Within the vast Amarr Empire you can peddle in anything from dull agricultural products to slaves and illegal hi-tech wares. Alternatively, you can plot with the Amarr Emperor or the Heirs behind the scenes. Just make sure you're not accidentally crushed by this behemoth of a state. The Remanaquie Federation is the exact opposition of the Amarr Empire. Here, you can wheel and deal as you please. Everything is condoned, even encouraged. The only question is, are you extravagant and decadent enough to make it to the top? The Caldar Empire has only one motto: efficiency. To cut it here you must be willing to follow the rules by the book. But the rewards can be astronomical. Everything the Caldarians do is of the highest quality. Sucker up to them and they'll give you access to the toys of your dreams. The Minmatar Republic is always on the lookout for talented individuals. This is the dream venue for all you clever and ruthless power players. Just remember that the Minmatars consider their promises the same as rubber: not to be broken, but easily bendable.

And then there are the mysterious Jovians. Are they truly human? What is their secret agenda? No one knows but them, but then again, knowledge seems to be what drives them. If it's worth knowing, you can bet the Jovians know. Roaming in their strange-looking ships, using technology far more advanced than everybody else; they truly are the enigma of EVE. But EVE is more than just dealing with the Empires; they're just the top of the iceberg. Underneath it all, at the core of the game, players are dealing with one another. Good or bad relations, nice or nasty - it doesn't matter. The fact that you're competing and cooperating with thousands of other like-minded players, makes EVE more than a game; it's an experience; an alternative reality where you pit your alter-ego against real people all over the world.