info)); int numaDist = 0; for (int k = 0; k < hops; k++) { numaDist += link_info[k].numa_distance; } if (bestDistance == -1 || numaDist < bestDistance) { agentData.closestNumaNode[i] = j; bestDistance = numaDist; } free(link_info); } } } return agentData; } #endif // Returns closest CPU NUMA node to provided GPU // NOTE: This assumes HSA GPU indexing is similar to HIP GPU indexing int GetClosestNumaNode(int gpuIdx) { #if defined(__NVCC__) return -1; #else AgentData& agentData = GetAgentData(); if (gpuIdx < 0 || gpuIdx >= agentData.closestNumaNode.size()) { printf("[ERROR] GPU index out is out of bounds\n"); exit(1); } return agentData.closestNumaNode[gpuIdx]; #endif }