// Copyright (c) 2022 Dan Ma (1067837450@qq.com)
//
//  AppDelegate.swift
//  WenetDemo
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



  func application(_ application: UIApplication, didFinishLaunchingWithOptions
                   launchOptions: [UIApplication.LaunchOptionsKey: Any]?)
  -> Bool {
    // Override point for customization after application launch.
    return true
  }

  // MARK: UISceneSession Lifecycle

  func application(_ application: UIApplication, configurationForConnecting
                   connectingSceneSession: UISceneSession,
                   options: UIScene.ConnectionOptions)
  -> UISceneConfiguration {
    // Called when a new scene session is being created.
    // Use this method to select a configuration
    // to create the new scene with.
    return UISceneConfiguration(name: "Default Configuration",
                                sessionRole: connectingSceneSession.role)
  }

  func application(_ application: UIApplication,
                   didDiscardSceneSessions
                   sceneSessions: Set<UISceneSession>) {
    // Called when the user discards a scene session.
    // If any sessions were discarded while the application was not running,
    // this will be called shortly after
    // application:didFinishLaunchingWithOptions.
    // Use this method to release any resources that were specific to
    // the discarded scenes, as they will not return.
  }


}

