/*
 * Copyright (c) 2020-2021, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once
#include <assert.h>
#include <cuda_fp16.h>
#include <cuda_runtime.h>

namespace fastertransformer {

void invokeReverseRollCol32(int8_t* dst,
                            const int8_t* src,
                            int batch,
                            int window_num,
                            int window_len,
                            int window_size,
                            int H,
                            int W,
                            int dim,
                            int shift_size,
                            cudaStream_t stream);

template<typename T>
void invokeReverseRoll(T* dst,
                       const T* src,
                       int batch,
                       int window_num,
                       int window_len,
                       int window_size,
                       int H,
                       int W,
                       int dim,
                       int shift_size,
                       cudaStream_t stream);

}  // namespace fastertransformer