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/*! \file
  \brief Epilogue for threadblock scoped GEMMs using WMMA.

  The epilogue rearranges the result of a matrix product through shared memory to match canonical
  tensor layouts in global memory. Epilogues support conversion and reduction operations.

*/

#pragma once

#include "cutlass/cutlass.h"
#include "cutlass/numeric_types.h"
#include "cutlass/array.h"

#include "cutlass/gemm/gemm.h"

#include "cutlass/epilogue/thread/linear_combination.h"
#include "cutlass/epilogue/thread/linear_combination_clamp.h"
#include "cutlass/epilogue/thread/linear_combination_relu.h"
#include "cutlass/epilogue/thread/linear_combination_gelu.h"
#include "cutlass/epilogue/thread/linear_combination_sigmoid.h"
#include "cutlass/epilogue/thread/linear_combination_planar_complex.h"

#include "cutlass/epilogue/thread/conversion_op.h"
#include "cutlass/epilogue/thread/reduction_op.h"

#include "cutlass/transform/threadblock/regular_tile_iterator_pitch_linear.h"

#include "cutlass/epilogue/warp/fragment_iterator_wmma_tensor_op.h"
#include "cutlass/epilogue/warp/tile_iterator_wmma_tensor_op.h"
#include "cutlass/epilogue/threadblock/default_thread_map_wmma_tensor_op.h"
#include "cutlass/epilogue/threadblock/predicated_tile_iterator.h"
#include "cutlass/epilogue/threadblock/shared_load_iterator.h"

#include "cutlass/epilogue/threadblock/epilogue.h"

#include "cutlass/layout/permute.h"

////////////////////////////////////////////////////////////////////////////////

namespace cutlass {
namespace epilogue {
namespace threadblock {

////////////////////////////////////////////////////////////////////////////////

/// Defines sensible defaults for epilogues for WMMA TensorOps.
template <
  typename Shape_,
  typename WarpMmaTensorOp_,
  int PartitionsK,
  typename OutputOp_,
  int ElementsPerAccess,
  bool ScatterD = false,
  typename PermuteDLayout = layout::NoPermute
>
struct DefaultEpilogueWmmaTensorOp {

  using Shape = Shape_;
  using WarpMmaTensorOp = WarpMmaTensorOp_;
  static int const kPartitionsK = PartitionsK;
  using OutputOp = OutputOp_;
  static int const kElementsPerAccess = ElementsPerAccess;

  using ElementOutput = typename OutputOp::ElementOutput;
  using LayoutC = typename WarpMmaTensorOp::LayoutC;
  using ElementAccumulator = typename WarpMmaTensorOp::ElementC;

  //
  // Thread map
  //

  using OutputTileThreadMap = typename cutlass::epilogue::threadblock::DefaultThreadMapWmmaTensorOp<
    Shape,
    typename WarpMmaTensorOp::Shape,
    typename WarpMmaTensorOp::Policy::Operator::Shape,
    kPartitionsK,
    ElementOutput,
    kElementsPerAccess
  >::Type;

  using OutputTileIterator = cutlass::epilogue::threadblock::PredicatedTileIterator<
    OutputTileThreadMap,
    ElementOutput,
    ScatterD,
    PermuteDLayout
  >;

  using AccumulatorFragmentIterator = cutlass::epilogue::warp::FragmentIteratorWmmaTensorOp<
    typename WarpMmaTensorOp::Shape,
    typename WarpMmaTensorOp::Policy::Operator::Shape,
    typename WarpMmaTensorOp::Policy::Operator::ElementC,
    typename WarpMmaTensorOp::Policy::Operator::FragmentC,
    LayoutC
  >;

  using WarpTileIterator = cutlass::epilogue::warp::TileIteratorWmmaTensorOp<
    typename WarpMmaTensorOp::Shape,
    typename WarpMmaTensorOp::Policy::Operator::Shape,
    typename WarpMmaTensorOp::Policy::Operator::FragmentC,
    LayoutC
  >;

  using SharedLoadIterator = cutlass::epilogue::threadblock::SharedLoadIterator<
    typename OutputTileThreadMap::CompactedThreadMap,
    ElementAccumulator
  >;

  /// Hard-coded padding elements added 
  using Padding = typename WarpTileIterator::Padding;

  //
  // Define the epilogue
  //
  using Epilogue = cutlass::epilogue::threadblock::Epilogue<
    Shape,
    WarpMmaTensorOp,
    kPartitionsK,
    OutputTileIterator,
    AccumulatorFragmentIterator,
    WarpTileIterator,
    SharedLoadIterator,
    OutputOp,
    Padding
  >;
};


////////////////////////////////////////////////////////////////////////////////

} // namespace threadblock
} // namespace epilogue
} // namespace cutlass

////////////////////////////////////////////////////////////////////////////////
