#ifndef clipper_hpp
#define clipper_hpp

#define CLIPPER_VERSION "6.4.2"

//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
//improve performance but coordinate values are limited to the range +/- 46340
//#define use_int32

//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
//#define use_xyz

//use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines

//use_deprecated: Enables temporary support for the obsolete functions
//#define use_deprecated  

#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>

namespace ClipperLib {

    enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
    enum PolyType { ptSubject, ptClip };
//By far the most widely used winding rules for polygon filling are
//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
//see http://glprogramming.com/red/chapter11.html
    enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };

#ifdef use_int32
    typedef int cInt;
  static cInt const loRange = 0x7FFF;
  static cInt const hiRange = 0x7FFF;
#else
    typedef signed long long cInt;
    static cInt const loRange = 0x3FFFFFFF;
    static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
    typedef signed long long long64;     //used by Int128 class
    typedef unsigned long long ulong64;

#endif

    struct IntPoint {
        cInt X;
        cInt Y;
#ifdef use_xyz
        cInt Z;
  IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
#else
        IntPoint(cInt x = 0, cInt y = 0): X(x), Y(y) {};
#endif

        friend inline bool operator== (const IntPoint& a, const IntPoint& b)
        {
            return a.X == b.X && a.Y == b.Y;
        }
        friend inline bool operator!= (const IntPoint& a, const IntPoint& b)
        {
            return a.X != b.X  || a.Y != b.Y;
        }
    };
//------------------------------------------------------------------------------

    typedef std::vector< IntPoint > Path;
    typedef std::vector< Path > Paths;

    inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
    inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}

    std::ostream& operator <<(std::ostream &s, const IntPoint &p);
    std::ostream& operator <<(std::ostream &s, const Path &p);
    std::ostream& operator <<(std::ostream &s, const Paths &p);

    struct DoublePoint
    {
        double X;
        double Y;
        DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
        DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {}
    };
//------------------------------------------------------------------------------

#ifdef use_xyz
    typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
#endif

    enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
    enum JoinType {jtSquare, jtRound, jtMiter};
    enum EndType {etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound};

    class PolyNode;
    typedef std::vector< PolyNode* > PolyNodes;

    class PolyNode
    {
    public:
        PolyNode();
        virtual ~PolyNode(){};
        Path Contour;
        PolyNodes Childs;
        PolyNode* Parent;
        PolyNode* GetNext() const;
        bool IsHole() const;
        bool IsOpen() const;
        int ChildCount() const;
    private:
        //PolyNode& operator =(PolyNode& other);
        unsigned Index; //node index in Parent.Childs
        bool m_IsOpen;
        JoinType m_jointype;
        EndType m_endtype;
        PolyNode* GetNextSiblingUp() const;
        void AddChild(PolyNode& child);
        friend class Clipper; //to access Index
        friend class ClipperOffset;
    };

    class PolyTree: public PolyNode
    {
    public:
        ~PolyTree(){ Clear(); };
        PolyNode* GetFirst() const;
        void Clear();
        int Total() const;
    private:
        //PolyTree& operator =(PolyTree& other);
        PolyNodes AllNodes;
        friend class Clipper; //to access AllNodes
    };

    bool Orientation(const Path &poly);
    double Area(const Path &poly);
    int PointInPolygon(const IntPoint &pt, const Path &path);

    void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
    void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
    void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);

    void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
    void CleanPolygon(Path& poly, double distance = 1.415);
    void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
    void CleanPolygons(Paths& polys, double distance = 1.415);

    void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
    void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
    void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);

    void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
    void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
    void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);

    void ReversePath(Path& p);
    void ReversePaths(Paths& p);

    struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };

//enums that are used internally ...
    enum EdgeSide { esLeft = 1, esRight = 2};

//forward declarations (for stuff used internally) ...
    struct TEdge;
    struct IntersectNode;
    struct LocalMinimum;
    struct OutPt;
    struct OutRec;
    struct Join;

    typedef std::vector < OutRec* > PolyOutList;
    typedef std::vector < TEdge* > EdgeList;
    typedef std::vector < Join* > JoinList;
    typedef std::vector < IntersectNode* > IntersectList;

//------------------------------------------------------------------------------

//ClipperBase is the ancestor to the Clipper class. It should not be
//instantiated directly. This class simply abstracts the conversion of sets of
//polygon coordinates into edge objects that are stored in a LocalMinima list.
    class ClipperBase
    {
    public:
        ClipperBase();
        virtual ~ClipperBase();
        virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
        bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
        virtual void Clear();
        IntRect GetBounds();
        bool PreserveCollinear() {return m_PreserveCollinear;};
        void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
    protected:
        void DisposeLocalMinimaList();
        TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
        virtual void Reset();
        TEdge* ProcessBound(TEdge* E, bool IsClockwise);
        void InsertScanbeam(const cInt Y);
        bool PopScanbeam(cInt &Y);
        bool LocalMinimaPending();
        bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
        OutRec* CreateOutRec();
        void DisposeAllOutRecs();
        void DisposeOutRec(PolyOutList::size_type index);
        void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
        void DeleteFromAEL(TEdge *e);
        void UpdateEdgeIntoAEL(TEdge *&e);

        typedef std::vector<LocalMinimum> MinimaList;
        MinimaList::iterator m_CurrentLM;
        MinimaList           m_MinimaList;

        bool              m_UseFullRange;
        EdgeList          m_edges;
        bool              m_PreserveCollinear;
        bool              m_HasOpenPaths;
        PolyOutList       m_PolyOuts;
        TEdge           *m_ActiveEdges;

        typedef std::priority_queue<cInt> ScanbeamList;
        ScanbeamList     m_Scanbeam;
    };
//------------------------------------------------------------------------------

    class Clipper : public virtual ClipperBase
    {
    public:
        Clipper(int initOptions = 0);
        bool Execute(ClipType clipType,
                     Paths &solution,
                     PolyFillType fillType = pftEvenOdd);
        bool Execute(ClipType clipType,
                     Paths &solution,
                     PolyFillType subjFillType,
                     PolyFillType clipFillType);
        bool Execute(ClipType clipType,
                     PolyTree &polytree,
                     PolyFillType fillType = pftEvenOdd);
        bool Execute(ClipType clipType,
                     PolyTree &polytree,
                     PolyFillType subjFillType,
                     PolyFillType clipFillType);
        bool ReverseSolution() { return m_ReverseOutput; };
        void ReverseSolution(bool value) {m_ReverseOutput = value;};
        bool StrictlySimple() {return m_StrictSimple;};
        void StrictlySimple(bool value) {m_StrictSimple = value;};
        //set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
        void ZFillFunction(ZFillCallback zFillFunc);
#endif
    protected:
        virtual bool ExecuteInternal();
    private:
        JoinList         m_Joins;
        JoinList         m_GhostJoins;
        IntersectList    m_IntersectList;
        ClipType         m_ClipType;
        typedef std::list<cInt> MaximaList;
        MaximaList       m_Maxima;
        TEdge           *m_SortedEdges;
        bool             m_ExecuteLocked;
        PolyFillType     m_ClipFillType;
        PolyFillType     m_SubjFillType;
        bool             m_ReverseOutput;
        bool             m_UsingPolyTree;
        bool             m_StrictSimple;
#ifdef use_xyz
        ZFillCallback   m_ZFill; //custom callback
#endif
        void SetWindingCount(TEdge& edge);
        bool IsEvenOddFillType(const TEdge& edge) const;
        bool IsEvenOddAltFillType(const TEdge& edge) const;
        void InsertLocalMinimaIntoAEL(const cInt botY);
        void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
        void AddEdgeToSEL(TEdge *edge);
        bool PopEdgeFromSEL(TEdge *&edge);
        void CopyAELToSEL();
        void DeleteFromSEL(TEdge *e);
        void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
        bool IsContributing(const TEdge& edge) const;
        bool IsTopHorz(const cInt XPos);
        void DoMaxima(TEdge *e);
        void ProcessHorizontals();
        void ProcessHorizontal(TEdge *horzEdge);
        void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
        OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
        OutRec* GetOutRec(int idx);
        void AppendPolygon(TEdge *e1, TEdge *e2);
        void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
        OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
        OutPt* GetLastOutPt(TEdge *e);
        bool ProcessIntersections(const cInt topY);
        void BuildIntersectList(const cInt topY);
        void ProcessIntersectList();
        void ProcessEdgesAtTopOfScanbeam(const cInt topY);
        void BuildResult(Paths& polys);
        void BuildResult2(PolyTree& polytree);
        void SetHoleState(TEdge *e, OutRec *outrec);
        void DisposeIntersectNodes();
        bool FixupIntersectionOrder();
        void FixupOutPolygon(OutRec &outrec);
        void FixupOutPolyline(OutRec &outrec);
        bool IsHole(TEdge *e);
        bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
        void FixHoleLinkage(OutRec &outrec);
        void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
        void ClearJoins();
        void ClearGhostJoins();
        void AddGhostJoin(OutPt *op, const IntPoint offPt);
        bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
        void JoinCommonEdges();
        void DoSimplePolygons();
        void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
        void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
        void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
#ifdef use_xyz
        void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
#endif
    };
//------------------------------------------------------------------------------

    class ClipperOffset
    {
    public:
        ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
        ~ClipperOffset();
        void AddPath(const Path& path, JoinType joinType, EndType endType);
        void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
        void Execute(Paths& solution, double delta);
        void Execute(PolyTree& solution, double delta);
        void Clear();
        double MiterLimit;
        double ArcTolerance;
    private:
        Paths m_destPolys;
        Path m_srcPoly;
        Path m_destPoly;
        std::vector<DoublePoint> m_normals;
        double m_delta, m_sinA, m_sin, m_cos;
        double m_miterLim, m_StepsPerRad;
        IntPoint m_lowest;
        PolyNode m_polyNodes;

        void FixOrientations();
        void DoOffset(double delta);
        void OffsetPoint(int j, int& k, JoinType jointype);
        void DoSquare(int j, int k);
        void DoMiter(int j, int k, double r);
        void DoRound(int j, int k);
    };
//------------------------------------------------------------------------------

    class clipperException : public std::exception
    {
    public:
        clipperException(const char* description): m_descr(description) {}
        virtual ~clipperException() throw() {}
        virtual const char* what() const throw() {return m_descr.c_str();}
    private:
        std::string m_descr;
    };
//------------------------------------------------------------------------------

} //ClipperLib namespace

#endif //clipper_hpp


