switch (PacketType)
				{
					case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect()); break;
					case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest()); break;
					case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess()); break;
					default:   HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}

// Connection.cpp

// Interfaces to the cConnection class representing a single pair of connected sockets

#include "Globals.h"
#include "Connection.h"
#include "Server.h"
#include <iostream>
#include "mbedTLS++/CryptoKey.h"
#include "../../src/Logger.h"

#ifdef _WIN32
	#include <direct.h>  // For _mkdir()
#else
	#include <sys/stat.h>   // for mkdir
#endif

/** When defined, the following macro causes a sleep after each parsed packet (DEBUG-mode only) */
// #define SLEEP_AFTER_PACKET

#if defined(_DEBUG) && defined(SLEEP_AFTER_PACKET)
	#define DebugSleep Sleep
#else
	#define DebugSleep(X)
#endif  // else _DEBUG

#define HANDLE_CLIENT_PACKET_READ(Proc, Type, Var) \
	Type Var; \
	do { \
		if (!m_ClientBuffer.Proc(Var)) \
		{ \
			return false; \
		} \
	} while(false)

#define HANDLE_SERVER_PACKET_READ(Proc, Type, Var) \
	Type Var; \
	do { \
		if (!m_ServerBuffer.Proc(Var)) \
		{ \
			return false; \
		} \
	} while(false)

#define CLIENTSEND(...) SendData(m_ClientSocket, __VA_ARGS__, "Client")
#define SERVERSEND(...) SendData(m_ServerSocket, __VA_ARGS__, "Server")
#define CLIENTENCRYPTSEND(...) SendData(m_ClientSocket, __VA_ARGS__, "Client")  // The client conn is always unencrypted
#define SERVERENCRYPTSEND(...) SendEncryptedData(m_ServerSocket, m_ServerEncryptor, __VA_ARGS__, "Server")

#define COPY_TO_SERVER() \
	do { \
		ContiguousByteBuffer ToServer; \
		m_ClientBuffer.ReadAgain(ToServer); \
		switch (m_ServerState) \
		{ \
			case csUnencrypted: \
			{ \
				SERVERSEND(ToServer); \
				break; \
			} \
			case csEncryptedUnderstood: \
			case csEncryptedUnknown: \
			{ \
				SERVERENCRYPTSEND(ToServer); \
				break; \
			} \
			case csWaitingForEncryption: \
			{ \
				Log("Waiting for server encryption, queued %u bytes", ToServer.size()); \
				m_ServerEncryptionBuffer += ToServer; \
				break; \
			} \
		} \
		DebugSleep(50); \
	} while (false)

#define COPY_TO_CLIENT() \
	do { \
		ContiguousByteBuffer ToClient; \
		m_ServerBuffer.ReadAgain(ToClient); \
		switch (m_ClientState) \
		{ \
			case csUnencrypted: \
			{ \
				CLIENTSEND(ToClient); \
				break; \
			} \
			case csEncryptedUnderstood: \
			case csEncryptedUnknown: \
			{ \
				CLIENTENCRYPTSEND(ToClient); \
				break; \
			} \
			case csWaitingForEncryption: \
			{ \
				break; \
			} \
			\
		} \
		DebugSleep(50); \
	} while (false)

#define HANDLE_CLIENT_READ(Proc) \
	do { \
		if (!Proc) \
		{ \
			ContiguousByteBuffer Leftover; \
			m_ClientBuffer.ReadAgain(Leftover); \
			DataLog(Leftover.data(), Leftover.size(), "Leftover data after client packet parsing, %d bytes:", Leftover.size()); \
			m_ClientBuffer.ResetRead(); \
			return true; \
		} \
	} while (false)

#define HANDLE_SERVER_READ(Proc) \
	do { \
		if (!Proc) \
		{ \
			m_ServerBuffer.ResetRead(); \
			return true; \
		} \
	} while (false)

typedef unsigned char Byte;

// fwd declarations, to avoid clang warnings:
AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor = 32);

AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor)
{
	return Printf("<%d, %d, %d> ~ {%.02f, %.02f, %.02f}",
		a_X, a_Y, a_Z,
		static_cast<double>(a_X) / a_Divisor, static_cast<double>(a_Y) / a_Divisor, static_cast<double>(a_Z) / a_Divisor
	);
}

struct sCoords
{
	int x, y, z;

	sCoords(int a_X, int a_Y, int a_Z) : x(a_X), y(a_Y), z(a_Z) {}
} ;

struct sChunkMeta
{
	int m_ChunkX, m_ChunkZ;
	short m_PrimaryBitmap;
	short m_AddBitmap;
	sChunkMeta(int a_ChunkX, int a_ChunkZ, short a_PrimaryBitmap, short a_AddBitmap) :
		m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_PrimaryBitmap(a_PrimaryBitmap), m_AddBitmap(a_AddBitmap)
	{
	}
} ;

cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) :
	m_ItemIdx(0),
	m_LogFile(nullptr),
	m_Server(a_Server),
	m_ClientSocket(a_ClientSocket),
	m_ServerSocket(-1),
	m_BeginTick(std::chrono::steady_clock::now()),
	m_ClientState(csUnencrypted),
	m_ServerState(csUnencrypted),
	m_Nonce(0),
	m_ClientBuffer(1024 KiB),
	m_ServerBuffer(1024 KiB),
	m_HasClientPinged(false),
	m_ServerProtocolState(-1),
	m_ClientProtocolState(-1),
	m_IsServerEncrypted(false)
{
	// Create the Logs subfolder, if not already created:
	#if defined(_WIN32)
		_mkdir("Logs");
	#else
		mkdir("Logs", 0777);
	#endif

	Printf(m_LogNameBase, "Logs/Log_%d_%d", static_cast<int>(time(nullptr)), static_cast<int>(a_ClientSocket));
	AString fnam(m_LogNameBase);
	fnam.append(".log");
	#ifdef _WIN32
		fopen_s(&m_LogFile, fnam.c_str(), "w");
	#else
		m_LogFile = fopen(fnam.c_str(), "w");
	#endif
	Log("Log file created");
	printf("Connection is logged to file \"%s\"\n", fnam.c_str());
}

cConnection::~cConnection()
{
	fclose(m_LogFile);
}

void cConnection::Run(void)
{
	if (!ConnectToServer())
	{
		Log("Cannot connect to server; aborting");
		return;
	}

	while (true)
	{
		fd_set ReadFDs;
		FD_ZERO(&ReadFDs);
		FD_SET(m_ServerSocket, &ReadFDs);
		FD_SET(m_ClientSocket, &ReadFDs);
		SOCKET MaxSocket = std::max(m_ServerSocket, m_ClientSocket);
		int res = select(MaxSocket + 1, &ReadFDs, nullptr, nullptr, nullptr);
		if (res <= 0)
		{
			printf("select() failed: %d; aborting client", SocketError);
			break;
		}
		if (FD_ISSET(m_ServerSocket, &ReadFDs))
		{
			if (!RelayFromServer())
			{
				break;
			}
		}
		if (FD_ISSET(m_ClientSocket, &ReadFDs))
		{
			if (!RelayFromClient())
			{
				break;
			}
		}
	}
	Log("Relaying ended, closing sockets");
	closesocket(m_ServerSocket);
	closesocket(m_ClientSocket);
}

void cConnection::vLog(const char * a_Format, fmt::printf_args a_ArgList)
{
	// Log to file:
	cCSLock Lock(m_CSLog);
	fmt::fprintf(m_LogFile, "[%5.3f] ", GetRelativeTime());
	fmt::vfprintf(m_LogFile, a_Format, a_ArgList);
	fmt::fprintf(m_LogFile, "\n");
	#ifdef _DEBUG
		fflush(m_LogFile);
	#endif  // _DEBUG

	// Log to screen:
}

void cConnection::vDataLog(const void * a_Data, size_t a_Size, const char * a_Format, fmt::printf_args a_ArgList)
{
	AString Hex;
	CreateHexDump(Hex, a_Data, a_Size, 16);

	// Log to file:
	cCSLock Lock(m_CSLog);
	fmt::fprintf(m_LogFile, "[%5.3f] ", GetRelativeTime());
	fmt::vfprintf(m_LogFile, a_Format, a_ArgList);
	fmt::fprintf(m_LogFile, "\n%s\n", Hex);

	// Log to screen:
}

void cConnection::LogFlush(void)
{
	fflush(m_LogFile);
}

bool cConnection::ConnectToServer(void)
{
	m_ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (m_ServerSocket == INVALID_SOCKET)
	{
		return false;
	}
	sockaddr_in localhost;
	localhost.sin_family = AF_INET;
	localhost.sin_port = htons(m_Server.GetConnectPort());
	localhost.sin_addr.s_addr = htonl(0x7f000001);  // localhost
	if (connect(m_ServerSocket, reinterpret_cast<const sockaddr *>(&localhost), sizeof(localhost)) != 0)
	{
		printf("connection to server failed: %d\n", SocketError);
		return false;
	}
	Log("Connected to SERVER");
	return true;
}

bool cConnection::RelayFromServer(void)
{
	char Buffer[64 KiB];
	int res = static_cast<int>(recv(m_ServerSocket, Buffer, sizeof(Buffer), 0));  // recv returns int on windows, ssize_t on linux
	if (res <= 0)
	{
		Log("Server closed the socket: %d; %d; aborting connection", res, SocketError);
		return false;
	}

	DataLog(Buffer, static_cast<size_t>(res), "Received %d bytes from the SERVER", res);

	switch (m_ServerState)
	{
		case csUnencrypted:
		case csWaitingForEncryption:
		{
			return DecodeServersPackets(Buffer, res);
		}
		case csEncryptedUnderstood:
		{
			m_ServerDecryptor.ProcessData(reinterpret_cast<std::byte *>(Buffer), static_cast<size_t>(res));
			DataLog(Buffer, static_cast<size_t>(res), "Decrypted %d bytes from the SERVER", res);
			return DecodeServersPackets(Buffer, res);
		}
		case csEncryptedUnknown:
		{
			m_ServerDecryptor.ProcessData(reinterpret_cast<std::byte *>(Buffer), static_cast<size_t>(res));
			DataLog(Buffer, static_cast<size_t>(res), "Decrypted %d bytes from the SERVER", res);
			return CLIENTSEND({ reinterpret_cast<const std::byte *>(Buffer), static_cast<size_t>(res) });
		}
	}
	ASSERT(!"Unhandled server state while relaying from server");
	return false;
}

bool cConnection::RelayFromClient(void)
{
	char Buffer[64 KiB];
	int res = static_cast<int>(recv(m_ClientSocket, Buffer, sizeof(Buffer), 0));  // recv returns int on Windows, ssize_t on Linux
	if (res <= 0)
	{
		Log("Client closed the socket: %d; %d; aborting connection", res, SocketError);
		return false;
	}

	DataLog(Buffer, static_cast<size_t>(res), "Received %d bytes from the CLIENT", res);

	switch (m_ClientState)
	{
		case csUnencrypted:
		case csWaitingForEncryption:
		{
			return DecodeClientsPackets(Buffer, res);
		}
		case csEncryptedUnderstood:
		{
			return DecodeClientsPackets(Buffer, res);
		}
		case csEncryptedUnknown:
		{
			DataLog(Buffer, static_cast<size_t>(res), "Decrypted %d bytes from the CLIENT", res);
			m_ServerEncryptor.ProcessData(reinterpret_cast<std::byte *>(Buffer), static_cast<size_t>(res));
			return SERVERSEND({ reinterpret_cast<const std::byte *>(Buffer), static_cast<size_t>(res) });
		}
	}
	ASSERT(!"Unhandled server state while relaying from client");
	return false;
}

double cConnection::GetRelativeTime(void)
{
	Int64 msec = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_BeginTick).count();
	return static_cast<double>(msec) / 1000;
}

bool cConnection::SendData(SOCKET a_Socket, const ContiguousByteBufferView a_Data, const char * a_Peer)
{
	DataLog(a_Data.data(), a_Data.size(), "Sending data to %s, %zu bytes", a_Peer, a_Data.size());

	int res = static_cast<int>(send(a_Socket, reinterpret_cast<const char *>(a_Data.data()), a_Data.size(), 0));  // Windows uses int for a_Size, Linux uses size_t; but Windows doesn't complain. Return type is int on Windows and ssize_t on Linux
	if (res <= 0)
	{
		Log("%s closed the socket: %d, %d; aborting connection", a_Peer, res, SocketError);
		return false;
	}
	return true;
}

bool cConnection::SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer)
{
	ContiguousByteBuffer All;
	a_Data.ReadAll(All);
	a_Data.CommitRead();
	return SendData(a_Socket, All, a_Peer);
}

bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, ContiguousByteBuffer & a_Data, const char * a_Peer)
{
	DataLog(a_Data.data(), a_Data.size(), "Encrypting %zu bytes to %s", a_Data.size(), a_Peer);

	a_Encryptor.ProcessData(a_Data.data(), a_Data.size());
	return SendData(a_Socket, a_Data, a_Peer);
}

bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer)
{
	ContiguousByteBuffer All;
	a_Data.ReadAll(All);
	a_Data.CommitRead();
	return SendEncryptedData(a_Socket, a_Encryptor, All, a_Peer);
}

bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
{
	if (!m_ClientBuffer.Write(a_Data, static_cast<size_t>(a_Size)))
	{
		Log("Too much queued data for the server, aborting connection");
		return false;
	}

	while (m_ClientBuffer.CanReadBytes(1))
	{
		UInt32 PacketLen;
		if (
			!m_ClientBuffer.ReadVarInt(PacketLen) ||
			!m_ClientBuffer.CanReadBytes(PacketLen)
		)
		{
			// Not a complete packet yet
			break;
		}
		UInt32 PacketType, PacketReadSoFar;
		PacketReadSoFar = static_cast<UInt32>(m_ClientBuffer.GetReadableSpace());
		VERIFY(m_ClientBuffer.ReadVarInt(PacketType));
		PacketReadSoFar -= m_ClientBuffer.GetReadableSpace();
		Log("Decoding client's packets, there are now %u bytes in the queue; next packet is 0x%02x, %u bytes long",
			static_cast<unsigned>(m_ClientBuffer.GetReadableSpace()), PacketType, PacketLen
		);
		switch (m_ClientProtocolState)
		{
			case -1:
			{
				// No initial handshake received yet
				switch (PacketType)
				{
					case 0x00: HANDLE_CLIENT_READ(HandleClientHandshake()); break;
					default:   HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}
				break;
			}  // case -1

			case 1:
			{
				// Status query
				switch (PacketType)
				{
					case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest()); break;
					case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing()); break;
					default:   HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}
				break;
			}

			case 2:
			{
				// Login
				switch (PacketType)
				{
					case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart()); break;
					case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse()); break;
					default:   HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}
				break;
			}

			case 3:
			{
				switch (PacketType)
				{
					case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive()); break;
					case 0x01: HANDLE_CLIENT_READ(HandleClientChatMessage()); break;
					case 0x02: HANDLE_CLIENT_READ(HandleClientUseEntity()); break;
					case 0x03: HANDLE_CLIENT_READ(HandleClientPlayerOnGround()); break;
					case 0x04: HANDLE_CLIENT_READ(HandleClientPlayerPosition()); break;
					case 0x05: HANDLE_CLIENT_READ(HandleClientPlayerLook()); break;
					case 0x06: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook()); break;
					case 0x07: HANDLE_CLIENT_READ(HandleClientBlockDig()); break;
					case 0x08: HANDLE_CLIENT_READ(HandleClientBlockPlace()); break;
					case 0x09: HANDLE_CLIENT_READ(HandleClientSlotSelect()); break;
					case 0x0a: HANDLE_CLIENT_READ(HandleClientAnimation()); break;
					case 0x0b: HANDLE_CLIENT_READ(HandleClientEntityAction()); break;
					case 0x0d: HANDLE_CLIENT_READ(HandleClientWindowClose()); break;
					case 0x0e: HANDLE_CLIENT_READ(HandleClientWindowClick()); break;
					case 0x10: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction()); break;
					case 0x12: HANDLE_CLIENT_READ(HandleClientUpdateSign()); break;
					case 0x13: HANDLE_CLIENT_READ(HandleClientPlayerAbilities()); break;
					case 0x14: HANDLE_CLIENT_READ(HandleClientTabCompletion()); break;
					case 0x15: HANDLE_CLIENT_READ(HandleClientLocaleAndView()); break;
					case 0x16: HANDLE_CLIENT_READ(HandleClientClientStatuses()); break;
					case 0x17: HANDLE_CLIENT_READ(HandleClientPluginMessage()); break;
					default:   HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}
				break;
			}  // case 3 - Game

			default:
			{
				Log("Receiving server packets while in an unknown protocol state (%d)!", m_ClientProtocolState);
				HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
				break;
			}
		}  // switch (m_ProtocolState)
		m_ClientBuffer.CommitRead();
	}  // while (true)
	return true;
}

bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
{
	if (!m_ServerBuffer.Write(a_Data, static_cast<size_t>(a_Size)))
	{
		Log("Too much queued data for the client, aborting connection");
		return false;
	}

	if (
		(m_ServerState == csEncryptedUnderstood) &&
		(m_ClientState == csUnencrypted)
	)
	{
		// Client hasn't finished encryption handshake yet, don't send them any data yet
	}

	while (true)
	{
		UInt32 PacketLen;
		if (
			!m_ServerBuffer.ReadVarInt(PacketLen) ||
			!m_ServerBuffer.CanReadBytes(PacketLen)
		)
		{
			// Not a complete packet yet
			m_ServerBuffer.ResetRead();
			break;
		}
		if (PacketLen == 0)
		{
			m_ServerBuffer.ResetRead();
			ContiguousByteBuffer All;
			m_ServerBuffer.ReadAll(All);
			DataLog(All.data(), All.size(), "====== Received a bad packet length? Inspect the contents below ======");
			m_ServerBuffer.CommitRead();  // Try to recover by marking everything as read
			break;
		}
		UInt32 PacketType, PacketReadSoFar;
		PacketReadSoFar = static_cast<UInt32>(m_ServerBuffer.GetReadableSpace());
		VERIFY(m_ServerBuffer.ReadVarInt(PacketType));
		PacketReadSoFar -= m_ServerBuffer.GetReadableSpace();
		Log("Decoding server's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ServerBuffer.GetReadableSpace(), PacketType, PacketLen);
		LogFlush();
		switch (m_ServerProtocolState)
		{
			case -1:
			{
				Log("Receiving data from the server without an initial handshake message!");
				HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
				break;
			}

			case 1:
			{
				// Status query:
				switch (PacketType)
				{
					case 0x00: HANDLE_SERVER_READ(HandleServerStatusResponse()); break;
					case 0x01: HANDLE_SERVER_READ(HandleServerStatusPing());     break;
					default:   HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}
				break;
			}

			case 2:
			{

				break;
			}

			case 3:
			{
				switch (PacketType)
				{
					case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive()); break;
					case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame()); break;
					case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage()); break;
					case 0x03: HANDLE_SERVER_READ(HandleServerTimeUpdate()); break;
					case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment()); break;
					case 0x05: HANDLE_SERVER_READ(HandleServerCompass()); break;
					case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth()); break;
					case 0x07: HANDLE_SERVER_READ(HandleServerRespawn()); break;
					case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook()); break;
					case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect()); break;
					case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed()); break;
					case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation()); break;
					case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity()); break;
					case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup()); break;
					case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle()); break;
					case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob()); break;
					case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting()); break;
					case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs()); break;
					case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity()); break;
					case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities()); break;
					case 0x14: HANDLE_SERVER_READ(HandleServerEntity()); break;
					case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove()); break;
					case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook()); break;
					case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook()); break;
					case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport()); break;
					case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook()); break;
					case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus()); break;
					case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity()); break;
					case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata()); break;
					case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience()); break;
					case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties()); break;
					case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk()); break;
					case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange()); break;
					case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange()); break;
					case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction()); break;
					case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk()); break;
					case 0x27: HANDLE_SERVER_READ(HandleServerExplosion()); break;
					case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect()); break;
					case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect()); break;
					case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState()); break;
					case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen()); break;
					case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose()); break;
					case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot()); break;
					case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents()); break;
					case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign()); break;
					case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity()); break;
					case 0x37: HANDLE_SERVER_READ(HandleServerStatistics()); break;
					case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem()); break;
					case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities()); break;
					case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion()); break;
					case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage()); break;
					case 0x40: HANDLE_SERVER_READ(HandleServerKick()); break;
					default:   HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
				}  // switch (PacketType)
				break;
			}  // case 3 - Game

			default:
			{
				Log("Received a packet from the server while in an unknown state: %d", m_ServerProtocolState);
				HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
				break;
			}
		}  // switch (m_ProtocolState)

		m_ServerBuffer.CommitRead();
	}  // while (CanReadBytes(1))
	return true;
}

// packet handling, client-side, initial handshake:

bool cConnection::HandleClientHandshake(void)
{
	// Read the packet from the client:
	HANDLE_CLIENT_PACKET_READ(ReadVarInt,        UInt32,  ProtocolVersion);
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, ServerHost);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt16,      UInt16,  ServerPort);
	HANDLE_CLIENT_PACKET_READ(ReadVarInt,        UInt32,  NextState);
	m_ClientBuffer.CommitRead();

	Log("Received an initial handshake packet from the client:");
	Log("  ProtocolVersion = %u", ProtocolVersion);
	Log("  ServerHost = \"%s\"", ServerHost.c_str());
	Log("  ServerPort = %u", ServerPort);
	Log("  NextState = %u", NextState);

	// Send the same packet to the server, but with our port:
	cByteBuffer Packet(512);
	Packet.WriteVarInt32(0);  // Packet type - initial handshake
	Packet.WriteVarInt32(ProtocolVersion);
	Packet.WriteVarUTF8String(ServerHost);
	Packet.WriteBEUInt16(m_Server.GetConnectPort());
	Packet.WriteVarInt32(NextState);
	ContiguousByteBuffer Pkt;
	Packet.ReadAll(Pkt);
	cByteBuffer ToServer(512);
	ToServer.WriteVarInt32(static_cast<UInt32>(Pkt.size()));
	ToServer.Write(Pkt.data(), Pkt.size());
	SERVERSEND(ToServer);

	m_ClientProtocolState = static_cast<int>(NextState);
	m_ServerProtocolState = static_cast<int>(NextState);

	return true;
}

// packet handling, client-side, login:

bool cConnection::HandleClientLoginEncryptionKeyResponse(void)
{
	Log("Client: Unexpected packet: encryption key response");
	return true;
}

bool cConnection::HandleClientLoginStart(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, UserName);
	Log("Received a login start packet from the client:");
	Log("  Username = \"%s\"", UserName.c_str());
	COPY_TO_SERVER();
	return true;
}

// packet handling, client-side, game:

bool cConnection::HandleClientAnimation(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt8,   Int8,   Animation);
	Log("Received a PACKET_ANIMATION from the client:");
	Log("  EntityID: %u", EntityID);
	Log("  Animation: %d", Animation);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientBlockDig(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Status);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockX);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, BlockY);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockZ);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, BlockFace);
	Log("Received a PACKET_BLOCK_DIG from the client:");
	Log("  Status = %u (0x%02x)", Status, Status);
	Log("  Pos = <%d, %u, %d>", BlockX, BlockY, BlockZ);
	Log("  BlockFace = %u (0x%02x)", BlockFace, BlockFace);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientBlockPlace(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockX);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, BlockY);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockZ);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Face);
	AString Desc;
	if (!ParseSlot(m_ClientBuffer, Desc))
	{
		return false;
	}
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, CursorX);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, CursorY);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, CursorZ);
	Log("Received a PACKET_BLOCK_PLACE from the client:");
	Log("  Block = {%d, %u, %d}", BlockX, BlockY, BlockZ);
	Log("  Face = %u (0x%02x)", Face, Face);
	Log("  Item = %s", Desc.c_str());
	Log("  Cursor = <%u, %u, %u>", CursorX, CursorY, CursorZ);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientChatMessage(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Message);
	Log("Received a PACKET_CHAT_MESSAGE from the client:");
	Log("  Message = \"%s\"", Message.c_str());
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientClientStatuses(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Statuses);
	Log("Received a PACKET_CLIENT_STATUSES from the CLIENT:");
	Log("  Statuses = %u (0x%02x)", Statuses, Statuses);

	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientCreativeInventoryAction(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
	AString Item;
	if (!ParseSlot(m_ClientBuffer, Item))
	{
		return false;
	}
	Log("Received a PACKET_CREATIVE_INVENTORY_ACTION from the client:");
	Log("  SlotNum = %u", SlotNum);
	Log("  Item = %s", Item.c_str());
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientDisconnect(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Reason);
	Log("Received a PACKET_DISCONNECT from the client:");
	Log("  Reason = \"%s\"", Reason.c_str());
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientEntityAction(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, PlayerID);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, ActionType);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, HorseJumpBoost);
	Log("Received a PACKET_ENTITY_ACTION from the client:");
	Log("  PlayerID = %d", PlayerID);
	Log("  ActionType = %u", ActionType);
	Log("  HorseJumpBoost = %d (0x%08x)", HorseJumpBoost, HorseJumpBoost);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientKeepAlive(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, ID);
	Log("Received a PACKET_KEEPALIVE from the client");
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientLocaleAndView(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Locale);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt8,        Int8,    ViewDistance);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt8,        Int8,    ChatFlags);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt8,        Int8,    Unused);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt8,        Int8,    Difficulty);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt8,        Int8,    ShowCape);
	Log("Received a PACKET_LOCALE_AND_VIEW from the client");
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientPing(void)
{
	m_HasClientPinged = true;
	Log("Received a PACKET_PING from the client");
	m_ClientBuffer.ResetRead();
	SERVERSEND(m_ClientBuffer);
	return true;
}

bool cConnection::HandleClientPlayerAbilities(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Flags);
	HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
	HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
	Log("Receives a PACKET_PLAYER_ABILITIES from the client:");
	Log("  Flags = %u (0x%02x)", Flags, Flags);
	Log("  FlyingSpeed = %f", FlyingSpeed);
	Log("  WalkingSpeed = %f", WalkingSpeed);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientPlayerLook(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
	HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, OnGround);
	Log("Received a PACKET_PLAYER_LOOK from the client");
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientPlayerOnGround(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, OnGround);
	Log("Received a PACKET_PLAYER_ON_GROUND from the client");
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientPlayerPosition(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8,  UInt8,  IsOnGround);
	Log("Received a PACKET_PLAYER_POSITION from the client");

	// TODO: list packet contents

	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientPlayerPositionLook(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
	HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
	HANDLE_CLIENT_PACKET_READ(ReadBEFloat,  float,  Yaw);
	HANDLE_CLIENT_PACKET_READ(ReadBEFloat,  float,  Pitch);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8,  UInt8,  IsOnGround);
	Log("Received a PACKET_PLAYER_POSITION_LOOK from the client");
	Log("  Pos = {%.03f, %.03f, %.03f}", PosX, PosY, PosZ);
	Log("  Stance = %.03f", Stance);
	Log("  Yaw, Pitch = <%.03f, %.03f>", Yaw, Pitch);
	Log("  IsOnGround = %s", IsOnGround ? "true" : "false");

	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientPluginMessage(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, ChannelName);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt16,      UInt16,  Length);
	ContiguousByteBuffer Data;
	if (!m_ClientBuffer.ReadSome(Data, Length))
	{
		return false;
	}
	Log("Received a PACKET_PLUGIN_MESSAGE from the client");
	Log("  ChannelName = \"%s\"", ChannelName.c_str());
	DataLog(Data.data(), Length, "  Data: %u bytes", Length);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientSlotSelect(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEInt16, Int16, SlotNum);
	Log("Received a PACKET_SLOT_SELECT from the client");
	Log("  SlotNum = %d", SlotNum);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientStatusPing(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEInt64, Int64, Time);
	Log("Received the status ping packet from the client:");
	Log("  Time = %lld", Time);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientStatusRequest(void)
{
	Log("Received the status request packet from the client");
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientTabCompletion(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Query);
	Log("Received a PACKET_TAB_COMPLETION query from the client");
	Log("  Query = \"%s\"", Query.c_str());
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientUpdateSign(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32,       Int32,   BlockX);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt16,       Int16,   BlockY);
	HANDLE_CLIENT_PACKET_READ(ReadBEInt32,       Int32,   BlockZ);
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line1);
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line2);
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line3);
	HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line4);
	Log("Received a PACKET_UPDATE_SIGN from the client:");
	Log("  Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
	Log("  Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientUseEntity(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8,  UInt8,  MouseButton);
	Log("Received a PACKET_USE_ENTITY from the client:");
	Log("  EntityID = %d", EntityID);
	Log("  MouseButton = %u", MouseButton);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientWindowClick(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8,  UInt8,  WindowID);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8,  UInt8,  Button);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, TransactionID);
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8,  UInt8,  Mode);
	AString Item;
	if (!ParseSlot(m_ClientBuffer, Item))
	{
		return false;
	}
	Log("Received a PACKET_WINDOW_CLICK from the client");
	Log("  WindowID = %u", WindowID);
	Log("  SlotNum = %u", SlotNum);
	Log("  Button = %u, Mode = %u", Button, Mode);
	Log("  TransactionID = 0x%x", TransactionID);
	Log("  ClickedItem = %s", Item.c_str());
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientWindowClose(void)
{
	HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
	Log("Received a PACKET_WINDOW_CLOSE from the client:");
	Log("  WindowID = %u", WindowID);
	COPY_TO_SERVER();
	return true;
}

bool cConnection::HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar)
{
	ContiguousByteBuffer Data;
	if (!m_ClientBuffer.ReadSome(Data, a_PacketLen - a_PacketReadSoFar))
	{
		return false;
	}
	DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the client; relaying and ignoring", a_PacketType);
	COPY_TO_SERVER();
	return true;
}

// packet handling, server-side, login:

bool cConnection::HandleServerLoginDisconnect(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Reason);
	Log("Received a login-disconnect packet from the server:");
	Log("  Reason = \"%s\"", Reason.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerLoginEncryptionKeyRequest(void)
{
	// Read the packet from the server:
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ServerID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16,      UInt16,  PublicKeyLength);
	ContiguousByteBuffer PublicKey;
	if (!m_ServerBuffer.ReadSome(PublicKey, PublicKeyLength))
	{
		return false;
	}
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, NonceLength);
	ContiguousByteBuffer Nonce;
	if (!m_ServerBuffer.ReadSome(Nonce, NonceLength))
	{
		return false;
	}
	Log("Got PACKET_ENCRYPTION_KEY_REQUEST from the SERVER:");
	Log("  ServerID = %s", ServerID.c_str());
	DataLog(PublicKey.data(), PublicKey.size(), "  Public key (%u bytes)", static_cast<unsigned>(PublicKey.size()));

	// Reply to the server:
	SendEncryptionKeyResponse({ reinterpret_cast<const char *>(PublicKey.data()), PublicKey.size() }, { reinterpret_cast<const char *>(Nonce.data()), Nonce.size() });

	// Do not send to client - we want the client connection open
	return true;
}

bool cConnection::HandleServerLoginSuccess(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, UUID);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Username);
	Log("Received a login success packet from the server:");
	Log("  UUID = \"%s\"", UUID.c_str());
	Log("  Username = \"%s\"", Username.c_str());

	Log("Server is now in protocol state Game.");
	m_ServerProtocolState = 3;

	if (m_IsServerEncrypted)
	{
		Log("Server communication is now encrypted");
		m_ServerState = csEncryptedUnderstood;
		DataLog(m_ServerEncryptionBuffer.data(), m_ServerEncryptionBuffer.size(), "Sending the queued data to server (%u bytes):", m_ServerEncryptionBuffer.size());
		SERVERENCRYPTSEND(m_ServerEncryptionBuffer);
		m_ServerEncryptionBuffer.clear();
	}
	COPY_TO_CLIENT();
	Log("Client is now in protocol state Game.");
	m_ClientProtocolState = 3;
	return true;
}

// packet handling, server-side, game:

bool cConnection::HandleServerAttachEntity(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32,  EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32,  VehicleID);
	HANDLE_SERVER_PACKET_READ(ReadBool,     bool,    IsOnLeash);
	Log("Received a PACKET_ATTACH_ENTITY from the server:");
	Log("  EntityID = %u (0x%x)", EntityID, EntityID);
	Log("  VehicleID = %u (0x%x)", VehicleID, VehicleID);
	Log("  IsOnLeash = %s", IsOnLeash ? "true" : "false");
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerBlockAction(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,  BlockX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16,  BlockY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,  BlockZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,  Byte1);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,  Byte2);
	HANDLE_SERVER_PACKET_READ(ReadVarInt,  UInt32, BlockID);
	Log("Received a PACKET_BLOCK_ACTION from the server:");
	Log("  Pos = {%d, %d, %d}", BlockX, BlockY, BlockZ);
	Log("  Bytes = (%u, %u) == (0x%x, 0x%x)", Byte1, Byte2, Byte1, Byte2);
	Log("  BlockID = %u", BlockID);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerBlockChange(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,  BlockX);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,  BlockY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,  BlockZ);
	HANDLE_SERVER_PACKET_READ(ReadVarInt,  UInt32, BlockType);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,  BlockMeta);
	Log("Received a PACKET_BLOCK_CHANGE from the server");
	Log("  Pos = {%d, %u, %d}", BlockX, BlockY, BlockZ);
	Log("  BlockType = %u (0x%x", BlockType, BlockType);
	Log("  BlockMeta = %u", BlockMeta);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerChangeGameState(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,  Reason);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Data);
	Log("Received a PACKET_CHANGE_GAME_STATE from the server:");
	Log("  Reason = %u", Reason);
	Log("  Data = %f", Data);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerChatMessage(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Message);
	Log("Received a PACKET_CHAT_MESSAGE from the server:");
	Log("  Message = \"%s\"", Message.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerCollectPickup(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CollectedID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CollectorID);
	Log("Received a PACKET_COLLECT_PICKUP from the server:");
	Log("  CollectedID = %u", CollectedID);
	Log("  CollectorID = %u", CollectorID);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerCompass(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, SpawnX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, SpawnY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, SpawnZ);
	Log("Received PACKET_COMPASS from the server:");
	Log("  Spawn = {%d, %d, %d}", SpawnX, SpawnY, SpawnZ);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerDestroyEntities(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, NumEntities);
	if (!m_ServerBuffer.SkipRead(static_cast<size_t>(NumEntities) * 4))
	{
		return false;
	}
	Log("Received PACKET_DESTROY_ENTITIES from the server:");
	Log("  NumEntities = %u", NumEntities);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntity(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	Log("Received a PACKET_ENTITY from the server:");
	Log("  EntityID = %u", EntityID);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityEquipment(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
	AString Item;
	if (!ParseSlot(m_ServerBuffer, Item))
	{
		return false;
	}
	Log("Received a PACKET_ENTITY_EQUIPMENT from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  SlotNum = %u", SlotNum);
	Log("  Item = %s", Item.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityHeadLook(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  HeadYaw);
	Log("Received a PACKET_ENTITY_HEAD_LOOK from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  HeadYaw = %u", HeadYaw);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityLook(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32,  EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,   Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,   Pitch);
	Log("Received a PACKET_ENTITY_LOOK from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  Yaw = %u", Yaw);
	Log("  Pitch = %u", Pitch);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityMetadata(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	AString Metadata;
	if (!ParseMetadata(m_ServerBuffer, Metadata))
	{
		return false;
	}
	AString HexDump;
	CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
	Log("Received a PACKET_ENTITY_METADATA from the server:");
	Log("  EntityID = %u", EntityID);
	auto len = static_cast<unsigned>(Metadata.length());
	Log("  Metadata, length = %u (0x%x):\n%s", len, len, HexDump.c_str());
	LogMetadata(Metadata, 4);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityProperties(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, Count);
	Log("Received a PACKET_ENTITY_PROPERTIES from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  Count = %u", Count);

	for (UInt32 i = 0; i < Count; i++)
	{
		HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Key);
		HANDLE_SERVER_PACKET_READ(ReadBEDouble,      double,  Value);
		HANDLE_SERVER_PACKET_READ(ReadBEUInt16,      UInt16, ListLength);
		Log(" \"%s\" = %f; %u modifiers", Key.c_str(), Value, ListLength);
		for (UInt16 j = 0; j < ListLength; j++)
		{
			HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, UUIDHi);
			HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, UUIDLo);
			HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal);
			HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  ByteVal);
			Log("  [%d] = {0x%08llx%08llx, %f, %u}", j, UUIDHi, UUIDLo, DblVal, ByteVal);
		}
	}  // for i
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityRelativeMove(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt8,   Int8,   dx);
	HANDLE_SERVER_PACKET_READ(ReadBEInt8,   Int8,   dy);
	HANDLE_SERVER_PACKET_READ(ReadBEInt8,   Int8,   dz);
	Log("Received a PACKET_ENTITY_RELATIVE_MOVE from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  RelMove = %s", PrintableAbsIntTriplet(dx, dy, dz).c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityRelativeMoveLook(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt8,   Int8,   dx);
	HANDLE_SERVER_PACKET_READ(ReadBEInt8,   Int8,   dy);
	HANDLE_SERVER_PACKET_READ(ReadBEInt8,   Int8,   dz);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Pitch);
	Log("Received a PACKET_ENTITY_RELATIVE_MOVE_LOOK from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  RelMove = %s", PrintableAbsIntTriplet(dx, dy, dz).c_str());
	Log("  Yaw = %u", Yaw);
	Log("  Pitch = %u", Pitch);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityStatus(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Status);
	Log("Received a PACKET_ENTITY_STATUS from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  Status = %u (0x%02x)", Status, Status);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityTeleport(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32,  EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,   AbsX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,   AbsY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,   AbsZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,   Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,   Pitch);
	Log("Received a PACKET_ENTITY_TELEPORT from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  Pos = %s", PrintableAbsIntTriplet(AbsX, AbsY, AbsZ).c_str());
	Log("  Yaw = %u", Yaw);
	Log("  Pitch = %u", Pitch);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerEntityVelocity(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16,  Int16,  VelocityX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16,  Int16,  VelocityY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16,  Int16,  VelocityZ);
	Log("Received a PACKET_ENTITY_VELOCITY from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  Velocity = %s", PrintableAbsIntTriplet(VelocityX, VelocityY, VelocityZ, 8000).c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerExplosion(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  Force);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, NumRecords);
	std::vector<sCoords> Records;
	Records.reserve(NumRecords);
	int PosXI = static_cast<int>(PosX), PosYI = static_cast<int>(PosY), PosZI = static_cast<int>(PosZ);
	for (UInt32 i = 0; i < NumRecords; i++)
	{
		HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, rx);
		HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, ry);
		HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, rz);
		Records.push_back(sCoords(PosXI + rx, PosYI + ry, PosZI + rz));
	}
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionX);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionY);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionZ);
	Log("Received a PACKET_EXPLOSION from the server:");
	Log("  Pos = {%.02f, %.02f, %.02f}", PosX, PosY, PosZ);
	Log("  Force = %.02f", Force);
	Log("  NumRecords = %u", NumRecords);
	for (UInt32 i = 0; i < NumRecords; i++)
	{
		Log("    Records[%u] = {%d, %d, %d}", i, Records[i].x, Records[i].y, Records[i].z);
	}
	Log("  Player motion = <%.02f, %.02f, %.02f>", PlayerMotionX, PlayerMotionY, PlayerMotionZ);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerIncrementStatistic(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, StatisticID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  Amount);
	Log("Received a PACKET_INCREMENT_STATISTIC from the server:");
	Log("  StatisticID = %u (0x%x)", StatisticID, StatisticID);
	Log("  Amount = %d", Amount);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerJoinGame(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32,      UInt32,  EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   GameMode);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   Dimension);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   Difficulty);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   MaxPlayers);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType);
	Log("Received a PACKET_LOGIN from the server:");
	Log("  EntityID = %u",      EntityID);
	Log("  GameMode = %u",      GameMode);
	Log("  Dimension = %u",     Dimension);
	Log("  Difficulty = %u",    Difficulty);
	Log("  MaxPlayers = %u",    MaxPlayers);
	Log("  LevelType = \"%s\"", LevelType.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerKeepAlive(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, PingID);
	Log("Received a PACKET_KEEP_ALIVE from the server:");
	Log("  ID = %u", PingID);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerKick(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Reason);
	Log("Received PACKET_KICK from the SERVER:");
	if (m_HasClientPinged)
	{
		Log("  This was a std reply to client's PING");
		AStringVector Split;

		// Split by NULL chars (StringSplit() won't work here):
		size_t Last = 0;
		size_t Len = Reason.size();
		for (size_t i = 0; i < Len; i++)
		{
			if (Reason[i] == 0)
			{
				Split.push_back(Reason.substr(Last, i - Last));
				Last = i + 1;
			}
		}
		if (Last < Len)
		{
			Split.push_back(Reason.substr(Last));
		}

		if (Split.size() == 6)
		{
			Log("  Preamble: \"%s\"", Split[0].c_str());
			Log("  Protocol version: \"%s\"", Split[1].c_str());
			Log("  Server version: \"%s\"", Split[2].c_str());
			Log("  MOTD: \"%s\"", Split[3].c_str());
			Log("  Cur players: \"%s\"", Split[4].c_str());
			Log("  Max players: \"%s\"", Split[5].c_str());

			// Modify the MOTD to show that it's being ProtoProxied:
			Reason.assign(Split[0]);
			Reason.push_back(0);
			Reason.append(Split[1]);
			Reason.push_back(0);
			Reason.append(Split[2]);
			Reason.push_back(0);
			Reason.append(Printf("ProtoProxy: %s", Split[3].c_str()));
			Reason.push_back(0);
			Reason.append(Split[4]);
			Reason.push_back(0);
			Reason.append(Split[5]);
			auto ReasonBE16 = UTF8ToRawBEUTF16(Reason);
			AString PacketStart("\xff");
			PacketStart.push_back(static_cast<char>(ReasonBE16.size() / 256));
			PacketStart.push_back(static_cast<char>(ReasonBE16.size() % 256));
			CLIENTSEND({ reinterpret_cast<const std::byte *>(PacketStart.data()), PacketStart.size() });
			CLIENTSEND({ reinterpret_cast<const std::byte *>(ReasonBE16.data()), ReasonBE16.size() * sizeof(char16_t) });
			return true;
		}
		else
		{
			DataLog(Reason.data(), Reason.size(), "  Unknown reply format, dumping hex:");
		}
	}
	else
	{
		Log("  Reason = \"%s\"", Reason.c_str());
	}
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerMapChunk(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  ChunkX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  ChunkZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  IsContiguous);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, PrimaryBitmap);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, AdditionalBitmap);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CompressedSize);
	ContiguousByteBuffer CompressedData;
	if (!m_ServerBuffer.ReadSome(CompressedData, CompressedSize))
	{
		return false;
	}
	Log("Received a PACKET_MAP_CHUNK from the server:");
	Log("  ChunkPos = [%d, %d]", ChunkX, ChunkZ);
	Log("  Compressed size = %u (0x%x)", CompressedSize, CompressedSize);

	// TODO: Save the compressed data into a file for later analysis

	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerMapChunkBulk(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, ChunkCount);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CompressedSize);
	HANDLE_SERVER_PACKET_READ(ReadBool,     bool,   IsSkyLightSent);
	ContiguousByteBuffer CompressedData;
	if (!m_ServerBuffer.ReadSome(CompressedData, CompressedSize))
	{
		return false;
	}

	// Read individual chunk metas.
	// Need to read them first and only then start logging (in case we don't have the full packet yet)
	typedef std::vector<sChunkMeta> sChunkMetas;
	sChunkMetas ChunkMetas;
	ChunkMetas.reserve(ChunkCount);
	for (short i = 0; i < ChunkCount; i++)
	{
		HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkX);
		HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkZ);
		HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, PrimaryBitmap);
		HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, AddBitmap);
		ChunkMetas.push_back(sChunkMeta(ChunkX, ChunkZ, PrimaryBitmap, AddBitmap));
	}

	Log("Received a PACKET_MAP_CHUNK_BULK from the server:");
	Log("  ChunkCount = %u", ChunkCount);
	Log("  Compressed size = %u (0x%x)", CompressedSize, CompressedSize);
	Log("  IsSkyLightSent = %s", IsSkyLightSent ? "true" : "false");

	// Log individual chunk coords:
	int idx = 0;
	for (sChunkMetas::iterator itr = ChunkMetas.begin(), end = ChunkMetas.end(); itr != end; ++itr, ++idx)
	{
		Log("  [%d]: [%d, %d], primary bitmap 0x%02x, add bitmap 0x%02x",
			idx, itr->m_ChunkX, itr->m_ChunkZ, itr->m_PrimaryBitmap, itr->m_AddBitmap
		);
	}  // for itr - ChunkMetas[]

	// TODO: Save the compressed data into a file for later analysis

	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerMultiBlockChange(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  ChunkX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  ChunkZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, NumBlocks);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, DataSize);
	ContiguousByteBuffer BlockChangeData;
	if (!m_ServerBuffer.ReadSome(BlockChangeData, DataSize))
	{
		return false;
	}
	Log("Received a PACKET_MULTI_BLOCK_CHANGE packet from the server:");
	Log("  Chunk = [%d, %d]", ChunkX, ChunkZ);
	Log("  NumBlocks = %u", NumBlocks);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerNamedSoundEffect(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, SoundName);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,       float,   Volume);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   Pitch);
	Log("Received a PACKET_NAMED_SOUND_EFFECT from the server:");
	Log("  SoundName = \"%s\"", SoundName.c_str());
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ, 8).c_str());
	Log("  Volume = %f", Volume);
	Log("  Pitch = %u", Pitch);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerPlayerAbilities(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Flags);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
	Log("Received a PACKET_PLAYER_ABILITIES from the server:");
	Log("  Flags = %u (0x%02x)", Flags, Flags);
	Log("  FlyingSpeed = %f", FlyingSpeed);
	Log("  WalkingSpeed = %f", WalkingSpeed);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerPlayerAnimation(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt,  UInt32, PlayerID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,  AnimationID);
	Log("Received a PACKET_PLAYER_ANIMATION from the server:");
	Log("  PlayerID: %u (0x%x)", PlayerID, PlayerID);
	Log("  Animation: %u", AnimationID);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerPlayerListItem(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, PlayerName);
	HANDLE_SERVER_PACKET_READ(ReadBool,          bool,    IsOnline);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16,      UInt16,  Ping);
	Log("Received a PACKET_PLAYERLIST_ITEM from the server:");
	Log("  PlayerName = \"%s\" (%s)", PlayerName.c_str(), IsOnline ? "online" : "offline");
	Log("  Ping = %d", Ping);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerPlayerPositionLook(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  Pitch);
	HANDLE_SERVER_PACKET_READ(ReadBool,     bool,   IsOnGround);
	Log("Received a PACKET_PLAYER_POSITION_LOOK from the server");

	// TODO: list packet contents

	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerPluginMessage(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ChannelName);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16,      UInt16,  Length);
	ContiguousByteBuffer Data;
	if (!m_ServerBuffer.ReadSome(Data, Length))
	{
		return false;
	}
	Log("Received a PACKET_PLUGIN_MESSAGE from the server");
	Log("  ChannelName = \"%s\"", ChannelName.c_str());
	DataLog(Data.data(), Length, "  Data: %u bytes", Length);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerRespawn(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,     Dimension);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,    Difficulty);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,    GameMode);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType);
	Log("Received a respawn packet from the server:");
	Log("  Dimension = %d", Dimension);
	Log("  Difficulty = %u", Difficulty);
	Log("  GameMode = %u", GameMode);
	Log("  LevelType = \"%s\"", LevelType.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSetExperience(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEFloat,  float,  ExperienceBar);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, Level);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, TotalExperience);
	Log("Received a PACKET_SET_EXPERIENCE from the server:");
	Log("  ExperienceBar = %.05f", ExperienceBar);
	Log("  Level = %u", Level);
	Log("  TotalExperience = %u", TotalExperience);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSetSlot(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  WindowID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
	AString Item;
	if (!ParseSlot(m_ServerBuffer, Item))
	{
		return false;
	}
	Log("Received a PACKET_SET_SLOT from the server:");
	Log("  WindowID = %u", WindowID);
	Log("  SlotNum = %u", SlotNum);
	Log("  Item = %s", Item.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSlotSelect(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, SlotNum);
	Log("Received a PACKET_SLOT_SELECT from the server:");
	Log("  SlotNum = %u", SlotNum);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSoundEffect(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, EffectID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, Data);
	HANDLE_SERVER_PACKET_READ(ReadBool,    bool,  NoVolumeDecrease);
	Log("Received a PACKET_SOUND_EFFECT from the server:");
	Log("  EffectID = %d", EffectID);
	Log("  Pos = {%d, %d, %d}", PosX, PosY, PosZ);
	Log("  Data = %d", Data);
	Log("  NoVolumeDecrease = %s", NoVolumeDecrease ? "true" : "false");
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSpawnExperienceOrbs(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt,   UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, Count);
	Log("Received a SPAWN_EXPERIENCE_ORBS packet from the server:");
	Log("  EntityID = %u (0x%x)", EntityID, EntityID);
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
	Log("  Count = %u", Count);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSpawnMob(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt,  UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,   MobType);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,    PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,    PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32,    PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,   Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,   Pitch);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8,   HeadYaw);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16,  VelocityX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16,  VelocityY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16,  VelocityZ);
	AString Metadata;
	if (!ParseMetadata(m_ServerBuffer, Metadata))
	{
		return false;
	}
	AString HexDump;
	CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
	Log("Received a PACKET_SPAWN_MOB from the server:");
	Log("  EntityID = %u (0x%x)", EntityID, EntityID);
	Log("  MobType = %u (0x%x)", MobType, MobType);
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
	Log("  Angles = [%u, %u, %u]", Yaw, Pitch, HeadYaw);
	Log("  Velocity = %s", PrintableAbsIntTriplet(VelocityX, VelocityY, VelocityZ, 8000).c_str());
	auto len = static_cast<unsigned>(Metadata.length());
	Log("  Metadata, length = %u (0x%x):\n%s", len, len, HexDump.c_str());
	LogMetadata(Metadata, 4);
	COPY_TO_CLIENT();
	return true;
}

struct sSpawnData
{
	AString m_Name;
	AString m_Value;
	AString m_Signature;
	sSpawnData(const AString & a_Name, const AString & a_Value, const AString & a_Signature) :
		m_Name(a_Name),
		m_Value(a_Value),
		m_Signature(a_Signature)
	{
	}
};

typedef std::vector<sSpawnData> sSpawnDatas;

bool cConnection::HandleServerSpawnNamedEntity(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt,        UInt32,  EntityID);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName);
	HANDLE_SERVER_PACKET_READ(ReadVarInt,        UInt32,  DataCount);
	sSpawnDatas Data;
	for (UInt32 i = 0; i < DataCount; i++)
	{
		HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Name);
		HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Value);
		HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Signature);
		Data.push_back(sSpawnData(Name, Value, Signature));
	}
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Pitch);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, SelectedItem);
	AString Metadata;
	if (!ParseMetadata(m_ServerBuffer, Metadata))
	{
		return false;
	}
	AString HexDump;
	CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
	Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:");
	Log("  EntityID = %u (0x%x)", EntityID, EntityID);
	Log("  UUID = \"%s\"", EntityUUID.c_str());
	Log("  Name = \"%s\"", EntityName.c_str());
	Log("  NumData = %u", DataCount);
	for (sSpawnDatas::const_iterator itr = Data.begin(), end = Data.end(); itr != end; ++itr)
	{
		Log("    Name = \"%s\", Value = \"%s\", Signature = \"%s\"",
			itr->m_Name.c_str(), itr->m_Value.c_str(), itr->m_Signature.c_str()
		);
	}  // for itr - Data[]
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
	Log("  Rotation = <yaw %u, pitch %u>", Yaw, Pitch);
	Log("  SelectedItem = %u", SelectedItem);
	auto len = static_cast<unsigned>(Metadata.length());
	Log("  Metadata, length = %u (0x%x):\n%s", len, len, HexDump.c_str());
	LogMetadata(Metadata, 4);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSpawnObjectVehicle(void)
{
	#ifdef _DEBUG
	// This packet is still troublesome when DataIndicator != 0
	ContiguousByteBuffer Buffer;
	m_ServerBuffer.ResetRead();
	m_ServerBuffer.ReadAll(Buffer);
	m_ServerBuffer.ResetRead();
	UInt32 PacketLen, PacketType;
	m_ServerBuffer.ReadVarInt(PacketLen);
	m_ServerBuffer.ReadVarInt(PacketType);
	if (Buffer.size() > 128)
	{
		// Only log up to 128 bytes
		Buffer.erase(128, AString::npos);
	}
	DataLog(Buffer.data(), Buffer.size(), "Buffer while parsing the PACKET_SPAWN_OBJECT_VEHICLE packet (%u bytes):", static_cast<unsigned>(Buffer.size()));
	#endif  // _DEBUG

	HANDLE_SERVER_PACKET_READ(ReadVarInt,   UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  ObjType);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Pitch);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, DataIndicator);
	AString ExtraData;
	Int16 VelocityX = 0;
	Int16 VelocityY = 0;
	Int16 VelocityZ = 0;
	if (DataIndicator != 0)
	{
		HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, SpeedX);
		HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, SpeedY);
		HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, SpeedZ);
		VelocityX = SpeedX; VelocityY = SpeedY; VelocityZ = SpeedZ;  // Speed vars are local to this scope, but we need them available later
		/*
		// This doesn't seem to work - for a falling block I'm getting no extra data at all
		int ExtraLen = 0;
		switch (ObjType)
		{
			case OBJECT_FALLING_BLOCK: ExtraLen = 4; break;  // int: BlockType | (BlockMeta << 12)
			case OBJECT_ARROW:
			case OBJECT_SNOWBALL:
			case OBJECT_EGG:
			case OBJECT_EYE_OF_ENDER:
			case OBJECT_DRAGON_EGG:
			case OBJECT_FISHING_FLOAT:
			{
				ExtraLen = 4; break;  // int: EntityID of the thrower
			}
			// TODO: Splash potions
		}
		if ((ExtraLen > 0) && !m_ServerBuffer.ReadSome(ExtraData, ExtraLen))
		{
			return false;
		}
		*/
	}
	Log("Received a PACKET_SPAWN_OBJECT_VEHICLE from the server:");
	Log("  EntityID = %u (0x%x)", EntityID, EntityID);
	Log("  ObjType = %u (0x%x)", ObjType, ObjType);
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
	Log("  Rotation = <yaw %u, pitch %u>", Yaw, Pitch);
	Log("  DataIndicator = %u (0x%x)", DataIndicator, DataIndicator);
	if (DataIndicator != 0)
	{
		Log("  Velocity = %s", PrintableAbsIntTriplet(VelocityX, VelocityY, VelocityZ, 8000).c_str());
		DataLog(ExtraData.data(), ExtraData.size(), "  ExtraData size = %u:", static_cast<unsigned>(ExtraData.size()));
	}
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSpawnPainting(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt,        UInt32,  EntityID);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ImageName);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   Direction);
	Log("Received a PACKET_SPAWN_PAINTING from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  ImageName = \"%s\"", ImageName.c_str());
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
	Log("  Direction = %d", Direction);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerSpawnPickup(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	AString ItemDesc;
	if (!ParseSlot(m_ServerBuffer, ItemDesc))
	{
		return false;
	}
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Roll);
	Log("Received a PACKET_SPAWN_PICKUP from the server:");
	Log("  EntityID = %d", EntityID);
	Log("  Item = %s", ItemDesc.c_str());
	Log("  Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
	Log("  Angles = [%u, %u, %u]", Yaw, Pitch, Roll);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerStatistics(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumEntries);
	for (UInt32 i = 0; i < NumEntries; i++)
	{
		HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, StatName);
		HANDLE_SERVER_PACKET_READ(ReadVarInt,        UInt32,  StatValue);
	}
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerStatusPing(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, Time);
	Log("Received server's ping response:");
	Log("  Time = %lld", Time);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerStatusResponse(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Response);
	Log("Received server's status response:");
	Log("  Response: %s", Response.c_str());

	// Modify the response to show that it's being proto-proxied:
	const char DescSearch[] = "\"description\":{\"text\":\"";
	size_t idx = Response.find(DescSearch);
	if (idx != AString::npos)
	{
		Response.assign(Response.substr(0, idx + sizeof(DescSearch) - 1) + "ProtoProxy: " + Response.substr(idx + sizeof(DescSearch) - 1));
	}
	else
	{
		Log("Cannot find the description json element, ProtoProxy signature not inserted");
	}
	cByteBuffer Packet(Response.size() + 50);
	Packet.WriteVarInt32(0);  // Packet type - status response
	Packet.WriteVarUTF8String(Response);
	ContiguousByteBuffer Pkt;
	Packet.ReadAll(Pkt);
	cByteBuffer ToClient(Response.size() + 50);
	ToClient.WriteVarInt32(static_cast<UInt32>(Pkt.size()));
	ToClient.Write(Pkt.data(), Pkt.size());
	CLIENTSEND(ToClient);
	return true;
}

bool cConnection::HandleServerTabCompletion(void)
{
	HANDLE_SERVER_PACKET_READ(ReadVarInt,        UInt32,  NumResults);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Results);
	Log("Received a PACKET_TAB_COMPLETION from the server, results given:");

	// Parse the zero-terminated list of results:
	size_t len = Results.size();
	size_t last = 0;
	for (size_t i = 0; i < len; i++)
	{
		if (Results[i] == 0)
		{
			Log("  \"%s\"", Results.substr(last, i - last).c_str());
			last = i + 1;
		}
	}
	if (last < len)
	{
		Log("  \"%s\"", Results.substr(last, len - last).c_str());
	}
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerTimeUpdate(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, WorldAge);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, TimeOfDay);
	Log("Received a PACKET_TIME_UPDATE from the server");
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerUpdateHealth(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Health);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, Food);
	HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Saturation);
	Log("Received a PACKET_UPDATE_HEALTH from the server");
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerUpdateSign(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   BlockX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16,       Int16,   BlockY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,       Int32,   BlockZ);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line1);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line2);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line3);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line4);
	Log("Received a PACKET_UPDATE_SIGN from the server:");
	Log("  Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
	Log("  Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerUpdateTileEntity(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  BlockX);
	HANDLE_SERVER_PACKET_READ(ReadBEInt16,  Int16,  BlockY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  BlockZ);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  Action);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, DataLength);

	ContiguousByteBuffer Data;
	if ((DataLength > 0) && !m_ServerBuffer.ReadSome(Data, DataLength))
	{
		return false;
	}
	Log("Received a PACKET_UPDATE_TILE_ENTITY from the server:");
	Log("  Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
	Log("  Action = %u", Action);
	DataLog(Data.data(), Data.size(), "  Data (%u bytes)", DataLength);

	// Save metadata to a file:
	AString fnam;
	Printf(fnam, "%s_tile_%08x.nbt", m_LogNameBase.c_str(), m_ItemIdx++);
	FILE * f = fopen(fnam.c_str(), "wb");
	if (f != nullptr)
	{
		fwrite(Data.data(), 1, Data.size(), f);
		fclose(f);
		Log("(saved to file \"%s\")", fnam.c_str());
	}

	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerUseBed(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  BedX);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  BedY);
	HANDLE_SERVER_PACKET_READ(ReadBEInt32,  Int32,  BedZ);
	Log("Received a use bed packet from the server:");
	Log("  EntityID = %u", EntityID);
	Log("  Bed = {%d, %u, %d}", BedX, BedY, BedZ);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerWindowClose(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
	Log("Received a PACKET_WINDOW_CLOSE from the server:");
	Log("  WindowID = %u", WindowID);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerWindowContents(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,  UInt8,  WindowID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, NumSlots);
	Log("Received a PACKET_WINDOW_CONTENTS from the server:");
	Log("  WindowID = %u", WindowID);
	Log("  NumSlots = %u", NumSlots);
	AStringVector Items;
	for (UInt16 i = 0; i < NumSlots; i++)
	{
		AString Item;
		if (!ParseSlot(m_ServerBuffer, Item))
		{
			return false;
		}
		Log("    %u: %s", i, Item.c_str());
	}

	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerWindowOpen(void)
{
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   WindowID);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   WindowType);
	HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Title);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   NumSlots);
	HANDLE_SERVER_PACKET_READ(ReadBEUInt8,       UInt8,   UseProvidedTitle);
	UInt32 HorseEntityID = 0;
	if (WindowType == 11)  // Horse / Donkey / Mule
	{
		HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, intHorseInt);
		HorseEntityID = intHorseInt;
	}
	Log("Received a PACKET_WINDOW_OPEN from the server:");
	Log("  WindowID = %u", WindowID);
	Log("  WindowType = %u (0x%02x)", WindowType, WindowType);
	Log("  Title = \"%s\", Use = %u", Title.c_str(), UseProvidedTitle);
	Log("  NumSlots = %u", NumSlots);
	if (WindowType == 11)
	{
		Log("  HorseEntityID = %u (0x%08x)", HorseEntityID, HorseEntityID);
	}
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar)
{
	ContiguousByteBuffer Data;
	ASSERT(a_PacketLen >= a_PacketReadSoFar);
	if (!m_ServerBuffer.ReadSome(Data, a_PacketLen - a_PacketReadSoFar))
	{
		return false;
	}
	DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the server; relaying and ignoring", a_PacketType);
	COPY_TO_CLIENT();
	return true;
}

bool cConnection::ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc)
{
	short ItemType;
	if (!a_Buffer.ReadBEInt16(ItemType))
	{
		return false;
	}
	if (ItemType <= 0)
	{
		a_ItemDesc = "<empty>";
		return true;
	}
	if (!a_Buffer.CanReadBytes(5))
	{
		return false;
	}
	Int8 ItemCount;
	Int16 ItemDamage;
	UInt16 MetadataLength;
	a_Buffer.ReadBEInt8(ItemCount);  // We already know we can read these bytes - we checked before.
	a_Buffer.ReadBEInt16(ItemDamage);
	a_Buffer.ReadBEUInt16(MetadataLength);
	Printf(a_ItemDesc, "%d:%d * %d", ItemType, ItemDamage, ItemCount);
	if (MetadataLength <= 0)
	{
		return true;
	}
	AString Metadata;
	Metadata.resize(MetadataLength);
	if (!a_Buffer.ReadBuf(const_cast<char *>(Metadata.data()), MetadataLength))
	{
		return false;
	}
	AString MetaHex;
	CreateHexDump(MetaHex, Metadata.data(), Metadata.size(), 16);
	AppendPrintf(a_ItemDesc, "; %u bytes of meta:\n%s", MetadataLength, MetaHex.c_str());

	// Save metadata to a file:
	AString fnam;
	Printf(fnam, "%s_item_%08x.nbt", m_LogNameBase.c_str(), m_ItemIdx++);
	FILE * f = fopen(fnam.c_str(), "wb");
	if (f != nullptr)
	{
		fwrite(Metadata.data(), 1, Metadata.size(), f);
		fclose(f);
		AppendPrintf(a_ItemDesc, "\n    (saved to file \"%s\")", fnam.c_str());
	}

	return true;
}

bool cConnection::ParseMetadata(cByteBuffer & a_Buffer, AString & a_Metadata)
{
	UInt8 x;
	if (!a_Buffer.ReadBEUInt8(x))
	{
		return false;
	}
	a_Metadata.push_back(static_cast<char>(x));
	while (x != 0x7f)
	{
		int Type  = static_cast<unsigned>(x) >> 5;    // Upper 3 bits = type

		// Get the length of the data for this item:
		UInt32 Length = 0;
		switch (Type)
		{
			case 0: Length = 1; break;  // Byte
			case 1: Length = 2; break;  // short
			case 2: Length = 4; break;  // int
			case 3: Length = 4; break;  // float
			case 4:  // UTF-8 string with VarInt length
			{
				UInt32 Len;
				int rs = static_cast<int>(a_Buffer.GetReadableSpace());
				if (!a_Buffer.ReadVarInt(Len))
				{
					return false;
				}
				rs = rs - static_cast<int>(a_Buffer.GetReadableSpace());
				cByteBuffer LenBuf(8);
				LenBuf.WriteVarInt32(Len);
				ContiguousByteBuffer VarLen;
				LenBuf.ReadAll(VarLen);
				a_Metadata += { reinterpret_cast<const char *>(VarLen.data()), VarLen.size() };
				Length = Len;
				break;
			}
			case 5:  // Item, in "slot" format
			{
				size_t Before = a_Buffer.GetReadableSpace();
				AString ItemDesc;
				if (!ParseSlot(a_Buffer, ItemDesc))
				{
					return false;
				}
				size_t After = a_Buffer.GetReadableSpace();
				a_Buffer.ResetRead();
				a_Buffer.SkipRead(a_Buffer.GetReadableSpace() - Before);
				Length = static_cast<UInt32>(Before - After);
				break;
			}
			case 6: Length = 12; break;  // 3 * int
			case 7:
			default:
			{
				ASSERT(!"Unknown metadata type");
				break;
			}
		}  // switch (Type)

		// Read the data in this item:
		ContiguousByteBuffer data;
		if (!a_Buffer.ReadSome(data, Length))
		{
			return false;
		}
		a_Metadata += { reinterpret_cast<const char *>(data.data()), data.size() };
		if (!a_Buffer.ReadBEUInt8(x))
		{
			return false;
		}
		a_Metadata.push_back(static_cast<char>(x));
	}  // while (x != 0x7f)
	return true;
}

void cConnection::LogMetadata(const AString & a_Metadata, size_t a_IndentCount)
{
	AString Indent(a_IndentCount, ' ');
	size_t pos = 0;
	while (a_Metadata[pos] != 0x7f)
	{
		unsigned Index = static_cast<unsigned>(static_cast<unsigned char>(a_Metadata[pos])) & 0x1f;  // Lower 5 bits = index
		unsigned Type  = static_cast<unsigned>(static_cast<unsigned char>(a_Metadata[pos])) >> 5;    // Upper 3 bits = type
		switch (Type)
		{
			case 0:
			{
				Log("%sbyte[%u] = %u", Indent.c_str(), Index, static_cast<unsigned char>(a_Metadata[pos + 1]));
				pos += 1;
				break;
			}
			case 1:
			{
				Log("%sshort[%u] = %d", Indent.c_str(), Index, (a_Metadata[pos + 1] << 8) | a_Metadata[pos + 2]);
				pos += 2;
				break;
			}
			case 2:
			{
				Log("%sint[%u] = %d", Indent.c_str(), Index, (a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4]);
				pos += 4;
				break;
			}
			case 3:
			{
				Log("%sfloat[%u] = 0x%x", Indent.c_str(), Index, (a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4]);
				pos += 4;
				break;
			}
			case 4:  // UTF-8 string with VarInt length
			{
				cByteBuffer bb(10);
				size_t RestLen = a_Metadata.size() - pos - 1;
				if (RestLen > 8)
				{
					RestLen = 8;
				}
				bb.Write(a_Metadata.data() + pos + 1, RestLen);
				UInt32 Length;
				size_t rs = bb.GetReadableSpace();
				if (!bb.ReadVarInt(Length))
				{
					Log("Invalid metadata value, was supposed to be a varint-prefixed string, but cannot read the varint");
					break;
				}
				rs = rs - bb.GetReadableSpace();
				Log("%sstring[%u] = \"%*s\"", Indent.c_str(), Index, Length, a_Metadata.c_str() + pos + rs + 1);
				pos += Length + rs + 2;
				break;
			}
			case 5:
			{
				size_t BytesLeft = a_Metadata.size() - pos - 1;
				cByteBuffer bb(BytesLeft);
				bb.Write(a_Metadata.data() + pos + 1, BytesLeft);
				AString ItemDesc;
				if (!ParseSlot(bb, ItemDesc))
				{
					ASSERT(!"Cannot parse item description from metadata");
					return;
				}
				size_t BytesConsumed = BytesLeft - bb.GetReadableSpace();

				Log("%sslot[%u] = %s (%u bytes)", Indent.c_str(), Index, ItemDesc.c_str(), static_cast<unsigned>(BytesConsumed));
				pos += BytesConsumed;
				break;
			}
			case 6:
			{
				Log("%spos[%u] = <%d, %d, %d>", Indent.c_str(), Index,
					(a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2]  << 16) | (a_Metadata[pos + 3]  << 8) | a_Metadata[pos + 4],
					(a_Metadata[pos + 5] << 24) | (a_Metadata[pos + 6]  << 16) | (a_Metadata[pos + 7]  << 8) | a_Metadata[pos + 8],
					(a_Metadata[pos + 9] << 24) | (a_Metadata[pos + 10] << 16) | (a_Metadata[pos + 11] << 8) | a_Metadata[pos + 12]
				);
				pos += 12;
				break;
			}
			default:
			{
				ASSERT(!"Unknown metadata type");
				break;
			}
		}  // switch (Type)
		pos += 1;
	}  // while (x != 0x7f)
}

void cConnection::SendEncryptionKeyResponse(const AString & a_ServerPublicKey, const AString & a_Nonce)
{
	// Generate the shared secret and encrypt using the server's public key
	Byte SharedSecret[16];
	Byte EncryptedSecret[128];
	memset(SharedSecret, 0, sizeof(SharedSecret));  // Use all zeroes for the initial secret
	cCryptoKey PubKey(a_ServerPublicKey);
	int res = PubKey.Encrypt(SharedSecret, sizeof(SharedSecret), EncryptedSecret, sizeof(EncryptedSecret));
	if (res < 0)
	{
		Log("Shared secret encryption failed: %d (0x%x)", res, res);
		return;
	}

	m_ServerEncryptor.Init(SharedSecret, SharedSecret);
	m_ServerDecryptor.Init(SharedSecret, SharedSecret);

	// Encrypt the nonce:
	Byte EncryptedNonce[128];
	res = PubKey.Encrypt(reinterpret_cast<const Byte *>(a_Nonce.data()), a_Nonce.size(), EncryptedNonce, sizeof(EncryptedNonce));
	if (res < 0)
	{
		Log("Nonce encryption failed: %d (0x%x)", res, res);
		return;
	}

	// Send the packet to the server:
	Log("Sending PACKET_ENCRYPTION_KEY_RESPONSE to the SERVER");
	cByteBuffer ToServer(1024);
	ToServer.WriteBEUInt8(0x01);  // To server: Encryption key response
	ToServer.WriteBEUInt16(static_cast<UInt16>(sizeof(EncryptedSecret)));
	ToServer.WriteBuf(EncryptedSecret, sizeof(EncryptedSecret));
	ToServer.WriteBEUInt16(static_cast<UInt16>(sizeof(EncryptedNonce)));
	ToServer.WriteBuf(EncryptedNonce, sizeof(EncryptedNonce));
	DataLog(EncryptedSecret, sizeof(EncryptedSecret), "Encrypted secret (%u bytes)", static_cast<unsigned>(sizeof(EncryptedSecret)));
	DataLog(EncryptedNonce,  sizeof(EncryptedNonce),  "Encrypted nonce (%u bytes)",  static_cast<unsigned>(sizeof(EncryptedNonce)));
	cByteBuffer Len(5);
	Len.WriteVarInt32(static_cast<UInt32>(ToServer.GetReadableSpace()));
	SERVERSEND(Len);
	SERVERSEND(ToServer);
	m_ServerState = csEncryptedUnderstood;
	m_IsServerEncrypted = true;
}


void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)

/**
 * MaNGOS is a full featured server for World of Warcraft, supporting
 * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
 *
 *
 *
 * World of Warcraft, and all World of Warcraft or Warcraft art, images,
 */

#include "packet_builder.h"
#include "MoveSpline.h"
#include "WorldPacket.h"

namespace Movement
{
    inline void operator << (ByteBuffer& b, const Vector3& v)
    {
        b << v.x << v.y << v.z;
    }

    inline void operator >> (ByteBuffer& b, Vector3& v)
    {
        b >> v.x >> v.y >> v.z;
    }

    void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
    {
        MoveSplineFlag splineflags = move_spline.splineflags;

        data << move_spline.spline.getPoint(move_spline.spline.first());
        data << move_spline.GetId();

        switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            default:
                data << uint8(MonsterMoveNormal);
                break;
            case MoveSplineFlag::Final_Target:
                data << uint8(MonsterMoveFacingTarget);
                data << move_spline.facing.target;
                break;
            case MoveSplineFlag::Final_Angle:
                data << uint8(MonsterMoveFacingAngle);
                data << move_spline.facing.angle;
                break;
            case MoveSplineFlag::Final_Point:
                data << uint8(MonsterMoveFacingSpot);
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
                break;
        }

        // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
        splineflags.enter_cycle = move_spline.isCyclic();
        // add fake Runmode flag - client has strange issues without that flag
        data << uint32((splineflags & ~MoveSplineFlag::Mask_No_Monster_Move) | MoveSplineFlag::Runmode);
        data << move_spline.Duration();
    }

    void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        Movement::SplineBase::ControlArray const& pathPoint = spline.getPoints(); // get ref of whole path points array

        uint32 pathSize = spline.last() - spline.first() - 1; // -1 as we send destination first and last index is destination
        MANGOS_ASSERT(pathSize >= 0);                       // should never be less than 0

        Vector3 destination = pathPoint[spline.last()];     // destination of this path should be send right after path size
        data << pathSize;
        data << destination;

        for (uint32 i = spline.first(); i < spline.first() + pathSize; i++) // from first real index (this array contain also special data)
        {
            Vector3 offset = destination - pathPoint[i];    // we have to send offset relative to destination instead of directly path point.
            data.appendPackXYZ(offset.x, offset.y, offset.z); // we have to pack x,y,z before send
        }
    }

    void WriteCatmullRomPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        uint32 count = spline.getPointCount() - 3;
        data << count;
        data.append<Vector3>(&spline.getPoint(2), count);
    }

    void WriteCatmullRomCyclicPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        uint32 count = spline.getPointCount() - 3;
        data << uint32(count + 1);
        data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done
        data.append<Vector3>(&spline.getPoint(1), count);
    }

    void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data)
    {
        WriteCommonMonsterMovePart(move_spline, data);

        const Spline<int32>& spline = move_spline.spline;
        MoveSplineFlag splineflags = move_spline.splineflags;
        if (splineflags & MoveSplineFlag::Mask_CatmullRom)
        {
            if (splineflags.cyclic)
            {
                WriteCatmullRomCyclicPath(spline, data);
            }
            else
            {
                WriteCatmullRomPath(spline, data);
            }
        }
        else
        {
            WriteLinearPath(spline, data);
        }
    }

{
        MoveSplineFlag splineFlags = move_spline.splineflags;

        data << splineFlags.raw();

        if (splineFlags.final_point)
        {
            data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
        }
        else if (splineFlags.final_target)
        {
            data << move_spline.facing.target;
        }
        else if (splineFlags.final_angle)
        {
            data << move_spline.facing.angle;
        }

        data << move_spline.timePassed();
        data << move_spline.Duration();
        data << move_spline.GetId();

        uint32 nodes = move_spline.getPath().size();
        data << nodes;
        data.append<Vector3>(&move_spline.getPath()[0], nodes);
        data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
    }
}


/**
 * MaNGOS is a full featured server for World of Warcraft, supporting
 * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
 *
 *
 *
 * World of Warcraft, and all World of Warcraft or Warcraft art, images,
 */

#include "packet_builder.h"
#include "MoveSpline.h"
#include "WorldPacket.h"

namespace Movement
{
    inline void operator << (ByteBuffer& b, const Vector3& v)

    inline void operator >> (ByteBuffer& b, Vector3& v)
    {
        b >> v.x >> v.y >> v.z;
    }

    void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
    {
        MoveSplineFlag splineflags = move_spline.splineflags;

        data << move_spline.spline.getPoint(move_spline.spline.first());
        data << move_spline.GetId();

        switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            default:
                data << uint8(MonsterMoveNormal);
                break;
            case MoveSplineFlag::Final_Target:
                data << uint8(MonsterMoveFacingTarget);
                data << move_spline.facing.target;
                break;
            case MoveSplineFlag::Final_Angle:
                data << uint8(MonsterMoveFacingAngle);
                data << move_spline.facing.angle;
                break;
            case MoveSplineFlag::Final_Point:
                data << uint8(MonsterMoveFacingSpot);
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
                break;
        }

        // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
        splineflags.enter_cycle = move_spline.isCyclic();
        // add fake Runmode flag - client has strange issues without that flag
        data << uint32((splineflags & ~MoveSplineFlag::Mask_No_Monster_Move) | MoveSplineFlag::Runmode);
        data << move_spline.Duration();
    }

    void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        Movement::SplineBase::ControlArray const& pathPoint = spline.getPoints(); // get ref of whole path points array

        uint32 pathSize = spline.last() - spline.first() - 1; // -1 as we send destination first and last index is destination
        MANGOS_ASSERT(pathSize >= 0);                       // should never be less than 0

        Vector3 destination = pathPoint[spline.last()];     // destination of this path should be send right after path size
        data << pathSize;
        data << destination;

        for (uint32 i = spline.first(); i < spline.first() + pathSize; i++) // from first real index (this array contain also special data)
        {
            Vector3 offset = destination - pathPoint[i];    // we have to send offset relative to destination instead of directly path point.
            data.appendPackXYZ(offset.x, offset.y, offset.z); // we have to pack x,y,z before send
        }
    }

    void WriteCatmullRomPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        uint32 count = spline.getPointCount() - 3;
        data << count;
        data.append<Vector3>(&spline.getPoint(2), count);
    }

    void WriteCatmullRomCyclicPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        uint32 count = spline.getPointCount() - 3;
        data << uint32(count + 1);
        data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done
        data.append<Vector3>(&spline.getPoint(1), count);
    }

    void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data)
    {
        WriteCommonMonsterMovePart(move_spline, data);

        const Spline<int32>& spline = move_spline.spline;
        MoveSplineFlag splineflags = move_spline.splineflags;
        if (splineflags & MoveSplineFlag::Mask_CatmullRom)
        {
            if (splineflags.cyclic)
            {
                WriteCatmullRomCyclicPath(spline, data);
            }
            else
            {
                WriteCatmullRomPath(spline, data);
            }
        }
        else
        {
            WriteLinearPath(spline, data);
        }
    }

    void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)
    {
        MoveSplineFlag splineFlags = move_spline.splineflags;

        data << splineFlags.raw();

        if (splineFlags.final_point)
        {
            data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
        }
        else if (splineFlags.final_target)
        {
            data << move_spline.facing.target;
        }
        else if (splineFlags.final_angle)
        {
            data << move_spline.facing.angle;
        }

        data << move_spline.timePassed();
        data << move_spline.Duration();
        data << move_spline.GetId();

        uint32 nodes = move_spline.getPath().size();
        data << nodes;
        data.append<Vector3>(&move_spline.getPath()[0], nodes);
        data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
    }
}


/**
 * MaNGOS is a full featured server for World of Warcraft, supporting
 * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
 *
 *
 *
 * World of Warcraft, and all World of Warcraft or Warcraft art, images,
 */

#include "packet_builder.h"
#include "MoveSpline.h"
#include "WorldPacket.h"

namespace Movement
{
    inline void operator << (ByteBuffer& b, const Vector3& v)
    {
        b << v.x << v.y << v.z;
    }

    inline void operator >> (ByteBuffer& b, Vector3& v)
    {
        b >> v.x >> v.y >> v.z;
    }

    void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
    {
        MoveSplineFlag splineflags = move_spline.splineflags;

        data << move_spline.spline.getPoint(move_spline.spline.first());
        data << move_spline.GetId();

        switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            default:
                data << uint8(MonsterMoveNormal);
                break;
            case MoveSplineFlag::Final_Target:
                data << uint8(MonsterMoveFacingTarget);
                data << move_spline.facing.target;
                break;
            case MoveSplineFlag::Final_Angle:
                data << uint8(MonsterMoveFacingAngle);
                data << move_spline.facing.angle;
                break;
            case MoveSplineFlag::Final_Point:
                data << uint8(MonsterMoveFacingSpot);
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
                break;
        }

        // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
        splineflags.enter_cycle = move_spline.isCyclic();
        // add fake Runmode flag - client has strange issues without that flag
        data << uint32((splineflags & ~MoveSplineFlag::Mask_No_Monster_Move) | MoveSplineFlag::Runmode);
        data << move_spline.Duration();
    }

    void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        Movement::SplineBase::ControlArray const& pathPoint = spline.getPoints(); // get ref of whole path points array

        uint32 pathSize = spline.last() - spline.first() - 1; // -1 as we send destination first and last index is destination
        MANGOS_ASSERT(pathSize >= 0);                       // should never be less than 0

        Vector3 destination = pathPoint[spline.last()];     // destination of this path should be send right after path size
        data << pathSize;
        data << destination;

        for (uint32 i = spline.first(); i < spline.first() + pathSize; i++) // from first real index (this array contain also special data)
        {
            Vector3 offset = destination - pathPoint[i];    // we have to send offset relative to destination instead of directly path point.
            data.appendPackXYZ(offset.x, offset.y, offset.z); // we have to pack x,y,z before send
        }
    }

    void WriteCatmullRomPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        uint32 count = spline.getPointCount() - 3;
        data << count;
        data.append<Vector3>(&spline.getPoint(2), count);
    }

    void WriteCatmullRomCyclicPath(const Spline<int32>& spline, ByteBuffer& data)
    {
        uint32 count = spline.getPointCount() - 3;
        data << uint32(cou

        data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done
        data.append<Vector3>(&spline.getPoint(1), count);
    }

    void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data)
    {
        WriteCommonMonsterMovePart(move_spline, data);

        const Spline<int32>& spline = move_spline.spline;
        MoveSplineFlag splineflags = move_spline.splineflags;
        if (splineflags & MoveSplineFlag::Mask_CatmullRom)
        {
            if (splineflags.cyclic)
            {
                WriteCatmullRomCyclicPath(spline, data);
            }
            else
            {
                WriteCatmullRomPath(spline, data);
            }
        }
        else
        {
            WriteLinearPath(spline, data);
        }
    }

    void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)
    {
        MoveSplineFlag splineFlags = move_spline.splineflags;

        data << splineFlags.raw();

        if (splineFlags.final_point)
        {
            data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
        }
        else if (splineFlags.final_target)
        {
            data << move_spline.facing.target;
        }
        else if (splineFlags.final_angle)
        {
            data << move_spline.facing.angle;
        }

        data << move_spline.timePassed();
        data << move_spline.Duration();
        data << move_spline.GetId();

        uint32 nodes = move_spline.getPath().size();
        data << nodes;
        data.append<Vector3>(&move_spline.getPath()[0], nodes);
        data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
    }
}


#define BOOST_TEST_MODULE BoostComputeScan
#include <boost/test/unit_test.hpp>
#include <vexcl/vector.hpp>
#include <vexcl/external/boost_compute.hpp>
#include "context_setup.hpp"

{
    const size_t n = 1024;

    std::vector<double> x = random_vector<double>(n);

    vex::vector<double> X(ctx, x);
    vex::vector<double> Y(ctx, n);

    vex::compute::inclusive_scan(X, Y);

    std::partial_sum(x.begin(), x.end(), x.begin());

    check_sample(Y, [&](size_t idx, double a) {
            BOOST_CHECK_CLOSE(a, x[idx], 1e-8);
            });
}

BOOST_AUTO_TEST_CASE(boost_compute_exclusive_scan)
{
    const size_t n = 1024;

    std::vector<double> x = random_vector<double>(n);

    vex::vector<double> X(ctx, x);
    vex::vector<double> Y(ctx, n);

    vex::compute::exclusive_scan(X, Y);

    double sum = 0;
    for(auto xi = x.begin(); xi != x.end(); ++xi) {
        double next = sum + *xi;
        *xi = sum;
        sum = next;
    }

    check_sample(Y, [&](size_t idx, double a) {
            BOOST_CHECK_CLOSE(a, x[idx], 1e-8);
            });
}

BOOST_AUTO_TEST_SUITE_END()


{
    const size_t n = 1024;

    std::vector<double> x = random_vector<double>(n);

    vex::vector<double> X(ctx, x);
    vex::vector<double> Y(ctx, n);

    vex::compute::exclusive_scan(X, Y);

    double sum = 0;
    for(auto xi = x.begin(); xi != x.end(); ++xi) {
        double next = sum + *xi;
        *xi = sum;
        sum = next;
    }

    check_sample(Y, [&](size_t idx, double a) {
            BOOST_CHECK_CLOSE(a, x[idx], 1e-8);
            });
}

#define BOOST_TEST_MODULE BoostComputeScan
#include <boost/test/unit_test.hpp>
#include <vexcl/vector.hpp>
#include <vexcl/external/boost_compute.hpp>
#include "context_setup.hpp"

BOOST_AUTO_TEST_CASE(boost_compute_inclusive_scan)
{
    const size_t n = 1024;

    std::vector<double> x = random_vector<double>(n);

    vex::vector<double> X(ctx, x);
    vex::vector<double> Y(ctx, n);

    vex::compute::inclusive_scan(X, Y);

    std::partial_sum(x.begin(), x.end(), x.begin());

    check_sample(Y, [&](size_t idx, double a) {
            BOOST_CHECK_CLOSE(a, x[idx], 1e-8);
            });
}

BOOST_AUTO_TEST_CASE(boost_compute_exclusive_scan)


#define BOOST_TEST_MODULE BoostComputeScan
#include <boost/test/unit_test.hpp>
#include <vexcl/vector.hpp>
#include <vexcl/external/boost_compute.hpp>
#include "context_setup.hpp"

BOOST_AUTO_TEST_CASE(boost_compute_inclusive_scan)
{
    const size_t n = 1024;

    std::vector<double> x = random_vector<double>(n);

    vex::vector<double> X(ctx, x);
    vex::vector<double> Y(ctx, n);

    vex::compute::inclusive_sc

    std::partial_sum(x.begin(), x.end(), x.begin());

    check_sample(Y, [&](size_t idx, double a) {
            BOOST_CHECK_CLOSE(a, x[idx], 1e-8);
            });
}

BOOST_AUTO_TEST_CASE(boost_compute_exclusive_scan)
{
    const size_t n = 1024;

    std::vector<double> x = random_vector<double>(n);

    vex::vector<double> X(ctx, x);
    vex::vector<double> Y(ctx, n);

    vex::compute::exclusive_scan(X, Y);

    double sum = 0;
    for(auto xi = x.begin(); xi != x.end(); ++xi) {
        double next = sum + *xi;
        *xi = sum;
        sum = next;
    }

    check_sample(Y, [&](size_t idx, double a) {
            BOOST_CHECK_CLOSE(a, x[idx], 1e-8);
            });
}

BOOST_AUTO_TEST_SUITE_END()