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# Transformer2D
A Transformer model for image-like data from [CompVis](https://huggingface.co/CompVis) that is based on the [Vision Transformer](https://huggingface.co/papers/2010.11929) introduced by Dosovitskiy et al. The [`Transformer2DModel`] accepts discrete (classes of vector embeddings) or continuous (actual embeddings) inputs.
When the input is **continuous**:
1. Project the input and reshape it to `(batch_size, sequence_length, feature_dimension)`.
2. Apply the Transformer blocks in the standard way.
3. Reshape to image.
When the input is **discrete**:
<Tip>
It is assumed one of the input classes is the masked latent pixel. The predicted classes of the unnoised image don't contain a prediction for the masked pixel because the unnoised image cannot be masked.
</Tip>
1. Convert input (classes of latent pixels) to embeddings and apply positional embeddings.
2. Apply the Transformer blocks in the standard way.
3. Predict classes of unnoised image.
## Transformer2DModel
[[autodoc]] Transformer2DModel
## Transformer2DModelOutput
[[autodoc]] models.transformers.transformer_2d.Transformer2DModelOutput
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# Transformer Temporal
A Transformer model for video-like data.
## TransformerTemporalModel
[[autodoc]] models.transformers.transformer_temporal.TransformerTemporalModel
## TransformerTemporalModelOutput
[[autodoc]] models.transformers.transformer_temporal.TransformerTemporalModelOutput
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# UNetMotionModel
The [UNet](https://huggingface.co/papers/1505.04597) model was originally introduced by Ronneberger et al for biomedical image segmentation, but it is also commonly used in 🤗 Diffusers because it outputs images that are the same size as the input. It is one of the most important components of a diffusion system because it facilitates the actual diffusion process. There are several variants of the UNet model in 🤗 Diffusers, depending on it's number of dimensions and whether it is a conditional model or not. This is a 2D UNet model.
The abstract from the paper is:
*There is large consent that successful training of deep networks requires many thousand annotated training samples. In this paper, we present a network and training strategy that relies on the strong use of data augmentation to use the available annotated samples more efficiently. The architecture consists of a contracting path to capture context and a symmetric expanding path that enables precise localization. We show that such a network can be trained end-to-end from very few images and outperforms the prior best method (a sliding-window convolutional network) on the ISBI challenge for segmentation of neuronal structures in electron microscopic stacks. Using the same network trained on transmitted light microscopy images (phase contrast and DIC) we won the ISBI cell tracking challenge 2015 in these categories by a large margin. Moreover, the network is fast. Segmentation of a 512x512 image takes less than a second on a recent GPU. The full implementation (based on Caffe) and the trained networks are available at http://lmb.informatik.uni-freiburg.de/people/ronneber/u-net.*
## UNetMotionModel
[[autodoc]] UNetMotionModel
## UNet3DConditionOutput
[[autodoc]] models.unets.unet_3d_condition.UNet3DConditionOutput
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# UNet1DModel
The [UNet](https://huggingface.co/papers/1505.04597) model was originally introduced by Ronneberger et al. for biomedical image segmentation, but it is also commonly used in 🤗 Diffusers because it outputs images that are the same size as the input. It is one of the most important components of a diffusion system because it facilitates the actual diffusion process. There are several variants of the UNet model in 🤗 Diffusers, depending on it's number of dimensions and whether it is a conditional model or not. This is a 1D UNet model.
The abstract from the paper is:
*There is large consent that successful training of deep networks requires many thousand annotated training samples. In this paper, we present a network and training strategy that relies on the strong use of data augmentation to use the available annotated samples more efficiently. The architecture consists of a contracting path to capture context and a symmetric expanding path that enables precise localization. We show that such a network can be trained end-to-end from very few images and outperforms the prior best method (a sliding-window convolutional network) on the ISBI challenge for segmentation of neuronal structures in electron microscopic stacks. Using the same network trained on transmitted light microscopy images (phase contrast and DIC) we won the ISBI cell tracking challenge 2015 in these categories by a large margin. Moreover, the network is fast. Segmentation of a 512x512 image takes less than a second on a recent GPU. The full implementation (based on Caffe) and the trained networks are available at http://lmb.informatik.uni-freiburg.de/people/ronneber/u-net.*
## UNet1DModel
[[autodoc]] UNet1DModel
## UNet1DOutput
[[autodoc]] models.unets.unet_1d.UNet1DOutput
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# UNet2DConditionModel
The [UNet](https://huggingface.co/papers/1505.04597) model was originally introduced by Ronneberger et al. for biomedical image segmentation, but it is also commonly used in 🤗 Diffusers because it outputs images that are the same size as the input. It is one of the most important components of a diffusion system because it facilitates the actual diffusion process. There are several variants of the UNet model in 🤗 Diffusers, depending on it's number of dimensions and whether it is a conditional model or not. This is a 2D UNet conditional model.
The abstract from the paper is:
*There is large consent that successful training of deep networks requires many thousand annotated training samples. In this paper, we present a network and training strategy that relies on the strong use of data augmentation to use the available annotated samples more efficiently. The architecture consists of a contracting path to capture context and a symmetric expanding path that enables precise localization. We show that such a network can be trained end-to-end from very few images and outperforms the prior best method (a sliding-window convolutional network) on the ISBI challenge for segmentation of neuronal structures in electron microscopic stacks. Using the same network trained on transmitted light microscopy images (phase contrast and DIC) we won the ISBI cell tracking challenge 2015 in these categories by a large margin. Moreover, the network is fast. Segmentation of a 512x512 image takes less than a second on a recent GPU. The full implementation (based on Caffe) and the trained networks are available at http://lmb.informatik.uni-freiburg.de/people/ronneber/u-net.*
## UNet2DConditionModel
[[autodoc]] UNet2DConditionModel
## UNet2DConditionOutput
[[autodoc]] models.unets.unet_2d_condition.UNet2DConditionOutput
## FlaxUNet2DConditionModel
[[autodoc]] models.unets.unet_2d_condition_flax.FlaxUNet2DConditionModel
## FlaxUNet2DConditionOutput
[[autodoc]] models.unets.unet_2d_condition_flax.FlaxUNet2DConditionOutput
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# UNet2DModel
The [UNet](https://huggingface.co/papers/1505.04597) model was originally introduced by Ronneberger et al. for biomedical image segmentation, but it is also commonly used in 🤗 Diffusers because it outputs images that are the same size as the input. It is one of the most important components of a diffusion system because it facilitates the actual diffusion process. There are several variants of the UNet model in 🤗 Diffusers, depending on it's number of dimensions and whether it is a conditional model or not. This is a 2D UNet model.
The abstract from the paper is:
*There is large consent that successful training of deep networks requires many thousand annotated training samples. In this paper, we present a network and training strategy that relies on the strong use of data augmentation to use the available annotated samples more efficiently. The architecture consists of a contracting path to capture context and a symmetric expanding path that enables precise localization. We show that such a network can be trained end-to-end from very few images and outperforms the prior best method (a sliding-window convolutional network) on the ISBI challenge for segmentation of neuronal structures in electron microscopic stacks. Using the same network trained on transmitted light microscopy images (phase contrast and DIC) we won the ISBI cell tracking challenge 2015 in these categories by a large margin. Moreover, the network is fast. Segmentation of a 512x512 image takes less than a second on a recent GPU. The full implementation (based on Caffe) and the trained networks are available at http://lmb.informatik.uni-freiburg.de/people/ronneber/u-net.*
## UNet2DModel
[[autodoc]] UNet2DModel
## UNet2DOutput
[[autodoc]] models.unets.unet_2d.UNet2DOutput
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# UNet3DConditionModel
The [UNet](https://huggingface.co/papers/1505.04597) model was originally introduced by Ronneberger et al. for biomedical image segmentation, but it is also commonly used in 🤗 Diffusers because it outputs images that are the same size as the input. It is one of the most important components of a diffusion system because it facilitates the actual diffusion process. There are several variants of the UNet model in 🤗 Diffusers, depending on it's number of dimensions and whether it is a conditional model or not. This is a 3D UNet conditional model.
The abstract from the paper is:
*There is large consent that successful training of deep networks requires many thousand annotated training samples. In this paper, we present a network and training strategy that relies on the strong use of data augmentation to use the available annotated samples more efficiently. The architecture consists of a contracting path to capture context and a symmetric expanding path that enables precise localization. We show that such a network can be trained end-to-end from very few images and outperforms the prior best method (a sliding-window convolutional network) on the ISBI challenge for segmentation of neuronal structures in electron microscopic stacks. Using the same network trained on transmitted light microscopy images (phase contrast and DIC) we won the ISBI cell tracking challenge 2015 in these categories by a large margin. Moreover, the network is fast. Segmentation of a 512x512 image takes less than a second on a recent GPU. The full implementation (based on Caffe) and the trained networks are available at http://lmb.informatik.uni-freiburg.de/people/ronneber/u-net.*
## UNet3DConditionModel
[[autodoc]] UNet3DConditionModel
## UNet3DConditionOutput
[[autodoc]] models.unets.unet_3d_condition.UNet3DConditionOutput
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# UVit2DModel
The [U-ViT](https://hf.co/papers/2301.11093) model is a vision transformer (ViT) based UNet. This model incorporates elements from ViT (considers all inputs such as time, conditions and noisy image patches as tokens) and a UNet (long skip connections between the shallow and deep layers). The skip connection is important for predicting pixel-level features. An additional 3x3 convolutional block is applied prior to the final output to improve image quality.
The abstract from the paper is:
*Currently, applying diffusion models in pixel space of high resolution images is difficult. Instead, existing approaches focus on diffusion in lower dimensional spaces (latent diffusion), or have multiple super-resolution levels of generation referred to as cascades. The downside is that these approaches add additional complexity to the diffusion framework. This paper aims to improve denoising diffusion for high resolution images while keeping the model as simple as possible. The paper is centered around the research question: How can one train a standard denoising diffusion models on high resolution images, and still obtain performance comparable to these alternate approaches? The four main findings are: 1) the noise schedule should be adjusted for high resolution images, 2) It is sufficient to scale only a particular part of the architecture, 3) dropout should be added at specific locations in the architecture, and 4) downsampling is an effective strategy to avoid high resolution feature maps. Combining these simple yet effective techniques, we achieve state-of-the-art on image generation among diffusion models without sampling modifiers on ImageNet.*
## UVit2DModel
[[autodoc]] UVit2DModel
## UVit2DConvEmbed
[[autodoc]] models.unets.uvit_2d.UVit2DConvEmbed
## UVitBlock
[[autodoc]] models.unets.uvit_2d.UVitBlock
## ConvNextBlock
[[autodoc]] models.unets.uvit_2d.ConvNextBlock
## ConvMlmLayer
[[autodoc]] models.unets.uvit_2d.ConvMlmLayer
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# VQModel
The VQ-VAE model was introduced in [Neural Discrete Representation Learning](https://huggingface.co/papers/1711.00937) by Aaron van den Oord, Oriol Vinyals and Koray Kavukcuoglu. The model is used in 🤗 Diffusers to decode latent representations into images. Unlike [`AutoencoderKL`], the [`VQModel`] works in a quantized latent space.
The abstract from the paper is:
*Learning useful representations without supervision remains a key challenge in machine learning. In this paper, we propose a simple yet powerful generative model that learns such discrete representations. Our model, the Vector Quantised-Variational AutoEncoder (VQ-VAE), differs from VAEs in two key ways: the encoder network outputs discrete, rather than continuous, codes; and the prior is learnt rather than static. In order to learn a discrete latent representation, we incorporate ideas from vector quantisation (VQ). Using the VQ method allows the model to circumvent issues of "posterior collapse" -- where the latents are ignored when they are paired with a powerful autoregressive decoder -- typically observed in the VAE framework. Pairing these representations with an autoregressive prior, the model can generate high quality images, videos, and speech as well as doing high quality speaker conversion and unsupervised learning of phonemes, providing further evidence of the utility of the learnt representations.*
## VQModel
[[autodoc]] VQModel
## VQEncoderOutput
[[autodoc]] models.vq_model.VQEncoderOutput
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# Normalization layers
Customized normalization layers for supporting various models in 🤗 Diffusers.
## AdaLayerNorm
[[autodoc]] models.normalization.AdaLayerNorm
## AdaLayerNormZero
[[autodoc]] models.normalization.AdaLayerNormZero
## AdaLayerNormSingle
[[autodoc]] models.normalization.AdaLayerNormSingle
## AdaGroupNorm
[[autodoc]] models.normalization.AdaGroupNorm
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# Outputs
All model outputs are subclasses of [`~utils.BaseOutput`], data structures containing all the information returned by the model. The outputs can also be used as tuples or dictionaries.
For example:
```python
from diffusers import DDIMPipeline
pipeline = DDIMPipeline.from_pretrained("google/ddpm-cifar10-32")
outputs = pipeline()
```
The `outputs` object is a [`~pipelines.ImagePipelineOutput`] which means it has an image attribute.
You can access each attribute as you normally would or with a keyword lookup, and if that attribute is not returned by the model, you will get `None`:
```python
outputs.images
outputs["images"]
```
When considering the `outputs` object as a tuple, it only considers the attributes that don't have `None` values.
For instance, retrieving an image by indexing into it returns the tuple `(outputs.images)`:
```python
outputs[:1]
```
<Tip>
To check a specific pipeline or model output, refer to its corresponding API documentation.
</Tip>
## BaseOutput
[[autodoc]] utils.BaseOutput
- to_tuple
## ImagePipelineOutput
[[autodoc]] pipelines.ImagePipelineOutput
## FlaxImagePipelineOutput
[[autodoc]] pipelines.pipeline_flax_utils.FlaxImagePipelineOutput
## AudioPipelineOutput
[[autodoc]] pipelines.AudioPipelineOutput
## ImageTextPipelineOutput
[[autodoc]] ImageTextPipelineOutput
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# aMUSEd
aMUSEd was introduced in [aMUSEd: An Open MUSE Reproduction](https://huggingface.co/papers/2401.01808) by Suraj Patil, William Berman, Robin Rombach, and Patrick von Platen.
Amused is a lightweight text to image model based off of the [MUSE](https://arxiv.org/abs/2301.00704) architecture. Amused is particularly useful in applications that require a lightweight and fast model such as generating many images quickly at once.
Amused is a vqvae token based transformer that can generate an image in fewer forward passes than many diffusion models. In contrast with muse, it uses the smaller text encoder CLIP-L/14 instead of t5-xxl. Due to its small parameter count and few forward pass generation process, amused can generate many images quickly. This benefit is seen particularly at larger batch sizes.
The abstract from the paper is:
*We present aMUSEd, an open-source, lightweight masked image model (MIM) for text-to-image generation based on MUSE. With 10 percent of MUSE's parameters, aMUSEd is focused on fast image generation. We believe MIM is under-explored compared to latent diffusion, the prevailing approach for text-to-image generation. Compared to latent diffusion, MIM requires fewer inference steps and is more interpretable. Additionally, MIM can be fine-tuned to learn additional styles with only a single image. We hope to encourage further exploration of MIM by demonstrating its effectiveness on large-scale text-to-image generation and releasing reproducible training code. We also release checkpoints for two models which directly produce images at 256x256 and 512x512 resolutions.*
| Model | Params |
|-------|--------|
| [amused-256](https://huggingface.co/amused/amused-256) | 603M |
| [amused-512](https://huggingface.co/amused/amused-512) | 608M |
## AmusedPipeline
[[autodoc]] AmusedPipeline
- __call__
- all
- enable_xformers_memory_efficient_attention
- disable_xformers_memory_efficient_attention
[[autodoc]] AmusedImg2ImgPipeline
- __call__
- all
- enable_xformers_memory_efficient_attention
- disable_xformers_memory_efficient_attention
[[autodoc]] AmusedInpaintPipeline
- __call__
- all
- enable_xformers_memory_efficient_attention
- disable_xformers_memory_efficient_attention
\ No newline at end of file
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# Text-to-Video Generation with AnimateDiff
## Overview
[AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://arxiv.org/abs/2307.04725) by Yuwei Guo, Ceyuan Yang, Anyi Rao, Yaohui Wang, Yu Qiao, Dahua Lin, Bo Dai.
The abstract of the paper is the following:
*With the advance of text-to-image models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. Subsequently, there is a great demand for image animation techniques to further combine generated static images with motion dynamics. In this report, we propose a practical framework to animate most of the existing personalized text-to-image models once and for all, saving efforts in model-specific tuning. At the core of the proposed framework is to insert a newly initialized motion modeling module into the frozen text-to-image model and train it on video clips to distill reasonable motion priors. Once trained, by simply injecting this motion modeling module, all personalized versions derived from the same base T2I readily become text-driven models that produce diverse and personalized animated images. We conduct our evaluation on several public representative personalized text-to-image models across anime pictures and realistic photographs, and demonstrate that our proposed framework helps these models generate temporally smooth animation clips while preserving the domain and diversity of their outputs. Code and pre-trained weights will be publicly available at [this https URL](https://animatediff.github.io/).*
## Available Pipelines
| Pipeline | Tasks | Demo
|---|---|:---:|
| [AnimateDiffPipeline](https://github.com/huggingface/diffusers/blob/main/src/diffusers/pipelines/animatediff/pipeline_animatediff.py) | *Text-to-Video Generation with AnimateDiff* |
| [AnimateDiffVideoToVideoPipeline](https://github.com/huggingface/diffusers/blob/main/src/diffusers/pipelines/animatediff/pipeline_animatediff_video2video.py) | *Video-to-Video Generation with AnimateDiff* |
## Available checkpoints
Motion Adapter checkpoints can be found under [guoyww](https://huggingface.co/guoyww/). These checkpoints are meant to work with any model based on Stable Diffusion 1.4/1.5.
## Usage example
### AnimateDiffPipeline
AnimateDiff works with a MotionAdapter checkpoint and a Stable Diffusion model checkpoint. The MotionAdapter is a collection of Motion Modules that are responsible for adding coherent motion across image frames. These modules are applied after the Resnet and Attention blocks in Stable Diffusion UNet.
The following example demonstrates how to use a *MotionAdapter* checkpoint with Diffusers for inference based on StableDiffusion-1.4/1.5.
```python
import torch
from diffusers import AnimateDiffPipeline, DDIMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
# Load the motion adapter
adapter = MotionAdapter.from_pretrained("guoyww/animatediff-motion-adapter-v1-5-2", torch_dtype=torch.float16)
# load SD 1.5 based finetuned model
model_id = "SG161222/Realistic_Vision_V5.1_noVAE"
pipe = AnimateDiffPipeline.from_pretrained(model_id, motion_adapter=adapter, torch_dtype=torch.float16)
scheduler = DDIMScheduler.from_pretrained(
model_id,
subfolder="scheduler",
clip_sample=False,
timestep_spacing="linspace",
beta_schedule="linear",
steps_offset=1,
)
pipe.scheduler = scheduler
# enable memory savings
pipe.enable_vae_slicing()
pipe.enable_model_cpu_offload()
output = pipe(
prompt=(
"masterpiece, bestquality, highlydetailed, ultradetailed, sunset, "
"orange sky, warm lighting, fishing boats, ocean waves seagulls, "
"rippling water, wharf, silhouette, serene atmosphere, dusk, evening glow, "
"golden hour, coastal landscape, seaside scenery"
),
negative_prompt="bad quality, worse quality",
num_frames=16,
guidance_scale=7.5,
num_inference_steps=25,
generator=torch.Generator("cpu").manual_seed(42),
)
frames = output.frames[0]
export_to_gif(frames, "animation.gif")
```
Here are some sample outputs:
<table>
<tr>
<td><center>
masterpiece, bestquality, sunset.
<br>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-realistic-doc.gif"
alt="masterpiece, bestquality, sunset"
style="width: 300px;" />
</center></td>
</tr>
</table>
<Tip>
AnimateDiff tends to work better with finetuned Stable Diffusion models. If you plan on using a scheduler that can clip samples, make sure to disable it by setting `clip_sample=False` in the scheduler as this can also have an adverse effect on generated samples. Additionally, the AnimateDiff checkpoints can be sensitive to the beta schedule of the scheduler. We recommend setting this to `linear`.
</Tip>
### AnimateDiffVideoToVideoPipeline
AnimateDiff can also be used to generate visually similar videos or enable style/character/background or other edits starting from an initial video, allowing you to seamlessly explore creative possibilities.
```python
import imageio
import requests
import torch
from diffusers import AnimateDiffVideoToVideoPipeline, DDIMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
from io import BytesIO
from PIL import Image
# Load the motion adapter
adapter = MotionAdapter.from_pretrained("guoyww/animatediff-motion-adapter-v1-5-2", torch_dtype=torch.float16)
# load SD 1.5 based finetuned model
model_id = "SG161222/Realistic_Vision_V5.1_noVAE"
pipe = AnimateDiffVideoToVideoPipeline.from_pretrained(model_id, motion_adapter=adapter, torch_dtype=torch.float16).to("cuda")
scheduler = DDIMScheduler.from_pretrained(
model_id,
subfolder="scheduler",
clip_sample=False,
timestep_spacing="linspace",
beta_schedule="linear",
steps_offset=1,
)
pipe.scheduler = scheduler
# enable memory savings
pipe.enable_vae_slicing()
pipe.enable_model_cpu_offload()
# helper function to load videos
def load_video(file_path: str):
images = []
if file_path.startswith(('http://', 'https://')):
# If the file_path is a URL
response = requests.get(file_path)
response.raise_for_status()
content = BytesIO(response.content)
vid = imageio.get_reader(content)
else:
# Assuming it's a local file path
vid = imageio.get_reader(file_path)
for frame in vid:
pil_image = Image.fromarray(frame)
images.append(pil_image)
return images
video = load_video("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-vid2vid-input-1.gif")
output = pipe(
video = video,
prompt="panda playing a guitar, on a boat, in the ocean, high quality",
negative_prompt="bad quality, worse quality",
guidance_scale=7.5,
num_inference_steps=25,
strength=0.5,
generator=torch.Generator("cpu").manual_seed(42),
)
frames = output.frames[0]
export_to_gif(frames, "animation.gif")
```
Here are some sample outputs:
<table>
<tr>
<th align=center>Source Video</th>
<th align=center>Output Video</th>
</tr>
<tr>
<td align=center>
raccoon playing a guitar
<br />
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-vid2vid-input-1.gif"
alt="racoon playing a guitar"
style="width: 300px;" />
</td>
<td align=center>
panda playing a guitar
<br/>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-vid2vid-output-1.gif"
alt="panda playing a guitar"
style="width: 300px;" />
</td>
</tr>
<tr>
<td align=center>
closeup of margot robbie, fireworks in the background, high quality
<br />
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-vid2vid-input-2.gif"
alt="closeup of margot robbie, fireworks in the background, high quality"
style="width: 300px;" />
</td>
<td align=center>
closeup of tony stark, robert downey jr, fireworks
<br/>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-vid2vid-output-2.gif"
alt="closeup of tony stark, robert downey jr, fireworks"
style="width: 300px;" />
</td>
</tr>
</table>
## Using Motion LoRAs
Motion LoRAs are a collection of LoRAs that work with the `guoyww/animatediff-motion-adapter-v1-5-2` checkpoint. These LoRAs are responsible for adding specific types of motion to the animations.
```python
import torch
from diffusers import AnimateDiffPipeline, DDIMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
# Load the motion adapter
adapter = MotionAdapter.from_pretrained("guoyww/animatediff-motion-adapter-v1-5-2", torch_dtype=torch.float16)
# load SD 1.5 based finetuned model
model_id = "SG161222/Realistic_Vision_V5.1_noVAE"
pipe = AnimateDiffPipeline.from_pretrained(model_id, motion_adapter=adapter, torch_dtype=torch.float16)
pipe.load_lora_weights(
"guoyww/animatediff-motion-lora-zoom-out", adapter_name="zoom-out"
)
scheduler = DDIMScheduler.from_pretrained(
model_id,
subfolder="scheduler",
clip_sample=False,
beta_schedule="linear",
timestep_spacing="linspace",
steps_offset=1,
)
pipe.scheduler = scheduler
# enable memory savings
pipe.enable_vae_slicing()
pipe.enable_model_cpu_offload()
output = pipe(
prompt=(
"masterpiece, bestquality, highlydetailed, ultradetailed, sunset, "
"orange sky, warm lighting, fishing boats, ocean waves seagulls, "
"rippling water, wharf, silhouette, serene atmosphere, dusk, evening glow, "
"golden hour, coastal landscape, seaside scenery"
),
negative_prompt="bad quality, worse quality",
num_frames=16,
guidance_scale=7.5,
num_inference_steps=25,
generator=torch.Generator("cpu").manual_seed(42),
)
frames = output.frames[0]
export_to_gif(frames, "animation.gif")
```
<table>
<tr>
<td><center>
masterpiece, bestquality, sunset.
<br>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-zoom-out-lora.gif"
alt="masterpiece, bestquality, sunset"
style="width: 300px;" />
</center></td>
</tr>
</table>
## Using Motion LoRAs with PEFT
You can also leverage the [PEFT](https://github.com/huggingface/peft) backend to combine Motion LoRA's and create more complex animations.
First install PEFT with
```shell
pip install peft
```
Then you can use the following code to combine Motion LoRAs.
```python
import torch
from diffusers import AnimateDiffPipeline, DDIMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
# Load the motion adapter
adapter = MotionAdapter.from_pretrained("guoyww/animatediff-motion-adapter-v1-5-2", torch_dtype=torch.float16)
# load SD 1.5 based finetuned model
model_id = "SG161222/Realistic_Vision_V5.1_noVAE"
pipe = AnimateDiffPipeline.from_pretrained(model_id, motion_adapter=adapter, torch_dtype=torch.float16)
pipe.load_lora_weights(
"diffusers/animatediff-motion-lora-zoom-out", adapter_name="zoom-out",
)
pipe.load_lora_weights(
"diffusers/animatediff-motion-lora-pan-left", adapter_name="pan-left",
)
pipe.set_adapters(["zoom-out", "pan-left"], adapter_weights=[1.0, 1.0])
scheduler = DDIMScheduler.from_pretrained(
model_id,
subfolder="scheduler",
clip_sample=False,
timestep_spacing="linspace",
beta_schedule="linear",
steps_offset=1,
)
pipe.scheduler = scheduler
# enable memory savings
pipe.enable_vae_slicing()
pipe.enable_model_cpu_offload()
output = pipe(
prompt=(
"masterpiece, bestquality, highlydetailed, ultradetailed, sunset, "
"orange sky, warm lighting, fishing boats, ocean waves seagulls, "
"rippling water, wharf, silhouette, serene atmosphere, dusk, evening glow, "
"golden hour, coastal landscape, seaside scenery"
),
negative_prompt="bad quality, worse quality",
num_frames=16,
guidance_scale=7.5,
num_inference_steps=25,
generator=torch.Generator("cpu").manual_seed(42),
)
frames = output.frames[0]
export_to_gif(frames, "animation.gif")
```
<table>
<tr>
<td><center>
masterpiece, bestquality, sunset.
<br>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff-zoom-out-pan-left-lora.gif"
alt="masterpiece, bestquality, sunset"
style="width: 300px;" />
</center></td>
</tr>
</table>
## Using FreeInit
[FreeInit: Bridging Initialization Gap in Video Diffusion Models](https://arxiv.org/abs/2312.07537) by Tianxing Wu, Chenyang Si, Yuming Jiang, Ziqi Huang, Ziwei Liu.
FreeInit is an effective method that improves temporal consistency and overall quality of videos generated using video-diffusion-models without any addition training. It can be applied to AnimateDiff, ModelScope, VideoCrafter and various other video generation models seamlessly at inference time, and works by iteratively refining the latent-initialization noise. More details can be found it the paper.
The following example demonstrates the usage of FreeInit.
```python
import torch
from diffusers import MotionAdapter, AnimateDiffPipeline, DDIMScheduler
from diffusers.utils import export_to_gif
adapter = MotionAdapter.from_pretrained("guoyww/animatediff-motion-adapter-v1-5-2")
model_id = "SG161222/Realistic_Vision_V5.1_noVAE"
pipe = AnimateDiffPipeline.from_pretrained(model_id, motion_adapter=adapter, torch_dtype=torch.float16).to("cuda")
pipe.scheduler = DDIMScheduler.from_pretrained(
model_id,
subfolder="scheduler",
beta_schedule="linear",
clip_sample=False,
timestep_spacing="linspace",
steps_offset=1
)
# enable memory savings
pipe.enable_vae_slicing()
pipe.enable_vae_tiling()
# enable FreeInit
# Refer to the enable_free_init documentation for a full list of configurable parameters
pipe.enable_free_init(method="butterworth", use_fast_sampling=True)
# run inference
output = pipe(
prompt="a panda playing a guitar, on a boat, in the ocean, high quality",
negative_prompt="bad quality, worse quality",
num_frames=16,
guidance_scale=7.5,
num_inference_steps=20,
generator=torch.Generator("cpu").manual_seed(666),
)
# disable FreeInit
pipe.disable_free_init()
frames = output.frames[0]
export_to_gif(frames, "animation.gif")
```
<Tip warning={true}>
FreeInit is not really free - the improved quality comes at the cost of extra computation. It requires sampling a few extra times depending on the `num_iters` parameter that is set when enabling it. Setting the `use_fast_sampling` parameter to `True` can improve the overall performance (at the cost of lower quality compared to when `use_fast_sampling=False` but still better results than vanilla video generation models).
</Tip>
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## Using AnimateLCM
[AnimateLCM](https://animatelcm.github.io/) is a motion module checkpoint and an [LCM LoRA](https://huggingface.co/docs/diffusers/using-diffusers/inference_with_lcm_lora) that have been created using a consistency learning strategy that decouples the distillation of the image generation priors and the motion generation priors.
```python
import torch
from diffusers import AnimateDiffPipeline, LCMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
adapter = MotionAdapter.from_pretrained("wangfuyun/AnimateLCM")
pipe = AnimateDiffPipeline.from_pretrained("emilianJR/epiCRealism", motion_adapter=adapter)
pipe.scheduler = LCMScheduler.from_config(pipe.scheduler.config, beta_schedule="linear")
pipe.load_lora_weights("wangfuyun/AnimateLCM", weight_name="sd15_lora_beta.safetensors", adapter_name="lcm-lora")
pipe.enable_vae_slicing()
pipe.enable_model_cpu_offload()
output = pipe(
prompt="A space rocket with trails of smoke behind it launching into space from the desert, 4k, high resolution",
negative_prompt="bad quality, worse quality, low resolution",
num_frames=16,
guidance_scale=1.5,
num_inference_steps=6,
generator=torch.Generator("cpu").manual_seed(0),
)
frames = output.frames[0]
export_to_gif(frames, "animatelcm.gif")
```
<table>
<tr>
<td><center>
A space rocket, 4K.
<br>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatelcm-output.gif"
alt="A space rocket, 4K"
style="width: 300px;" />
</center></td>
</tr>
</table>
AnimateLCM is also compatible with existing [Motion LoRAs](https://huggingface.co/collections/dn6/animatediff-motion-loras-654cb8ad732b9e3cf4d3c17e).
```python
import torch
from diffusers import AnimateDiffPipeline, LCMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
adapter = MotionAdapter.from_pretrained("wangfuyun/AnimateLCM")
pipe = AnimateDiffPipeline.from_pretrained("emilianJR/epiCRealism", motion_adapter=adapter)
pipe.scheduler = LCMScheduler.from_config(pipe.scheduler.config, beta_schedule="linear")
pipe.load_lora_weights("wangfuyun/AnimateLCM", weight_name="sd15_lora_beta.safetensors", adapter_name="lcm-lora")
pipe.load_lora_weights("guoyww/animatediff-motion-lora-tilt-up", adapter_name="tilt-up")
pipe.set_adapters(["lcm-lora", "tilt-up"], [1.0, 0.8])
pipe.enable_vae_slicing()
pipe.enable_model_cpu_offload()
output = pipe(
prompt="A space rocket with trails of smoke behind it launching into space from the desert, 4k, high resolution",
negative_prompt="bad quality, worse quality, low resolution",
num_frames=16,
guidance_scale=1.5,
num_inference_steps=6,
generator=torch.Generator("cpu").manual_seed(0),
)
frames = output.frames[0]
export_to_gif(frames, "animatelcm-motion-lora.gif")
```
<table>
<tr>
<td><center>
A space rocket, 4K.
<br>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatelcm-motion-lora.gif"
alt="A space rocket, 4K"
style="width: 300px;" />
</center></td>
</tr>
</table>
## AnimateDiffPipeline
[[autodoc]] AnimateDiffPipeline
- all
- __call__
## AnimateDiffVideoToVideoPipeline
[[autodoc]] AnimateDiffVideoToVideoPipeline
- all
- __call__
## AnimateDiffPipelineOutput
[[autodoc]] pipelines.animatediff.AnimateDiffPipelineOutput
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# Attend-and-Excite
Attend-and-Excite for Stable Diffusion was proposed in [Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models](https://attendandexcite.github.io/Attend-and-Excite/) and provides textual attention control over image generation.
The abstract from the paper is:
*Recent text-to-image generative models have demonstrated an unparalleled ability to generate diverse and creative imagery guided by a target text prompt. While revolutionary, current state-of-the-art diffusion models may still fail in generating images that fully convey the semantics in the given text prompt. We analyze the publicly available Stable Diffusion model and assess the existence of catastrophic neglect, where the model fails to generate one or more of the subjects from the input prompt. Moreover, we find that in some cases the model also fails to correctly bind attributes (e.g., colors) to their corresponding subjects. To help mitigate these failure cases, we introduce the concept of Generative Semantic Nursing (GSN), where we seek to intervene in the generative process on the fly during inference time to improve the faithfulness of the generated images. Using an attention-based formulation of GSN, dubbed Attend-and-Excite, we guide the model to refine the cross-attention units to attend to all subject tokens in the text prompt and strengthen - or excite - their activations, encouraging the model to generate all subjects described in the text prompt. We compare our approach to alternative approaches and demonstrate that it conveys the desired concepts more faithfully across a range of text prompts.*
You can find additional information about Attend-and-Excite on the [project page](https://attendandexcite.github.io/Attend-and-Excite/), the [original codebase](https://github.com/AttendAndExcite/Attend-and-Excite), or try it out in a [demo](https://huggingface.co/spaces/AttendAndExcite/Attend-and-Excite).
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## StableDiffusionAttendAndExcitePipeline
[[autodoc]] StableDiffusionAttendAndExcitePipeline
- all
- __call__
## StableDiffusionPipelineOutput
[[autodoc]] pipelines.stable_diffusion.StableDiffusionPipelineOutput
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# AudioLDM
AudioLDM was proposed in [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://huggingface.co/papers/2301.12503) by Haohe Liu et al. Inspired by [Stable Diffusion](https://huggingface.co/docs/diffusers/api/pipelines/stable_diffusion/overview), AudioLDM
is a text-to-audio _latent diffusion model (LDM)_ that learns continuous audio representations from [CLAP](https://huggingface.co/docs/transformers/main/model_doc/clap)
latents. AudioLDM takes a text prompt as input and predicts the corresponding audio. It can generate text-conditional
sound effects, human speech and music.
The abstract from the paper is:
*Text-to-audio (TTA) system has recently gained attention for its ability to synthesize general audio based on text descriptions. However, previous studies in TTA have limited generation quality with high computational costs. In this study, we propose AudioLDM, a TTA system that is built on a latent space to learn the continuous audio representations from contrastive language-audio pretraining (CLAP) latents. The pretrained CLAP models enable us to train LDMs with audio embedding while providing text embedding as a condition during sampling. By learning the latent representations of audio signals and their compositions without modeling the cross-modal relationship, AudioLDM is advantageous in both generation quality and computational efficiency. Trained on AudioCaps with a single GPU, AudioLDM achieves state-of-the-art TTA performance measured by both objective and subjective metrics (e.g., frechet distance). Moreover, AudioLDM is the first TTA system that enables various text-guided audio manipulations (e.g., style transfer) in a zero-shot fashion. Our implementation and demos are available at [this https URL](https://audioldm.github.io/).*
The original codebase can be found at [haoheliu/AudioLDM](https://github.com/haoheliu/AudioLDM).
## Tips
When constructing a prompt, keep in mind:
* Descriptive prompt inputs work best; you can use adjectives to describe the sound (for example, "high quality" or "clear") and make the prompt context specific (for example, "water stream in a forest" instead of "stream").
* It's best to use general terms like "cat" or "dog" instead of specific names or abstract objects the model may not be familiar with.
During inference:
* The _quality_ of the predicted audio sample can be controlled by the `num_inference_steps` argument; higher steps give higher quality audio at the expense of slower inference.
* The _length_ of the predicted audio sample can be controlled by varying the `audio_length_in_s` argument.
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## AudioLDMPipeline
[[autodoc]] AudioLDMPipeline
- all
- __call__
## AudioPipelineOutput
[[autodoc]] pipelines.AudioPipelineOutput
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# AudioLDM 2
AudioLDM 2 was proposed in [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://arxiv.org/abs/2308.05734) by Haohe Liu et al. AudioLDM 2 takes a text prompt as input and predicts the corresponding audio. It can generate text-conditional sound effects, human speech and music.
Inspired by [Stable Diffusion](https://huggingface.co/docs/diffusers/api/pipelines/stable_diffusion/overview), AudioLDM 2 is a text-to-audio _latent diffusion model (LDM)_ that learns continuous audio representations from text embeddings. Two text encoder models are used to compute the text embeddings from a prompt input: the text-branch of [CLAP](https://huggingface.co/docs/transformers/main/en/model_doc/clap) and the encoder of [Flan-T5](https://huggingface.co/docs/transformers/main/en/model_doc/flan-t5). These text embeddings are then projected to a shared embedding space by an [AudioLDM2ProjectionModel](https://huggingface.co/docs/diffusers/main/api/pipelines/audioldm2#diffusers.AudioLDM2ProjectionModel). A [GPT2](https://huggingface.co/docs/transformers/main/en/model_doc/gpt2) _language model (LM)_ is used to auto-regressively predict eight new embedding vectors, conditional on the projected CLAP and Flan-T5 embeddings. The generated embedding vectors and Flan-T5 text embeddings are used as cross-attention conditioning in the LDM. The [UNet](https://huggingface.co/docs/diffusers/main/en/api/pipelines/audioldm2#diffusers.AudioLDM2UNet2DConditionModel) of AudioLDM 2 is unique in the sense that it takes **two** cross-attention embeddings, as opposed to one cross-attention conditioning, as in most other LDMs.
The abstract of the paper is the following:
*Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at [this https URL](https://audioldm.github.io/audioldm2).*
This pipeline was contributed by [sanchit-gandhi](https://huggingface.co/sanchit-gandhi). The original codebase can be found at [haoheliu/audioldm2](https://github.com/haoheliu/audioldm2).
## Tips
### Choosing a checkpoint
AudioLDM2 comes in three variants. Two of these checkpoints are applicable to the general task of text-to-audio generation. The third checkpoint is trained exclusively on text-to-music generation.
All checkpoints share the same model size for the text encoders and VAE. They differ in the size and depth of the UNet.
See table below for details on the three checkpoints:
| Checkpoint | Task | UNet Model Size | Total Model Size | Training Data / h |
|-----------------------------------------------------------------|---------------|-----------------|------------------|-------------------|
| [audioldm2](https://huggingface.co/cvssp/audioldm2) | Text-to-audio | 350M | 1.1B | 1150k |
| [audioldm2-large](https://huggingface.co/cvssp/audioldm2-large) | Text-to-audio | 750M | 1.5B | 1150k |
| [audioldm2-music](https://huggingface.co/cvssp/audioldm2-music) | Text-to-music | 350M | 1.1B | 665k |
### Constructing a prompt
* Descriptive prompt inputs work best: use adjectives to describe the sound (e.g. "high quality" or "clear") and make the prompt context specific (e.g. "water stream in a forest" instead of "stream").
* It's best to use general terms like "cat" or "dog" instead of specific names or abstract objects the model may not be familiar with.
* Using a **negative prompt** can significantly improve the quality of the generated waveform, by guiding the generation away from terms that correspond to poor quality audio. Try using a negative prompt of "Low quality."
### Controlling inference
* The _quality_ of the predicted audio sample can be controlled by the `num_inference_steps` argument; higher steps give higher quality audio at the expense of slower inference.
* The _length_ of the predicted audio sample can be controlled by varying the `audio_length_in_s` argument.
### Evaluating generated waveforms:
* The quality of the generated waveforms can vary significantly based on the seed. Try generating with different seeds until you find a satisfactory generation.
* Multiple waveforms can be generated in one go: set `num_waveforms_per_prompt` to a value greater than 1. Automatic scoring will be performed between the generated waveforms and prompt text, and the audios ranked from best to worst accordingly.
The following example demonstrates how to construct good music generation using the aforementioned tips: [example](https://huggingface.co/docs/diffusers/main/en/api/pipelines/audioldm2#diffusers.AudioLDM2Pipeline.__call__.example).
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## AudioLDM2Pipeline
[[autodoc]] AudioLDM2Pipeline
- all
- __call__
## AudioLDM2ProjectionModel
[[autodoc]] AudioLDM2ProjectionModel
- forward
## AudioLDM2UNet2DConditionModel
[[autodoc]] AudioLDM2UNet2DConditionModel
- forward
## AudioPipelineOutput
[[autodoc]] pipelines.AudioPipelineOutput
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# AutoPipeline
`AutoPipeline` is designed to:
1. make it easy for you to load a checkpoint for a task without knowing the specific pipeline class to use
2. use multiple pipelines in your workflow
Based on the task, the `AutoPipeline` class automatically retrieves the relevant pipeline given the name or path to the pretrained weights with the `from_pretrained()` method.
To seamlessly switch between tasks with the same checkpoint without reallocating additional memory, use the `from_pipe()` method to transfer the components from the original pipeline to the new one.
```py
from diffusers import AutoPipelineForText2Image
import torch
pipeline = AutoPipelineForText2Image.from_pretrained(
"runwayml/stable-diffusion-v1-5", torch_dtype=torch.float16, use_safetensors=True
).to("cuda")
prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"
image = pipeline(prompt, num_inference_steps=25).images[0]
```
<Tip>
Check out the [AutoPipeline](../../tutorials/autopipeline) tutorial to learn how to use this API!
</Tip>
`AutoPipeline` supports text-to-image, image-to-image, and inpainting for the following diffusion models:
- [Stable Diffusion](./stable_diffusion/overview)
- [ControlNet](./controlnet)
- [Stable Diffusion XL (SDXL)](./stable_diffusion/stable_diffusion_xl)
- [DeepFloyd IF](./deepfloyd_if)
- [Kandinsky 2.1](./kandinsky)
- [Kandinsky 2.2](./kandinsky_v22)
## AutoPipelineForText2Image
[[autodoc]] AutoPipelineForText2Image
- all
- from_pretrained
- from_pipe
## AutoPipelineForImage2Image
[[autodoc]] AutoPipelineForImage2Image
- all
- from_pretrained
- from_pipe
## AutoPipelineForInpainting
[[autodoc]] AutoPipelineForInpainting
- all
- from_pretrained
- from_pipe
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# BLIP-Diffusion
BLIP-Diffusion was proposed in [BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editing](https://arxiv.org/abs/2305.14720). It enables zero-shot subject-driven generation and control-guided zero-shot generation.
The abstract from the paper is:
*Subject-driven text-to-image generation models create novel renditions of an input subject based on text prompts. Existing models suffer from lengthy fine-tuning and difficulties preserving the subject fidelity. To overcome these limitations, we introduce BLIP-Diffusion, a new subject-driven image generation model that supports multimodal control which consumes inputs of subject images and text prompts. Unlike other subject-driven generation models, BLIP-Diffusion introduces a new multimodal encoder which is pre-trained to provide subject representation. We first pre-train the multimodal encoder following BLIP-2 to produce visual representation aligned with the text. Then we design a subject representation learning task which enables a diffusion model to leverage such visual representation and generates new subject renditions. Compared with previous methods such as DreamBooth, our model enables zero-shot subject-driven generation, and efficient fine-tuning for customized subject with up to 20x speedup. We also demonstrate that BLIP-Diffusion can be flexibly combined with existing techniques such as ControlNet and prompt-to-prompt to enable novel subject-driven generation and editing applications. Project page at [this https URL](https://dxli94.github.io/BLIP-Diffusion-website/).*
The original codebase can be found at [salesforce/LAVIS](https://github.com/salesforce/LAVIS/tree/main/projects/blip-diffusion). You can find the official BLIP-Diffusion checkpoints under the [hf.co/SalesForce](https://hf.co/SalesForce) organization.
`BlipDiffusionPipeline` and `BlipDiffusionControlNetPipeline` were contributed by [`ayushtues`](https://github.com/ayushtues/).
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## BlipDiffusionPipeline
[[autodoc]] BlipDiffusionPipeline
- all
- __call__
## BlipDiffusionControlNetPipeline
[[autodoc]] BlipDiffusionControlNetPipeline
- all
- __call__
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# Consistency Models
Consistency Models were proposed in [Consistency Models](https://huggingface.co/papers/2303.01469) by Yang Song, Prafulla Dhariwal, Mark Chen, and Ilya Sutskever.
The abstract from the paper is:
*Diffusion models have significantly advanced the fields of image, audio, and video generation, but they depend on an iterative sampling process that causes slow generation. To overcome this limitation, we propose consistency models, a new family of models that generate high quality samples by directly mapping noise to data. They support fast one-step generation by design, while still allowing multistep sampling to trade compute for sample quality. They also support zero-shot data editing, such as image inpainting, colorization, and super-resolution, without requiring explicit training on these tasks. Consistency models can be trained either by distilling pre-trained diffusion models, or as standalone generative models altogether. Through extensive experiments, we demonstrate that they outperform existing distillation techniques for diffusion models in one- and few-step sampling, achieving the new state-of-the-art FID of 3.55 on CIFAR-10 and 6.20 on ImageNet 64x64 for one-step generation. When trained in isolation, consistency models become a new family of generative models that can outperform existing one-step, non-adversarial generative models on standard benchmarks such as CIFAR-10, ImageNet 64x64 and LSUN 256x256.*
The original codebase can be found at [openai/consistency_models](https://github.com/openai/consistency_models), and additional checkpoints are available at [openai](https://huggingface.co/openai).
The pipeline was contributed by [dg845](https://github.com/dg845) and [ayushtues](https://huggingface.co/ayushtues). ❤️
## Tips
For an additional speed-up, use `torch.compile` to generate multiple images in <1 second:
```diff
import torch
from diffusers import ConsistencyModelPipeline
device = "cuda"
# Load the cd_bedroom256_lpips checkpoint.
model_id_or_path = "openai/diffusers-cd_bedroom256_lpips"
pipe = ConsistencyModelPipeline.from_pretrained(model_id_or_path, torch_dtype=torch.float16)
pipe.to(device)
+ pipe.unet = torch.compile(pipe.unet, mode="reduce-overhead", fullgraph=True)
# Multistep sampling
# Timesteps can be explicitly specified; the particular timesteps below are from the original GitHub repo:
# https://github.com/openai/consistency_models/blob/main/scripts/launch.sh#L83
for _ in range(10):
image = pipe(timesteps=[17, 0]).images[0]
image.show()
```
## ConsistencyModelPipeline
[[autodoc]] ConsistencyModelPipeline
- all
- __call__
## ImagePipelineOutput
[[autodoc]] pipelines.ImagePipelineOutput
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# ControlNet
ControlNet was introduced in [Adding Conditional Control to Text-to-Image Diffusion Models](https://huggingface.co/papers/2302.05543) by Lvmin Zhang, Anyi Rao, and Maneesh Agrawala.
With a ControlNet model, you can provide an additional control image to condition and control Stable Diffusion generation. For example, if you provide a depth map, the ControlNet model generates an image that'll preserve the spatial information from the depth map. It is a more flexible and accurate way to control the image generation process.
The abstract from the paper is:
*We present ControlNet, a neural network architecture to add spatial conditioning controls to large, pretrained text-to-image diffusion models. ControlNet locks the production-ready large diffusion models, and reuses their deep and robust encoding layers pretrained with billions of images as a strong backbone to learn a diverse set of conditional controls. The neural architecture is connected with "zero convolutions" (zero-initialized convolution layers) that progressively grow the parameters from zero and ensure that no harmful noise could affect the finetuning. We test various conditioning controls, eg, edges, depth, segmentation, human pose, etc, with Stable Diffusion, using single or multiple conditions, with or without prompts. We show that the training of ControlNets is robust with small (<50k) and large (>1m) datasets. Extensive results show that ControlNet may facilitate wider applications to control image diffusion models.*
This model was contributed by [takuma104](https://huggingface.co/takuma104). ❤️
The original codebase can be found at [lllyasviel/ControlNet](https://github.com/lllyasviel/ControlNet), and you can find official ControlNet checkpoints on [lllyasviel's](https://huggingface.co/lllyasviel) Hub profile.
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## StableDiffusionControlNetPipeline
[[autodoc]] StableDiffusionControlNetPipeline
- all
- __call__
- enable_attention_slicing
- disable_attention_slicing
- enable_vae_slicing
- disable_vae_slicing
- enable_xformers_memory_efficient_attention
- disable_xformers_memory_efficient_attention
- load_textual_inversion
## StableDiffusionControlNetImg2ImgPipeline
[[autodoc]] StableDiffusionControlNetImg2ImgPipeline
- all
- __call__
- enable_attention_slicing
- disable_attention_slicing
- enable_vae_slicing
- disable_vae_slicing
- enable_xformers_memory_efficient_attention
- disable_xformers_memory_efficient_attention
- load_textual_inversion
## StableDiffusionControlNetInpaintPipeline
[[autodoc]] StableDiffusionControlNetInpaintPipeline
- all
- __call__
- enable_attention_slicing
- disable_attention_slicing
- enable_vae_slicing
- disable_vae_slicing
- enable_xformers_memory_efficient_attention
- disable_xformers_memory_efficient_attention
- load_textual_inversion
## StableDiffusionPipelineOutput
[[autodoc]] pipelines.stable_diffusion.StableDiffusionPipelineOutput
## FlaxStableDiffusionControlNetPipeline
[[autodoc]] FlaxStableDiffusionControlNetPipeline
- all
- __call__
## FlaxStableDiffusionControlNetPipelineOutput
[[autodoc]] pipelines.stable_diffusion.FlaxStableDiffusionPipelineOutput
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