# README for Evaluation ## 🌟 Overview This script provides an evaluation pipeline for `POPE`. ## 🗂️ Data Preparation Before starting to download the data, please create the `InternVL/internvl_chat/data` folder. ### POPE Follow the instructions below to prepare the data: ```shell # Step 1: Create the data directory mkdir -p data/pope && cd data/pope # Step 2: Make sure you have downloaded COCO images ln -s ../coco/val2014 ./ wget https://github.com/OpenGVLab/InternVL/releases/download/data/llava_pope_test.jsonl # Step 3: Download `coco` from POPE mkdir -p coco && cd coco wget https://github.com/AoiDragon/POPE/raw/e3e39262c85a6a83f26cf5094022a782cb0df58d/output/coco/coco_pope_adversarial.json wget https://github.com/AoiDragon/POPE/raw/e3e39262c85a6a83f26cf5094022a782cb0df58d/output/coco/coco_pope_popular.json wget https://github.com/AoiDragon/POPE/raw/e3e39262c85a6a83f26cf5094022a782cb0df58d/output/coco/coco_pope_random.json cd ../../.. ``` After preparation is complete, the directory structure is: ```shell data/pope ├── coco │ ├── coco_pope_adversarial.json │ ├── coco_pope_popular.json │ └── coco_pope_random.json ├── llava_pope_test.jsonl └── val2014 ``` ## 🏃 Evaluation Execution > ⚠️ Note: For testing InternVL (1.5, 2.0, 2.5, and later versions), always enable `--dynamic` to perform dynamic resolution testing. To run the evaluation, execute the following command on an 8-GPU setup: ```shell torchrun --nproc_per_node=8 eval/pope/evaluate_pope.py --checkpoint ${CHECKPOINT} --dynamic ``` Alternatively, you can run the following simplified command: ```shell GPUS=8 sh evaluate.sh ${CHECKPOINT} pope --dynamic ``` ### Arguments The following arguments can be configured for the evaluation script: | Argument | Type | Default | Description | | ---------------- | ------ | -------- | ----------------------------------------------------------------------------------------------------------------- | | `--checkpoint` | `str` | `''` | Path to the model checkpoint. | | `--datasets` | `str` | `'pope'` | Comma-separated list of datasets to evaluate. | | `--dynamic` | `flag` | `False` | Enables dynamic high resolution preprocessing. | | `--max-num` | `int` | `6` | Maximum tile number for dynamic high resolution. | | `--load-in-8bit` | `flag` | `False` | Loads the model weights in 8-bit precision. | | `--auto` | `flag` | `False` | Automatically splits a large model across 8 GPUs when needed, useful for models too large to fit on a single GPU. |