// Copyright (c) 2022 Dan Ma (1067837450@qq.com)
//
//  SceneDelegate.swift
//  WenetDemo
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

  var window: UIWindow?


  func scene(_ scene: UIScene, willConnectTo session: UISceneSession,
             options connectionOptions: UIScene.ConnectionOptions) {
    // Use this method to optionally configure and attach the UIWindow
    // `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will
    // automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session
    // are new (see
    // `application:configurationForConnectingSceneSession` instead).
    guard let _ = (scene as? UIWindowScene) else { return }
  }

  func sceneDidDisconnect(_ scene: UIScene) {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when
    // its session is discarded.
    // Release any resources associated with this scene that can be
    // re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily
    // discarded (see `application:didDiscardSceneSessions` instead).
  }

  func sceneDidBecomeActive(_ scene: UIScene) {
    // Called when the scene has moved from an inactive state
    // to an active state.
    // Use this method to restart any tasks that were
    // paused (or not yet started) when the scene was inactive.
  }

  func sceneWillResignActive(_ scene: UIScene) {
    // Called when the scene will move from an active state to
    // an inactive state.
    // This may occur due to temporary interruptions
    // (ex. an incoming phone call).
  }

  func sceneWillEnterForeground(_ scene: UIScene) {
    // Called as the scene transitions from the background
    // to the foreground.
    // Use this method to undo the changes made on
    // entering the background.
  }

  func sceneDidEnterBackground(_ scene: UIScene) {
    // Called as the scene transitions from the foreground to
    // the background.
    // Use this method to save data, release shared resources,
    // and store enough scene-specific state information
    // to restore the scene back to its current state.
  }


}

